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Per wiki policy, Spoilers Off applies here and all spoilers are unmarked. You Have Been Warned.

Story Mode

General
  • The final few battles in the later arcs deliver in spectacle. It's not unusual to be pitted against a CPU opponent with a deliberate advantage as a form of Fake Difficulty. In these climactic battles, you get unique tokens that can help even the odds, either in the form of the allies that are fighting at your side or the characters' unique token spells.
  • The Final Loop brings the protagonist party to a rematch with Icey who refuses to stay down. The odds are clearly not in your favor — he has a whopping 40 health, fully heals himself each turn and damages your leader for the same amount, and regularly pumps out a strong board. To even the odds, you get free spells that create cards that represent the Rivayle and Vellsar protagonists, and if you cast them at every opportunity, by turn 8 (after he's cleared out your board) you get both spells at once, letting you fill the board with the whole party and deal enough damage in one turn to take out Icey for good!

Seeds of Conflict

  • Just as the cast thinks Belphomet's been defeated for good, Nerva appears, extending a hand to offer him another surge of power. Belphomet catches on quickly that if he accepts this he'll lose his sense of self and basically become a puppet for Nerva. He pretty much tells Nerva to sod off, and goes out on his own terms.

Fate's Trigger

  • Maiser personally confronts Iceschillendrig, one of the three Titans; doing so for most people is pretty much a death sentence. Iceschillendrig intimidates him, stating that he could easily have his lackeys kill Maiser and Make It Look Like an Accident. Maiser holds his ground, asking why Icey hasn't done it rightaway. He deduces that Icey's got his hands full searching for Bunny and Baron, is desperate enough to hide his embezzlement, and also points out that killing him will invoke the wrath of his boss, Vincent. Icey is taken aback by Maiser's guts, and backs down to honestly answer Maiser's questions. The other deputies are shocked that Maiser's talked with Icey in person and lived to tell the tale. This is especially striking because Maiser was portrayed as a somewhat bumbling and incompetent cop beforehand with only small hints of his actual competence, so his confrontation with Icey solidly proves just how capable he is and why Vincent favors him so much.
  • Vincent finally steps up to the plate to keep Nahtnaught from exacerbating the destruction wrought by the conflict, leading to a magnificent exchange of blows and words alike.
  • At the climax of the Fate's Trigger chapters, Iceschillendrig prepares to kill off Arisa and Bunny, only to reveal that Arisa has the powers of Viridia Magna protecting her. And with these same powers, she readies her arrow to kill Icey, who's proven to be impervious to everything of Rivaylian origin. But as she does so, Fleauesse appears, and proposes a choice to Arisa. For the first time in years, the game does something it hasn't before: give the player a dialogue choice. While it still amounts to the same outcome, it is confronting to be given the illusion of choice in a plotline that's been linear to this day.
    • Iceschillendrig himself deserves an elaboration because of how powerful and imposing he really is in the climax. Before this, his appearances has him being sick and a jerk with too much money on his hands, with Maiser even managing to meet and survive his meeting with Icey. Come this confrontation with Arisa and Bunny, however, and we see Icey for what he really is: Rivayle's ancient god. His first show of power blew up his mansion, and Arisa remarked that he is stronger than Valdain. He is immune to anything of Rivaylian origin thanks to his power, which incurs a price that the attacker must pay - from his clothes that they damaged, his men that's killed, to even the bullets used to shoot him. Even when Arisa managed to bypass the immunity by using an arrow and power not of Rivaylian origin, his power still works - Arisa took his life, so in exchange he took her body. All in all, Iceschillendrig is an incredibly bombastic and hammy antagonist, which makes him very entertaining.
      Iceschillendrig: Iceschillendrig stands before you. I am the lone creator, living alone within my creation.

The Final Loop

  • In The Final Loop, Bunny loads her bullet of fate and takes aim at Iceschillendrig... only for Fleauesse to, again, show up and force the player to pick between the same dialogue choices. This time, though, you finally get to act on the one option that was explicitly denied to you. Bunny flashes back to her past encounters with Fleauesse, pulls on the threads to realize that Fleauesse is the one behind all of Rivayle's suffering, and turns to fire on Fleauesse herself. While everyone else in the room Didn't See That Coming, Fleauesse is actually pleased at this outcome, because it means that Rivayle is now ready to take on the true enemy. Cue hordes of Shades, which had not been seen since the early chapters, pouring into the world as Fleauesse declares that Baron and Bunny have proven themselves worthy for her to start her war on Nexus, the original Keeper who had been Out of Focus for the past few arcs!
  • Arisa demonstrates her Character Development and has the spirit to chase after Nexus into the void between dimensions with her own power, delivers the final blow, and frees Losaria of her influence. Her long quest from the beginning of the plot, which has spanned several real-life years and many story arcs, has finally come to a close.

Lessons from Lainecrest

  • Lyelth finally confronts Cornelius amidst the battle-ravaged campus. After showing that his puppetry can seize Cornelius' zombie army, Cornelius admits defeat, goading Lyelth to finish the job so that Lyelth can inherit Cornelius' legacy and continue the pursuit of knowledge in his place. Lyelth, having learned from Verdilia's tactics of understanding her students, sees through Cornelius' beliefs, and relents, having realized his own victory in getting his father to recognize him, and opts to paralyze his father and then walk away.
  • Amaryllis finally stands up to Lilium, coming clean that she didn't like the ending of their favorite fairy tale, and begins telling her own version of the story that reflects what she truly desires. This unveils her own imagination-based abilities that can forge a new path for her rather than keep her trapped in her designated role, and she also offers to help Lilium write a new story where they can both find happiness.
    Amaryllis: I am Amaryllis. And you, Lilium... are the Princess!

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