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  • The first time you put on the Fierce Deity Mask is probably the best moment in the series.
    • Allow the First 4 Figures, who made a statue of Fierce Deity Link, to explain: "Powerful and evil, could [the Fierce Deity] mask's dark powers be as bad as Majora?" When young Link dons the Fierce Deity Mask, he manages to harness its power without being corrupted and is transformed into Fierce Deity Link for the ultimate showdown with Majora!
      • It would be an ultimate showdown, except that with the Fierce Deity's Mask you can literally take out all 3 of Majora's forms in a little over a minute... which is exactly the symbolic point.
      • How easy it made the last battle made it even more awesome. You've worked so hard to get here, you've played these 3 days over and over, and you got all of the masks, and the game rewards you for it. You're so awesome that not even the final boss, who goes through two One-Winged Angel transformations which become increasingly more horrific in an effort to get on the same level, is a challenge for you. It's a fantastically climactic fight because of it.
      • Game after game, the bosses have tossed Link around like a rag doll, making him suffer before the victory. But Fierce Deity Link doesn't just beat the bosses — he flat-out annihilates them. And Twinmold can be considered awesome too in that it is not completely destroyed by the Fierce Deity Mask.
      • The Giant's Mask is no slouch either. Tiny kid Link turning into a 100-ft colossus and shattering house-sized stone columns with his sword? And in the 3DS remake, he doesn't use a sword: he beats them with good old-fashioned fisticuffs. During the Twinmold fight, you get to use it to punch the damn thing senseless and then sling it about the arena or put it in a chokehold.
    • In the Manga version of the game, the Happy Mask Salesman takes Majora's Mask after the battle, but looks up at Fierce Deity Link and is visibly terrified. Then Link scares him away with a slash of his sword! "Begone, trouble maker!" indeed.
  • The Big Bad's Moment of Awesome occurs right after Link plays the Oath to Order. The Four Giants have stopped the moon from falling, the Skull Kid is beaten, and the world is safe. Or so you think, until Majora's Mask pulls itself off of the Skull Kid, possesses the moon itself, and starts forcing it downward.
    Majora's Mask: Certainly, he had far too many weaknesses to use my power.
  • The Oath to Order itself. The four giants, guardians of the land, slowly take their stances beneath the moon and stop the end of the world. This is made all the sweeter because throughout the game, Link has been fighting on his own against insurmountable odds, and now he has the help of the giants to stop something even he can't beat. And what's quite possibly the best part? The Skull Kid has no idea what Link has up his sleeve until it's too late.
    • For the record, even if you DON'T free all four, the ones who are freed will still take their stances. They'll fail, but they die upholding their oath.
  • Fighting Twinmold with nothing but your sword. No Giant's Mask (or no magic meter left to operate it), no arrows, just your sword. It's possible, but very-time consuming and very painful for Link.
  • Five words from Cremia: "Boy, get your bow ready..." Cue awesome mini-game.
  • The sheer difference between the first and last times you go up to the top of the clock tower. The first time, you're trapped in an unfamiliar form. You don't know what you can do, and so you're just desperately ascending because anything else is certain death. But at that final time, things are different. As you go up, you're armed to the teeth with weapons, bombs, and resources. You're bearing dozens of magical masks and all the songs. And this time, you're going to stop that Moon once and for all.
    • This is also reflected in Tatl's dialogue after the Skull Kid swats Tael aside.
      Tatl: I won't let things go the way you expect them to!
  • Rolling in Goron form chasing after Goht. Completely unlike any Zelda boss battle before or since. It also helps that by killing Goht, you're avenging Darmani.
  • Rescuing Lulu's eggs, both the part where you infiltrate the Gerudo's Fortress and the part where you fight your way through a dozen or so giant eels to rescue them. Doubly so if you decide to tackle the Mini-boss fights in the Gerudo Fortress as Mikau. Given that the pirates kidnapped his children and then proceeded to gang up on him and beat him to death it's incredibly satisfying to let him pummel their boss not once, but four times.
  • Five little words: Dawn of a New Day. It took your blood, sweat and tears again and again and again, but Termina's inevitable destruction has finally been averted.
  • Some Fridge Awesomeness: If the transformation masks are imbued with the souls of dead entities, then Majora must have kicked the ass of something pretty strong to make the Fierce Deity's Mask. And then the awesomeness that this knowledge implies in turn: It's not the Fierce Deity's power that defeats Majora... it's the Fierce Deity's power amplified by the pure badass-ness that Link has acquired during his quest!
  • That accomplished feeling after successfully protecting Romani's barn from Them is pretty awesome. Heck, the whole mission — riding around on horseback shooting aliens with arrows — speaks for itself.
  • The battle with Twinmold in the 3DS remake, in how you use both previous approaches. First, you must defeat the blue crawly by shooting it down with light arrows. Once that's gone, the treasure chest containing the Giant's Mask appears, allowing Link to match the red one in size and even out the odds. Upon equipping the mask, Link turns giant and takes on the red centipede bare-handed; defeating it by punching it out of the air, grabbing its tail, and using one of two wrestling-style throws depending on whether he grabs it via the tail or the head. The best part is capturing the monstrous insect, then nailing it with either a chokehold, or a Cesaro-style Giant Swing that ends with Link whipping the monster head-first into the ground. Link strikes an Ass-Kicking Pose and unleashes a fierce battle cry that just screams, "Don't mess with me! I'm the Hero of Time!".
  • The 3DS remake gives all of Link's forms an Ass-Kicking Pose when an enemy is nearby but not targeted. While the Goron form's is more pacifistic and humorous, his Hylian, Zora, Fierce Deity and even Deku forms look like they are ready to open a major can of evil-destroying badass.
  • "If you're gonna fall, then fall already!"
  • This fan video. Using a mix of animation, and real-life environments, a small group of animators were able to make an awesome origin story for Skull Kid and the Happy Mask Salesman. What's even better is the reception that it got: fans were awash with praise for the film, and some even expressed worry that Nintendo would see it, file a cease-and-desist, and have the studio take it down. Well, Nintendo certainly did see the video... and they added it to their favorites playlist.
  • After spending so long doing absolutely nothing while the soldiers and carpenters argue with each other over important decisions, it's pretty cool to see Mayor Dotour finally stand up and make a decision about the Carnival of Time once you get the Lovers Mask.
  • Tatl gets one while you're in Ikana Canyon. If you encounter Sakon out there and agree to let him see your sword (especially if you know that he's going to try stealing it), Tatl will turn red and start attacking him. It's also awesome because it's an indication that she's warming up to Link and will prevent him from making dumb decisions that cost him valuable weapons.
  • Although it's probably not meant to be awesome, there is another way you can stop Sakon the thief from mugging the old woman from the Bomb Shop on the Night of the First Day. While normally, you have to run up to him and slash him once with your sword to make him drop his loot, you can also shoot the thief with an arrow; which causes said loot to immediately detonate and blow him to bits. That's right, you can actually kill Sakon. Granted, you don't get the rewardsnote  for doing so, but it's definitely satisfying as all hell to give the prancing little bastard what he deserves for attacking an eldernote  once you've already got them. For extra points, snipe him from the top of one of the trees while wearing the Garo Mask; you'll feel like a true justice-dispensing assassin.
  • It's actually possible to complete the game in a single three-day cycle without resetting time, apart from the initial three days required to recover the Ocarina and transform back into Young Link. Link goes all over Termina, collects the four masks and stops the moon's descent in a period of roughly 32 and a half hours in game time, then defeats Majora once and for all.
    • While it's not possible to get everything in the game in one cycle, there are only two objectives that have to be done on separate cycles; Anju and Kafei's sidequest is mutually-exclusive with helping the Bomb Shop lady, and getting the Postman's Hat at the end of that sidequest is mutually-exclusive with getting a bottle from Madame Aroma. That means it is possible to get everything in just three cycles. The player in the linked video also one-upped their previous single-cycle run by reaching Romani Ranch a few minutes sooner, helping Romani and Cremia, defeating all four major-but-not-Majora bosses, completing Anju and Kafei's sidequest, and forging the Gilded Sword all on the first cycle.

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