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  • Chapters 2 and 3 where you play as Nate as a teen. From tailing Sully in a crowded marketplace to an awesome rooftop chase set to a fitting, pulsating tune, it's a fantastic change of pace that also fills in the blanks on the relationship that is arguably the heart of the series.
  • Drake and Charlie are stuck ducking behind cover from a small army's worth of snipers and other bad guys. Enter Sully with a rocket launcher to clear out a good portion himself.
  • Rescuing Sully. It has to be played just to see how amazing it is. Even if he was never captured in the first place.
  • Nate's been drugged and captured. He's fought his way through a ship graveyard infested with pirates all on his own. He's washed up ashore, exhausted and injured. His first thought? Go rescue Sully. It's Elena who makes him lie down and rest. Made even more awesome by the fact Elena was ready to do the same thing by herself if Nate hadn't shown up.
  • The entire plane level is pretty cool, but the most awesome part has to be as it's falling apart, and Nate gets sucked out...but survives by grabbing hold of a cargo crate and releasing the parachute, all while in mid-air! Seriously, only Nate could think fast enough in that situation to figure out how to survive.
  • From a narrative and artistic standpoint, the entire sequence of Nate getting lost and slowly dying in the Rub' al Khali desert.
  • Remember how Goddamn amazing the finale of the second game was? This finale tops it, looking like something from The Mummy Trilogy at times.
    Sully: Three bullets?! How the hell did you do all this with THREE GODDAMN BULLETS!?
  • Feel disappointed you didn't get to fight Eddy Raja or Harry Flynn? Don't worry — you get to fight Eddy, Harry, and Lazarevic all at once in the final co-op adventure mission!
  • Cutter evening out a four-on-four Mexican Standoff by pretending to still be under the influence of the hypnotic drug and then mowing down three of the guys when they let their guard down.
  • Hand-to-hand combat is more viable and more common in this game than in any game prior. Beating up entire rooms of minions, from the marketplace to the ship graveyard, never gets old.
  • After he escapes from quicksand, Kate Marlowe asks Nathan if he's worthy of the name "Drake" while offering him Sir Francis' ring if he proves his greatness. Nathan's response is a simple, "I've got nothing to prove."
  • Nathan defeating Talbot at the end. Depending on how skilled you as the player are, you can kick his ass without taking a single blow (especially difficult on Crushing, where he can kill you with basically two hits) until he sweep kicks you and you're saved by Sully. Moments later, you return the favor by pumping Talbot full of lead. An awesome climactic ending for the game that focuses on Drake and Sully's father-son relationship more than any other.

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