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All spoilers on this page are unmarked, per wiki policy. You Have Been Warned!

For all its criticism, it's hard to deny that the Modern Warfare trilogy had some of the most spectacular moments in modern FPS games.

(List the examples in a chronological order, if possible)


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    Call of Duty 4: Modern Warfare 

  • 'Crew Expendable' may be the easiest mission bar the AC-130, but it's amazing - the setting on the horrible Bering Sea is brilliantly done, picking off the unaware and drunken crew, and that desperate escape from the sinking ship is pretty intense. Also sets up Price as the badass of the series, saving Soap twice in the space of two minutes.
    "On your feet soldier! We! Are! Leaving!"
  • War Pig. Everything about it is amazing. Especially when it starts shooting.
    "Gunner, two-story building at 1 o'clock, ground floor!"
    "Target acquired!"
    "FIRE!" *kaboom*
    • Not to mention the end of the mission in question, with the Marines getting ahead of War Pig to clear out a building, only to come face to face with an enemy tank. War Pig rolls up just around the corner, acquires the target on thermal, and nails the enemy tank through a building.
  • Sergeant Paul Jackson's death in the middle of the nuclear wasteland.
  • "Get on the minigun!". Oh hell yeah...
  • "Good night, ya bastard."
  • Gaz gets his as early as the second mission, where, fed up with Sergeant Kamarov's refusal to tell them where the informant they need to find is located, proceeds to grab Kamarov and dangle him over a ledge.
    Gaz: Enough sniping! Where is the informant?
    Kamarov: (shouts in Russian)
    Gaz: WHERE IS HE?!
    Kamarov: The house! The house at the northeast end of the village!
    Gaz: Well, that wasn't so hard, now was it? Now go sit in the corner.
  • Captain MacMillan? "Oi, Suzy!" *Smack*
    • MacMillan's a legend. The two Chernobyl missions are some of the most enjoyable in the game, and the escape after sniping Zakhaev and carrying MacMillan is one of the most tense and climactic levels ever.
      • And he's a character who runs at a Russian convoy of more than two dozen men to dive under a truck and not get noticed. Yes, that's right: MacMillan runs at a convoy of trucks surrounded by two dozen armed soldiers so that he can sneak under the vehicles, and does not get discovered. Solid Snake would be proud.
      • It helps that the good Captain is not useless as in a stereotypical Escort Mission; you can only walk if you're carrying him, but if you put him down he becomes a stationary turret, and once reaching the Pripyat Ferris Wheel will no longer have to be carried, until your backup finally arrives, by which time the opposing gunmen should have been almost entirely neutralized.
      • Also, while he may fire slowly the good Captain never misses: any shot he takes, kills. Getting rescued from a sticky situation with an empty magazine by a flawless headshot to a sprinting target across the full length of the LZ square tends to leave a favorable impression, or at least it did for me.
      • As icing on the cake, that mission strongly implies that MacMillan's legs have been fucked up permanently... until Modern Warfare 3 reveals that not only did he recover, he is now the Colonel Badass commanding the SAS, and he sends Price gear and intel to hunt Makarov.
        Price: You still owe me for Pripyat. I'm calling it in.
        MacMillan: Easy, son.
      • Technically, if you look up the position MacMillan held in MW3, the guy is a major general by this point in charge of ALL UK special operations forces. Not bad for previously appearing in a couple of flashback levels two games prior.
  • Even aside from Captain MacMillan, some people just consider "All Ghillied Up" and "One Shot, One Kill" combined the Best Level Ever. The part where you hit the dirt and crawl forward through the grass as an entire enemy batallion marches right past past you, only a few feet from your prone form, is one of the tensest gaming experiences ever.
  • IW's tradition of having a bonus scene playing in the background as the credits roll. In COD1 you get a mostly-2D version of levels 2-3, in COD2 you get a rather amusing video where they attempt to make a map using every single animation they have (and they still make it good!) and in COD4 they have an AC130 scene in which the devs demonstrate their awesome cheating skillz (semi-auto 40mm, follwed by a rap song from Staff Sergeant Griggs.
    • MW2 has something similar, showing the game as a museum, with museum patrons wandering around, backdrops of the places you fought through, etc.
  • Call of Duty 4. "Game Over." Cornered, surrounded, outnumbered, pinned on the bridge with an exploding gas tanker at your back. Enemy helicopters flying overhead, taunting you. Watching your squadmates killed one by one, executed by the Big Bad himself, and then rolling over, seeing Captain Price sliding his sidearm out to you, giving you one last chance to kill the man he couldn't. And when the dust settles, the Loyalists arrive, and Kamarov is standing over you, frantically calling for aid and telling you "You are going to be alright, my friend!" So freaking badass.
    • Game Over was a crowning moment for the game as a whole. It's what set it apart from the other Modern Warfare games where everything has to end happily or narrowly. When's the last time you saw a disaster of this proportion happen?
  • The secret mission on veteran where the SAS infiltrate a in flight plane.
    SAS Operative 1: We go in deep, and we go in hard.
    SAS Operative 2: Surely you can't be serious.
    SAS Operative 1: I'm serious, and don't call me Shirley.
    • Cue a minute and a half of rushing from one end of the plane to the other that would even test the real Pagoda troopers.
  • In the Remastered version, keen eyed players, during the sniping section of One Shot, One Kill, aside from Zakhaev himself, would notice a couple of familiar figures in a car to his left. They are Yuri and Vladimir Makarov. And as icing on top of the cake, you get to kill Makarov. That's right, you get to kill the Big Bad of the series before he even started his diabolical plot to start World War 3, essentially creating a Time Paradox.

    Modern Warfare 2 
  • The start of Team Player. PFC. Allen is lying on the ground in a daze, and the first thing he sees is General Shepherd calmly fighting on the front lines with nothing but a .44 Magnum revolver when Shepherd notices the shell-shocked Allen. With this playing in the background, Shepherd promptly drags Allen back to consciousness and sends him in to start kicking ass with this quote. Welcome to Modern Warfare 2, ladies and gentlemen.
    • The mission is introduced with a Rousing Speech from Shepherd that's guaranteed to win over any soldier (or player, for that matter).
      Shepherd: We are the most powerful military force in the history of man. Every fight is our fight. Because what happens over here, matters over there. We don't get to sit one out. Learning to use the tools of modern warfare is the difference between the prospering of your people, and utter destruction. We can't give you freedom. But we can give you the know-how to acquire it. And that, my friends, is worth more than a whole army base of steel. Sure it matters who's got the biggest stick, but it matters a helluva lot more who's swinging it. This is a time for heroes. A time for legends. History is written by the victors. Let's get to work.
  • Ice axe. Snowmobile. Clothesline. 'Nuff said.
    • Not until we mention you slipping off the side of the mountain, your partner diving to catch you and without a word indicating where he's going to throw you to climb back up.
  • In "Cliffhanger", after meeting up with Captain MacTavish behind the hanger you sneak in. Suddenly MacTavish starts sprinting down the hall and body-checks a guard into the lockers at the far end, knocking him to the ground where the good Captain proceeds to knife him.
  • Speaking of Soap, he gets another Moment of Awesome while chasing down Rojas, and NPC team mate Ghost calls out "He's getting away!" To which Soap calmly replies, "No he's not." And then, from above the player, Soap tackles Rojas through a window and onto the roof of a car, promptly getting to one knee with his pistol drawn. This man has taken about twenty levels in badass since his last appearance.
  • The introduction of the "Wolverines!" mission is remarkable in its presentation. We all KNEW something is going to happen, but have no real clue as to what, and the tension builds as the personnel at NORAD confronts what appears to be a minor ACS fault and deal with random phantom dots appearing over the screens. And then it happened - there is a fault, their early warning system has been compromised, and nothing short of an all-out Russian invasion of the American East Coast is underway. One of the best Wham Episode reveals in videogame history and the moment Nothing Is the Same Anymore for the MW series.
    • The NORAD HQ guy deserves credit during the cutscene. Faced with a surprise invasion of the USA which neither he nor anyone else saw coming, he immediately gets his act together and contact the nearest military units to coordinate their immediate respond. This guy knows what he's doing, and undoubtedly helped America respond to the invasion and saved a lot of American military and civilian lives.
  • Okay, Private James Ramirez may not be as badass as Price or Soap, but he deserves some props for all the crap that went down in D.C. Saving "Raptor," protecting evacuees, taking out enemy anti-armor troops and even enemy armor, gunning down Russian troops while trapped inside a crashed helicopter, awesome. Then in Whiskey Hotel, you manage to retake the White House without electronic supports (not even powered small arms optics), but have to ignite and frantically wave green flares atop the roof to (narrowly) prevent friendly air power from bombing your position. Anyways, as your squad gathers up on the roof and talks about payback (granted, they're all pawns in Shepherd's plan, but really awesome pawns at that) you look over the devastated city, and start to see green smoke rising over other famous D.C. landmarks; looks like Ivan may be in trouble, eh?
    • Made even more awesome when a random NPC delivers the following simple line at the resolution of the above-mentioned Moment of Awesome: "So when we goin' to Moscow?" Corporal Dunn, who, up until this point, had been your obligatory Deadpan Snarker and apparent Expy of Hudson from Aliens, responds to that line with this one: "Not soon enough, man. But I know we're gonna burn it down when we get there." When the EMP hits, and choppers start falling like deadly hailstones, one explosion sends the burning chassis of a motorcycle straight at Dunn. He dive-rolls over it and gets on his feet running. Even when hell is literally raining down, he never misses a beat.
    • In terms of melee badassery, Sgt. Foley in the same game takes the cake. He doesn't bother with fancy hip tosses or gun butts, he just kicks the other guy over and executes him. Do not mess with Foley.
  • The whole finale to the "Contingency" mission, including the music.
    Ghost: PRICE, DO YOU COPY? THE SILO DOORS ARE OPEN, I REPEAT, THE SILO DOORS ARE OPEN!"
    Price: Good.
  • Taking out an AC-130 with a Predator missile? Why the hell not?
  • Raiding the Gulag is hardcore. No, seriously. Try it on Veteran.
    • Oil Rig and Gulag are two of the better designed levels from Call of Duty that cleverly throw Riot Shield and Thermal Sight into play, making for more variety. Then you get both of them combined in the final mission.
  • This exchange:
    Price: Contact. Enemy patrol 30 meters to our front. Five men, automatic rifles, frag grenades. One German Shepherd.
    Soap: Dogs... I hate dogs.
    Price: These Russian dogs are like pussycats compared to the ones in Pripyat.
    Soap: It's good to have you back, old man.
    Price: Roger that.
  • Makarov. Just...fucking Makarov. Say what you will about him, his speech in the Infamy trailer was epic.
  • Soap's riot shield takedown: He runs up to the opposing baddie, smacks him down on the ground with the riot shield, and while the man on the ground is trying to recover, Soap takes out Price's Colt. 45 from the last game and shoots him with it, looking very calm.
  • "Of Their Own Accord"; Washington, D.C.
  • There's also the moment in the prison mission where you find Captain Price alive. Doubles as a Crowning Moment of Funny.
    Price: [after knocking Roach down] Soap?
    Soap [handing Price a pistol]: This belongs to you sir.
    Worm: Who's Soap?
    • What makes this moment even better is that, as you will notice, that pistol is the 1911 that Price passed to Soap so he could kill Zakhaev at the end of MW1.
    • Where did Captain Price get his chain from? He was shackled with it. After his prison is invaded, he takes the opportunity to choke his solitary guard, then when the breach occurs, moves him in front of the bullets without missing a beat if the player chooses to fire, then knocks the PC down and takes his gun. The subtitles going "Captain Price" is icing on the cake.
      • His very appearance was a Moment of Awesome. First you get knocked on your ass and when you come to you're staring up at what looks like a crusty old sea captain. A moment later you find out that he isn't just a crusty old captain, he's a crusty old captain who was last seen being revived by a Russian guy (which was assumed to have failed).
  • Along the same lines as the venerable Reznov, Sgt. Foley. To start he's voiced by Keith Fucking David. Then he's got a slew of awesome lines from "Get a grip, Corporal! Our weapons still work, which means we can still kick some ass!" when the EMP starts dropping helicopters down around them like hail and they're still outnumbered by the opposing Russians to "Take us up! If we're going down, we're taking those SAM sites with us!" when the chopper your squad is riding in is critically damaged, instead of trying to limp away. But the most awesome aspect of this truly awesome individual is how he takes his soldiers through one nightmare scenario after another and somehow manages to keep his men together and motivated throughout, and continually puts himself and his squad on the line to defend others. When a squad of Russians are bearing down on the weapons cache he's taken, and Command is telling him to get the hell out of Dodge, what does he say? "Forget saving ourselves, we're going to stay here and provide support for the fleeing civilians for as long as possible!" If Shepherd wanted to inspire the American people to stand up and fight, he should have just cloned a bunch of Sgt. Foleys and put them in command of every front-line unit; almost every moment in his presence is a Moment of Awesome.
    • Worth noting is the intro to "Exodus." Shepherd asks Foley to perform a critical mission to stop the Russians, and Foley's response? "Point it out on a map, sir. They won't take it." The way he says it is the kicker, here; it isn't a promise. It's simply a statement. It's a fact, as simple as the sky is blue. They will hold the line.
      • Doubles as a bit of a heartwarming moment when you realize how much faith the man has in his men.
      • "Squad, we still got 2000 civvies in Arcadia. If you've got a family there, it's your lucky day - we're gonna go save their lives!"
  • The ISS interactive cutscene. Remember how in the previous game, you watched a nuclear explosion going off? Now, repeat the experience. In space.
  • Safehouse. When you breech the room the top floor, one final Ultranationalist will pop out after the "slow-mo" effects end. Occasionally, he'll even have you dead to rights. He is however then gunned down Scarecrow. Not bad for a Mauve Shirt. Even better in that Ghost didn't tell him to go up there with you, so his being there is a surprise.
  • Driving a vehicle one-handed onto the ramp of a moving plane, with the original driver having just been shot. Holy crap.
    • Possible CMOA goes to the original driver as well, Rook. Even though he's only driving a jeep against Shadow Company technicals, the fact that he can force vehicles so much heavier then the jeep without causing much damage to the jeep itself deserves praise.
      • Rook gets one earlier as well. If you haven't already destroyed the BTR, he'll take it out for you.
  • The speech given by Captain Price in the opening cutscene of "Just Like Old Times", in response to General Shepherd's betrayal, is positively dripping with poetic awesome:
    Price: The healthy human mind doesn't wake up in the morning thinking this is its last day on Earth. But I think that's a luxury. Not a curse. To know you're close to the end is a kind of freedom. Good time to take...inventory. Outgunned. Outnumbered. Out of our minds. On a suicide mission. But the sand and the rocks here, stained with thousands of years of warfare...they will remember us. For this. Because out of all our vast array of nightmares, this is the one we choose for ourselves. We go forward like a breath exhaled from the Earth. With vigor in our hearts and one goal in sight: We. Will. Kill him."
  • Price gets an indirect one in "Just Like Old Times".
    Shadow Company HQ: Disciple Nine, you rear guard just flatlined!
    Disciple 9: Not possible. We just cleared that area. Nobody's that good, Oxide—
  • Endgame, the climax. Your Player Character and his partner, "Soap" MacTavish and John Price, who have been betrayed and tossed around by Big Bad General Shepherd, now branded as international war criminals, with their high rank as Captains ripped off of them, finally gets one last chance of hunting him down and get their revenge. What follows is one of the most intense missions in the game.
    • First there is the intro, which drips of sheer valor and determination.
      This is for the record.
      History is written by the victor.
      History is filled with liars.
      If he lives, and we die, his truth becomes written - and ours is lost.
      Shepherd will be a hero. 'cause all you need to change the world is one good lie and a river of blood.
      He's about to complete the greatest trick a liar ever played on history.
      His truth will be the truth.
      But only if he lives, and we die.
    • Immediately after that, the duo jumps into a mad, high-speed boat chase across Afghan river. They chase Shepherd, while taking fire from almost all directions. Nothing stops them as they dodge and evade rocket launchers and attack helicopters.
    • Near the end of the river, Shepherd manages to get himself on board a Pave Low helicopter. Does he get away? Captain Price quietly expresses his disagreement...by shooting off the helicopter's fuse line, pretty much exploding the aircraft to the ground. This is even more impressive than how he shot down a helicopter back in Pripyat, considering that fuse line is much smaller than cockpit and that he was using only an assault rifle, rather than a sniper rifle. And he did this in just three shots. Unfortunately, they are unable to stop the boat because of the current and falls off a waterfall. Soap wakes up, his vision all hazy and his guns gone. Even this does not stop him, who just coughs up a bit and gets his knife out and staggers his way to Shepherd.
      • In the Remastered version, Price delivered the coup de grace to the Pave Low with a freaking grenade launcher.
      • The Remastered version clearly shows how much Soap is fed up with Shepherd's crap, perfectly shown as he proceeds to get up, after hearing Price's voice in his head, got water out of his system while banging a fist to the wet sand, unsheathed his knife, and proceed to slit the throat of a Shadow Company soldier crawling towards him, and embedding the knife in the neck of the Shadow Company mook trying to shoot him with an empty gun.
        We can't let Shepherd escape!
    • Now, Shepherd deserves a massive props, not only surviving a helicopter crash, but also for when your character lunges at him, he proceeds to curb-stomp you, who are by now one of the deadliest soldiers in the world. Then he stabs you with his own knife, and gives a little speech while loading his revolver with only two bullets, one for each soldier who tried to chase him:
      Shepherd: Five years ago, I lost 30,000 men in the blink of an eye, and the world just fucking watched. But, tomorrow, there will be no shortage of volunteers, no shortage of patriots. I know you understand.
      • While he is unmistakably the Big Bad, the fact that he actually manages to execute his entire plan flawlessly except for not surviving to see the results despite Price throwing an honest-to-god Spanner in the Works is still damned impressive, even though we're not rooting for him.
    • Just as he fires at Soap, Price bodyslams him and kicks the gun off. Soap crawls, with a knife still stuck in his chest, to get the gun. Just as when he was about to get the gun, Shepherd throws Price off, kicks the gun out of his reach and stomps him in the face.
    • Then he proceeds to get into a fistfight with Price...and overwhelms him. This is worth mentioning again: There is a character in this franchise who can actually beat up Price, who is shown, in all three games, capable of knocking soldiers out in one punch. This is the only time it ever happens in the entire franchise.
    • With Soap lying helpless with a knife stuck in his chest and Shepherd performing a facial surgery on Price with his fists, all hopes seem to be lost. Then Soap takes a look at the knife stuck in his chest. With one of the most intense soundtrack in the game blaring, he pulls the knife out of chest in a painfully agonizing way, with blood getting out of his body like a small red fountain. When he finally pulls it out, he gives it a playful twirl...and throws it at Shepherd's eyes, finishing him off for real. Let's repeat: Soap just pulled out a knife out of his chest and killed the Big Bad by throwing it at his face. Glorious.
    • Another one occurs in the Remastered version, in which the lack of knife twirl is made up by Soap throwing the knife to Shepherd's eye with such force that the knife blade is seen to be fully embedded in his eye, with only the hilt of the knife being visible, definitely killing Shepherd before he even touches the ground. Hell, you can even see the hilt standing upright on his corpse.

    Modern Warfare 3 
  • In the E3 video of the MW3 level "Hunter Killer", Sandman basically kicks a charging Russian sailor to death.
  • How the battle of New York ends. America pushes the Russians back into the harbor, and sends Team Metal to board the Russian command sub. Sandman and Frost board the sub and kill everyone on board, and then launch the subs missiles at the rest of the Russian fleet. Even better, you get to race through the harbor as their fleet explodes around you. This pretty much ends the Russian invasion of the US.
    • The previous level also feels incredible. Fighting Ivan as they swarm the streets with BTRs and Hinds, just so you can get to the New York Stock Exchange and destroy a communications jammer the Russians have. And when that's done, you have to hold out against more Russians trying to kill you on the buildings across the street. With a Predator drone at your command, and a good trigger finger, you succeed, and a Black Hawk arrives for you to get aboard. Now getting on the minigun, you have to defend yourself against more Hinds who want your head on a stick. This level alone certainly reminds one why this series, despite the controversy it's suffered in recent years, is still so fucking awesome.
      • Did we mention this is the first level of the game?
      • A bit of a CMOA for the chopper pilot at the end of the first level. After you shoot down the final Hind, the crashing Russian copter slams into your Black Hawk, which immediately starts spinning out, with alarms blaring and your character frantically trying not to get tossed out. But then, unlike every other example in this trilogy of a chopper you're in losing control, the pilot actually pulls the stricken Black Hawk out of its death spiral, stabilizes and flies your team out of the mission intact. Overall, the pilot is an unsung badass. He's the pilot of a cargo chopper, which is armed with naught but a pair of miniguns, and when a small formation of Hind helicopters (infamous for their well-earned nickname, "the Flying Tank") pounces upon him, he chases them down, dogfighting them and trusting you to do the shooting. And he wins.
  • During the mission where you play as a Russian FSO agent, you get into a zero gravity shoot-out with hijackers. Holy shit that is awesome.
  • In "Back on the Grid", Captain Price orders Yuri (your player character) to man the PRF's mortar and start laying shells down on the incoming militia. What really sells it is his Badass Boast right before you start firing away:
    Soap: We've got a large group of militia heading our way!
    Price: Then let's give 'em a proper welcome!
  • "Goalpost" has one for you if you can pull it off. As you come out of the parking garage a V-22 Osprey is seen getting chased by a Russian Havoc. If you still have the SMAW and are fast enough, you can shoot down the Havoc and save the Osprey.
    • "Goalpost" is pretty awesome with you fighting through the city being supported by tanks, and then getting to use the tank's minigun. Later when pinned down by Russian soldiers an a T-90 advancing on you your allies scream for Rhino 1 (the tank), which then crashes through the wall on top of the soldiers and promptly blows up the T-90.
  • "Return to Sender" starts out as "fuck stealth, we'll kick in the front door before they can even react", and the absolutely massive firefight is a satisfying thing to see after the chemical attacks on London. Price even drives that latter point home while interrogating Waraabe.
    Price: (to Waraabe, holding a canister of the same gas used in the chemical attacks) Look familiar?
    Waraabe: (panicked, as Price opens the canister) No, no! Please!
    Price: (holding a gas mask out of Waraabe's reach) Where's Makarov? Tell me and it's yours.
    Waraabe: (reaching for the mask) Our contact was a man named Volk! We never met Makarov-!
    Soap: (pressing down on Waraabe's injured leg) Where's this Volk? (Waraabe screams in pain) Time's running out, mate...
    Waraabe: PARIS! He oversaw the delivery in Paris!
    Price: (hands Waraabe a mask, then draws his gun) Right, then. This is for the boys at Hereford.
    Waraabe: WAIT-! (BANG)
    • Fighting your way to the LZ before Waraabe's men kill you and/or the sandstorm overwhelms you? Eh, standard COD gameplay. Going to a secondary LZ? Seen this plot twist before. Wait a minute, did we actually see Nikolai get shot down at the backup LZ? That was unexpected - Oh, Crap!, now we've got to get Nikolai out of there in the middle of the fucking sandstorm!
    • It's incredibly satisfying seeing the evil bastard Warrabe turn into an absolute sniveling coward once Price starts torturing him, even better is when Warrabe is begging him for a gas mask, Price gives him one and then casually shoots him to death while he's begging for his life.
  • The battle for Paris ("Bag and Drag") is pretty awesome, as you get to call in a AC-130 at will. In Iron Lady you even get to switch back and forth between Frost and the AC-130. The ending is great also in seeing the Russian line by bombed, and knowing that Paris and most of France in under allied control.
    • Price gets one in the briefing to this level:
      Sandman: You should know Uncle Sam's got a Kill/Capture order on your head.
      Price: Tell 'em to join the bloody queue.
    • Speaking of which, the US get a positive ID on Price calling Sandman, yet they don't send anyone after Price (probably can't afford to at that point) and they actually listen to his Intel. Sandman can't exactly go after Volk on initiative, so Overlord had to know how he got that info, so he doesn't believe Price is guilty either, and lets Sandman return the call to set up Prague. Perhaps people are already beginning to realise that Shepherd's story has more holes in it than Zakhaev International Airport after the massacre.
  • Yuri and Soap are stealthing through the Russian-infested streets of the city, dodging and weaving their way through patrols. Then, they encounter one 'impassible' patrol, which Soap decides to go through rather than around. As he prepares to take on the odds, the shadows in the rooftop above shift. One lone figure stands; Price. And he brought company as a dozen resistance fighters wail down on the Russians below.
  • Price, after figuring out Yuri worked for Makarov from the now deceased Soap, tells Yuri to open the door, spins Yuri around, and PUNCHES HIM DOWN THE ENTIRE STAIRCASE.
    • Oh, Price doesn't just punch him down the stairs. He walks down the stairs after cocking a pistol, then holds it to Yuri's head, saying the following:
      Price: Soap trusted you! I thought I could too! So why in the bloody hell does Makarov know you?!
    • Yuri gets a lot of disrespect, but he gets a Moment of Awesome right before and during the "No Russian" flashback. He is being held by two Russian insurgents before Makarov pulls a gun on him. Yuri had tried to tell as many authorities as possible what was going to happen at the airport, but Makarov found out and shoots him right before the airport massacre began. The CMOA comes in when Yuri, with a .50 caliber bullet in his upper torso, gets the hell up and limps after Makarov as fast as he can, with the mission objective being simply "Stop The Massacre." He is unsuccessful, but damn if he didn't try.
      Yuri: I was a soldier of Russia. Not a taker of innocent lives.
  • In "Scorched Earth", Sandman doesn't even let a building falling on him stop him.
  • In Down The Rabbit Hole: Team Metal's last stand. As a wounded Yuri fires at the hostiles, Grinch rolls over to dodge an RPG. Grinch drops his empty M14 and pulls out dual pistols and fires them at different directions. An RPG round nearly hits Sandman as he continues to fire. One hostile runs towards Truck, but Truck throws him over his shoulder and kills him. Another hostile runs towards Sandman, who takes out his knife and stabs him, and then throws it at another incoming hostile. He is wounded on his right arm, so he just e draws out his pistol with his free left hand and resumes firing. The fact that they all die really sucks, but they went out like total badasses.
  • The final mission, Dust to Dust.
    • When the name fades in, you're playing as Price. For the first time in two and a half games, you get to kick so much ass.
    • Yuri and Price storm the hotel where Makarov is hiding, wearing Juggernaut armor and wielding heavy machine guns. After a full two games worth of feeling dread whenever one of those Nigh-Invulnerable armored behemoths appear, now it's the bad guys' turn to run for their lives as their bullets bounce off harmlessly off of you while you rain a hail of death upon them with near impunity, the only tangible threats being the occasional RPG wielders that you can pick off with ease.
    • They reach the top, but a helicopter assault renders Yuri immobile, forcing Price to go after Makarov by himself. He reaches the helicopter and jumps on board, throws one pilot out, knifes the other, and then crashes the helicopter. Makarov and Price stumble out, and go for a pistol. Makarov reaches it, but then Yuri manages to reach the helipad and shoots Makarov up. Makarov guns Yuri down, but Price jumps on him, forces him down, beats the shit out of him, wraps a cable around Makarov's throat, and smashes the glass they're laying on. End result: Makarov hanging like the criminal he is, and a dazed and battered Price staring at his corpse, before pulling out his lighter, lighting up a cigar, and having a good, long smoke. Pure awesome.
    • Even the load screen for that final mission is awesome. In every other MW3 mission using the Task Force 141 survivors (even the one where Price is fighting alongside Sandman, instead of Sandman executing the "kill/capture" order still out on Price), the word "Disavowed" is superimposed over the old TF141 emblem in the load screen, acknowledging their status as wanted men. In the last level, the TF141 logo is shown unblemished; Price has finally won. He's cleared their names. If only Soap could have lived to see it.
    • The loading screen features Capt. Price calling Makarov, and telling him he's coming for him. Makarov is seemingly nonplussed, telling Price "I've destroyed your world piece by piece. It's only a matter of time until I find you". Price's response before hanging up? A cool, almost detached "You won't have to look far...." The mission immediately starts from there, with the implication that Price made that phone call from outside the building. Stealth be damned, one way or another, Makarov's time is up.
    • His first words as he starts the assault:
      Price: This is for Soap.
    • And:
      Nikolai: Makarov's got a small army in there!
      Price: It won't help him.
    • At the beginning of the mission: [Objective: Kill Makarov.] At the end, you've fought your way through hordes of Russians, lost Yuri to an armed Little Bird, duked it out with Makarov amid the wreckage of a helicopter, and now you're lying in the shattered hotel. The camera pans up, reveals Makarov's hanging corpse, the player gets a moment or two to hold their breath, and then...
      Objective Completed.

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