Follow TV Tropes

Following

Awesome Music / Monster Hunter

Go To

Naturally, a game about taking down giant creatures that can easily be more than thirty times your hunter's height is going to have a Moment of Awesome or two somewhere along the line. As such, Capcom has blessed the series with some amazing musical compositions.

The introduction piece of each game in the series overall follows the same theme, but each have their own unique variations to get you in the mood.

    open/close all folders 

    Series Introductions 
  • "Proof of a Hero", the series' main theme and the de facto anthem for Hunters everywhere, gives a sense of courage whenever the orchestra's horns make their entrance. The track would be used over 16 years after its introduction as an epic Book Ends in Iceborne when you finally put Fatalis on the ropes after striking it with the Dragonator, renewing your hopes as you proceed to end the last stretch of the fight.
  • "Hunter Go Forth", the main theme of Monster Hunter 2 (Dos) and Monster Hunter Frontier, has a great adventurous feeling to it.
  • Monster Hunter Freedom 2 elaborates on "Proof of a Hero" by giving it a longer melody backed by a harmonious symphony. This would end up being the foundation for the definitive version of the series' theme in live performances.
  • Monster Hunter Freedom Unite's main theme, which nicely fits into the intro video while also including "Proof of a Hero" near the end.
  • The third generation opens with the majesty of its main theme, "To One with Life", making for a vivid experience as you discover an even more diverse cast of monsters, both on land and in the sea. Its quest clear fanfare is nothing to scoff at, either, making a surprise appearance in Iceborne after you defeat Alatreon in a grueling battle.
  • The fourth generation has "The Wind of Departure", igniting your passion for adventure with a confident brass movement. This superb track was chosen alongside "Proof of a Hero" as part of the tribute to video game soundtracks for the 2020 Tokyo Olympics opening ceremony as the athletes made their parade!
  • World's main theme, "Stars At Our Backs", establishes the birth of a new generation of Hunters, guided by the feeling of adventure in the uncharted New World. There's a noticeable ebb and flow between the violins' gentleness and the brass's empowering presence, making for an exquisite tune as you investigate the mystery behind the Elder Crossing.
  • "Succession of Light", the serene theme for World's expansion, Iceborne. The advertising campaign uses an actionized version of the theme in "Nay! The Honor is All Ours".

Areas

Each area has its own battle theme, sometimes named after a monster hunted there.

    Third Generation 
  • Tremble of the Sea and Land (Lagiacrus) forms the greater part of Tri's intro, and with all the hunting you do in the Deserted Island/Moga Woods over the course of the game, you will be hearing it a lot.
  • The theme for the Flooded Forest, Trap of the Muddy Stream (Gobul), is a heavily Jaws-inspired theme perfect for battles that usually end up underwater sooner or later.
  • Subzero White Knight (Barioth) plays in the Frozen Tundra, a mix of ethereal chimes and pounding drums. Just watch out of the Saber-toothed Dragon-Cat trying to eviscerate you. You first encounter this theme while fighting Gigginox, but it's equally fitting as Gigginox's fighting style is also wild and chaotic, sometimes involving thrashing about, which is what makes the piano so fitting.
  • Sound of the Great Mountain (Agnaktor), the theme for the Volcano. A truly exceptional theme for the most heated battles in Tri.

    Fourth Generaton 
  • Golden Reminiscence (Kecha Wacha), the battle theme for Ancestral Steppe. It serves as an amazing introduction for one of the first bosses in the game that isn't Great Jaggi, but the bombastic brass fits any monster using its theme just as well.
  • Predator of Darkness (Nerscylla), the theme for the Sunken Hollow. A very dark theme befitting of a frightening area that is full of giant cobwebs and dangling Gypceros corpses and is home to the Nerscylla. It well underscores the first major trial that hunters in the Gathering Hall must face: Hunting a Nerscylla in the Sunken Hollow for a promotion to HR 2.
  • Fangs Lurking on the Surface of Ice (Zamtrios), the theme for the Frozen Seaway. With its haunting string instruments and Jaws-like feel, not only does it fit an area that's filled with freezing water, it's a perfect match for Zamtrios in every aspect of its fight. From Zamtrios swimming beneath the ice, to bouncing and rolling around while inflated, it's exactly the theme you'd expect a giant shark frog to have. A shame it's one of the most underused tracks in the series.note 
  • The fourth generation's Arena theme has a medieval feel with a somber, yet determined tune, perfect for the many uphill fights that take place within it.
  • Not quite an area theme, considering it only plays in town, but Determination! is an amazing track that only plays in one period of time during the game - during the Low Rank Caravan missions when your main Palico has run off on his own to hunt down Gore Magala, and you have to save the brave kitty along with the Ace Cadet and Ace Lancer.
  • MHX's new Arena theme, which is an almost western sounding orchestra remix of "Mark of a Hero", the series' main theme.

    Fifth Generation 
  • "Savage of the Ancient Forest" is the frantic battle theme for the Ancient Forest, featuring a constant Orchestral Bombing as you're still getting used to World's fighting environment - the excited, confusing brass makes a perfect backdrop to being chased by an Anjanath across the entire map.
  • "Murmurs from the Land Forbidden", the battle theme for the Rotten Vale. A mix of electronics and orchestra, it starts off serious and foreboding as you face off against the Odogaron, before descending into an utterly amazing and heroic piece. The monsters may get tougher, but so have you and you need to continue getting tougher if you want to survive the Monster Hunter Worlds's more creepier areas.
  • "Dancer in the Coral Highlands" is a fast faced, frantic piece that wants to keep hunters on their feet. It's pretty fitting when you consider that most fights against large wyverns in the Coral Highlands involve marks that can fly. And one of the ones that can't fly is against Kirin, as well as its tempered version, the latter being one of the hardest hunts in the game.
  • "Rulers of the Wildspire" is a complex orchestral piece that evokes images of the Arabian Nights and the Wild West, befitting its place as the battle theme for World's main desert map.
  • "Forces of Land and Life" will send shivers down your spine as you remember that you're in the territory of many frightening monsters, including Nergigante.
  • The Hoarfrost Reach battle theme in the expansion, "Roar Across the Hinterlands", is a wonderful, breathtaking piece that evokes a sense of danger while venturing into the unknown and battling snow-dwelling monsters like Beotodus, Banbaro, and especially Barioth.
  • For the endgame area, the Guiding Lands, Capcom put together a new battle theme which is basically an epic mashup of the previous battle themes from the Ancient Forest, Wildspire Waste, Coral Highlands, and Rotten Vale. Fitting as the Guiding Lands features recreations of the aforementioned areas. And here's the updated Guiding Lands theme now that the Elder's Recess and Hoarfrost Region's have been included in the Guiding Lands.
  • The Monster Hunter: Rise theme for Sandy Plains, "Domain of Dust and Desolation". A catchy, cathartic tune with Middle Eastern motifs and vocals. Many players rate it one of the best themes in the game.
  • Rise's first area Shrine Ruins (known as "Sanctuary Abandoned by the Gods") brings a battle theme filled with Asian instruments and chanting that wouldn't be out of place in a samurai movie.
  • "Cold Blues and Flaming Reds", the theme for the Lava Caverns map in Rise, mixes the game's signature traditional Japanese instruments with orchestral instruments to embody the map's dual-themed nature. It features strong percussion and more subdued sections that then lead into a brilliant build-up into a heroic brassy swell halfway through which makes many fights with monsters on the map a lot more epic when the music peaks.
  • The Rampage theme that plays during Rampage quests in Rise starts out slow and somewhat foreboding, sounding like a war march as the first of the monsters encroach upon your stronghold. It then builds into a more full-bodied orchestral arrangement, signifying the Rampage in full swing as bombastic horns and the vocals pick up. There is also the Rampage Counter Signal which plays whenever the Counter Gong is struck, serving as a much more uplifting rallying cry as you and the people of Kamura make their stand against the Rampage.

Monsters

Unique Battle Music is usually reserved for Elder Dragons, but there are a few that have their own themes.

    Second Generation 
  • Chameleos, a very Japanese-inspired theme that almost sounds sneaky at points, fitting for an incredibly shifty Elder Dragon with the power of invisibility, which it uses to troll predators into quitting.
  • Teostra and Lunastra. The horns and drums give this theme a powerful and savage, yet regal vibe, perfect for fire-breathing dragon lions.

    Third Generation 
  • Moonquake ~ Ceadeus. A heavy tribal drum-beat backing ominous chanting in a made-up language. It underscores the intensity of the fight and the majestic nature of the monster, who lives up to a name that basically evokes "sea god".
  • Jhen Mohran is a gigantic, naturally armored, sand-swimming Elder Dragon. Due to the speed it swims at as well as the fact that the sand of the Great Desert you fight him in is dangerous, you are required to travel by boat. A boat fitted with harpoons, cannons, and a giant gong. The music (titled "He Who Rides the Sea of Sand") really emphasises the danger of the situation as well as the general awesomeness of the fight.
  • Deviljho made its debut in the more recent Monster Hunter Tri, yet has quickly earned infamy as one of the most disastrous things that can occur on a hunt. Can easily wipe out an entire group single handedly, has more HP than the final Elder Dragon in the game it starred in, and his theme even overrides the current battle music. Not to mention it directly rips off The Rite of Spring in some parts (invoking its association with dinosaurs through Fantasia). The theme song is a reliable way to tell if the Deviljho has invaded your area, because it has priority over all other BGM.
  • Alatreon is the first theme to use the electric guitar, and rightly so. Majesty, despair and urgency mark the theme's movements as you challenge the very embodiment of elemental chaos in the form of the Brilliant Darkness itself.
  • Zinogre, the flagship monster for Monster Hunter Portable 3rd, is essentially a lightning wolf dragon. This is also the second track in the series to use guitar, which instead of sounding out of place, adds even more to the overall intensity of the track and the fight against the monster itself. It's so good that there is a metal version and swing jazz version.
  • From 3 Ultimate/Tri G, we have the Japanese title monster, Brachydios's theme "Brave Icon". The music has the appropriate swelling intensity and epicness of a monster that can kill you by blowing you up. And just like Zinogre, it has a metal arrangement and swing jazz arrangement.
  • Also from Monster Hunter 3 Ultimate is the game's final boss, Dire Miralis. In-game, the Dire Miralis is known as "the devil prophesied to destroy the world," with a theme to match.
  • All of these themes pale in comparison to Amatsumagatsuchi's from Monster Hunter Portable 3rd. The first part of the track is quite eerie, and fits the majesty of the monster quite well. But once things get serious in the middle of the storm, the theme trades its ominous nature for an epic composition befitting the Heaven's Catastrophe.

     4 / 4 Ultimate 
  • Tigrex gets a re-orchestrated theme in Monster Hunter 4 that truly captures just how savage and powerful it is.
  • Gore Magala gets a sinister sounding theme in the 4th generation, fitting for the monster responsible for spreading the Frenzy Virus. The Sunbreak remix elevates the sinister tones to ensure you know you're up against something dreadfully dangerous.
  • Seregios' battle theme is easily one of the best in the entire series, showcasing how much of a deadly force this wyvern is. Fitting for a monster who introduces itself by wiping the floor with Rathian.
  • The end-game boss battle theme is definitely amazing, giving a perfect sense of finality, matching with the climactic showdown with Shagaru Magara, Gore Magala's adult form. "Majestic" and "intimidating" also suit the Sunbreak remix.
  • Coming in with a twisted mash-up of the themes of Gore Magala and Shagaru Magala is the Chaotic Gore Magala, a juvenile elder dragon that has had its molting to adulthood halted by external trauma. This incomplete transformation into Shagaru Magala is extremely violent and hyper aggressive. The incomplete transformation has granted it some of its adult form's abilities that it uses with reckless abandon compared to a proper adult. It also seems to be in agonizing pain.
  • The Apex Monster battle theme is a dark and ominous track that matches the extreme power these monsters possess.
  • The first fight against Dalamadur is both an epic and terrifying boss theme, fitting for an abomination of an Elder Dragon who rains down meteors for a hobby.
  • Gogmazios' two themes. Yes, the same Gogmazios that embodies the series' Nightmare Fuel, right down to the battle themes.

    Generations / Generations Ultimate 
  • Glavenus's theme is music for a good brawl, which befits a showdown with a temperamental dinosaur with a sword for a tail.
  • Astalos's theme. Electrifying, aggressive and straightforward; it helps you understand very quickly that the Astalos is out to get you. The Sunbreak remix further exemplifies its hyperaggressive nature.
  • Gammoth's theme. The Gammoth and its theme have a lot in common; they're rare exceptions. While most themes in the series are perfect battle tunes, conjure up feelings of majesty, or instill dread, few of them sound like an epic undertaking.
  • Mizutsune's theme. The Japanese instruments do an excellent job in conveying the magnificent and elegant aura of this fox-shaped Leviathan. His return in Rise prompted a vocal-laced remix.
  • Nakarkos's Second Phase. The first phase theme invokes a feeling of uncertainty, which is proper considering you're fighting a monster made of BONES. The second phase? A massively heroic orchestral piece that defines the series; learning about a monster that eats EVERYTHING and going to fight it anyway because you're a goddamn Monster Hunter, you eat monsters bigger than Nakarkos for breakfast. Made even better when you near the end of the song's loop, and you hear the familiar Bherna Village leitmotif kick in, as if reminding you of your humble beginnings as a hunter as you face off against the biggest threat you've faced up to this point in the game.
  • Valstrax's Theme. A theme meant specifically to stand above the Fated Four, it's a strong orchestral piece complete with a chanting choir. Fitting for an Elder Dragon as extreme as it. It gets a remix in Rise as well.
  • Bloodbath Diablos is notable for having a different set of themes from the other Deviants. This one plays at the start of the hunt, when this Diablos deviant is in its "normal" phase. This one, which sounds like a remix of the old Desert theme, plays at its second, more aggressive "Boiling" phase where it's now willing to pull off all the moves in its arsenal just to give you a free trip to a world of pain.
  • The final boss Ahtal-Ka has three themes, with the third being an extended version of the first. This theme is reserved for when you fight her by herself, a haunting track that seems to give the golden Neopteron a refined, queenly mystique about her. The second theme plays when Ahtal-Ka reveals her Humongous Mecha, sounding both ominous to represent how the monster has become far more dangerous than previously thought, and heroic as you stand your ground to fight it anyway. Even the sky darkens to match the sudden change in tone. However, once the final phase begins, the track changes to a fast-paced and triumphant rendition of Proof of a Hero, as Ahtal-Ka makes her last stand against you.

    World / Iceborne 
  • While you have to be high rank in order to hear it, "The Invading Tyrant Bazelgeuse" sounds like it came out a World War 2 action movie. Fitting, since the monster who lends the track its name has been dubbed the B-52 by fans, for its main battle tactic of carpet bombing the entire area. Just to emphasize that this monster doesn't mess around, like Deviljho, this theme overrides any other music playing. It gets a new remix of the theme in Rise, which replaces some of the wind instruments with deeper pitched strings and adds Ominous Latin Chanting to give it an even more ominous feel.
  • Zorah Magdaros's "Beast with Fire Upon its Back" is a slow but imposing and suitably epic theme for doing battle against one of the largest monsters the franchise has ever seen.
  • Nergigante's theme, "Even Elder Dragons Tremble", is a frantic piece that runs at a fever pitch. A fitting piece for a dragon that preys on other elder dragons. Arch-Tempered Nergigante has its own variation, the orchestral and bombastic "World's End".
  • Kushala Daora gets an updated arrangement of its theme named "The Shadow Upon Tempest - World Version". With the incorporation of a full orchestra into the soundtrack, this piece adds an ominous bell ringing at several points, while the wood instruments play out the melody at full blast. Sure enough, the symphony's frantic movements match Kushala Daora's violent tornados. Rise meanwhile remixes Kushala's theme with high, eerie vocals on top of the strings and bells to maintain the chilling tone and also features a small cameo from the Kamura Village theme hidden in the bell percussion.
  • Similarly, Teostra gets its own theme updated in "Ruler of the Flame - World Version", with the grandiose brass adding a regal flair to the original's powerful beats. When she was added, Lunastra gained her own version of "Ruler of the Flame" called "Empress of the Flame" , downplaying the brass of the original in favour of an elegant piano and harp duet backed by a mystical female chorus. The sound team went for adding a lady's touch to Teostra's theme and they definitely nailed it. Additionally, if Lunastra joins while the player is hunting Teostra, the latter's theme will smoothly segue into the former. In Monster Hunter: Rise, Teostra's theme gets a Middle Eastern-like twist in the percussion and vocals, as well as a very 'Arabian Nights'-sounding extra verse in the middle.
  • Vaal Hazak's theme, "Keeper of Hades". The combination of the strings and piano work help at the start sets the tone for the fight against one of the most horrific looking elder dragons to date. For the Resident Evil 2 collaboration event, Blackveil Vaal Hazak gets a new theme, a remix of "Mournful Pursuit," the theme from the fourth fight against William Birkin in the remake.
  • The theme from the second phase of the fight against Xeno'jiiva, "How Life Springs Anew". While most elder dragon themes (including the one from the first phase of this fight) are either frantic or foreboding, this one is downright heroic. It underscores both how accomplished the player has become at this point and their resolve to stop this mysterious new alien threat to the New World. In a way, it's less the theme of Xeno'jiiva, and more that of the player's battle against it.
  • The Behemoth from the Final Fantasy XIV event gets its own themes taken from said game. First it the ominous sounding "Thunderer" which is then followed by the more heroic, but still frantic "Torn from the Heavens" as the fight nears its climax.
  • Nargacuga gets a great update to its theme in Iceborne that captures the feel of the original while sounding a bit more intense. It even has a bit of Pokke Village's theme in it near the end. The Rise arrangement, meanwhile, uses vocals to give a more fleeting, ethereal feel as if reflecting Nargacuga's swiftness and grace when it stalks and runs through the forest like a living shadow.
  • Brachydios has its theme remixed in Iceborne to sound much more epic than the original. Raging Brachydios starts its fight with the same theme, but once it and the hunters enter its lair, it seals off the entrances, and the music takes a darker turn with a chorus backing it. With no traps or your farcaster usable, it very much drives home the fact that you've forced into a Duel to the Death with a biologically immortal monster with the threat level of an Elder Dragon.
  • The remixed theme for Glavenus goes for a different feel than the original track that still sounds fantastic in its own right.
  • Zinogre's theme has been updated for its reintroduction in Iceborne, and it's got much more of a Japanese metal feel than ever, what with the flute and the kotos going wild alongside the orchestra. When you get to mount the Zinogre, the drums overpower the normal theme. In ''Rise, Zinogre's theme is updated with vocals and a new verse which ups the energy and guitars before ending with an intense chanting choir just before the song loops again.
  • Iceborne's flagship Velkhana gets a trio of themes. During your first two fights against it, you only get a glimpse of the monster's full theme, instead contenting yourself with bits of brass here and there in "Behold, the Ruler of the Frost" and "The Defense of Seliana". It's only during your third and final encounter that Velkhana deploys the full force of its leitmotif, "Splendiferous Silver Sovereign", which incorporates an even more energetic brass movement than the first two themes as well as a beautiful, but aggressive piano performance, resulting in a noble and bewitching concerto. Velkhana's sumptuous theme was admittedly composed with the idea that if its foil Nergigante (who has a very brutal leitmotif with a feverish tempo) is a "king", then Velkhana is the "queen", further cementing the contrast between the two flagship monsters.
  • Namielle's theme, "Morning Star of the Dark Tide", features a deep cello legato that mimics Jaws's famous leitmotif, while the main melody makes a parallel to Vaal Hazak's motif given the two Elder Dragons' inspirations in deep sea creatures.
  • "A Single Bloom in an Eternity", the theme for the second phase of the climactic battle with the true form of Shara Ishvalda. The track starts out with a tense piano and chords mix that captures the suspense of the monster's armor finally coming off, revealing its true form after the dust settles. Then, after a second of silence, the monster roars, and the eastern wood instruments follow suit, resulting in a powerful, triumphant theme that resembles a Hindu Hymn, which makes sense, considering the creature's clear inspiration from Hinduism.
  • Rajang's Leitmotif also gets updated for its reintroduction in Iceborne. This version adds a groovy, jazz-like tempo to the otherwise Middle-East feeling of the original, all while replacing the main violin staccato with a menacing brass. The whole track ends up sounding like something you would dance to if your life was on the stake, which is curiously fitting when you're essentially forced to dance around Rajang's ferocious attacks. Then there's the random saxophone shrieks; it's time to dance or die horribly, Hunter! Its Rise theme goes for a more traditional Middle Eastern style, but with the addition of vocals to really give the fight an epic feel.
  • Safi'jiiva's theme, "The Emperor Emerges From Under the Veil", is a Dark Reprise of "How Life Springs Anew" that's reminiscent of the themes of dragons like Fatalis, complete with Ominous Latin Chanting that, when translated from Monster Hunter's fictional language, reveals itself to be praising Safi'jiiva's perfection. The track, as well as the one following it, is also dynamic, as drawing Safi'jiiva's attention to you drowns the melody down to a Heartbeat Soundtrack accompanied by psychedelic synths and the occasional panicked trumpets; this implies that despite your bravery in attracting the beast away from your teammates, you are scared by the monster's ire and can even hear your own heartbeat while being hounded by Safi'jiiva. The song also abruptly collapses with a Scare Chord once Safi'jiiva's strongest attack, Sapphire of the Emperor, drops to the floor and detonates, leaving nothing but the Heartbeat Soundtrack until the dust settles and Safi'jiiva recovers from such a taxing move. Once you drop down to the final floor, "For the Emperor's Amusement ~ Safi'jiiva" plays, with the chorus subtly slipping in a Triumphant Reprise of "Proof of a Hero" as you make the final push to take down the demonic dragon.
  • Alatreon makes its way to World with a powerful orchestral arrangement of its theme in "Chime from a Shimmering Bell ~ Alatreon", trading its iconic organ pipe and electric guitar for added flourish on Tri's main theme, while also maintaining the bold tempo changes that reflect the Blazing Black Dragon's unstable elemental shifts.
  • The original Black Dragon, Fatalis, gets an apocalyptic remix of its theme called "The Legend Descends ~ Fatalis" for the first phase of its fight. Its second phase comes with a new theme, "Limitless Courage", which combines elements of its dreaded Ominous Latin Chanting with "Stars At Our Backs" and ultimately captures just how destructive Fatalis is when it unleashes its full power.

    Rise / Sunbreak 
  • Magnamalo, the flagship monster of Rise, has the theme "Barbarous Beast". It makes good use of the vocals and traditional Japanese instruments used prominently throughout Rise's soundtrack, starting with an ominous biwa intro and heavy choir chanting before dipping in and out of a sombre call-and-response between the flute and vocals interspersed with orchestral strings. It is especially spine-tingling when the vocals and instruments come together in the chorus, the minor key and intensity embodying Magnamalo's reputation as The Dreaded in Kamura.
  • Rise's updated rendition of Chameleos' theme, Phantom of the Deep Forest, rearranges the classic theme of the last of the 2nd Generation Elder Dragon Trio to appear. It starts out with a cheeky, playful sort of tone using the familiar flute and bass strings of the original theme before seguing into something more majestic with the addition of choirs, then moves back into a mixture of quirky and grandiose by blending the vocals and instruments playing Chameleos' Leitmotif. The music perfectly embodies the trickster nature of Chameleos as an odd and elusive creature who prefers playing around and trolling hunters first but at the end of the day is still an ancient and dangerous beast worthy of its Elder Dragon status.
  • When fighting Apex Monsters during a Rampage, "Roaming Red Roar" will begin to play when the Apex arrives, starting loud and powerful almost like a Scare Chord as the Apex crashes through your first gate. The track combines chanting vocals with traditional Japanese intruments and Western orchestra into an intense, intimidating piece that sounds like something from a Kaiju movie and really gives off the impression of a last stand against a powerful foe.
  • The themes of the Rise's true Elder Dragon Big Bad Duumvirate, Wind Serpent Ibushi and Thunder Serpent Narwa, both incorporate haunting vocals backed by a grand orchestra in order to give you the sense of finality in bringing the fight to the source of the Rampage. "Breath of Ire" is a frantic song that reflects Ibushi's constant search for his mate while his thoughts resonate through Hinoa, while "Lady of Lightning" is a deliberately sumptuous aria that echoes Narwa's longing for her partner, her thoughts sung through Minoto. It gets even better, as the full soundtrack features a version for each song with Japanese lyrics instead of the usual Wyverian. When Update 3.0 arrived and brought the finale to the couple's story, a new theme, "The Allmother", sprung forth as Narwa empowers herself by killing Ibushi and fights you one final time as the unequivocally strongest monster in the game, with the vocals from the two previous themes harmonizing together to bring an absolute closure to the story arc.
  • Malzeno, the vampiric elder dragon that serves as Sunbreak's flagship, comes with the equally "vampiric"-sounding theme, "Scarlet Feast". This features organ and string accompaniments and Ominous Latin Chanting that sounds like something out of Castlevania, making the players feel like they're taking part in an actual vampire hunt.
  • Sunbreak's demonic final boss, Gaismagorm comes with an equally ominous theme "Archdemon of the Abyss", complete with Ominous Latin Chanting, underscoring that this is a monster that the players should not let escape into the world. Once the player reaches its final phase, that theme segues into a new, more rousing take on "Proof of a Hero".

    Frontier 
  • Laviente. One of the largest known monsters in the Monster Hunter series, found exclusively in Monster Hunter Frontier. The picture in the video gives an idea of what a hunter should expect in terms of size.
  • Disufiroa's theme, which was recently updated to accommodate a new Limit Break he gains after you technically defeat him once during the battle. The theme truly emphasizes Disufiroa's raw power and makes for an epic Final Battle.
  • Midogaron's theme is intense and intimidating, perfect for the battle with the fire wolf monster in the Volcano.
  • Unknown (Black Flying Wyvern). This theme really conveys a panicked sentiment, as you fight a monster which looks like Rathian and which has access to incredibly powerful attacks. Then there's the theme for its second phase.
  • Shantien gets four different tracks for each stage of its fight, and all of them are memorable, but special mention has to go to the final track that plays after it downs your ship.
  • Varusaburosu. A piercing flute presiding over heavy percussion and drums, occasional forays into just ominous pounding, strings, and a subtle rattling sound that rears its head throughout the piece come together to basically say, "Get ready to rumble."
  • Guanzorumu's themes. The striking percussion and the swelling strings of the first theme really conveys the image of a giant, regal dragon gliding down from his throne to fight off anyone that challenges his rule. The second theme, on the other hand, emphasizes the increase in power that Guanzorumu receives, as well as the sudden change of weather caused by the dragon's rage itself.
  • Mi Ru's theme is a dark, mysterious, Japanese-sounding piece that provides a perfect backdrop for the fight against the unknown, shapeshifting fox wyvern.

Miscellaneous

    Fifth Generation 
  • "Pride of a Nameless Hunter" from the end credits of World, a Triumphant Reprise of various tracks from the game. Covering all these old themes in a way makes it representative of the player's hunter in World, reflecting all the experiences and growth that the hunter has had.
  • "Gathering of the Qurio" plays throughout the aptly-named quest in Sunbreak, producing a simple soft violin track with music box chimes, yet also incorporating an eerie drone that perfectly illustrates the suspense, dread, and haunting atmosphere of the lifeless Citadel map that is the result of the Qurio and Gaismagorm's rampage.

Top