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    Main Party 

Makoto Naegi

The main protagonist. In this AU, Makoto is a simple, ordinary farm boy who lived a normal life with his parents and little sister Komaru in the quaint Hope Village. Average in mostly every way, except for his optimism. He slings rocks and bullets to fight offensively, and supports his allies with Green Magic.


  • Boring, but Practical: He’s a Jack of All Stats character with his only good stat being Luck (which is the most trivial stat), and has no way to directly damage enemies besides his normal attack. His main purpose in battle is giving Status Buffs to allies and status ailments to enemies. According to the devblog, he’s also the only one immune to and can cure the Despair status, one of the worst status effects in the game. Despite all that, unlike most support magic users in RPGs, he for the most part avoids Useless Useful Spell, and can be a big help in boss battles.
  • Can't Drop the Hero: The blog mentions that once party members will be allowed to be swapped out, Makoto will be locked into the party unless the plot demands.
  • Four-Leaf Clover: He wears a four-leaf-clover-shaped cloak pin.
  • The Hero: The character that the player takes control of on the overworld.
  • Hobo Gloves: Ragged and brown, meant to show his poverty.
  • Jack of All Stats: His stats are average and balanced, excluding his remarkable Luck Stat.
  • Limit Break: Cheering of Hope, which gives the whole party the Protect and Shell positive statuses.
  • Never Learned to Read: He never learned how to read, being a peasant and all. Until Byakuya joins the party, he and Yasuhiro haven’t a clue what signs say. You, the player can read the signs, however.
  • No-Sell: Stated on the devblog to be completely immune to the Despair status effect.
  • Pauper Patches: He has a patch on his sleeve and his pants.
  • Rousing Speech: Cheering of Hope is probably this.
  • Suffer the Slings: Though an out-there weapon for a protagonist, slings are his weapons. A rare example of slings not being portrayed as a pathetic weapon. Despite this, characters like to hang a lampshade on the common depiction by doubting Makoto because of his weapon.
  • Support Party Member: His main purpose is support, with his magic being focused on buffing his allies and crippling enemies. He does have a decent offense stat, but can only attack directly with his regular attack.
  • Trademark Favorite Food: Curry, going by his bio in Danganronpa Another Episode: Ultra Despair Girls. Indeed, the item ‘Royal Curry’ heals his HP fully, while for everyone else it only heals half.
  • Useless Useful Spell: His enemy-targeting Green Magic can be this sometimes, but this is averted if you know what you’re doing.

Yasuhiro Hagakure

A shaman who resides in Hope Village next door to Makoto, who does way more scam- ...fortunetelling than actual shamanism. Kickstarts the events of the game when he predicts that the world will end at the hands of an army of bloodthirsty black and white bears. He specializes in healing allies and attacking with the light element.


  • Ain't Too Proud to Beg: Yasuhiro pulls this when the Monokuma breaks into Makoto's house and was being 100% serious.
  • Anti-Hero: Yasuhiro is a Nominal Hero who seems to be Only in It for the Money. Despite this, his heart is in the right place, so he’s not that bad of a guy.
  • Collector of the Strange: Just look at his basement!
  • Con Man: Always trying to rip off money from other people, including his own friends.
  • Crystal Ball: Yasuhiro carries one around (whom he addresses as "Crystal Ball-chi") and consults it during cutscenes sometimes. He also has one equipped in his accessory slot.
  • The Drag-Along: At first. Yasuhiro wanted to barricade himself inside Makoto's house instead of helping him fight the Monokumas invading Hope Village, and only came along because Makoto convinced him. Afterward when Chiaki is telling Makoto and Yasuhiro that they must set out and investigate, Yasuhiro refuses out of fear for his life. Yasuhiro only agrees to go with Makoto because he "makes a deal" with him that he must pay him one billion yen. We mean "makes a deal" loosely, because Makoto never actually agreed.
  • Does Not Like Magic: Black Magic that is, because if he hated magic in general, he’d be quite the hypocrite. To Yasuhiro, if you can cast black magic, you’re a witch, no matter how or where those powers came from.
  • Escape Battle Technique: Illusion allows him to do this for a 12 SP cost.
  • Fortune Teller: With up to 30% accuracy. Also, if you check the crystal ball table in his tent, he will tell a party member one fortune for free.
  • Healer Signs On Early: He’s a White Mage, and is the first party member that joins Makoto.
  • Light 'em Up: Gets the offensive "Light" line of spells.
  • Limit Break: Healing Wind, which heals HP to all party members at once.
  • Never Learned to Read: Like Makoto, he’s unable to read.
  • Nobody Touches the Hair: If you try to enter the barber shop in Prospero City, Yasuhiro screams and runs back outside, refusing to have his hair cut.
  • Only in It for the Money: As mentioned above, he joins Makoto because he ‘forced’ him to agree to pay him in return.
  • Plucky Comic Relief: The main source of comic relief in the game.
  • Sticky Fingers: It is heavily implied that he goes around and steals random things from random places to hoard them in his Treasure Room basement.
  • Stone Wall: He is weak offensively, but has high defenses and HP, as well as possessing healing magic.
  • The Pig-Pen: Washes his hair "once a season" (like in canon), doesn't know how to wash his clothes so his mom does them for him when she visits him which probably isn't as often as it should be for such a thing, and leaves around dirty plates and spilled wine on the floor in his house.
  • Token Adult: He's 20, and the other party members are teenagers.
  • Treasure Room: Despite the so-called “debt” he claims to have, his basement is this. It’s implied that he’s dodging payments so he doesn’t have to part with his money, or the treasures that he stole to sell for money for that matter.
  • Verbal Tic: His -be is rendered as dude akin to the Project Zetsubou fan translation. He also applies the -chi honorific to everyone’s name.
  • Video Game Stealing: Can steal items from enemies during battles.
  • White Mage: Specializes in healing spells.

Byakuya Togami

The crown prince of the Togami Kingdom. He goes out to investigate after Makoto and Yasuhiro alerted his father about the strange happenings, and "recruits" Makoto and Yasuhiro as his bodyguards. He fights with various sword techniques.


  • Arc Number: His surname means 10 gods in Japanese. The kanji in his surname that means 10 is 十, which appear everywhere on his outfit.
  • Anti-Hero: The most blatant of all the Anti-Heroic main characters in the game, besides perhaps Syo. He is a Good Is Not Nice Pragmatic Anti Hero.
  • Cool Sword/Spell Blade: His weapon is a longsword that would look like a BFS if it weren’t for him being 6 feet tall. He's able to make it into a lightning, ice, or fire blade whenever the situation calls for it.
  • Counter-Attack: He has an ability called Counter that lets him pay back physical damage double.
  • Deadpan Snarker: As always.
  • Defeat Means Friendship: In the loosest definition of "friendship."
  • Don't Call Me "Sir": Byakuya insists that the party doesn't address him as "Prince" or "Your Highness" or other such titles in an attempt to try to lay low, which doesn't work well at all considering that he doesn't even attempt to pull a King Incognito whatsoever with his Pimped-Out Cape embroidered with the symbol of the Togami kingdom on the back of it and continues to wear his crown everywhere.
  • Fire, Ice, Lightning: His sword can be infused with Fire, Ice, or Lightning.
  • Foil: To Makoto.
  • Gratuitous French: He says several phrases in French.
  • Heroes Prefer Swords: Played with. While he is not the main protagonist, he has the attitude and determination of one, and his weapon is a sword.
  • Lightning Bruiser: Above average balanced stats in all areas, except in the magic stats territory, which he doesn't need anyway. Overall a strong and fast offense oriented character.
  • Limit Break: Critical Strike, which is not only always a Critical Hit, but assuming the target survives the attack, it also causes them to be unable to act for that turn.
  • Muscles Are Meaningless: His attack power is one of the best in the party (behind Syo and Aoi) even though he’s a scrawny Bishōnen.
  • Nerves of Steel: He never displays fear, no matter the situation at hand.
  • Rank Scales with Asskicking: One of the more competent fighters in the group, and he's a prince.
  • Redemption Demotion: After he joins your party, he's less powerful compared to how he was in his boss fight — losing all of the techniques he used in the fight except for Critical Strike and his Counter-Attack.
  • Royal Blood: Has Blue Blood in canon of course, but in this universe he’s also royal.
  • Royals Who Actually Do Something: He is sent by his father to investigate the recent happenings.
  • Sheltered Aristocrat: Yasuhiro assumes that he’s this right before they enter Quiet Woods at the end of the demo.
  • Symbol Motif Clothing: 十 encased in a decagon, which is actually the Togami Conglomerate logo in canon.
  • Victory Is Boring: Sometimes, when you defeat an enemy within two or three turns, he will say this.
  • Warrior Prince: Skilled in combat with his Lightning Bruiser type stats, and is a prince.

Touko Fukawa
A gloomy scribe that keeps to herself and pushes everyone away, but is well known among the high class for her novels. She is spotted in the Hope Village shop, getting yelled at by an NPC and then yells at the shopkeeper for not selling ink. She fights using black magic.

Not yet playable in the demo.



Genocider Syo
Touko's Split Personality. Byakuya tasks himself with finding and ridding of Genocider Syo once and for all. The player is said to able to switch between Touko and Syo via a skill that comes and goes called "Sneeze".

Not yet playable in the demo.


  • Anti-Hero: She’s a goddamn Serial Killer. This is to be expected.
  • Glass Cannon: Even moreso than Touko.
  • Shear Menace: Her weapon, of course. Wouldn't be good ol' Genocider without scissors now would she?
  • Superpowered Evil Side: She seems this way because people assume she works like how she does in Despair Girls, but in this, Syo is not necessarily more powerful than Touko because they both have their uses. Touko herself is quite useful against regular enemies, but Syo can cause significant damage with just her regular attack, whereas Touko must use her SP in order to do anything.
  • Token Evil Teammate: She's a SERIAL KILLER, what did you honestly expect?

Aoi Asahina

Aoi is a fisherwoman who hails from Flotsam Port. The devblog states that she joins the party to search for her brother Yuta who's gone missing.

Not yet playable in the demo, and is the only announced playable to not at least be mentioned in the Prologue.



Kyouko Kirigiri

Kyouko is first spotted as Makoto and company are leaving Prospero City. She's trying to make it to Moonlight Town, but is blocked by large boulders.

Not yet playable in the demo.


  • Jack of All Stats: All of her stats are overall better than Makoto's except for Luck, but she falls under this.
  • Mage Marksman: Is a mage, and uses a bow as a weapon, making her fall under the Arcane Archer variant.
  • Master of None: She can take hits, use offensive magic, and even heal... however, anything she can do is done better by every other party member who can also do it. She has good stats, but Makoto has better Luck, Yasuhiro has better HP and defenses, Touko has better MP and Magic Attack, and Aoi has better Attack and Speed. Even Byakuya, another balanced character, has higher stats than her in some places.
  • Red Mage: She has both offensive and healing spells.

    Other 

Komaru Naegi

Makoto’s sister. After the opening scene where she is shown as terrified of the Monokuma attack, she begs Makoto allow her to join him, but he tells her no to keep her safe.


  • Annoying Younger Sibling: Downplayed. She and Makoto get along well, but sometimes Komaru likes teasing him, to which Makoto displays clear annoyance to.
  • Big Brother Worship: Also downplayed. She respects Makoto, but it’s not to the point of worship.
  • Cowardly Lion: Cowers in fear when Monokuma breaks in the house and attacks, but not long after bravely begs Makoto to let her help him, being aware that it's scary.
  • Genre Blindness: She is extremely naive.
  • Malaproper: When Makoto is about to head out, Komaru accidentally calls Prospero City "Purposeful City."
    Komaru: Yeah, go to that Purposeful City or whatever it is!
  • Miles Gloriosus: A rare female example. Komaru attempts to convince Makoto that she's able to fight by claiming that she'd "punch a bee and not care", thinking that her inability to fight is the reason he's not allowing her to go with him. However, given how quickly Komaru reduced to tears during the Monokuma attack, it's unlikely she'd follow through with her claim if given the opportunity.
  • Nice Girl: Much like her brother, and her parents for that matter. It seems to run in the family.
  • Pauper Patches: Has a patch on her dress.
  • The Team Wannabe: As seen above, Komaru really wants to go with Makoto.

Makoto and Komaru's parents

Makoto and Komaru’s parents, referred to in-game as "Mr. Naegi" and "Mrs. Naegi." As expected, they're just your average, well-meaning parents.


  • Amazingly Embarrassing Parents: Right before Makoto and Yasuhiro leave for Prospero City, Mrs. Naegi reminds Makoto to change his underwear every day.
  • Good Parents: In stark contrast to a majority of most of the other main characters’ parents, Mr. and Mrs. Naegi care deeply about their children, if a bit overprotective of Komaru.
  • Mama Bear: Mrs. Naegi shows shades of this.
  • Nice Guy / Nice Girl: Both of them; really, all of the Naegis are very kindhearted people. It's as if it runs in the family.
  • O.C. Stand-in: Downplayed. Their only appearance in the series is as Makoto’s motivational video near the beginning of Danganronpa. They have way more lines here than they did there.
  • Papa Wolf: Mr. Naegi. At the beginning of the game, he attempts to defend his family from the Monokuma that broke into their house. Makoto doesn’t allow him to though and fights the Monokuma himself instead.
  • Pauper Patches: Like their children, their clothes are patched up to show their poverty.
  • Suffer the Slings: Mr. Naegi is all but stated to use slings for hunting. He also gives Makoto his first sling to equip.
  • Unnamed Parent: Neither of them have given names. This is lampshaded by Yasuhiro.
    Yasuhiro: He’ll be fine, Naegi’s Mom-chi, since I can do this!
  • Your Favorite: Mrs. Naegi gives Makoto a Royal Curry item before he and Yasuhiro set out to Prospero City.

Chiaki Nanami

A mysterious girl with mysterious powers, who shows up at mysterious times, and says mysterious things. She helps guide Makoto and his friends, though in a very cryptic manner.


  • Cryptic Conversation: She gives you cryptic hints that are more often than not, references to video games. The hints make no sense at first, but they turn out to be right later.
  • Figure It Out Yourself: She pulls this right before she leaves the Hope Village inn.
  • Heavy Sleeper: She randomly falls asleep when you first meet her.

Mikan Tsumiki

A clumsy nurse that runs all the inns around the world. She heals patients that stay at her inns with her White Magic while they're asleep.


  • Apologizes a Lot: As she always is.
  • Offscreen Teleportation: Revealed to do this via magic when you visit her in the Prospero City inn — It's how she manages to run every inn in the world.
  • White Mage: Must be a high-leveled one to be able to fully heal all her patients.

Kiyotaka Ishimaru

A knight employed by the Togami Kingdom, working under his father. He's first seen guarding the entrance to the castle grounds.


  • Counter-Attack: He has a move called "Hall Monitor's Shield" which causes him to shield himself from damage and counter all physical attacks for a single turn. He doesn't appear to have any particular pattern of when he uses it, so it can get quite annoying.
  • For Great Justice: When Makoto and Yasuhiro tell him their goal, he tells them he likes their sense of justice.
    Kiyotaka: Ah! I see! I like your sense of justice! Justice is very much welcome in a royal environment!
  • NPC Roadblock: He's blocking Togami Castle.
  • Turns Red: He starts using Hall Monitor's Shield when his HP gets low.

Takaki Ishimaru

Kiyotaka's father. A high-ranking knight employed by the Togami kingdom.



Kijou Togami

Byakuya's father, who is the current king of the Togami Kingdom.


  • Jerkass: Now you know where his son gets it from.
  • O.C. Stand-in: Yet another downplayed example. The only things he gets in canon are a mention by Byakuya in the first Danganronpa, and then he’s given a name and a few lines in Danganronpa Togami. He doesn’t even have official art. In this, however, he’s given a design, and overall does more than he does in canon. Not much more though, but at least he actually appears on-screen.
  • Royal Blood: Like Byakuya, canonically he only has Blue Blood.

Aloysius Pennyworth

The Togami Castle butler.



Hiroko Hagakure

Yasuhiro's mother. She doesn't actually appear, but she is mentioned several times.


    Antagonists 

Monokuma

Blood and despair thirsty black and white bears that mysteriously showed up after Yasuhiro predicted the End of the World as We Know It.


  • Action Bomb: According to the Miniboss Monokuma you fight, Monokuma above "Lesser" rank explode upon defeat.
  • Adorable Evil Minions: As you'd expect, they're Junko's minions. And if you try to put aside their bloodthirstyness... they are pretty cute.
  • Evil Laugh: This game goes with his iconic "Upupupu" laugh like the original Japanese version, as opposed to "Puhuhuhu" from the English dub. Monokuma even have a turn-wasting attack where they just laugh, complete with a sound clip. It does absolutely nothing.
  • Killer Rabbit: While the first type of Monokuma you encounter, the Lesser Monokuma isn't all that threatening, it's obvious that there are going to be stronger and stronger types of Monokuma as you progress in the game that will definitely apply for this trope.
  • Miniboss: You fight a stronger Monokuma as one at the beginning of the game after defeating all the Lesser Monokuma that were invading Hope Village.
  • Mook: They act as this.
  • Open-Ended Boss Battle: Regardless of whether you win or lose the Miniboss fight, Monokuma will blow up in the following cutscene and knock you out.
  • Warm-Up Boss: The Miniboss again, though winning is optional.

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