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The eldritch monsters that threaten Luxendarc in Bravely Second. The Ba'al Busters of Fort-Lune are devoted to destroying the Ba'al before they can reach the world below. Two of them appear in Default as Nemeses to be fought in Norende. Be warned, all Spoilers will be unmarked.


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    As a Whole 
  • Anthropomorphic Personification: They appear to be monsters based primarily on different causes celebrations, such as holidays like Christmas, or events such as weddings. This is ultimately subverted however, because their status as embodiments of Vega's memories of time spent with Altair is revealed later.
  • Creepy Children Singing: Their battle theme is an ominous orchestral track with a chorus of young voices. The Ba'al that appear in Default also have a variation on the Fight Woosh that features a few notes of the same, played over a slowdown of the broken-screen animation.
  • Damage-Sponge Boss: All Ba'al variants except Diamante and the first Urchin have thousands of HP, if not tens or hundreds of thousands. Hard mode elevates this to over a million. Thank god you can weaken them with your Ba'al Buster fleet before engaging them...
  • Dub Name Change: They were called Maou in the Japanese version, which translates to demon king. The name Ba'al keeps this demon king angle, as Ba'al is one of the 72 demon kings listed in the Ars Goetia.
  • Eldritch Abomination: Oh, YES. They're immensly powerful monsters of unknown origin, bearing down on Luxendarc for some sinister purpose.
  • Living Memory: With the possible exception of Firstborn, they're Vega's happy memories of her relationship with Altair given physical form by Providence.
  • Leitmotif: All Ba'als except Diamante have the battle theme "Ibitsu Naru Shinen Sono na wa Maoh" which translates to "Distorted Feelings; Their Name Is Ba'al", referencing their true nature and purpose.
  • Non-Standard Character Design: As per the Bravely Second artbook, many of the Ba'al were designed using arts and craft supplies, giving them their unnatural appearance compared to the more standard fantasy look other monsters have.
  • Puzzle Boss: Each Ba'al has a gimmick behind it that must be figured out before there can be any hope of victory.
    • For Snowcap, you must decrease its size via attacking it to lower its stats, because if it gets too large, it will use Avalanche, which is a very powerful water-elemental attack. You also must Brave continuously near the end of the battle, as it will start to use Ice Fang, which makes it steal BP from one of your party members. If one of your party members are frozen, you have to either use a fire-elemental attack to thaw them or wait it out.
    • For Urchin, when it uses Rainfall, the party must either continuously Default until it uses Downpour, or use very powerful attacks that can go over 9999 with Bravely Second.
    • For Goldie, the party must be resistant to confusion to prevent them from running away, and attack the Comets it summons when it uses Incubation, or it will heal and occasionally buff itself and inflict Regen on itself.
    • For Apparati, the party must either use skills that negate all damage at the end of the turn, continuously resurrect party members, or deal the lowest possible amount of damage to prevent Action Reaction from wiping your party. Buffs are not advised, as it will use Pole Shift to reverse them.
    • For Redshirt, the party has to have low HP in case it inflicts Gluttony, since it will use a healing attack, and if a party member has Gluttony while being healed, and it goes over the maximum number of HP, the party member will die, the same applies to damaging party members inflicted with Gluttony, since it will instead heal.
    • For Turtle Dove, the party has to have tons of knowledge on the Love status effect, in which it causes a party member in love with someone to copy the actions of whoever they're in love with, and they take the same damage as whoever they're in love with. If 2 or more party members are in love with the same person, they will use Love Rivals, which causes the rivals to damage each other.
    • For Diamante, the party has to rely on regular attacks to take down its mirror, or use Drain attacks to bypass it. When its diamond unicorn starts glowing white, the player must be prepared, as it will use Brilliancy.
    • For Firstborn, the party needs to make as many attacks as possible to bypass Firstborn's evasion and knock it over. Wall spells and Soul Mirror are effective as Firstborn usually attacks every party member each turn.
  • Stone Wall: Gold-bordered Ba'al and Neo Ba'al (except the Urchin subspecies) have defenses in the thousands even at lower levels, along with high Mind ratings to near-negate status effects if they're not immune to poison; abilities which pierce defense are required to even hurt them.
  • Superboss: Only Urchin, Turtle Dove, and Diamante are fought during the main story. The rest must be encountered in Fort Lune battles, or in the Moonless World at the end of Chapter IV.
  • Tragic Monster: They're Vega's happy memories and feelings of her relationship with Altair twisted into abominations meant to destroy Luxendarc and Altair himself, thus pushing Vega into absolute despair.

    Snowcap 

Ba'al vi; Snowcap

https://static.tvtropes.org/pmwiki/pub/images/snowcap_1.jpg
A savage fusion of ice and snow equipment, meant to represent the day Altair and Vega met together at the ski resort.
  • Blood-Splattered Warrior: Its teeth and face are stained with blood.
  • Cool Helmet: Wears a big, metal ice skate on its head.
  • Elemental Absorption: Water attacks will heal it and make it bigger. It will frequently abuse this by using Snowstorm to both attack your party and heal itself.
  • More Teeth than the Osmond Family: Its mouth is filled with icicles for teeth.
  • Motifs: Snow Means Love
  • Signature Move: Snowstorm, a powerful water type attack that hits everyone on the field, can't be reflected, inflicts the unique Freeze status condition on your party, and makes it grow in size.
  • Sizeshifter: Its main ability is to grow in size every time it uses Snowstorm. As it grows, its attack power gets higher as well. Upon reaching full size, it uses Avalanche to launch a powerful attack against the party while shrinking to its smallest size. It will also shrink if it takes enough damage.
  • Status Effects: Its Snowstorm can freeze the party, which can only be removed with fire attacks.

    Urchin 

Ba'al v; Urchin

https://static.tvtropes.org/pmwiki/pub/images/urchin.jpg
A tick-like creature covered with umbrellas, meant to represent the day an emotionally injured Altair reunited with Vega years later as lab colleagues during a rainy day.
  • Casting a Shadow: Cloudy Sky inflicts Dark damage and Blind, and the Shadowcasters spawned by Sunny Day react to anything from their corresponding character other than Default with the Black spell Dark. Predictably, they're all weak to Light.
  • Early-Bird Cameo: Appears as the final enemy of the Ballad of the Three Cavaliers demo.
  • Motifs: Umbrella of Togetherness
  • No-Sell: When it uses Rainfall, it won't be damaged by any attack that deals 9,999 damage or less, meaning only Bravely Second can bypass it. Fortunately, it loses this protection if it uses Downpour.
  • Parasol of Pain: It uses its umbrellas as projectiles and shields. When the party defeated one, Yew used them as makeshift umbrellas.
  • Unmoving Plaid: The flowers on its umbrellas are always straight, no matter the angle.
  • Worf Had the Flu: The Urchin that is fought in the Ba'al Crater was heavily weakened by Fort-Lune's defenses before it managed to escape and reach Luxendarc.

    Goldie 

Ba'al iv; Goldie

https://static.tvtropes.org/pmwiki/pub/images/goldie_2.jpg
A skeletal goldfish filled with jewels, meant to represent the day Altair took Vega to a festival and scooped for goldfish at a stall.
  • Damage-Sponge Boss: All of the Ba'al qualify, but the form of Goldie fought in the Moonless World really takes the cake. The Comets it hatches normally have a HP total that is a fraction of what Goldie has, but when fought in the Moonless World, the HP total of a Comet is equivalent to Goldie's. If it eats one of those, it will more likely than not be fully healed.
  • Early-Bird Cameo: It first appeared in Bravely Default as a Superboss.
  • Eats Babies: Its own, no less. Goldie can devour the offspring it spawns to heal itself and absorb any HP, BP and status they had.
  • Motifs: Goldfish Scooping Game
  • Status Effects: It can inflict confusion on everyone... including itself if it's unlucky.
  • To Serve Man: If under confusion, it can also devour your party members for an instant kill.

    Apparati 

Ba'al iii; Apparati

https://static.tvtropes.org/pmwiki/pub/images/apparati.jpg
A humanoid creature made up of test tubes, meant to represent the day Altair and Vega were stressed on how their superiors barred their lab work but realized they complemented each other.
  • Achilles' Heel: All of its attacks are physical, meaning abilities that negate physical attacks will render many of its attacks useless.
  • Counter-Attack: At the end of each turn, if Apparati took any damage, it uses Action-Reaction to inflict damage equal to the total damage it took that turn (up to 9999) to a random character.
  • Gratuitous Laboratory Flasks: Happens to be made of these.
  • Making a Splash: Electrolyte Solution is a water attack that makes the party weak to lightning.
  • Motifs: For Science! and Office Romance.
  • Playing with Fire: Flame Reaction is a fire attack that makes the party weak to water.
  • Shock and Awe: Electrolysis is a lightning attack that makes the party weak to fire.
  • Status-Buff Dispel: Its Pole Shift causes everyone's stat changes to be reversed, meaning players who buffed their party's stats and lowered Apparati's are in for a nasty surprise.
  • Unmoving Plaid: The ionic patterns on its body are always straight.

    Redshirt 

Ba'al ii; Redshirt

https://static.tvtropes.org/pmwiki/pub/images/redshirt.png
A demonic Santa hat with a Christmas tree for a tail, meant to represent the day Altair took Vega for a Christmas dinner and proposed to her without a ring.
  • Bad Santa: A demonic mockery of the very idea.
  • Hoist by His Own Petard: Its ability to inflict Gluttony can easily backfire on it if the party uses abilities that are Cast from Hit Points, which will still lower HP even with Gluttony in effect. It does have the ability to remove Gluttony, so players have to be careful not to get carried away.
  • Making a Splash: Vichyssoise is a water attack that hits the entire party, making it especially dangerous if it just used Granita to make the party weak to water.
  • Motifs: Christmas Episode
  • No, Mr. Bond, I Expect You to Dine: It uses Plat de Jour to feed everyone, restoring their health. Since it can inflict Gluttony, this means they'll end up dying if their health is full.
  • Status Effects: It can use Aperitif to inflict Gluttony, which makes damage heal the recipient and causes the recipient to die if their HP is fully restored.
  • Status-Buff Dispel: Granita removes Gluttony, all of the party's stat changes, and makes them vulnerable to water.
  • Theme Naming: All of its abilities are named after various dishes.

    Turtle Dove 

Ba'al i; Turtle Dove

https://static.tvtropes.org/pmwiki/pub/images/turtle_dove.jpg
A skeletal bird wearing a bridal veil, meant to represent Altair and Vega's eventual matrimony.
  • Climax Boss: Defeating it informs the heroes that the Ba'als have found another way to Luxendarc without meeting any resistance from the Moon.
  • Early-Bird Cameo: It previously appeared in Bravely Default as a Superboss.
  • The Power of Love: Its main ability revolves around forcing characters to fall in love with each other.
  • Love Hurts: A character that's fallen in love with another will take the same damage that character receives. They also take heavy damage if Turtle Dove uses Heartbreak.
  • Love Triangle: If two characters fall in love with the same character, they'll attack each other if the target of their affection does anything but Default or a special move. Turtle Dove even has a move called Triangular that causes this to happen.
  • Motifs: Happily Married

    Diamante 

Diamante

https://static.tvtropes.org/pmwiki/pub/images/diamante_0.jpg
A human skeleton with wing arms riding on a diamond unicorn, meant to represent the day when Vega failed to board the ship Altair was on, separating them. One year before Bravely Second takes place, it suddenly attacked the moon with strength far surpassing the other Ba'als and devastated it, killing every Ba'al Buster there except for Magnolia before making its way to Luxendarc and landing in the Dimension's Hasp, creating the Ba'al Crater. Since then, its whereabouts have been unknown.
  • Arch-Enemy: To Magnolia for destroying Fort Lune and killing every other Ba'al Buster.
  • Attack Reflector: Every attack it receives is sent back to the attacker. This barrier can only be removed by attacking it until it breaks, and it recharges one use per turn unless it was KOed that turn.
  • The Dreaded: Magnolia knows it as the Ba'al that wiped out Fort Lune on the moon, leaving her the only surviving Ba'al Buster. When the time comes for the party to finally face off against Diamante, Magnolia nearly breaks down from the fear and trauma before her friends reassure her that the battle won't go down like it did in Fort Lune.
  • Disc-One Final Boss: It appears that defeating Diamante will put an end to Anne's plot. Nope. Plus, like Ouroboros from Default, a sacrifice is required to defeat it, and it can isolate your party members from the fight.
  • First Contact: Diamante was the very first Ba'al to reach Luxendarc.
  • Foreshadowing: If one looks at the Ba'al Crater where Diamante landed in Luxendarc, you'll notice the unusual shape of the crater and the rigid grooves lining it, as if a massive round cut gemstone was lifted right out of the earth there. And coincidentally enough, the Glanz Empire's Skyhold happens to built upon a massive round cut diamond...
  • Hidden in Plain Sight: Magnolia knows that Diamante was once in the Ba'al Crater but cannot figure out where it is now. She's actually been seeing it every time she sees the Skyhold.
  • Hoist by His Own Petard: Can easily inflict this on the party by virtue of reflecting attacks back at them. Woe betide your Hawkeye if they used Harpoon to bolster their blows...
  • Light Is Not Good: Some of Diamante's attacks are light-based, but whether it has any character beyond "destroy everything per Anne's orders" is never clarified.
  • Meaningful Name: "Diamante" means diamond in Spanish. As in, the giant diamond the Skyhold is built upon.
  • Motifs: Star-Crossed Lovers and I Will Wait for You.
  • Person of Mass Destruction: It destroyed Fort Lune all by itself. Its fight with Yulyana destroyed half of Eternia and the Miasma Woods, leaving massive craters scarring the world permanently. Anne boasts it would take only three days and nights for Diamante to raze the world to the ground and kill every single living being in Luxendarc.
  • Resurrective Immortality: It comes back to life whenever it dies. It takes Denys sending it into the future with him to stop it.
  • Sealed Evil in a Can: After destroying the moon, it descended to Luxendarc and then headed to Eternian Central Command, only to be intercepted by Yulyana, causing a massive impact that destroyed West Eternia. The two battle further, creating a second impact that destroyed the Miasma Woods, before the Sagitta fired their SP cannon and weakened Diamante enough for Yulyana to seal it into the form of a diamond, creating the Ba'al Crater. Kaiser Oblivion at Anne's advice later raided the Crater and seized the sleeping Diamante using its diamond form to build the Skyhold, the main base of the Glanz Empire.
  • Sealed Evil in a Duel: The heroes couldn't actually defeat Diamante because of its regenerative abilities. Denys decides to use the Compass of Space and Time to send both the Ba'al and himself to the distant future where it can't harm anyone.

    Firstborn 

Firstborn

https://static.tvtropes.org/pmwiki/pub/images/firstborn_0.jpg
A teddy bear made up of balls and toys.
  • Achilles' Heel: Firstborn only uses physical attacks with the exception of Baby Bubbles; an attack spell with the Wall spellcraft will make it easier to force it to the ground.
  • Motifs: Averted. Unlike the other Ba'al, Firstborn has no specific event to prompt its creation and may not even be canon.
    • Had it been allowed to truly exist, based on its name and appearance, its motif would likely have been Babies Ever After.
  • Status-Buff Dispel: Baby Bubbles removes the party's buffs while lowering their defense and magic defense to their lowest points as well as dealing water-elemental damage.
  • Super-Reflexes: Its 85% Evade ability allows it to dodge any attack 85% of the time, including magic and special attacks. However, if it's hit two times, the ability will be negated until it uses "Nap Time's Over" the next turn.

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