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  • The concept of the game alone sounds awesome on paper. You're a car mechanic who just got caught in the middle of a zombie outbreak and all you want to do is get the hell out of the city. What ensues is a race for survival as you're gonna be dodging traffic, panicked civillians, zombies (including mutated ones that are tougher to kill), the military, helicopters, jets and, at the end of it all, a freaking nuke!
    • The way the military becomes increasingly frustrated with the fact that they cannot stop you solidifies how much of a badass you are, specially if you have been going for a long while without being killed and having to restart. You can hear the frustration in their voices when the Apache helicopter is flying in front of you, desperately shouting at you to stop.
      Helicopter Pilot: STOP! THIS IS A MATTER OF NATIONAL SECURITY!
    • Better yet? One of the lines that John Creasman can say when a helicopter shows up is a Badass Boast that immediately shows how unafraid he is of defying authority in favor of his survival.
      John Creasman: I'm not stopping! You hear me?! I'M NOT STOPPING!
    • The line above is made even better when you have been on a long streak, your car has been banged up to the point of being in flames, your tires are popped, Creasman is bleeding out from being shot so much and then that helicopter swoops in. You know you're about to die, but you're Defiant to the End and you're not going to stop.
  • Cocheta and Diane in the sequel take Creasman's badassery and take it up a notch. First of all, the fact that both of them can shoot an M60 while their Humvee is speeding down a road full of zombies is awesome enough, but what's even more awesome? The fact that they go for even longer than Creasman. Creasman can escape the city in around 30 minutes if the player doesn't die. Cocheta and Diane, however, will have their escape be at least an hour and a half long, putting their endurance to the ultimate test and ultimately showing off their survival spirit.
    • What completely solidifies this is Cocheta's verbal beatdown by the end of the game to none other than a General of the US Army. Not to mention that this is after a whole hour long (if not more) of the two of them asking for an extraction point only to be turned down over and over again by soldiers who had just about given up on them. And, defying all the odds, the two make it to their extraction point and escape the nuke by mere inches.
      Sherman: This is Flyboy 1, do you copy?
      Cocheta: We need pickup immediately! We're in Northside Park!
      Sherman: We're currently flying away from your location, but hold your ground for 30 minutes, soldier, a transport will rendezvous with-
      Cocheta: DON'T GIVE ME YOUR BULLSHIT ROUTINE!! Who is this?!
      Sherman: This is general Sherman, what's your name?
      Cocheta: Fuck you, that's my name! You're gonna nuke the city, you son of a bitch!
      Diane: Cocheta, no!
      Sherman: Yes I am, Cocheta. We lost control of the city and we don't have a choice.
      Cocheta: We're here! We're alive! Get us out of here!
      [beat]
      Sherman: Where are you exactly?
      Diane: We just got out of Northside Park by the east gate!
      Sherman: I don't think we can reach you in time and land in a hot zone!
      Cocheta: Yes you can! We drive to you! You fly to us! We meet in the middle! Fairview Mall's main parking lot! COME ON!! Are your medals and pins worth anything, sir?! OR ARE YOU THE BIGGEST COWARD I'VE EVER MET IN MY LIFE?!
      [beat]
      Sherman: You got heart, son, I'll give you that. Okay. All right. Let's do it! But we're not gonna wait for you! If you're not there in five minutes, we're flying out!
      Cocheta: We'll be there and you better be too! Over!
  • Someone managed to beat the entire game on hard mode, without a single upgrade.

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