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The Epic Scout
Matthew Bryce
He was once your average Scout who got curb-stomped and nearly killed with his team on a one-sided Watchtower match. However, his deadly wounds were healed by a heavenly mixture of alcohol and radiation, also giving him a superhuman prowess, and he was reborn as The Epic Scout.
The fourth episode, "Like White on Spy", reveals his real name to be Matthew Bryce.
- Combat Pragmatist: From jamming the opponent's weapon to stealing a gun out of the enemy's hand, Super-Speed opens up a lot of opportunities for unconventional tactics, and he knows how to use them.
- Divergent Character Evolution: Starts of as a rather normal-looking (yet wounded) Scout, but by the time of the Fight for Sawmill he accessorizes with a BLU leather jacket and ditches the headset and handwraps to make himself more unique.
- Fragile Speedster: While he's much more durable than the average human, it's not by much and it really pales in comparison to his Super-Speed.
- Guns Akimbo: When given the chance he tends to dual wield firearms, his starting weapons in the Fight for Sawmill being the standard pistol and the Pretty Boy's Pocket Pistol. Throughout the fight, he picks up two weapons to dual wield even if they aren't traditionally one-handed firearms.
- Hyper-Awareness: Implied to be a result of either the radioactive energy drink or his Super-Speed. He can sense enemies coming up behind him and detect disguised Spies.
- Hyper-Competent Sidekick: Let's just say, he got really unlucky with his selection of teammates.
- Last-Name Basis: The Man in the Shadows calls him by his last name.
- Made of Iron: Some degree of this, if his ability to survive a couple of hits from the Rabid Heavy is any indication. However, he does still come off worse for wear. Overall, while he's a bit sturdier than an average Scout, he's still on the Fragile Speedster side when it comes to direct confrontations.
- Muscles Are Meaningless: He posses the usual Scout build, being more on a slim and lean body built for speed and agility. However ever since getting his powers he is able to pull feats of strength beyond what his build would entail. Although it's downplayed that it isn't complete Super-Strength, especially when compared to the Rabid Heavy.
- Offscreen Teleportation: His Super-Reflexes are once comically exaggerated to this point.
- One-Man Army: The only mercenary in the field that can give Scout a run for his money is Cowboygineer. Otherwise, no matter how plentiful or skilled your team is, the Epic Scout will always trample them without breaking a sweat.
- O.O.C. Is Serious Business: Scouts are almost universally loud-mouthed punks who can't focus that often. After the absolute wringer he was put through, The Epic Scout is focused, disciplined, and saves his banter for after he's proved his point and the other team is dead.
- Origins Episode: "Rise of the Epic Scout" is his debut.
- Radiation-Induced Superpowers: His powers comes from the mixture of alcohol and a radioactive energy drink.
- Sole Survivor: Of his original team, who were all varying degrees of Too Dumb to Live or unlucky.
- Surrounded by Idiots: His feelings towards his original team after watching them basically kill themselves without a fight.
- Super-Reflexes: The Epic Scout can dodge barrages of close-quarters automatic gun-fire. This superpower of his is taken to comedic proportions at the end of "Rise of the Epic Scout" where he pretty much teleports behind the Spy and somehow stole his revolver in under a millisecond.
- Super-Soldier: Not intentionally, but he still fits the bill.
- Super-Strength: While not to the level of the Rabid Heavy, he possesses pretty impressive strength. With the ability to deliver kicks strong enough to send people flying (even a Heavy) and dual wield firearms that normally should be used with two hands.
- Took a Level in Badass: Goes from a completely average Scout being ignored by an incompetent team to a One-Man Army who is seen as a legendary badass by both sides.
Cowboygineer
- Badass Normal: He's nothing but a gun-slinging mercenary, but he's still on the level of superhumans like the Epic Scout and Rabid Heavy.
- The Beastmaster: He did tame the Rabid Heavy, after all.
- Boring, but Practical: While he's no superhuman or insane close quarters fighter like the Epic Scout, he's still a tough-as-nails brawler who can not only got toe-to-toe with the Epic Scout, but also kick his ass.
- Cool Shades: He wears one in The Fight for Sawmill, eschewing the usual Engie Goggles.
- Cowboy: From being an Engineer (who's Texan), his outfit (especially in The Fight for Sawmill), and his choice of firearm. He definitely evokes the Wild West and he has the skills to back it up.
- Expy: A gunslinging, Colt SAA wielding, ricocheting cowboy mercenary? Who wouldn't think of Revolver Ocelot?
- Divergent Character Evolution: In his debut he looks like a run-of-the-mill Engie but with a heavy Western theme. By the time of The Fight For Sawmill, he drastically changes his outfit to make himself more unique.
- Fashionable Asymmetry: Only one fingerless glove, which he wore by the Fight for Sawmill, just like the Sniper. Used to have a construction glove on there in his debut.
- Good Old Fisticuffs: Not only is he a great gunslinger, but can also put up a good fight in hand to hand. Being able to be a match for the Epic Scout in an bareknuckle brawl.
- Heroic Mime: Although his morality can be hard to pinpoint, Crash Maul has confirmed he's mute and the main reason he went Rabid Heavy taming was to give his team an advantage.
- Improbable Aiming Skills: It's pretty hard for him to miss due to his mastery of controlled bullet ricochets. The Fight for Sawmill shows that even the Epic Scout's Hyper-Awareness and Super-Speed is just barely able to help him avoid the shots due to this, and even leaves him open for other attacks from Cowboygineer and the Rabid Heavy.
- Revolvers Are Just Better: Uses an old-fashioned western revolver to great effect against his opponents, who uses more "modern" weaponry. Thankfully it also comes with bullet ricochet capabilities!
- Rugged Scar: Has a claw mark on his cheek, which he probably got in his years of either Rabid Heavy hunting or taming one.
- Tranquil Fury: After he thinks he lost his pet, he undergoes a short Heroic BSoD... before being utterly consumed by a silent, Unstoppable Rage.
- Wrestler in All of Us: Uses a few wrestling moves here and there, like how he bodyslams the Epic Scout at one point and uses a dropkick a few times.
The Rabid Heavy
The Rabid Heavy is a mythical beast that was tamed by Cowboygineer, and serves as his unstoppable pet.
- Bears Are Bad News: A bulletproof bear-man with Super-Strength is very, very bad news.
- Divergent Character Evolution: Downplayed, while he does look quite different from other Heavies due to his gray skin and red eyes, he initially still wears the default Heavy outfit including a bulletproof vest. By The Fight for Sawmill, he's dropped both of them and only wears the red shirt underneath.
- Expy: He's incredibly similar to The Tank from Left 4 Dead, even sharing the exact same animations and sounds most of the time.
- Humanoid Abomination: Even though (in abilities and behavior) he's more like a bullet-proof bear, the Rabid Heavy looks identical to an average Heavy (just with pale skin, glowing eyes, and a larger height). Still though. That thing is not a human.
- It Can Think: The Rabid Heavy is typically assumed to be bloodthirsty, food-motivated and unconcerned with anything that's used against him, but after the Battle for Sawmill ends in the Epic Scout getting caught in an explosion, the Rabid Heavy pointedly withdraws without arguing with Cowboygineer, only eating the treat his handler provides after they're a fair distance away from the wreckage; even then, he's intently watching the wreckage where he last saw the Epic Scout as the truck pulls away. Having just survived being blown up himself, he's now expecting the same of his enemy and keeping his guard up rather than chowing down unbothered.
- The Juggernaut: If being in the epicenter of a colossal gas-explosion didn't even faze this thing, nothing will. Crash Maul stated pretty much the only thing that could kill him is a point-blank railgun headshot.
- Lightning Bruiser: Much faster and agile than a Scout despite his insane stature and Super-Strength.
- Red Eyes, Take Warning: And unless you want to die a brutal, visceral death, you will want to take warning.
- Super-Senses: Can sniff out cloaked Spies, which is more or less the first thing he does upon his introduction (the second thing being decapitating said Spy).
- Super-Strength: It once cleanly decapitated an entire array of men with a single punch.
- Trademark Favorite Food: Cowboygineer gives him a Buffalo Steak Sandvich as a treat.
- Wolverine Claws: His main weapons are the Warrior's Spirit, though he's just as lethal without them.
White Spy
A mysterious Spy who seems to be a hitman and a vigilante.
- Badass in a Nice Suit: As is befitting any spy, he’s in a very nice white suit and proves to be quite the badass (if a bit bumbling) while taking out The Cobras.
- Badass Normal: He's even less super-powered than Epic Scout or Cowboygineer, and is just a bit more clumsy than both of them, so relies entirely on his wits and raw combat skill to survive.
- Born Lucky: There are a number of moments where he would have either died, or been seriously injured and unable to keep fighting, but somehow he avoids it all. Punched off a car? Flies straight into another car on a mostly empty highway. Facing a gun barrel point blank? A light fixture in the tunnel falls and knocks the aggressor out.
- Combat Pragmatist: Naturally, being a Spy, he extensively uses dirty tricks in a fight.
- Consummate Professional: Goes without saying, given his vocation.
- Devious Daggers: He owns a unique balisong knife and while he's prone to making mistakes, he's more suave and skilled than most Spies.
- Expy: Takes heavy inspiration from the bumbling (but still badass) Vash the Stampede.
- Idiot Hero: Downplayed. He's still, by and large, a Consummate Professional, but he's still not immune to messing up, like when he blows his grand entrance because he forgot to reload his gun.
- It Only Works Once: While he's prone to making mistakes, he rarely make the same mistake twice. Thus, people expecting him to be completely incompetent often find themselves running out of options in the long-run.
- Let's Get Dangerous!: When he's grandstanding, he tends to flub a couple maneuvers. When he's focused, he becomes a force to be reckoned with.
- One-Man Army: On par with the other Crash Maul protagonists, he single-handedly dispatches all the opposition.
- Only in It for the Money: So far, it seems he's only interested in whatever he can loot from the gangs.
- Pay Evil unto Evil: He specifically targets gangs for his robbery schemes.
- Would Hit a Girl: Zigzagged. He gives Cobra a couple of chances to surrender and leave unharmed (once at the beginning of the fight, once at the end) and is content to leave her with a concussion instead of outright killing her, but otherwise shows no hesitation in fighting her when it's clear she won't back down.
Cobra
- Voiced by: Emma Breezy
- Animal Motif: A King Cobra obviously, with it being the symbol of her gang.
- Bad Boss: She doesn't treat anyone with respect, not even her own henchmen. Berating or insulting them whenever she can.
- Big Bad: Of "Like White on Spy".
- Dark Action Girl: Cobra is a very skilled martial artist, marksman, and knife-wielder, but she definitely doesn't use these powers for good.
- Jerkass: An impatient bitch to everyone. The Yellows, the White Spy, even her own Cobras. When the White Spy interrupts a meeting between the Cobras and Yellows, she shoots one of their members and blames the deal going south on them not providing good security.
- Non-Standard Character Design: Every other character model in the series is an edited version of a TF2 merc. Since there are no female characters in TF2 with pre-existing models (except for Miss Pauling, the Administrator and Scout’s mom), Cobra's model is made from scratch (although clearly using the Femscout model as a base).
- Purple Is Powerful: She and her Cobras represent the color purple in this world, just as RED and BLU with their respective colors.
- Psycho Knife Nut: When finally facing the White Spy, she engages him in a Knife Fight with a curved knife and considering her profession and personality, she certainly fits.
- The Queenpin: A pretty infamous crime lord and the leader of her own gang.
- Shout-Out: She wears a Midnight Riders crop top.
- The Smurfette Principle: The only female in Crash Maul's universe so far, discounting his mascot.
Agent 35
A mercenary who works as a Spy for the RED Team. It turns out that he's actually a part of the agency.
- Arch-Enemy: To the Epic Scout.
- Bond One-Liner: Attempts one after (apparently) tricking and backstabbing the Epic Scout. The quip failed to land, however, because the Scout anticipated the trick and 35 taking the time to gloat only lowered his guard for the Scout's counterattack.Agent 35: Weren't you supposed to be good at dodging? (Evil Laugh)
- Create Your Own Hero: He inadvertently creates Epic Scout after killing the BLU Team, and is the Scout's final opponent in his origin story.
- Devious Daggers: He has a long, ornate knife with distinctive oriental designs, a red wooden handle, and a curved golden hilt (Your Eternal Reward) and a broken Italian stiletto switchblade left permanently unsheathed (Big Earner). The latter he keeps hidden in his sleeve.
- Even Evil Has Loved Ones: Was apparently close enough to The Man in the Shadows that the latter was distraught over his death and fully intent on avenging him.
- Evil Gloating: Mocks the not-yet-Epic Scout's pleading cries for a Medic (which 35 had been disguised as) before non-fatally shooting him and leaving him to bleed out. His attempted Bond One-Liner is also particularly mean-spirited.
- Evil Is Petty: He could have just executed the helpless, badly-wounded Scout and called it a day, but he decided it'd be funnier to shoot him twice in the belly and leave him to bleed out in excruciating pain. This backfires on him, big time.
- Hoist by His Own Petard: Epic Scout kills him by not only swiping his Dead Ringer, but when he tries to kill him with a hidden Enforcer, the Epic Scout quickly steals it and uses it to blow a hole into his head.
- Jerkass: While none of the RED team members earn much points for sportsmanship, 35 is the worst about it, what with his Evil Gloating and decision to inflict non-fatal belly wounds on the Scout to let him bleed out, rather than just executing him.
- Revolvers Are Just Better: As expected of a Spy he uses a revolver. Mainly an Ambassador but he also has an Enforcer if the former is unavailable.
The Man in the Shadows
- Voiced by: Farinz
- Cold-Blooded Torture: What he plans to do to the Epic Scout for killing Agent 35.
- The Faceless: Obviously, since he's in the shadows and all.
- Good Smoking, Evil Smoking: He smokes a cigarette during his conversation with the Advisor.
- Greater-Scope Villain: He's Agent 35's boss and is intent on avenging him.