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Protagonists

    Boki Lamira 
https://static.tvtropes.org/pmwiki/pub/images/fdyciiaagaarw76.jpg
The heroine of the game, Boki is a Kitera Entanma with the ability to copy other supernatural powers and use them herself. While this is a very powerful ability, Boki laments it and wishes she had something more unique and flashy. Her uncle gave the Flux training program not only to train her, but to convince her of just how powerful she truly is.
  • Action Girl: Emphasis on the action. Even if it's just in simulated space, Savant points out that anything she can do inside the Flux executable is possible for her to do in reality.
  • All Your Powers Combined: Not only can Boki copy several powers at once, she can combine them into hybrid abilities.
  • Ascended Fangirl: In Boki's Hard Mode ending, after her victory over Isotope, Savant reveals that the entire fight was recorded, and would make a good resume for her to submit to join a superhero team she's a fan of.
  • Aside Glance: Gives a dumbfounded stare at the screen after she defeats Zerynex Omega as Savant thanks her and flies away.
  • Badass Boast:
    Boki: (after dying 5 times to Aekros) Go ahead, keep using your overpowered weapons and invincibility shield, it'll just make me stronger!
    Boki: (after quitting the stage when dying several times to Supreme Thremnat) This is really hard, and I need to take a break. But I will be back, and next time, I'll win! I swear it!
  • Be Careful What You Wish For: A few times over the course of the story, Boki wishes she had a proper rival to fight. By the end of Hard Mode, she's made an enemy of a rookie Cyber who vows to find her in the real world.
  • Cat Girl: A Kitera, a race of anthropomorphic, cave-dwelling cats.
  • Character Development: She starts out being pretty insecure about her copy ability and doesn't see herself as particularly strong or capable. By the time the Normal campaign has finished, it's clear she's starting to see just how unique and important her ability actually is, and by the latter half of Hard Mode, she's actively boasting about her potential and ready to face whatever comes her way. By the end of Hard Mode, instead of complaining about the simulation being a waste of time as she'd originally thought, she thanks Savant for showing her what she's capable of and is ready to become the hero she's always wanted to be.
  • Cool Sword: Boki absolutely adores swords, as evidenced by her Blade combos, and her battle against Blade Arikan. After she logs out of Flux, the first thing she does is to gush to Savant about how huge the Normal campaign's Final Boss is and how she got to wield the Supreme Saber, a sword five times her size.
  • Cute Kitten: Not as cutesy or sugary as most examples, but in spite of her tomboyish nature and love of fighting, she's still a dorky young feline girl that peppers her dialogue with cat noises and if you leave her to stand for a few seconds, she'll give the player an adorable meow.
  • Did You Just Punch Out Cthulhu?: She beat two simulations of the powerful Cyber weapons, the second of which is from an ancient civilization of lost magic.
  • Double Jump: One of Boki's native abilities, that she doesn't have to copy. True to her character, she thinks being able to fly would be a lot more convenient.
  • Eat Dirt, Cheap: Kitera eat ore and gemstones, though they can eat normal food as well. Boki's favorite is emeralds.
  • Emergency Weapon: The "Boki Beam", a small burst of raw magic energy. Apparently it's something that all entanma can do, and Boki gave it its name when she was little and didn't realize it wasn't a unique skill.
  • Gamer Chick: The SNES in her room along with several Genre Savvy comments about gaming conventions in the simulation strongly suggest she's a pretty big fan of video games.
  • Genki Girl: She's very energetic, especially when it comes to Rule of Cool things like robots and lasers.
  • Happily Adopted: Boki shows no sign of angst about her adoption, despite admitting that she has no idea who her birth parents are. By all appearances, she had a very good childhood.
  • Heart Is an Awesome Power: Boki's opinion of her abilities notwithstanding, the things she's able to do with her power copying are really quite impressive. By the end of the game, one is left wondering if there is anything she can't copy. Her copied powers are just as strong as the originals, and she instinctively knows how to use them nearly to the same level as their original wielders. Perhaps best displayed by her ability to pilot enemy mechs: this should be impossible, but Boki copies the Magitek AI cores in order to control the mech like her own body. She doesn't even realize just how amazing this is.
  • Heroes Prefer Swords: All of her weapon combos involving both Quick and Lightning create a Blade for her to wield. In addition, she wields Astral in its sword form.
  • I Just Want to Be Special: Played with. Boki has this disposition despite already being quite special. For one thing, she's an entanma, born with supernatural powers, and even among entanma, her power copying is a unique ability.
  • Interspecies Adoption: Boki is a Kitera, but was raised by Ploctites, a bug-like race.
  • Kick Chick: She's a high-level Kwondai practitioner, but since the game focuses on her power-copying, we don't see too much of her martial arts skills. What we do see is her being very adept at kicking things. And since her feet are coated in crystalline growths (natural for her species), it makes sense they would hit pretty hard.
  • Leitmotif: Mostly associated with variants of "Tangerine"; it plays over her World 1 as well as World 12. It also acts as a Theme Music Power-Up partway through the Supreme Thremnat fight.
  • Power Copying: Her primary power. She can copy and use the powers of anything within a 30-meter radius of herself. (This wouldn't work so well for gameplay, though, so most of the time copied abilities are fueled by items dropped by defeated enemies.)
  • Simple, yet Awesome: Playing as Boki is pretty simple, as she simply combines every power that she can and points her fingers to blow stuff up.
  • "Stop Having Fun" Guys: A rare self-loathing in-universe example. Word of God states that part of Boki's disdain for her powers is how easy it is for her to copy things with it- to the point that she feels guilty about "fighting dirty."
  • Stout Strength: While Kiteras are among the smallest species in Zoincailla, they can also smash apart rocks with their gem-plated limbs.
  • Technician vs. Performer: The Performer of the two playable characters. Boki's powers come from her innate Power Copying ability, allowing her to copy enemy abilities and even mix them together on the fly without having to fully understand how they work. In gameplay, her capabilities reward spontaneity and improvisation:
    • Contrasted by Savant's Power Copying, which manifests as combining his three stored powers into six combinations, Boki's copying either lets her use them solo, or combine all of the weapons she has on-hand for something stronger. Many of the three-power combinations are superweapons that can be spammed out to kill as many enemies onscreen as possible without having to understand the specifics of how each functions.
    • Her kick lets her reflect bullets that are just about to hit her, and also functions as a basic attack to repel smaller enemies in addition to letting her Diving Kick to drop straight down if she needs to, rewarding players who have a twitch reaction speed and can act at the last second.
    • Her dodge roll can be spammed ad-infinitum, unlike Savant's warp, which poses a dilemma for players to be greatly rewarded when reacting on the fly: dodge away from bullets, or kick them and create space?
  • Tomboy with a Girly Streak: Her love of fighting, boisterous attitude, and general Hot-Blooded nature provide the tomboy, while her room provides hints to a few girlier interests like her Love Bunny plush and the frills on her outfit.
  • Unskilled, but Strong: Boki's main approach to gameplay is "acquire powers, point them at enemy, blow everything up!" Much of the game's obstacles can simply be powered through with the right combination of abilities.
  • Verbal Tic: She meows every other sentence. She claims this is a habitual thing that Kitera do as a form of echolocation in the dark caves they naturally call home. She also says that Kiteras are supposed to learn to control the meowing as they grow, but since she wasn't raised around her own kind, she never did, and her tic would be seen as childish and immature among them.
  • Weak, but Skilled: Despite the above, among Entanma, she's not exactly a complete pushover, but her current strength is at level 3, compared to level 4 Entanma like Savant or those higher still, she's got a long way to go. That being said, she's only just learning to use her powers effectively, and her copy abilities give her incredible potential to rise higher among entanma ranks.
  • What Kind of Lame Power Is Heart, Anyway?: Her opinion of her abilities. She wishes that she had a unique ability to call her own, not just borrowing other people's powers when they're nearby. Savant points out that power copying is in and of itself quite a unique and powerful ability.
  • Wrong Genre Savvy:
    • Thinks that by defeating the honorable Arikan, he'll pull a Heelā€“Face Turn. Unfortunately, when he reappears as a boss in Boki's Hard Mode campaign, Savant reminds Boki that Constructs aren't able to be converted like that.
    • In the Hard Mode finale, she also treats Isotope as a Worthy Opponent and offers her a handshake after their duel, only to get kicked in the face as Isotope declares Boki her enemy. Once again, Savant reminds Boki that the brainwashed Cybers aren't so easily swayed.

    Savant 
https://static.tvtropes.org/pmwiki/pub/images/feuv_d4ayaeao_e.jpg
Boki's adoptive uncle, a Ploctite entanma who is one of the leaders of the fight against the Cybers. Savant wants to help Boki learn how to better control and appreciate her powers, so he develops a custom virtual reality simulation program called Flux to help her along.
  • Arch-Enemy: One Cyber in particular is said to be his nemesis, one with hacking and intelligence skills on par with his own, and also the one who designed and builds the Hypercube Krijyls, one of the most powerful constructs in existence. Out-of-game information states that this Cyber is named Paradigm, the Cyber of Conspiracy, who is known as one of the brains behind the Cybers.
  • Badass Arm-Fold: Savant's default stance is a casual example of this.
  • Badass in a Nice Suit: Savant's trademark is his three-piece suit, complete with magic Unmoving Plaid.
  • Catchphrase: He's fond of wishing Boki "good luck".
  • Cool Uncle: Savant is Boki's uncle by adoption, and does many crazy experiments with magic.
  • Crazy-Prepared: There seems to be nothing within the confines of the simulation he hasn't thought through first. The only exception is Exgal's powers, not because he didn't expect Boki to use them, but that he was confident she wasn't able to combine them into something unique. When he's proven wrong about this, he proceeds to test the hypothetical Aekros simulation with this in mind. Even when at the end of Hard Mode a Cyber hacks her way into the simulation, Savant made sure to obscure his niece's facial features. He made sure Boki's signal can't be traced with any certainty, even hiding any knowledge of what planet she's broadcasting from to the enemy.
  • Difficult, but Awesome: Playing as Savant is very complicated, as each window has a unique control mechanic that you will need to learn to use it effectively. Master these mechanics, though, and Savant can pull off absurd techniques and use powerful weapons.
    • As an example, let's look at Hyperlaser (Force > Plasma). This weapon requires you to position both yourself, your enemy, AND the Force window such that all three are aligned. If you can pull that off, however, you'll be able to output massive amounts of damage.
    • Of all the window control schemes, plasma is the hardest to control: it moves in the opposite direction to Savant at all times, so positioning it to hit things requires understanding of an inverted controls Interface Screw in addition to multitasking and keeping Savant from moving out of danger simultaneously. Master it, and you'll find that not only does plasma's high damage to crowds thin out enemies like a hot knife, but the window can also pass through barriers that normally block attacks.
  • Excuse Me While I Multitask: A close examination of Savant's animations in combat shows how casually he approaches fighting, summoning FOUNDATION windows with a simple wave of the hand, and oftentimes not even facing the same direction as the thing he's attacking.
  • Full-Contact Magic: Defied by Savant. Whereas some powers copied by Boki launch her when using them (for example, Typhoon, Magna Crush, and Shadow Joust), Savant instead summons a holographic construct from FOUNDATION to perform it in his stead, functioning as a bizarre projectile. (Typhoon summons a Yolomo, Magna Crush a Magna Exie, and Shadow Joust simply fires the lance.)
  • Leitmotif: "Blackberry" and its variants, which play during World 1 for Savant instead of Boki's "Tangerine". "Blackberry Bossbattle" also shows up during the final World as Savant proceeds to dismantle the Fyskir.
  • Let No Crisis Go to Waste: In the ending of Hard Mode, Isotope's intrusion into the Flux simulation ended up being beneficial for Boki in the long run, as not even Savant can accurately simulate a real Cyber and Boki can't actually die in Flux. Savant happily encourages Boki to kick Isotope's tail, knowing that this is an easy way to give Boki experience in fighting the real thing.
  • Meaningful Name:
    • A savant is a person with extraordinary intelligence in one particular area, at the cost of being mildly to severely handicapped in all others. Savant himself doesn't appear handicapped at all, but is extremely intelligent. The least that could be said about him is his single-minded work ethic and occasionally clueless interactions with Lymia.
    • His given name, Senzae, sounds phonetically similar to sensei, an apt description of his mentoring role to Boki.
  • Never Bareheaded: He's never seen without his top hat. Even when he dies, his hat remains behind, undamaged, and can possibly take something out with it. Even in situations where Savant is forcefully parted from his hat, he will simply procure a replacement from Hammerspace.
  • Not So Above It All: His story is him bug-testing the game before giving it to Boki. Despite doing this for a serious purpose, he does admit that he's having fun blowing up everything too.
  • Odd Friendship: He's good friends with fellow entanma Lymia, a fun-loving, upbeat Genki Girl who is as carefree and outgoing as Savant is serious and reserved.
  • Only Known by Their Nickname: His given name, Senzae Irglyzh, is only mentioned occasionally by the Burst Krijyl if you die to her. Even the game's interface only calls him Savant.
  • O.O.C. Is Serious Business: Throughout the entire game, Savant always presents himself as calm and controlled, rarely showing any emotion other than vague bemusement. He only drops this facade whenever something goes horribly wrong, such as in the Extra World when Boki defeats Exgal using its own forbidden magic.
  • Playful Hacker: An expert in computer hacking; he's able to reprogram certain constructs to serve him instead. And it's implied that he uses this skill for some more silly purposes than just the war against the Cybers.
  • Power Copying: He can do it, but it takes him a very long time to analyze, break down, and program an ability in order to use it himself. He can copy everything in the game immediately because he wrote the game in the first place, and therefore already knows all the simulated abilities inside and out. In his final boss fight with Lymia, he can only use pink-colored versions of powers he's already used or a greatly reduced version of one of her lesser powers, since that's all he had time to analyze in the short time since the battle started.
  • Reality Warper: His main ability, FOUNDATION, is essentially a reprogrammable magic computer. The spell can do anything he's able to program it to do. It's implied this ability is just as game-breakingly powerful as it sounds, but all he really uses it for in-game is simulating Boki's power copying.
  • Screw This, I'm Outta Here: In a rare moment of frustration, Savant temporarily quits the game after seeing one of Lymia's custom levels featuring dogs that shoot watermelons.
  • Signature Headgear: Savant's top hat is so defining to his design that it's even part of his interface's character icon in FLUX.
  • Some Dexterity Required: The majority of the difficulty in playing as Savant simply comes from juggling all his various windows. If you use Precise controls, you're now managing up to nine weapons at any given moment, constantly switching the mindset needed to wield the different controls of each window.
  • Squishy Wizard: Savant is physically weaker than Boki in nearly every way, and even lacks a melee attack. He relies far more on his innate powers to keep him alive.
  • Super-Intelligence: Ploctites are generally the most intelligent of Zoincailla's species, but Savant takes it up a notch: his Intelligence stat is listed as FF/10.note 
  • Superpower Lottery: It's easy to forget that Savant in-game operates under the restrictions of an overall-lowered power output, as well as only using pre-coded powers based on the Constructs within the simulation; in other words, he's simulating Boki's powers and how she would use them. Outside of the game, these restrictions do not apply, meaning he can use greater versions of any ability he uses in-game at the drop of a hat. Savant's programming skills combined with the capabilities of FOUNDATION means that he has the ability to use almost any power he wants, as long as he can program it, which makes him a force to be reckoned with. Demonstrated quite well during the fight against Lymia EX: Lymia's main advantage over Savant is her greater raw power. Once Savant stops pretending to copy her and uses his own abilities, she goes down fast.
  • Technician vs. Performer: The Technician of the duo. Savant's powers come from his Reality Warper hacking abilities, and he's extensively studied the abilities of numerous constructs to the point of being able to replicate their affects. While Boki pilots certain Humongous Mecha Constructs directly, Savant reprograms them to fight alongside him instead, and certain Solo powers (like Typhoon and Magna Crush) are replicated by summoning a copy of the Construct he took it from to perform the attack, while Boki performs the attack herself. It even extends to the way he plays in-game, defining him as strongly reliant on situational awareness and resource management as opposed to Boki's twitch-reflex gameplay:
    • Boki's three-power combinations create strong weapons that can be applied in many different ways, while Savant's two-power combinations are equally strong but far more niche; something like Electromagnet (Lightning > Remote), for instance, is not useful without destroyable terrain nearby. The fact that he can have six possible weapon combinations on him at once means he's just as adaptable as Boki is — if not more so — but it requires a strong understanding of what would be useful, when.
    • Instead of a dodge roll, Savant can teleport short distances. The move itself is strong, as he can teleport in eight directions and with less endlag than Boki's roll, but he can't use it if his energy meter is low, and using it at low energy makes his teleports shorter. This ability is supplemented byā€¦
    • His Force Field move, which replaces Boki's kick. Similar to his teleport, it's a lot stronger than Boki's counterpart at first glance, as it can block way more projectiles and be kept up for a short while as Savant uses other moves. However, unlike Boki's kick, it won't do anything against projectiles that are already about to hit him (as the barrier manifests without touching nearby bullets), and he can't use it as often (since it drains energy, like his teleports). Thus, defensively, Savant is a lot stronger, but only if the player is constantly aware of what abilities they need to use, and when.
  • Teleport Spam: Savant can teleport short distances multiple times in succession, but his teleport distance gets shorter and shorter if he doesn't allow it to recharge in between.
  • This Is a Drill: He seems fond of drills when it comes to melee weapons: all of his Lightning weapons are drills of some kind, and he reconfigures Astral into a drill for his duel against Arikan. However, none of the weapons he uses versus Lymia are drill variants, even though all of them are based off of Lightning.
  • Underestimating Badassery: For all of Savant's confidence in Boki's powers, his playthrough makes it clear even he wasn't quite aware of what she was capable of. Specifically, he notes he should have had Boki copy the teleportation ability of the World 6 boss rather than add a wormhole to advance the plot, and merely expected her to copy a Virs' attack instead of piloting it around as a Mini-Mecha. The World 10 boss was added specifically to let her flex those two abilities.
  • Weak, but Skilled: In comparison to Boki, he has less health and relies more on forethought and planning to be effective. Playing as Savant allows one to pull off some really neat tricks, but just rushing in and trying to blast everything isn't generally going to work. This also applies to his abilities as an entanma. Taking what's a relatively weak ability to project his will, he's built an entire coding script out of preset spells he's memorized, effectively hacking reality like a programming language.
  • Willfully Weak: He is a great deal more powerful than what we see in-game, but he's limited his powers to be on roughly the same level as Boki's, so he can properly test how challenging the game will be for her. He claims that he could subvert, control, and defeat even the likes of the Giga Dengrahx in mere seconds at his full power. In his Hard Mode battle against Lymia, she encourages him to quit holding back against her in the final phases, and he starts using what are implied to be some of his real combat abilities, which are far more powerful than anything he had used previously.

Constructs

    Yoggval 

A recurring boss that pops up in just about every world. Every time they appear, they scan the environment and gain powers related to it, so no two fights with them are the same.


  • Adaptive Ability: When they appear, the Yoggval will scan the environment and take on powers suited to it: firey bombs in the forest, electricity in the Power Plant, wind while in the sky, etc. Trying this in the otherworldly Nexus causes it to glitch, but it still puts up a hell of a fight in its glitched state.
  • All Your Powers Combined: The World 11 Hard boss Spectrum Yoggval combines the abilities of six previous Yoggvals, as well as possessing its own unique powerset.
  • Boss Remix: Like the game's other minibosses, initiating a battle against a Yoggval transitions the stage music into a more intense remix.
  • Came Back Strong: The World 11 boss Phoenix Yoggval keeps doing this in its fight, as its name might imply. Defeating it while it's cursed seems to put it down for good, though it may also be due to the destruction of the artifact that transformed it.
  • Expy: Their spherical, winged, jagged-mouth design and role as recurring mid-bosses are very reminiscent of the Sphere Doomers. There's even a pheonix-themed boss version for both of them.
  • Final-Exam Boss: The World 11 Hard boss Spectrum Yoggval, who switches between several different hard mode-exclusive Yoggval forms, each with their own life bar.
  • Power at a Price: The Yoggval that becomes Phoenix Yoggval does so by becoming a will-less slave to the artifact that empowered it.
  • Recurring Boss: You'll be fighting Yoggval around 7 times per character, and then again for Hard Mode variants. Each and every fight is different.
  • Slasher Smile: Every Yoggval sports a permanent, psychotic grin that never disappears, even upon destruction.
  • Time Master: Sky Yoggval Ī© will abuse Time Stands Still mechanics. Fortunately, Boki can use those same powers against it.
  • Teleport Spam: Yoggvals reposition themselves with a quick teleport before using their next attack.

    Magna Exchikke/Exchikkalibur 

The first boss of the game, it's a souped up version of the Exchikke constructs that make up a majority of the game's enemies. Magna Exchikke shows up again near the void castle at the end of World 7, decked out in a suit of armor and known as Exchikkalibur.


  • Air Jousting: Boki vs Dark Exchikkalibur, both equipped with Shadow Joust. Far less pronounced on Savant, as he simply fires the lance as a projectile from FOUNDATION.
  • All Your Powers Combined: As a neat demonstration of Hypersynthesis, Magna Exchikke is primarily composed of a (giant) Exchikke and a Grinning Hoagall, and combines traits from the two. Magna Exchikke also spawns nearly every variety of Exchikke, allowing every one of them to show up.
  • Casting a Shadow: Dark Exchikkalibur's primary armament is Shadow Joust.
  • Cephalothorax: Like normal Exies, Magna Exie is mostly just a giant head.
  • Dash Attack: Magna Crush, a buffed up version of the standard Exchikke's Ex-Tackle.
  • Dark Knight: Dark Exchikkalibur, natch.
  • Degraded Boss: Magna Exies show up with no fanfare as common enemies in World 10. They still drop Magna Crush. Exchikkalibur also shows up right at the end of World 10, but unlike Magna Exchikke it still serves a Climax Boss role.
  • King Mook:
    • Magna Exchikke is this to the Exchikkes (and to a lesser extend, Grinning Hoagalls).
    • Exchikkalibur serves as this to the Crusader Exchikkes.
  • Knight in Shining Armor: Exchikkalibur looks the part, but is nothing but a foe to you.
  • Mook Maker: As expected from a construct that is part Hoagall, it can spawn other Exies.
  • Punched Across the Room: Magna Exie gets absolutely tossed about when on the receiving end of its own Magna Crush. Magna Exchikke Omega is much more robust and can withstand this, however.
  • Puzzle Boss: Both Exchikkaliburs are this, as defeating them requires paying attention in order to attack around their shields.
  • Wake-Up Call Boss: Magna Exchikke Omega is a much bigger threat than its normal counterpart, as its attacks are much deadlier and come out much faster. It helps set the stage for the even bigger and badder bosses you'll face later in Hard Mode.
  • Warm-Up Boss: Definitely fits this role. Its entry in the Encyclopedia even states it dislikes being the first boss.

    Symbiotic/Mutant Vaerzet 

Vaerzets are nature constructs that resemble giant bugs with an orb on a tail. One serves as the boss of World 2, but defeating it isn't the end of Boki's woes there. The Hard Mode version, Mutant Vaerzet, resembles a zombie more than a robot.


  • Armor-Piercing Attack: Gertars are capable of leeching health even through the Vaerzet's barrier.
  • Big Creepy-Crawlies: Natch.
  • Body Horror: Mutant Vaerzet looks positively rotten, with large chunks of its body missing, its neck barely attached to its body by a flimsy cord, and its orb containing a tentacled brain.
  • Brain Monster: Mutant Vaerzet's orb, which when disabled will fly off and shoot lightning around as you try to focus on the body.
  • Broken Armor Boss Battle: The Vaerzet's main body is protected from (almost) all forms of damage while the orb on its tail provides it with defense. In order to damage the boss, you'll first have to destroy the orb, then wail on the body before the orb can regenerate.
  • Came Back Wrong: The encyclopedia mentions that Vaerzets follow an internal template in order to regenerate from even the most devastating of damage. Mutant Vaerzets are the result of what happens when this template itself degrades, resulting in the Vaerzet regenerating in a gruesome manner.
  • Desperation Attack: After depleting its initial health bar, Vaerzet's regenerative magic will go into overload, to disastrous effect. In this state, the Vaerzet will constantly run around the arena spamming everything it's got with no focus whatsoever.
  • King Mook: Vaerzet's manner of movement (crawling on walls and using strings to quickly travel from point to point) make it a scaled-up version of the Scaler Inensis.
  • Mook Maker: Vaerzets can release Gertar seeds, which when awakened will run about and latch onto any enemy they come across.
  • Ninja Zombie Pirate Robot: Mutant Vaerzet is a magic zombie robot bug.
  • Shock and Awe: Mutant Vaerzet switches up some of its vine-themed attacks for a much deadlier array of lightning strikes.
  • Vine Tentacles: One of Symbiotic Vaerzet's main attacks is to launch a storm of vine whips from its tail. Boki can copy this.

    Yolomacho 

A muscle-bound robot piloted by a Yolomo. Serves as the true boss of World 2, where Boki must defeat it in order to neutralize the firestorm (or rainstorm in hard mode) that threatens the forest.


  • An Ice Person / Playing with Fire: Yolomacho constantly switches between the two.
  • Ass Kicking Pose: Strikes several of these upon creation. It also does this on death.
  • Boom, Headshot!: Technincally. Focusing on the pilot is the best way to deal damage to Yolomacho.
  • Dual Boss: Rather than a single Yolomacho that constantly switches between fire and ice, Savant fights two lesser Yolomachos that permanently wield one of these elements.
  • Easy Level Trick: Before the battle, you may notice that a lone Tasbeht is among the constructs that form Yolomacho. You can destroy it to start off with Typhoon.
  • Gold-Colored Superiority: Yolomacho Omega is shiny and gold, and is even more MANLY than its normal counterpart.
  • King Mook: To the Yolomo constructs.
  • Mini-Mecha: Yolomacho is a Yolomo-themed variant of a "Nazter", which are described as configurable battle bodies that can be controlled by other constructs.
  • Muscles Are Meaningful: Especially when they can deflect bullets.
  • Off with His Head!: Yolomacho's pilot is completely destroyed when defeated. With nothing left controlling it, the body promptly falls forward.
  • Rocket Punch: Can fire off its hand as a projectile, which will proceed to chase you and shoot bullets. Destroying them allows you to copy their weapon (Explode for Heat, and Bounce for Cool).
  • Stance System: Of a sort. Yolomacho constantly switches between Heat and Cool mode, changing its elements of attack accordingly.
  • Testosterone Poisoning: Where do we even begin? The pilot is in a constant state of flexing, the body is a Top-Heavy Guy, and it's absolutely CHISELED.
  • Top-Heavy Guy: Yolomacho is all chest, no legs.

    Kumalo 

The boss of World 3, Kumalos are nasty machines that convert resources within them and bleed acid. They also really like using laser beams. A Kumalo also shows up as one of the bosses in Endless Mode, in one of the sub-environments.


  • Acid Attack: Though not necessarily by choice. Kumalos will bleed acid when attacked, which, with time, will eventually cover the entire arena in hazard.
  • Color-Coded for Your Convenience: Every Kumalo aside from the original is color-themed. On Hard Mode, Boki faces Kumalos Yellow and Blue, Savant faces Kumalo Red, and in Endless Mode you can encounter Kumalo Black.
  • Dual Boss: The Kumalo that Boki faces becomes this in Hard Mode.
  • Not Quite Dead: On Hard Mode, Kumalos gain an entirely new phase and set of attacks, even after being reduced to nothing but an eyeball.
  • Spin Attack: After attacking for a bit, Kumalos will promptly turn into an invincible cyclone and toss themselves your way for a few seconds.

    Maszylg 

Gigantic furnaces with a mean temper and very heavy weaponry. Maszylg guards the entrance to the Factory at the end of World 4. On Hard Mode, he enters the Atomic Age and is upgraded to Atomic Maszylg.


  • Atomic Superpower: Atomic Maszylg is a nuclear reactor and is as mean as you'd expect. His attacks are all enhanced with radioactivity.
  • Attack of the 50-Foot Whatever: Maszylg is the largest enemy encountered so far, bigger than every boss up to this point and even dwarfing the Virs and Dengrahx constructs.
  • Authority Equals Asskicking: The Encyclopedia mentions that Maszylgs are designed to lead armies into battle. As the boss fight shows, they're just as adept at fighting themselves.
  • Background Boss: Maszylg stays in the background for the first phase, only becoming vulnerable when he attacks you with one of his weapons.
  • Combat Breakdown: After depriving him of all his weapons, Maszylg is reduced to trying to flatten Boki underneath his massive weight. Atomic Maszylg also breathes radioactive hellfire, but aside from that doesn't do anything else.
  • Five-Second Foreshadowing: The level immediately before Steamwork Tyrant is characterized by a rhythmic clanging that causes junk to drop from the ceiling. Turns out it's Maszylg doing this.
  • Hoist by His Own Petard: During the second phase, Maszylg takes so poorly to being smacked by his own Obliterator that he gets deflected right back up.
  • Multi-Armed and Dangerous: Maszylg comes equipped with an armory of four very large weapons:
  • No Indoor Voice: How else are you supposed to interpret a character whose textboxes are so big that individual letters dwarf your Player Character?
  • Pre Ass Kicking One Liner: Maszylg immediately yells at Boki and Savant on sight, claiming he'll "mow [Boki] down like grass" while stating he'll "squash [Savant] like a bug". Atomic Maszylg expresses bafflement at how something as small as the Player Characters could defeat his predecessor, before threatening to turn them into radioactive dust.
  • Weaksauce Weakness: In the first phase, neither Maszylg can turn. Destroying both weapons on one side of him causes that side to become harmless. Savant will advise Boki on this should she be having trouble during the fight.

    Dynamo / Invert Krijyl 
Krijyls are a very specific type of heavy construct with many variants. The first one encountered, Dynamo Krijyl, is formed as a backup generator after Boki knocks out all the power in the World 5 Factory. The Invert Krijyl in Hard Mode instead is formed solely to pummel Boki.
  • Combat Tentacles: Unused by the Krijyls, but Boki can copy one of their tentacles and use it as a whip.
  • Electric Jellyfish: Their basic design evokes this.
  • Extra Eyes: Six of them, arranged radially around her head.
  • Fusion Dance: Dynamo Krijyls are notably one of the few boss-level constructs that themselves are used as hypersynthesis components for even greater constructs, such as Burst Krijyl or Eadrarm.
  • No-Nonsense Nemesis: The Encyclopedia makes a point of stating that Invert Krijyls are a fully combat-oriented upgrade to the Dynamo Krijyl, where all of the power she generates is used to vaporize the enemies of the Cybers. That includes Boki, for the record.
  • The Quiet One: Presumably, Dynamo Krijyl can speak just like Burst Krijyl can, but she is never shown saying anything in-game.
  • Samus Is a Girl: Apparently all Krijyls are female.
  • Shock and Awe: Her boss level isn't called "Electric Death" for nothing.
  • Spikes of Villainy: Invert Krijyl is laced with spikes around its head, which are used to great effect when it tries to drill-stomp you.
  • The Unfought: Savant fights a Javrax as the boss of World 5 instead of a Krijyl.

    Javrax 
The other boss of World 5, fought by Savant instead of a Dynamo Krijyl. It's designed to oversee the repair of failed power grids by deploying lots and lots of Perbegs. Conveniently, these do a great job at impeding pesky entanma like Savant.
  • Cool Shades: They glow!
  • Detachment Combat: Divisor Javrax gains a new attack where it splits in half and builds up energy, before slamming back together and scattering projectiles everywhere. This creates a Split component that Savant can copy to form Parallel Drill or Double Drill.
  • King Mook: Basically a gigantic Perbeg in terms of design.
  • Mook Maker: Have we mentioned all the Perbegs it makes?
  • Rush Boss: Javrax can prove quite pesky to deal with for the uninitiated. Focus on killing Javrax, and eventually the arena fills up with too many Perbegs to move safely. Focus on the Perbegs and Javrax will have free reign to do anything else it wants to because you're not killing it. The ideal is to balance both of these and finish Javrax off quickly before everything becomes too overwhelming.
  • Shock and Awe: Lightning features prominently in its boss fight.
  • Trap Master: Javrax's main mode of attack is deploying Perbegs everywhere.
  • The Unfought: Boki fights a Dynamo Krijyl as the boss of World 5 instead of a Javrax.

    Zerynex 
A hodgepodge Frankenstein's Monster of a construct, formed from random components. The Construct Leader orders all his remaining forces to hypersynthesize into a Zerynex as a last-ditch effort to halt Boki's escape from World 6.
  • Emergency Transformation: Zerynexes are the "default" hypersynthesis result if a Tuner Hixant is not following a specific blueprint to form something else. As a result, Zerynexes can vary wildly per individual.
  • Frankenstein's Monster: Its boss title, "Freakish Experiment", seems to channel this in spirit.
  • Sensory Abuse: Boki's Zerynex Omega certainly tries this as hard as it can. While it's not particularly eye-straining or ear-piercing, both of these senses will be assaulted during the fight.
  • Super-Cute Superpowers: Boki's Zerynex Omega has a rather... interesting loadout.
  • Unique Enemy: Zerynex is one of the few bosses that is different across every version it can be encountered (Boki Normal, Boki Hard, Savant Normal, Savant Hard).

    Arikan 

Arikan are a class of construct built by the Cybers to seek out and take down particularly dangerous opponents. While they come in several different varieties, they all wield a copy of the legendary magic weapon "Astral" and all abide by a strict code of honor. Two different Arikan are seen in the game: a male, sword-wielding one for Boki, and a female, drill-wielding one for Savant.


  • Blade Below the Shoulder: Type 3; Astral is Arikan's right arm. The shoulder is specially reinforced to support its weight.
  • Climax Boss: In the original version of the game, Arikan was the final boss. This isn't true anymore, but Arikan's battle is built up and foreshadowed quite heavily throughout the world they appear in, and is one of the more unique battles in the game.
  • The Coats Are Off: Drill Arikan throws aside her cape (which gives room to deploy her Jet Pack) as she begins her fight with Savant.
  • Combatant Cooldown System: Each of Astral's "moves" charges up over time to a maximum level while not in use. They can be repeatedly fired off, but will suffer greatly from not having been given time to charge.
  • Hidden Depths: In Savant Hard Mode, Drill Arikan comes to realize that she's just a simulation, being used as training for warriors to fight against her real-world allies. Despite this, she resolves to persevere to the end, and deliver a battle worthy of a true warrior. Savant admits that, while he knew Arikan are among the more intelligent constructs, he never expected that level of self-awareness from one.
  • Honor Before Reason: Arikan's greatest weakness is their desire for fair duels. They could be much more effective in combat if they used underhanded strategies or ganged up on an enemy, but they see such tactics as beneath them.
  • Killed Off for Real: In Savant Hard Mode, after their final battle, Savant promises to delete the now self-aware Drill Arikan. His Hard Mode Boss Rush outright replaces her with an Aether Krijyl, indicating he kept his word.
  • Leitmotif: One of the few bosses to have a unique theme song, "Starfruit Samurai".
  • Mirror Boss: Blade Arikan shares similar movement abilities to Boki, such as a double jump (using Astral gems as a midair platform) and a dash attack (Shadow Break, which replaces Boki's dodge roll when she wields Astral). Drill Arikan has a Jet Pack which lets her match Savant's levitation, and she can dash in multiple directions.
    • Also, while wielding Astral, both Boki and Savant's basic beam attack will be replaced with Chroma Spark, the attack Arikan fires from their offhand.
  • My Master, Right or Wrong: While intelligent, Arikan do not possess free will, and refuse to turn against the Cybers. This disappoints Boki, who expected some kind of Heelā€“Face Turn-ed rival archetype.
  • Noble Demon: Thoroughly antagonistic, yet respectful above all else.
  • Single-Stroke Battle: The duel between Boki and Blade Arikan ends with this.
  • This Is a Drill: Drill Arikan's preferred form of the Astral weapon.
  • Worthy Opponent: Arikan respects those with great combat abilities, and always seeks to have fair, honorable duels with them. Defeating one at their full power results in them paying due respect toward a master fighter, and they hate underhanded tactics. Even Savant, with his hatred of the Cybers and their creations, finds himself thinking positively of Arikan.

    Burst Krijyl/Hypercube Krijyl 

Highly advanced Krijyls that act as commanders for planetary invasion forces. Hypercube Krijyls in particular are quite rare, which is good, because their destructive capabilities are among the highest of all constructs.


  • Deadpan Snarker: Their "sassiness" rating is listed as 10/10. They are one of the few bosses who will make comments on the battle afterward, often boasting about how awesome they are or suggesting the player needs to learn how to dodge lasers better.
  • Gravity Master: They can manipulate the intensity of gravity around them, lowering it for high mobility or strengthening it to tie down their targets. Boki copies this at the end of the battle and uses gravity control to throw Burst Krijyl around like a ragdoll in order to deal the final blow.
  • Holding Back the Phlebotinum: Savant had to dial down the Hypercube Krijyl's capabilities for the simulation. As good as Boki is, she is not ready to take on one of these things at full power.
  • Kill Sat: Their most powerful weapon is a giant laser beam fired from low orbit. Hypercube takes it up a notch by teleporting a single beam through portals to hit multiple locations (or the same location from multiple directions).
  • Samus Is a Girl: The Bestiary identifies them as being female.
  • Space Master: Hypercube gleefully warps space to her every whim to do things such as Teleport Spam, to summoning enemies, teleporting her own lasers, creating a giant, nigh-invincible "hypercube" that chases the player around, to generating a "null-barrier" that partially phases her out of local space-time, making her nearly untouchable.
  • Wave-Motion Gun: As befitting of a Kill Sat, their signature attack is a colossal laser capable of destroying the terrain.

    Fortress Virs and Giga Dengrahx 
Humongous versions of the Virs and Dengrahx constructs. They are the boss of World 10, with the order they're fought depending on what character you're playing as. On hard mode, they are upgraded to Stronghold Virs and Tera Dengrahx, respectively.
  • Attack of the 50-Foot Whatever: THE largest destroyable enemies in the game, full stop. They're also the second largest constructs in the entire simulation after the Fyskir that makes up the entire final world.
  • BFG: Fortress Virs has one. It's the size of a skyscraper.
  • BFS: Fortress Virs's other armament is Gungnir. It is also the size of a skyscraper.
  • Cherry Tapping: Boki can get an achievement for Kicking Fortress Virs In The Face.
  • Colossus Climb: In order to defeat Fortress Virs, Boki needs to climb onto its lance so it can lift her up to its face.
  • Humongous Mecha: Both of them qualify, considering they're among the largest robots in the entire game.
  • King Mook: Fortress Virs is this to the Sun Virs, and Giga Dengrahx is this to the regular Dengrahx.
  • Macross Missile Massacre: Giga Dengrahx's primary projectile attack is to launch a bunch of inferno rockets, similar to the much smaller scale Inferno Dengrahx.
  • Nested Mouths: Giga Dengrahx's Chimera Crusher has it open its main mouth before launching three normal Dengrahx-sized chompers out even further.
  • Shielded Core Boss:
    • Boki vs Fortress Virs. Its weak point, its face, is protected by a visor that can be temporarily destroyed. Once it is, Fortress Virs will immediately retaliate by charging up Eye of Odin to displace Boki.
    • Savant vs Giga Dengrahx. Its shield renders its core invulnerable while active, so Savant has to take it down and then quickly pound Giga Dengrahx's core with all he's got before the shield reactivates.
    • Averted with Fortress Virs vs Giga Dengrahx. Both constructs are powerful enough to directly damage each other.
  • Tank Goodness: Giga Dengrahx is a MIGHTY Spider Tank capable of matching Fortress Virs blow for blow.
  • Wave-Motion Gun: Fortress Virs's Eye of Odin, and Giga Dengrahx's Disintegrator. They aren't exact fits but certainly have it down in spirit.

Spoiler Characters (unmarked spoilers within)

    The Construct Leader 

Supreme Thremnat

https://static.tvtropes.org/pmwiki/pub/images/20221226134306_1.jpg
Click here for his Hard Mode version

The leader of the Constructs who periodically berates the game's foes for failing to defeat the heroes. He appears to be the leader of all constructs in the simulation, and is not seen on-screen for most of the game.


  • Background Boss: During the One-Winged Angel phase. You can't damage him directly, so you have to destroy his cannons to get him to drop his guard long enough for Boki to whale on his shield.
  • Badass Fingersnap: How the hard mode Supreme Thremnat calls down his Death from Above attack.
  • Bad Boss: Regularly yells at his subordinates and takes failure horribly.
  • Beehive Barrier: Instead of the standard Thremnat's unidirectional shield.
    • The Hard Mode version weaponizes this; late in the fight, he starts blasting big walls of Beehive Barrier-style attacks across the field, either launching them outwards or leaving them behind him as he charges.
  • Big Bad: Serves as this for the storyline within the simulation. He's most obvious in Boki's Normal Mission Mode due to that being the only one where unexpected developments don't make him The Unfought.
  • Bling of War: Appears to be made of gold and is covered in rainbow-colored lights.
  • Broken Armor Boss Battle: After taking some damage, he brings up a nigh-impenetrable barrier that resists even its own powers that Boki copies. It takes the concentrated power of copying Supreme Impact to shatter said barrier.
  • Energy Weapon: He fires a powerful one from off-screen at one point. Does it again in his boss fight, firing a strong laser in a cutscene and weaker ones throughout the fight.
  • Final Boss: For Boki's Story Mode.
  • Fusion Dance: Can perform hypersynthesis, just like Hixants. He uses this to combine with the remnants of the Fyskir to turn into a colossal hovering monstrosity.
  • The Ghost: For the majority of the game, he's never seen on screen, with his first on-screen appearance at the end of the Factory barely qualifying as Emerging from the Shadows. He returns just in time for the Final Boss battle against him. Consequently, this means that he went completely unseen for 95% of the game's development time (since the final stage was the last part of the game to be completed before it left Early Access.)
  • Going Down with the Ship: While he survives his Fyskir crashing, he dies after fusing with its remnants, making it more of a case of "Going Down As The Ship".
  • Hidden Depths: According to his database entry, he hates being subservient to his Cyber masters but is helpless to defy them. He takes his anger out on his own inferiors.
  • It's Personal: Foregoing his orders to capture her, the Supreme Thremnat decides to straight-up kill Boki after she destroyed his troops and battleship.
  • King Mook: The most powerful variant of the Thremnat enemy, by far.
  • Last Villain Stand: He is fought after his Fyskir battleship has been decimated, seemingly along with the rest of the Construct troops aboard.
  • No-Nonsense Nemesis: The Supreme Thremnat displays his savviness in multiple encounters with him:
    • In his first appearance, after Boki permanently shuts down his factory, he immediately KOs Boki with his most powerful attack, preventing her from retaliating and allowing his Constructs to apprehend her.
    • After having his entire operation completely obliterated by Boki, he decides it's no longer worth the trouble attempting to capture her, and instead devotes all of his energy to annihilating her. His hard mode counterpart is a Supreme Thremnat customized specifically to counter Boki; he outright attacks her on sight and doesn't let up at all throughout his battle.
  • Leitmotif: Dragonfruit, which first plays during their first appearance at the end of the Factory world.
  • One-Winged Angel: After his Victory Fakeout, he absorbs and fuses with the remains of the Fyskir.
    • The Hard Mode version also has one, but it acts differently. As opposed to fusing with disparate machinery upon having his health bar reduced to almost nothing, he supercharges his power on his own shortly before being reduced to half health, allowing him to fly and unleash a wider variety of attacks.
  • Red Oni, Blue Oni: The Normal and Hard Mode versions, respectively. The golden regular version is very loud and angry, while the silver alternate version is quieter and more level-headed (his database entry implies that he's just as angry, but better at not letting it get the best of him).
  • Rule of Three:
    • Supreme Thremnat as a whole has three different forms, the first being the initial Hopeless Boss Fight, the second after Boki copies more of his power, and the final being when he fuses with the remains of his ship.
    • Fused Supreme Thremnat has three phases, corresponding to his three-layered shield that Boki needs to punch through.
  • True Final Boss: In the sense that he brings the game's full version to a close after several "placeholder" final bosses for previous versions.
  • The Unfought: The only time Supreme Thremnat is fought is during Boki's normal campaign, the rest of time, his Final Boss status is usurped either by Lymia or Isotope. Although this is subverted in one instance, as Boki's Hard Mode Boss Rush has her go up against the Supreme Thremnat she would have fought in Story Mode had Isotope not barged in.
  • Upgraded Boss: Played with; the silver Supreme Thremnat found in Hard Mode is noted to not be any more powerful in raw terms than the gold one fought in Normal Mode (as they are already among the most powerful Constructs in existence). It's simply applying that power more efficiently, and is better-equipped to deal with Boki.
  • Victory Fakeout: He grabs Boki before she can land the final blow, throws her aside, and fuses with the remains of his ship.
  • Worthy Opponent: While the original Supreme Thremnat absolutely despises Boki, the Hard Mode version considers her this.

    The Delivery Person 

Lymia

https://static.tvtropes.org/pmwiki/pub/images/feqfwktaeaa79pp.jpg
The person who delivered Flux to Boki at the start of the game. Revealed in Savant's story to be a fellow entanma, and quite a high-ranking one at that. She helps Savant with the bug-testing throughout his story. She is actually Lymia, a powerful hero who has fought the Cybers many times, and a prominent character in the lore.
  • Armored But Frail: In comparison to the other "outside force" final boss, Isotope, she is this. She only has a tenth of the health Isotope does, but has a barrier she replenishes regularly throughout the fight.
  • Bait-and-Switch Boss: It looks like Savant is going to test the Supreme Thremnat fight, but Lymia logs into Flux and hijacks the battle.
  • Beware the Nice Ones: The most friendly and joyful character in the game, but according to a few bits of dialogue, she is a force to be reckoned with. And her database entry says that her power exceeds that of both Boki and Savant, not to mention her boss fight. She even manages to make the normally-weak Pokkaf a serious threat in one level.
  • Big Fun: Lymia is distinctly round, and is also well-described as a fun-loving goofball.
  • Cuddle Bug: She is rather insistent that she gets a hug from Savant at the end of her boss fight.
  • Fighting Your Friend: Savant's campaign always ends with Lymia hijacking the Final Boss fight (or the entire stage leading up to it) for a friendly duel against Savant.
  • Final Boss: She destroys the Supreme Thremnat in Savant's campaign in order to take his place as the final boss.
  • The Glomp: Does this to Savant in both of his endings.
  • Heal Thyself: She restores her health to full the first time Savant knocks her down to her Last Chance Hit Point.
  • Lampshade Hanging: Multiple times.
    • During her boss encounter, she remarks that she's hurt, and thus will start using different attacks to stay unpredictable.
    • Die enough to her enough during her second phase, and she'll remark that Savant's not so good when copying her electromagnet power. She'll also offer to start the fight on her second phase, lampshading checkpoints between a boss' phase.
    • Her hard mode variation is on the verge of parody of hard mode bosses, as she dubs herself "Lymia EX" and puts on Totally Radical attire.
  • Lethal Joke Character: While she's just as silly as her dialogue indicates with an incredibly upbeat tune playing in the background, that doesn't at all detract from her considerable power as a boss.
  • Leitmotif: Both variants of the "Strawberry" song play exclusively during Lymia's battles.
  • Light 'em Up: Her final phase consists of this, with a predominant prism/rainbows theme.
  • Lightning Bruiser: Actual lightning powers aside, Lymia can move faster than light, bulks up her defense with multiple shields, and has frightening offensive capability that outmatches even Savant.
  • Literally Shattered Lives: Her defeat animation has her turn into glass before breaking apart into eight fragments.
  • Magnetism Manipulation: One of her main elements. During her normal mode boss fight, she uses these to pick up and toss gigantic pieces of Fyskir wreckage at Savant. When Savant starts using his own Electromagnet power the same way, Lymia one-ups him by throwing two at a time.
  • Mood Whiplash: The leadup to the final encounter with Supreme Thremnat is even more serious than Boki's. Savant readies himself for a fight, only for Lymia to log into Flux, decimate the Construct, and challenge him to a friendly match as happy music plays.
  • Noodle Incident: Offhand comments by Lymia and Savant mention that not only has Lymia destroyed a Fyskir by herself, but also did something major that made her an enemy of the Cybers. The latter is not elaborated on.
  • Not Drawn to Scale: Lymia's in-game sprites are larger than both players, though in-universe her actual height is somewhere between Savant's and Boki's. It's mostly so she presents a bigger target.
  • One-Winged Angel: Played for laughs, as "Lymia EX" is just Lymia with a flame-print dress and sunglasses (and during her second phase she upgrades to a tie-dye dress and star-rimmed sunglasses.
  • Pink Heroine: While not the hero of this specific story, she's pink nonetheless.
  • Satellite Character: While she plays an important role in getting Flux to Boki, her main role is having someone for Savant to converse with during the latter's story mode, since Savant is testing out Flux mostly by himself.
  • Shock and Awe: Stated to have electromagnetism-based powers. She claims she could destroy the entire Factory (which makes up a full world in the game) quite quickly and easily, and offered to teach Savant about electromagnetic powers in one level. Also used to great effect in her boss fight.
  • Stylistic Suck: Her custom levels in World 12 are not exactly masterpieces, to put it lightly.
  • Super-Speed: It isn't made clear exactly where Savant's office is in comparison to Boki's home, but she comments that Boki lives "all the way out on Planet Aisnoda". She still makes the trip in seconds. According to the database, she can move faster than light.
  • Totally Radical: The first half of the "Lymia EX" fight puts her in a fire-themed shirt and sunglasses.
  • You Will Not Evade Me: One of Lymia EX's new moves is to grab Savant and drag him close, before creating an explosion right in front of her. Savant has to dodge by teleporting the split second he's free.

    The Invader 

Isotope

https://static.tvtropes.org/pmwiki/pub/images/fezplodagae025o.jpg
Isotope is a rookie Cyber who, alongside an unnamed partner, spies on Boki in the Hard Mode version of World 12. She quickly loses her patience and enters Flux to throw down with Boki, giving the copycat her first battle against a Cyber.
  • Artificial Brilliance: Just about the one smart thing she does is, if she's not in the middle of something else, she'll kick away any atoms around her to make her surroundings safer and deny any attempts at easy damage. Given that she's a Mirror Boss, the player might get cued into doing likewise.
  • Artificial Stupidity: Her patterns are very simple but powerful, relying on her raw damage and controlling a lot of space to make up for her obvious tells and straightforward attacks. An intentional example, both so the player has an easier time grasping the new mechanic and fitting with her blunt and aggressive personality.
  • Atomic Superpower: Isotope's powers all revolve around nuclear power, such as firing electron waves/particles, or batches of atom-shaped bullets that will explode if they make contact with another. One of her attacks is to create a miniature star and throw it at her enemies. When Boki copies her powers for the battle, things get... explosive.
  • Call a Human a "Meatbag": Dismissively refers to Boki as a "flesh-cat" after Boki beats her. As a Cyber with a fully synthetic body, she naturally looks down on unconverted entanma.
  • The Computer Is a Cheating Bastard: Isotope is capable of drill-kicking in any direction, unlike Boki, who can only do it in downwards directions. This actually used to be a cheat in the cheats menu in older versions.
  • Damage-Sponge Boss: Isotope has 1000 HP and takes far less damage from Boki's attacks than Boki does her own. The only saving grace is that she does not have any Mercy Invincibility when taking damage.
  • Evil Counterpart: In every way imaginable. Like Boki, she's a Kitera, has similar jumping and kick abilities, is impulsive and ready for a fight, takes orders from a calm, rational superior, and is at a rookie level with an ability that has vast potential. Unlike Boki, she's perfectly willing to kill living creatures, takes her enthusiasm for fighting to dangerous levels, doesn't listen to any of her partner's advice, and has no respect for her opponents.
  • Evil Laugh: Frequently sports a harsh, distorted cackle when she hits Boki. As one of the few characters who have human vocal effects in the game, this just serves to make her stand out all the more.
  • Expy:
  • Fantastic Nuke: She uses her magic to induce unstable atomic reactions with reckless abandon, even going so far as throwing miniature suns around.
  • "Get Back Here!" Boss: Since the fight takes place in the stage the second Fyskir core is located, she'll occasionally break out of the room and flee to a different part of the stage, until she's being fought at the same time as the core.
  • Good Smoking, Evil Smoking: Supplemental art from Raibys's social media depicts her smoking a cigarette before she was a Cyber.
  • Handshake Refusal: After Boki bests her in combat, she's offered a friendly handshake for a battle well fought. Isotope bluntly kicks her in the face for her trouble.
  • Hoist by Her Own Petard: Firing an atom projectile into one of Isotope's own projectiles produces a larger and more powerful explosion than just shooting at your own projectiles, so the best tactic is to use Isotope's projectiles against her to get her caught in the explosion.
  • Hot-Blooded: She doesn't have enough patience or self-control to keep herself from abandoning her espionage mission to battle Boki.
  • In a Single Bound: Downplayed, but Isotope is capable of jumping really far from point to point, way further than Boki can cover even with her double jump.
  • Knight of Cerebus: By far the most serious encounter in the game: she's an actual Cyber as opposed to one of FLUX's simulated Constructs, and an Ax-Crazy atomic magic-bomber at that.
  • Leitmotif: Nectarine Nightmare, a foreboding and unusual song that plays during her boss fight.
  • Meaningful Rename: Her name was Asteria when she was still flesh and blood- she took the name Isotope upon becoming a Cyber.
  • Mirror Boss: The best example in the game; not only do she and Boki use the same attacks thanks to Boki's copy powers, but Isotope is also a Kitera like Boki, and uses similar kick moves too. Her health meter even copies Boki's exactly (including a rotating list of attacks,) except in the upper right corner.
  • One Head Taller: Noticeably taller than Boki herself.
  • Personality Powers: Isotope is careless and relentlessly destructive; she's unstable.
  • The Power of the Sun: As her powers are atomic-themed and stars are just very big nuclear reactors, later phases of her fight have her throwing around miniature suns with similar properties to her atoms.
  • Red and Black and Evil All Over: Her color scheme.
  • Sore Loser: Boki can die as many times as needed to her, but the moment Isotope loses, she splits. But not before kicking Boki in the face for trying to be a good sport.
  • Used to Be a Sweet Kid: While we don't know a lot about what she was like before becoming a Cyber, her database entry says that she at least tried to learn how to restrain herself to prevent others from getting hurt by her powers.
  • True Final Boss: Of Boki's Hard Mode campaign.
  • Voice Grunting: Possesses a soundbite similar to Boki's in her text with a mechanical filter.
  • Was Once a Man: Was originally a Kitera like Boki, but was captured and converted into a Cyber an unknown time ago.
  • We Will Meet Again: Promises to fight Boki seriously next time outside of the simulation.
  • Yin-Yang Bomb: Combining opposite-charged atoms and suns causes larger explosions than combining like-charged ones.

    The Watcher 

Isotope's Partner

This unseen figure works alongside Isotope in spying on Boki. They are more focused on their assigned mission than Isotope, leading to frustration when the latter decides to take a less subtle approach.
  • Affably Evil: For someone that works toward brainwashing and enslaving Entanma, they're remarkably polite about it. They pay a measure of respect to Boki for defeating Isotope, and if you've lost to Isotope more than a few times, they'll offer Boki some advice on how to combat her.
  • The Cracker: Takes delight in breaking into the FLUX simulation, gleefully exclaiming "No transmitted signal is safe from me!" Unfortunately, Savant's failsafes kick in near-immediately. Notably, this is one of the only hints as to who this character can possibly be.
  • Deadpan Snarker: Surprisingly, for how brief their appearance is, they pack in a hefty dose of pithy sarcasm. "You botched our reconnaissance mission so you could get your butt kicked at a video game... are you happy now?"
  • Enemy Mine: Heavily downplayed, as they still oppose Boki, but they're extremely exasperated with Isotope's behavior and encourages Boki to teach their rebellious partner a lesson.
  • Evil Counterpart: Plays the same role to Savant to Boki that he does for Isotope. They'll even give Boki some advice after dying a few times, just like Savant would.
  • Foreign-Looking Font: The font they speak in is distinctly different than everyone else's; they don't speak in unreadable symbols like Exgal or Aekros, but instead speak in a weird font that looks like it's made of large pixels.
  • The Ghost: We know nothing about them aside from the fact that they are part of the Cyber army; we don't even know if they're a Cyber or a Construct.
    • Continuity Nod: It's highly implied for those in the know about the universe of Zoincailla that this mysterious personage is Analog, the Cyber of Distortion.
      • Analog is described as being able to 'intercept and communicate through any broadcasted signal', making surveilling Boki a fitting task for her.
      • Analog has a 'retro' design (with a giant TV screen as a 'face') that is thematically consistent with the text this character uses. She has more recently been shown in this official art speaking in a similar text style.
      • All but confirmed as of this art piece, which depicts her and Isotope's introduction scene from the Cybers' point of view.
  • We Can Rule Together: After Boki's victory, they offer to let Boki join the Cybers and increase her powers. Makes sense, as the one thing that is known about the Cybers is they are always seeking to convert more entanma into Cybers. Boki refuses, naturally, saying she'd prefer to keep her skin, thank you very much.

    The Superweapons 

Exgal and Aekros

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Exgal
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Aekros
Introduced in the game's extra world, Exgal is a powerful superweapon recently discovered in the Cybers' possession. Using what data he has on it, Savant adds it to Flux in order to test a hypothetical means of destroying it. Fueled by unfathomable dark magic and nigh-invincible, the only chance Boki has against Exgal is to destroy its accompanying Ulsev devices to absorb the light magic within (used to keep Exgal in check) to use against it. Or at least, that's what's supposed to happen. Boki's hard mode campaign reveals that Exgal is an attempt to copy an ancient, even more powerful superweapon named Aekros, whom Savant has similarly added to the simulation.
  • Angelic Abomination: With the wings and eye-covered wheels, Aekros is clearly based on how angels were described in The Bible.
  • Badass Boast: Exgal's text is actually decipherable, and deciphering its database entry reveals some...pretty nasty threats.
  • Black Speech: Exgal's font is pretty harsh on the eyes, and it communicates via high-pitched screeching.
  • Dem Bones: Exgal's entire arena (as well as certain levels in its Extra World) is covered in bones, and Exgal itself sports a massive, demonic-looking skull.
  • Evil Knockoff: Since the Aekros's angelic magic is unable to be reproduced, the basic design was instead used as a vessel for something of a similar caliber the Cybers could mass-manufacture. Thus, Exgal is forged.
  • Faceā€“Heel Turn: Aekros originally belonged to the people of Syndomera before they wiped themselves out in total nuclear annihilation. Then the Cybers got their hands on it...
  • Healing Factor: While you can do damage to Exgal and Aekros by using one of the Ulsev weapons, they regenerate health far too quickly to actually be defeated with them, requiring a Combination Attack with all three Ulsev weapons to put them down (and even then Aekros requires further pummeling after the fact).
  • Hellgate: Vestige of the Lost is possibly this. Its design resembles the triangular portals seen throughout the game, and it unleashes something truly horrifying on the world for as long as it remains active.
  • Last of Its Kind: Aekros is one of the few remnants of the old civilization of Syndomera, and is the last source of angelic magic.
  • Lost Technology: Aekros is the product of an ancient, long-lost civilization, and though the Cybers have attempted to reverse engineer and duplicate it, the best they can come up so far is the still-formidable but clearly corrupted Exgal.
  • Number of the Beast: The damage target for IT WILL RISE, Exgal's boss level, is 66. Notable in that it's one of the few non-5 damage targets, but it's also feasible to hit due to the demonic nature of Exgal's weapons.
  • Our Angels Are Different: Aekros' stage is basically the game's Bonus Level of Heaven, with angel-themed Constructs, and it's own design evokes certain elements of the more traditionally incomprehensible Abrahamic angels (such as rings with many eyes covering the inside.)
  • Unholy Nuke: Exgal is this, and Vestige of the Lost is its payload.
  • The Unintelligible: Everything about Exgal, from its own lines, to its stage name, weapon descriptions, the name of the stage it's fought on, and even its database entry are written in incomprehensible Black Speech. Aekros is similar, but with a less intimidating and more alien font, though its encyclopedia entry is at least readable without having to translate the text.
  • Wave-Motion Gun: Boki's combination weapon after absorbing the power of Aekros' three Ulsevs is a massive laser. The finale of the boss battle ends with Boki and Aekros engaged in a Beam-O-War struggle.
  • Yin-Yang Bomb: Downplayed. While light magic is used by Exgal and its Ulsevs to counteract the destructive power of its dark magic... it's still primarily the dark magic being used here.
  • You Cannot Grasp the True Form: Exgal's Ulsevs are explained to be channelling a "forbidden spell" that is so dangerous that it needs to be split into three. The weapon descriptions for all three parts are rendered in the same incomprehensible text as everything else about Exgal, and when Boki absorbs the power of all three Ulsevs, she gains access to whatever this spell is (which she apparently wasn't supposed to be able to copy). Using it does...something to Exgal before the simulation finally crashes under the strain (followed by Boki passing out).

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