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Neighpon

Neighpon is a land whose history is tempestuous. Long ago, Neighpon was plagued by war for many years as several factions bitterly fought each other for control of the nation. Peace finally came when the legendary daimyo, Owari Kippōshi, united these factions under one banner, and it had stayed that way for decades. However, darkness fell when Yamata no Orochi, the evil wayward son of the Dragon Progenitors Tiamat and Bahamut, arrived in Neighpon and attempted to conquer it. Despite the efforts of Neighgi, a legendary swordsman, Orochi simply bid his time until Neighgi died of old age, after which he tried to conquer Neighpon again and this time succeeded. He leveled the country, and turned it into a despotic kingdom that he ruled with an iron fist as cruel as King Sombra's.

All hope seemed lost, until Princess Celestia, fresh off of banishing her younger sister, Luna/Nightmare Moon, to the moon, decided to intervene by disguising herself as Amaterasu, a divine white wolf. With the help of Breezie artist Issuneigh, Neighgi's descendant Susaneigho, and even her banished sister, Celestia defeated Orochi... but not before the demon serpent spoke a curse that would tell of his rise from the dead should his Eight Demon Heads fall in battle. Celestia scattered Orochi's heads to delay the fulfilling of the curse, and peace returned... for now.

While the threat of Orochi loomed overhead, Neighpon has become infamous for being the hot spot of several kaiju attacks, starting with Dracozilla, who was born after Roedinian Clovenists conducted mana bomb tests in the oceans. While its relationship with kaiju was rocky at first, they eventually welcomed the gigantic monsters with open arms, especially after several of them proved themselves to be benevolent guardians. Supia, a gigantic Changeling Queen who is half-kaiju, is one of these guardians, having set up her hive in the land of her birth.


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    General 
  • Divine Conflict: Neighpon is famous for being the battlegrounds of mortal and divine individuals alike, for good and ill.
    • Much like what happened in Ōkami, the conflict between Orochi and "Amaterasu" is one, with an evil Dragon god fighting a disguised Celestia (who took the form of a white wolf) for the ultimate fate of Neighpon. Unfortunately, it ended on a bittersweet note, as Orochi was able to recite a curse that would foretell his revival hundreds of years later.
  • Fantasy Counterpart Culture: Neighpon is the pony equivalent of Japan, with its inclusion of Kaiju and the evil dragon Orochi. Its local divine pantheon is based on the Shinto pantheon, ruled by expies of Izanagi and Izanami.
  • Gentle Giant: The local Kaiju residing in Neighpon are compassionate, benevolent guardians of the island and are willing to protect it from various threats (though Dracozilla Jr. and Roedan needed a What the Hell, Hero? from an infant Mothryu to get around). Changeling Queen Supia and her daughters are also gigantic Changeling kaiju, and they're from the benevolent Spring Court. That being said, provoking one or all of the kaiju is suicidal.
  • Honor Before Reason: A major problem with Neighpon in regard to its culturally-integral sense of honour, having led Neighpon astray at multiple points throughout its history in the Neighponese people's excess use and abuse of it to justify their views and actions, no matter how horrid. It got bad enough in the 'Second Age' that by the 'Fourth Age' the Shinseina Pantheon god Azamuku, the Rebellious Conscience had to exist to counterbalance and curb these tendencies as the god of Deceit, Rebellion and Moral Goodness.
  • Kaiju: Neighpon is famous for its local kaiju, several which have served as the country's benevolent protectors. Changeling Queen Supia, a gigantic Royal Changeling, is also counted as a kaiju along with her similar-sized daughters.
  • Matriarchy: Neighpon is currently ruled by Empress Nadeshiko. The Changelings living there also count, as they are led by Changeling Queen Supia and her daughters.
  • Running Gag: It has become a hilarious pattern of sorts that every time Daring Do visits Neighpon, it's during a Kaiju attack. Fortunately, she always helps save the day.
  • Values Dissonance: In-universe. It's mentioned in the Black Heron Corpse Investigation Team's entry that cremation is the norm in Neighpon, so people who have corpse-embalming as a profession, like Violet Peony, tend to get weird looks.
  • Youkai: Neighpon has a wide diversity of 'Yokai', strange creatures and and supernatural entities which calls the eight great isles home.
    • The 'Kodama Nezumi' is a rodent-like Yokai endemic to the north which when startled or threatened would heat itself up and explode spectacularly, with their explosive effect depending on species ranging from showering the immediate vicinity with hot gore to levelling entire acres of forests like a fuel-air bomb. Prince Forging Scales, believing one to be a just a cute forest mice, attempted to 'boop its snoot' with predictable results, though he was fine thanks to his Alicorn demigod constitution and Perpetual immortality.

Second Age (Empire/State of Neighpon)

    General 
  • The Empire: During the Second Age, in imitation of the Western imperialism, the Empire of Neighpon would descend into ultranationalism, militarism and imperialism that saw them conquering and rampaging across the Far East in the years leading up to and during the Second Great War, committing many atrocities and war crimes against local, indigenous and even other Mareopeans when they took over their colonies. This eventually backfires on them when they picked a fight with the Federal Republic of Ponyland.
  • Nuke 'em: Neighpon suffered this horribly during the 'Great Wars Era' of the 'Second Age', even worse than Japan did in RL. Towards the climatic end of the 'Second Great War', Neighpon was nuked no less than seven times by the Ponylanders when they adamantly refused to surrender in their zealous pride and honour, on top of being subjected to limited but brutal invasions of the Home Islands by Ponyland and Hooviet forces in "Operation Twilight".
  • Suicide Attack: Towards the end of the Second Great War, like Imperial Japan in World War II in Real Life the Empire of Neighpon resorted to a lot of desperate measures in their attempts to turn the tide, among which are the Kamikazes and other 'Special Attack Units'. Appealing to the toxic Honor Before Reason and Death Before Dishonor culture of Neighpon (exasperated by the ultranationalistic militarist government through propaganda and indoctrination), Neighponese military personnel were trained to conduct suicide attacks upon Allied forces whether in repurposed or specially-designed vehicles with the aim to cause as much destruction and death as possible. Weapons such as the infamous 'Cherry Blossom' piloted rocket-bomb weapons make a greater show than their counterparts in Real Life as the Allied forces invaded Neighpon in 'Operation Twilight'.
  • Tank Goodness: Due to the much more advanced technology levels of the 'Great Wars Era' of the 'Second Age', the 'O-I Super Heavy Tank' makes a debut in the Codexverse where it never left the drawing board in Real Life beyond one lost prototype. Crewed by eleven Ponies, weighing at 120 tons, protected by armor 200mm at the thickest, and armed with one 105mm gun in its main turret and three smaller turrets (two front and one back) armed with 7.7mm machine guns, the O-I super-heavy tank is a titanic steel monster feared by Allied forces in battle, but their sheer size and expenses made them rare, slow and could be dispatched with mass artillery and out-manuvoured and swarmed by smaller tanks with sufficient firepower, such as the M26 'Blackjack' Heavy Tanks of Ponyland. Lady Liberty, the Spirit of Ponyland even dispatched one at the West Coast during the Axis incursions of Ponyland.

    Traveler, the Noble Enforcer 

Character: Heroic

Alignment: Lawful Good

Type: Metallic Organism, Mecha, Super Robot, Super Police

Faction: Neighpon, Anti-High Tech Crimes Division (Second Age), the Neighponese Self-Defense Force (Fourth Age)

"Nōburu Gattai! Great Traveler!"

Traveler (his entry here) is a Humongous Mecha powered by the ancient Heart of Nobility artifact, and built to protect Neighpon from various threats.
  • Combining Mecha: Traveler can combine with his two support robots, a jet and a tank, to form Great Traveler. Later on, he was able to combine with the Thunderchild to form the much stronger Thunder Traveler.
  • Energy Beings: He's not an AI, he's actually an energy being with a mechanical body.
  • Finishing Move:
    • Great Trailblazer: As Great Traveler he fires a Wave-Motion Gun from his shoulder cannon.
    • Thunder Trailblazer: As Thunder Traveler he uses his sword to deliver a rocket propelled, magic and lightning infused slash to his opponent.
  • Homage: He's one to the Brave Series as a whole, not being an Expy of any specific mecha, but drawing inspiration from them.
  • Humongous Mecha: By default, Traveler is 30 meters tall. His Great Traveler form is 60 meters and his Thunder Traveler form is 100 meters.
  • The Magnificent: Known as "the Noble Enforcer".
  • Super Cop: During the Second Age, he was part of the Neighponese police department's Anti-High Tech Crimes Division and his alternate form is a police car. His original pilot was the captain of the division.

Mareioh

    Shining Rock 

  • Adaptation Species Change: Akira Otoishi is a human. Here, he's an Earth Pony, though he later became a Vampire.
  • De-power: Gosuke destroying Red Hot Chili Pepper by trapping the Stand in a tire and throwing it into the nearby sea had this effect on him. Because Stands are part of one's soul, RHCP's destruction left him with that part of his soul missing, turning him into a normal Pony with an incomplete soul until Vanilla Ice turned him into a Vampire.
  • Expy: Of Akira Otoishi.
  • Point of Divergence:
    • He doesn't kill off Sacred Peace's older brother like he did in canon because Blessed Wealth was placed in the Speedwagon Foundation's custody beforehand, meaning Red Hot Chili Pepper would've been driven off by security who know how to deal with Stands.
    • He gets turned into a Vampire by Vanilla Ice sometime after his first defeat, which also didn't happen in canon.
  • Screw This, I'm Outta Here: He betrays Vanilla Ice during their fight with Sacred Peace and Gosuke. His reasoning was that if Vanilla Ice failed to possess Sacred Peace's body, then what's stopping the older Vampire from doing the same to him?

    Officer Virtuous Path 

  • Expy: Of Ryohei Higashikata, Josuke's maternal grandfather.
  • Grand Theft Me: His corpse was used by Vanilla Ice as a replacement body, having lost his original body when he was exposed to sunlight while fighting the Stardust Crusaders. The problem is that Vanilla Ice grabbed the body of an old stallion, which is why he set his sights on Sacred Peace, who had both a healthy, younger body and a strong Stand.
  • In Spite of a Nail: Despite changes in setting and circumstances, he is still murdered by a Serial Killer who used his newfound supernatural powers to murder him in revenge for being arrested.
  • Open-Minded Parent: As in canon, his daughter had an affair with an older married man who was twice her age, leading to Gosuke's birth. Despite this, he loves both his daughter and his grandson with all his heart, which is impressive considering Neighpon's social contempt for illegitimate foals in the Second Age.

    Angel Eyes 

  • Expy: Of Anjuro "Angelo" Katagiri.
  • In Spite of a Nail: Despite various changes in setting and circumstances, he is still defeated by an enraged Josuke, who proceeds to fuse him with a rock with Crazy Diamond's power in revenge for his grandfather's death.

    Fortunate Shadow 

    Judging Shadow 

    Blessed Wealth Zeppelin 
See his folder entry here.

    Flourishing Harvest 

Fourth Age

    Empress Nadeshiko 
The ruling Empress and matriarch of Neighpon.
  • Big Good: As the Empress of Neighpon, Nadeshiko serves as one in stories that take place in it.

    Shisa Mask 

Character: Hero

Alignment: Neutral Good

Type: Griffon/Professional Wrestler/Legacy Hero

Faction: Unaffiliated

"This mask is more than just that! It is a symbol, of honour and courage!"

    Smooth Step 
A Neighponese Kirin and a member of the Tokneigho Rockabilly Club.
  • Alliterative Name: Smooth Step.
  • Faint in Shock: He promptly fainted from shock after being told that the "nice Kirin" who danced with the Tokneigho Rockabilly Club the previous day was indeed a disguised Blue Suede Heartstrings.
  • Heel–Face Turn: He was once a member of the Yakuza, but realized the error of his ways and left. He's now a member of the Tokneigho Rockabilly Club.
  • Meaningful Name: His name is "Smooth Step", and he's a member of the Tokneigho Rockabilly Club, which according to one of the Codexverse writers is based on the Tokyo Rockabilly Club, a group of Greaser-themed dancers who frequent Yoyogi Park in Tokyo.
  • Pals with Jesus: He and the Tokneigho Rockabilly Club befriended Blue Suede Heartstrings, the Alicorn god of Music and Humility, though they didn't know who he was at the time as he was disguised as a Kirin. When he learned the truth of Blue's identity, he promptly fainted from shock.
    Smooth Step: Wait wait wait, hold up! You mean to say that nice Kirin with the slick mane and leather jacket who danced with us yesterday... was actually THE KING HIMSELF?!!!
  • Yakuza: Implied; a Codexverse quote notes that he's a former member, but has since made a Heel–Face Turn and left.

    Spirit Scribe, the Guardian of Wisdom 

Character: Heroic

Alignment: Lawful Good

Type: Unicorn/Magical Filly/Divine Champion

Faction: Guardians of the Great Isles

"Power and skill means nothing to an enemy without wisdom to back them up."

Spirit Scribe (her entry here) is a Magical Filly and divine champions who is one of the Guardians of the Great isles.
  • Alliterative Name: Spirit Scribe.
  • Blue Is Heroic: She's described as having a blue mane and tail, and her Cutie Mark depicts a ghostly blue book. She's also a divine champion of Fukuroekuju, the Neighponese god of Wisdom, and a benevolent "Magical Filly" who serves as the latest Guardian of Wisdom.
  • Telepathy: As the Guardian of Wisdom and the strategist of her group, she has telepathic abilities that aid her in communicating with her peers and allies in regards to what battle plan they should take.
  • Weak, but Skilled: Her entry notes that that while she has access to a large variety of powerful magic spells due to being the Guardian of Wisdom, she is physically and magically weak compared to her fellow Guardians. Therefore, she is forced to compensate by using her skill, knowledge, intellect, and wisdom to her and her allies' advantage.
  • White Hair, Black Heart: Averted. She's described as a teenage unicorn filly with a white body pelt, but she's a benevolent divine champion and the latest Guardian of Wisdom. Her worst traits are her stoicism and her focus on her studies, and that her job required her to learn how to have empathy for her partners and those she protects.

Guardian Kaiju

    Dracozilla Jr./Dracozilla II 
Dracozilla Jr. is the "son" of the original Dracozilla (though he isn't sure himself), who was born when Roedinian Clovenists decided to conduct mana bomb tests in the oceans near Neighpon. Because of his "father"'s actions, Dracozilla Jr. was feared to take after him, which were proven true when he was spotted fighting two kaijus by Little Forest, a young pegasus who was stranded on a tundra island by a lightning storm. Though he initially clashed with Orochi's Demon Heads for selfish reasons, he became more altruistic after an infant Mothryu called him out for his cowardice. His aid proved to be very beneficial in killing the three-headed Imperfect Orochi that was summoned by an Orochi-worshiping cult, as well as Ghost Dracozilla when Orochi's Fourth Demon Head possessed Dracozilla Sr. As a result, he was deemed a benevolent guardian of Neighpon, who would rise again to protect the country from any threat. He's later renamed to simply Dracozilla II after the birth of the third Dracozilla.
  • Breath Weapon: Rather than normal Dragon's fire, he's capable of firing a powerful beam of wild magic. After Fizzlepop detonates the Nova Engine of the incomplete second MechaDracozilla to revitalize him, he gains his own version of Godzilla's Spiral Fire Ray.
  • Composite Character: Combines aspects of the second Showa Godzilla with the Heisei Godzilla and a few of the Millenium ones.

    Mothryu 
"Mothryu will protect us."

A Neighponese kaiju. Mothryu is the ruling sovereign of Foal Island and one of many benevolent protectors of Neighpon. As her name implies, she's a moth-themed kaiju and has several abilities that tie into it. She is also a deity, but unlike most, Mothryu can age and die. To make up for her lack of immortality, she has the ability to detect when she will die, allowing her to lay a single egg ahead of time. This egg hatches a larva that inherits its parent's memories, divinity, and personality, similar to how a phoenix dies and resurrects itself.

Mothryu is the female counterpart of Battryu, a male divine moth just like her. Just as Battryu represents "nature's wrath", Mothryu represents "nature's mercy". On Foal Island, she's always represented by a tiny pair of pony priestesses, who have magical abilities of their own and can summon Mothryu's aid with a song.
  • Beware the Nice Ones: Mothryu is a benevolent divine Kaiju and is worshiped by Foal Island for her protective compassion. She can also be as destructive as the other kaiju when angered, though she tries to minimalize the damage to prevent innocents from being affected by her actions.
  • Big Damn Heroes: Happens during the battle with the fused Changeling-Demon hybrid, Dynastinae, just after Gamarea did his own Big Damn Heroes moment and snapped off Dynastinae's horn. While this only caused Dynastinae to fire chaotic magic bursts, Mothryu and Battryu suddenly arrived just in time to bombard Dynastinae in turn.
  • Big Good: Literally. As the divine Kaiju sovereign of Foal Island, one of Neighpon's guardians, and the most benevolent Kaiju in existence, Mothra is possibly the Kaiju equivalent of one, since she is so compassionate that she is almost always the one who takes initiative to fight against evil threats.
  • Born-Again Immortality: Much like her character inspiration. Despite being a Kaiju goddess, she lacks the typical divine immortality that many deities possess so for all her great power, she can still age and die like a mortal. So she hatches an egg beforehand, which hatches shortly after her death into a larva that inherits her memories, abilities, and personality.
  • Butterfly of Death and Rebirth: Mothryu is not like other deities in that she lacks their brand of immortality, being able to age and die. To make up for this, she can detect when she's going to die, allowing her to prepare by laying a single egg. The larva that hatches from it gains its parent's memories, divinity, and personality once the previous Mothra dies.
  • Captain Ersatz: Of Mothra, retaining all of the source's powers as well as her routine habit of hatching larva that become her. Her rampage through Tokneigho and Roelisica after her tiny priestesses are kidnapped by a greedy man is very similar to what happened in Mothra's film debut. For bonus points, they even have heavily similar names.
  • Destructive Savior: Much like her canon counterpart, Mothra, Mothryu is worshiped as a benevolent goddess by Foal Island, and routinely protects both her home and Neighpon from dangerous threats. That being said, she's known to leave trails of destruction when her loved ones are threatened. But even then, she tries to minimize collateral damage and avoid killing innocent people if she could afford to, and only saves her wrath for those who deserve it.
  • Enemy Mine: Because her twin, Battryu, is wholly dedicated to protecting Equus to the point of taking it too far, Mothryu had to seal him away in order to stop his rampage. However, she managed to talk Battryu into putting aside his anger after the Fifth Demon King emerged and started terrorizing Neighpon.
  • Foreseeing My Death: As described in her profile, Mothryu has the uncanny ability to detect when she will die, since she lacks the trademark immortality of typical deities. This is what helps her lay eggs, so that when she does die, a larva will hatch and inherit her memories, personality, and divinity.
  • Generation Xerox: As part of her Born-Again Immortality, Mothra would lay an egg to ensure her own survival should she die during a crisis. The egg would hatch into a larva that would essentially become her, and so on and so forth.
  • The High Queen: Her entry describes her as the divine insect sovereign of Foal Island, for all intents and purposes. She's also a pretty benevolent one, since she's willing to protect both Foal Island and Neighpon from dangerous threats, and has tried to lessen collateral damage caused by her rampages for those who didn't deserve it.
  • Humans Are Bastards: Subverted. Despite the Dracozilla incidents and the damage to her island that was caused by the Clovenists' mana bomb tests, she holds no ill will towards the outside world and will always emerge to protect Neighpon in times of danger.
  • Kaiju: A gigantic, divine she-moth who wields incredible power to protect those she cares about.
  • Male Might, Female Finesse: The Female Finesse to Battryu's Male Might. As Nature's Mercy, she's weaker in physical combat, but she's deadly in terms of range and magic. Her ultimate technique consists of creating a spell seal that can either heal, purify, or call on magical attacks.
  • Mama Bear: When her tiny pair of priestesses were kidnapped by a greedy Roelisican businessman, Mothryu went on a destructive rampage while looking for them, first devastating Tokneighonote  and then Roelisica. While the damage inflicted on Tokneigho was minor, the same couldn't be said for Roelisca, which had to be assimilated into the Cloven Empire.
  • Moth Menace: Subverted. Mothryu is described as one of the most benevolent Kaiju out there, and she actively serves as a protector of both Foal Island and Neighpon.
  • Physical God: Mothryu is worshiped as a goddess by the people of Foal Island, and she has godlike power that could wreak untold destruction if she was angered. However, unlike most deities, she isn't immortal, and in fact can age and die. To make up for it, she reincarnates herself by laying eggs, which hatch into larvae that inherits the predecessor's memories.
  • Pint-Sized Powerhouse: By Kaiju standards, she's relatively small. But to everyone else, she's huge. She's still quite powerful and capable of defending herself in a fight.

    Battryu 
"Nature has her mercy, but she also has her wrath."
Battryu's Priestess

  • Brutal Honesty: In the "Revenge of Apertus" arc, he doesn't sugarcoat his thoughts in regards to the actions and choices made by both Changelingkind and Dragonkind, since their petty, hateful grudge against each other was what twisted Apertus into a rampaging mosnter and caused the whole mess in the first place. Of course, being a non-speaking Kaiju like his twin, Mothryu, his priestess has to speak for him.
    Battryu's Priestess: You made your bed, now lay in it.
  • Captain Ersatz: Of Battra; much like Mothryu, he retains the same appearance, abilities, and personality as his character inspiration. He even has one priestess who communicates for him, as opposed to Mothra's two.
  • Even Evil Has Standards: While he's usually a genocidal Knight Templar devoted to protecting only Equus, even he finds the nature-loving King Aspen too fanatical for his tastes.
  • Good Is Not Nice: Much like his character inspiration, he's devoted to protecting Equus, but only Equus. Anyone who lives on it he cares nil, and will not hesitate to destroy them if they upset the ecosystem in any way.
  • Knight Templar: Much like his character inspiration, he's devoted to protecting Equus just like his female twin. However, his protection extends only to Equus, as he generally sees all of its inhabitants as a blight that needs to be eradicated if nature is to survive. That being said, he thinks that King Aspen's devotion to nature is extremely fanatical even for him.
  • Male Might, Female Finesse: The Male Might to Mothryu's Female Finesse. As Nature's Wrath, he's weaker in range and lacks Mothryu's magic, but he's stronger, tougher, and better in overall physical combat. That being said, he does have a few special abilities of his own, like being able to call on lightning in larva form.

    Gamarea 
"What do you do when you know your time is over but someday another's time will come? They left a light behind for those to come to ignite."
Daring Do/A.K. Yearling

  • Bond Creature: Is one to Daring Do aka A.K. Yearling. His fate is left unknown after Daring Do become possessed by Sekra the Indomitable.
  • Chest Blaster: Like his inspiration, he's capable of firing a massive beam of mana charged plasma from his chest.
  • Dangerous Forbidden Technique: His Ultimate Plasma attack, fired from his chest. It's powerful enough to obliterate the island sized Hafgufa in one hit, but drains the surrounding area of mana. Thankfully, he drained the Shadowed Ones' Tenth Realm to power it, which made its use an entire benefit to the heroes.
  • Wave-Motion Gun: Like the original, he can use the Ultimate Plasma attack but at the cost of drastically draining the surrounding area of mana. Thankfully, the one time he's used it was when the Shadowed Ones' Realm was open and he drained that realm. This not only allowed him to kill Hafgufa with the attack, but weaken the Shadowed Ones' forces with said drain.

    Roedan 
"You know, maybe that Diamond Dog's god was right about being careful how deep you dig..."

    Bararyu 

    Varein 

    Angileo 

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