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Main Characters

    MC / Pixel Fade 

Pixel Fade (renameable)

https://static.tvtropes.org/pmwiki/pub/images/crystalline2_7.png
The Main Character
  • Alcohol-Induced Idiocy: Can happen if you decide to challenge Zack to a Drinking Contest.
  • All Your Powers Combined: He eventually learns to cast all five elements, something never previously done before.
  • Audience Surrogate: He's an everyday college student from our world suddenly thrust into a fantasy world, so like us, he has to have information about this fantasy world explained to him.
  • Brought Down to Normal: He loses his innate magic after using it all in the final battle. He's studying to get some back the traditional way in the True Ending.
  • Chivalrous Pervert: Some of his dialog options can get pretty dirty, but he's still a noble hero.
  • Curtains Match the Window: On the rare occasions where we see what he looks like, usually in a CG, his hair and eyes are both brown.
  • Blatant Lies: At one point the player can have him clumsily claim to be The Casanova back on Earth. The dialogue option is even prefaced with "Backstory - Lie."
  • Genre Savvy: He is aware of at least some fantasy and Anime tropes and notices them when they come up.
    • Wrong Genre Savvy: That said he also sometimes takes this too far, such as asking if his new armour is going to boost his stats, to Leanna's confusion.
  • Hello, [Insert Name Here]: You can choose both his first and last name.
  • Jerk with a Heart of Gold: If you pick unpleasant dialogue options, the protagonist will be a jerk, but he'll still be a hero who helps others. Also, he'll outright refuse if the player tries to pick really unpleasant dialogue options: he won't give Leanna a long-winded speech about only eating organic meat, and he won't let his friends take on the Cloaked Brotherhood without him just so he can finish his quest, because that would be really selfish of him.
  • The Leader: Usually, though sometimes another character will lead if they know the way to the party's current destination (for example, Amelia knows the way to the hidden city of Embermyst, so she has to lead the party there).
  • Nice Guy: If you pick nicer dialogue options, the protagonist will be this. In fact, if you pick particularly charming or gentlemanly dialogue options, the protagonist will come across as a very nice, understanding, and supportive man, and this is why Leanna is attracted to him.
  • The Protagonist: He's the player character of the story, and the party's quest is about getting him back home.
  • Shipper on Deck: Can ship Kara and Zack.
  • Strong and Skilled: Once he's gained a mastery of both swordplay and magic it takes the entire party to challenge him.
  • Summon Everyman Hero: From normal college student to heroic adventurer. The Shadow Elemental admits it was basically just a random pick.
  • Took a Level in Badass: Thanks to daily sparring sessions with Leanna, the protagonist gradually becomes more skilled both in sword-fighting and in magic-casting as the story continues.
  • Touched by Vorlons: His contact with the Elementals gives him the ability to cast their respective elements even without a manipulator.
  • The Watson: The protagonist is originally from Earth, so Leanna and the rest of the party have to explain facts about life on Terra to him.

    Leanna Dawn 

Leanna Dawn

Voiced by: Amanda Lee

https://static.tvtropes.org/pmwiki/pub/images/webpnet_compress_image_12.jpg
The Mage-Knight
  • Arranged Marriage: A bit after the water temple, her father tries to coerce her into an arranged marriage in hopes of boosting the prestige of House Dawn. Leanna stands her ground and insists on maintaining control of her life, since she's very devoted to her Mage-Knight career. When Leanna threatens to give up her family name, her father backs down, deciding that he would rather have a daughter who endangers herself for the sake of others than have no daughter at all.
  • Blow You Away: Leanna is a skilled user of Wind magic.
  • Break His Heart to Save Him: Near the end of the game, if the protagonist became romantically involved with Leanna, Leanna breaks up with the protagonist so that a relationship with her will not keep the protagonist from going home and seeing his family and friends again. She clarifies that she still loves the protagonist, she just doesn't want either him or her to get hurt when the protagonist inevitably has to go back to Earth. In order for the protagonist to get a happy ending with Leanna in the epilogue, the protagonist will need to go back to Terra instead of Earth when he has the chance, thus proving his relationship with Leanna is more important to him.
  • Call-Back: When Leanna tries to awkwardly practice "flirting", she's not very good at it, stammering "Hey there, sailor!" In the True Ending, she again awkwardly flirts, "Hey there, sailor." But it's now an endearing in-joke, as at this point she and the protagonist have become a couple for real.
  • Girly Bruiser: Leanna wears feminine clothing and has an innocent personality, but she's also an accomplished warrior who's officially been tasked to investigate the source of magical anomalies, she consistently beats the protagonist during sparring sessions unless the protagonist uses tricks, she has a competitive streak, and she's very accomplished in combat since being a Mage-Knight requires her to be skilled in both magic and swordsmanship.
  • Hair of Gold, Heart of Gold: She has blonde, and is a heroic and very nice lady, always ready to help others.
  • Hidden Depths: Leanna turns out to be a fan of poetry, especially the poetry of Gingalain, so naturally she's excited when the party actually meets Gingalain himself.
    • While her reputation for awkward flirting is well earned a possible scene outside Amelia's house shows she can certainly turn it on when she's comfortable with the person in question.
  • Innocent Blue Eyes: Leanna's eyes are blue, and she's innocent in both senses of the word: she doesn't have a bad bone in her body, and she gets easily embarrassed and flustered if the topic of conversation turns to matters of romance.
  • Knight in Shining Armor: Leanna is a female example; her outfit is a female version of a knight's, and her class is even "Mage-Knight". Her official profession is to investigate magical anomalies for the Mage Guild, but she also protects innocent people and does good deeds like a knight would.
  • The Lancer: She's along for the ride on the protagonist's quest, but isn't afraid to speak her mind, and she originally meets the protagonist because the Mage Academy sent her to investigate unusually high magical energy readings, so while she's helping the protagonist get home, she's also trying to figure out why the protagonist's magical energy readings are so high.
  • Love Interests: Leanna is the only available love interest in this game, and for good reason: Amelia is comparatively young, and Kara is instead attracted to Zack. Leanna is both around the protagonist's age and does not have her eye on anyone else.
  • Magical Girl Warrior: Specifically, Leanna is a "Mage-Knight", meaning she's skilled with both her magic and her sword.
  • Nice Girl: Leanna does her best to help the protagonist adjust to life on Terra, and even though she just met him, she immediately devotes all of her efforts to trying to find a way to get him back home, even going on a long and dangerous quest with him. She's pleasant, cheerful, and friendly in conversation, and even if you pick a "jerk" dialogue option, the worst Leanna will do is chew you out for a few seconds, and then she'll steer the conversation back on track and continue as normal.
  • Not So Above It All: In general, Leanna usually comes across as confident and composed, but she becomes very enthusiastic if the topic is something she's passionate about, or she can get embarrassed easily if the subject matter is sensitive.
  • Once Done, Never Forgotten: The party will never let her forget her "Hey there, sailor," line.
  • Out-of-Character Alert: Leanna isn't really good at flirting, so if she tries to flirt with someone to get information or to distract them, her attempts are a bit awkward. So in the shadow temple, when Leanna confronts Amelia's nightmare version of Leanna, Amelia figures out how to tell them apart: she asks them to attempt a flirtatious encounter. The fake Leanna says it'll be a piece of cake, while the real Leanna refuses out of embarrassment. Amelia is thus able to tell who the impostor is and not listen to her lies.
  • Secretly Wealthy: It turns out Leanna is actually from a noble family, but she doesn't like to talk about it because she grew up with a lot of expectations on her shoulders because of it.
  • Single Woman Seeks Good Man: If the player gets Leanna's romantic route, Leanna becomes attracted to the protagonist because he's a very nice gentleman who's always understanding.
  • Spirited Young Lady: Leanna isn't afraid to speak her mind, and she's very competitive during her sparring sessions with the protagonist as well as being amazing in combat in general, not to mention how she stands her ground when her father tries to coerce her into an arranged marriage, and her conviction even convinces her father to back down.
  • Take a Third Option: In the ending, Leanna still ends up making her parents happy and proud while maintaining control of her life. How? By working so hard at being a Mage-Knight that she advances to Mage Class S, and because she's the youngest person to ever have reached that honor, this provides a major boost to House Dawn's prestige without Leanna having to accept an arranged marriage, as her parents can instead brag that their Mage Class S daughter represents House Dawn's strength and intelligence.
  • Trash of the Titans: If you're on Leanna's romantic route, and she invites the protagonist to her place in Illumia, it turns out her room is significantly more messy than one might expect, given Leanna's usually proper demeanor.
  • What the Hell, Hero?: If you pick a "jerk" dialogue option, Leanna will chew you out for a few seconds.

    Zack Spade 

Zack Spade

Voiced by: Nathan Sharp

https://static.tvtropes.org/pmwiki/pub/images/webpnet_compress_image_1_9.jpg
The Mercenary
  • Alcohol-Induced Idiocy: Can happen if you decide to challenge him to a Drinking Contest.
  • Anguished Declaration of Love: Sort of. In the shadow temple, the party members are given illusionary nightmares as trials, and in Kara's nightmare, a Zack impostor prepares to leave Kara, telling her she deserves to be alone. The real Zack punches his impostor in the face, angrily shouting that he is not going to leave the greatest thing that ever happened to him. Since he is being uncharacteristically emotional and referring to Kara as the aforementioned "greatest thing to ever happen to him", this is as close to a confession of love as Zack gets.
  • Badass Longcoat: Zack is wearing a black longcoat with red trim and brown belts.
  • The Big Guy: Zack is taller than the rest of the party, and he's part of the group because he was officially hired as "protection" for Amelia.
  • Combat Pragmatist: Straight out of Indiana Jones
  • Dark and Troubled Past: He was an orphan, but fortunately he was taken in by a mercenary leader named Damon. Unfortunately, Damon and the rest of the mercenary team were betrayed and killed, and only Zack Spade survived. Feeling like he'd lost all purpose, he became "Deathslinger", taking suicidal missions that no one else would dare. Then he wanted to join another guild called the Cloaked Brotherhood, but as part of his initiation they asked him to kill not only his target, but the target's wife and kids as well. He instead let his target escape and fled the Cloaked Brotherhood, and the Cloaked Brotherhood has been hunting him ever since.
  • Friend to All Children: Not in the course of the main story, but in the epilogue, he and Kara run an orphanage together.
  • Guns Akimbo: Wields two blasters.
  • Hired Guns: He's a mercenary by profession, and he tends to do good deeds hoping for the reward money.
  • Oblivious to Love: Or just doesn't care. Poor Kara. However, there are hints later that he might be starting to return her feelings, as he gets really flustered around her, is willing to accompany her or use his coat to warm her up, and in a later scene if you choose to sneak over to the women's side of the hot springs to retrieve Pango, Zack is receptive to the idea of possibly seeing Kara in a towel. Ultimately subverted, as he and Kara do finally undergo a Relationship Upgrade later on.
  • Pragmatic Hero: Zack tends to do good things for the sake of the reward money, and in a practice spar he's willing to just shoot the protagonist to win the duel, because he thinks only winning matters. That said, he still remains firmly on the side of good.
  • Red Baron: Deathslinger, which you only find out later in the story. It turns out that this is because he kept taking suicidal missions no one else would dare accept, as he felt he'd lost his purpose after his mentor Damon and the rest of his team were killed.
  • Relationship Upgrade: It takes a very, very long time, but at around the last third or so of the game, Zack and Kara are implied to have sex off-screen, so they finally become a couple.
  • Savvy Guy, Energetic Girl: He eventually gets into this dynamic with Kara.
  • The Stoic: Zack is rather cold and aloof, and he rarely ever smiles. However, he never really crosses the line into "jerk" territory.
  • Tsundere: One of the rare male examples, his interactions with Kara fit the trope to a tee.
  • The Unsmile: Pulls off a pretty good one at Amy's parents' house.

    Amelia Estelle 

Amelia "Amy" Estelle

Voiced by: Natalie Hoover

https://static.tvtropes.org/pmwiki/pub/images/webpnet_compress_image_2.jpg
The Mage-Caster
  • Affectionate Nickname: Amelia's parents call her "Amy", and when the party learns of this while staying at Amelia's house, Kara starts calling her Amy as well, and then so does the rest of the party. At first she's unsure how to react, but then decides that she's okay with it.
  • Badass Adorable: Anyone underestimating the cute little pink-haired girl in a fight is likely to quickly regret it once the fireballs start flying.
  • Badass Arm-Fold: Whenever Amelia is being especially intelligent or serious, such as when imparting knowledge to others, she makes this pose.
  • Brutally Honest: Has her moments of this, thanks to her lack of social skills.
  • Child Prodigy: Mage-Caster in her teens while most other Mage-Casters are in their forties.
  • Curtains Match the Window: Pink hair with pink eyes.
  • Emotionless Girl: She isn't one but tries very hard to appear to be so. This is likely overcompensating while trying to be taken seriously.
  • Girlish Pigtails: Amelia's hairstyle is done up in a set of pigtails, emphasizing her youthful appearance.
  • Just a Kid: One of, if not the reason she's not allowed to complete her studies. It's turned into a bit of a complex for her.
  • My Sensors Indicate You Want to Tap That: She can somehow tell Zack and Kara are about to do the dirty by noticing their pheromones.
  • No Social Skills: She's a child prodigy who spent most of her time studying, social interactions weren't high on her to do list.
    • That said she is surprisingly intuitive on other people's social interactions, quickly picking up on the attraction between Zack and Kara and the protagonist and Leanna.
  • The Not-Love Interest: Amelia, as a cute female party member, might be a romance option if this were another dating sim. But in this game, she is not available because she is comparatively young compared to the protagonist. This is part of why only Leanna is available as a love interest, as Leanna is closer to the protagonist's age.
  • Older Than They Look: Amelia is actually eighteen. Much to the shock to the rest of the group. However, this ends up causing some issues that aren't played for laughs, as the Mage Academy doesn't always take Amelia seriously, she's had her applications for field studies repeatedly turned down, and in the shadow temple, her trial nightmare has a Leanna impostor condescend and patronize her for being a kid, causing the heroes to realize that Amelia has a deep-seated fear that she'll always be treated as a child.
  • Playing with Fire: Her preferred combat option.
  • The Smart Guy: Amelia's main contribution to the group is her intellect and research skills. In fact, this is the initial reason why she's accepted into the party despite her youth, as she's the only one who knows how to reach the hidden city of Embermyst. She also helps the party reach other locations after that through research and consulting the notes of elders.
  • The Stoic: Amelia rarely ever emotes, and most of her dialogue is very serious.
    • Not So Stoic: However, she finds the protagonist's pango to be cute, and is willing to hug it and even takes it into her room at night for "science", and she has a fondness for cute animals. She also has a deep-seated fear of always being seen as a child.
  • When She Smiles: If Amelia successfully wins a carnival game, there's a whole CG dedicated to how adorable Amelia looks when she's happy and smiling. Her sprite also smiles sometimes if she's near a cute animal or creature, and she's also smiling when she finally convinces her professors to let her keep pursuing her temple research despite having left the Academy to do so.

    Kara Noir 

Kara Noir

Voiced by: Amber Lee Connors

https://static.tvtropes.org/pmwiki/pub/images/webpnet_compress_image_3.jpg
The Adventurer
  • Beta Couple: With Zack possibly. They do finally become a couple, but not until very, very late in the game.
  • Dark and Troubled Past: The Cloaked Brotherhood seemingly killed her father, but she doesn't know for sure that he's dead so she's worried that her father might have abandoned her. So when the party breaks into the Cloaked Brotherhood's base and gets the ledger proving that the guild really did kill her father, she has mixed feelings: she sobs over her father's death, but she's relieved that he didn't abandon her so their separation was by force.
  • Dual Wielding: Fights with twin daggers.
  • Exposed to the Elements: As the party approaches the area of the Air Temple the temperature takes a big drop and everyone starts seriously shivering...except underdressed Kara, who fails to feel the cold at all, to the puzzlement and irritation of the rest of the party.
  • Friend to All Children: Kara is especially nice to the orphans in Stonecrest, and she even gives them all her reward money. We later find out that her soft spot for children is because Kara was orphaned herself when the Cloaked Brotherhood killed her family. In the epilogue, she and Zack have even settled down and started running an orphanage together.
  • Hates Being Alone: In the shadow temple, Kara is given a trial nightmare where an impostor Zack is about to leave her, telling her she deserves to be alone, so this is a deep-seated fear of Kara's. Zack ends up punching his impostor in the face and yelling at him that he is not going to leave the greatest thing that ever happened to him in his life.
  • Hidden Depths: She's incredibly well versed in history and has a keen eye for people.
  • Ms. Fanservice: Just look at her clothes.
  • The Not-Love Interest: Kara, as a beautiful female party member, might be a romance option if this were another dating sim. But in this game, she is not available because she is romantically attracted to Zack Spade instead. This is part of why only Leanna is available as a love interest, as Leanna is not currently interested in anyone else.
  • Relationship Upgrade: It takes a very, very long time, but at around the last third or so of the game, Zack and Kara are implied to have sex off-screen, so they finally become a couple.
  • Shipper on Deck: Ships the PC with Leanna.
  • The Tease: She is aware she is physically attractive, and she won't hesitate to draw attention to her body in her attempts to flirt with Zack.
  • Treasure Hunter: By profession, she visits old temples in hopes of searching for treasures, and she even joins the team for this reason: she'll help them investigate temples, and in return she'll get some loot.

    Pango 

Pango

Voiced by: Angela Lorenzana

https://static.tvtropes.org/pmwiki/pub/images/webpnet_compress_image_4_3.jpg
The Gelatinous Blob
  • A Dog Named "Dog": Pango is a species rather than a name, and you even meet lots of pangos later and they lead you to the earth temple, but the one that follows the protagonist is never officially given a name, so he's just called "Pango".
  • Badass Adorable: All the magic power he's absorbed from the protagonist comes out in full force in the finale.
  • Blob Monster: The cute variant.
  • Cuteness Proximity: Has this effect on everyone except Zack.
  • Heroic Sacrifice: Pango will give up all his energy to aid the Player Character in defeating the Shadow Prime Vanquisher. Thankfully if the player survives so will Pango, albeit suffering some Fountain of Youth effects.
  • Loyal Animal Companion: Pango makes every effort to stay with you on your journey, even if it means serious trouble for himself or the rest of the team.
  • Magic Eater: His species feeds by absorbing magical energy which is why he's initially interested in the protagonist.
  • One-Word Vocabulary: "Poi." The meaning or at least emotion is implied by inflection.
  • Parrot Pet Position: He normally rides at this position in-between towns.
  • Team Pet: He's initially more fond of the protagonist since the protagonist has so much residual magical energy thanks to the "rift" taking him to Terra, but eventually the whole team becomes fond of Pango.

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