The Best Guest Arrives: Ruby and Marcus's reaction to the absurdity that is the Norman military's armaments is simultaneously awesome and hilarious. In an era where the rest of the world is outfitted with smoothbore cannons and flintlock firearms, they are equipped with modern rifles and howitzers.
A Hunter's Call: Despite being ripped apart by Beowolves in-sim, once Cody awakens in Beacon he immediately calls for his team and his weapon so as to rejoin the fight against the Grimm.
Ruby is able to exact a measure of revenge upon Sherwood for the bombing of her docks when her fleet drives eight of Lily's ships into a reef and bombards them with cannon fire.
Not to be outdone, Lily organizes an alliance with Lamplight Landing and coordinates a successful assault on Ruby's own fleet, managing to destroy thirteen Silversun ships in the process.
Turn 13 War Report: A villainous example for Lily. Thanks to Ruby allying with Alexandria, Lily immediately gains new allies in the form of Neil Pine and Varric Brassbones who assist her in successfully repelling an assault from Red Claw Hill. Also, because Ruby had formally declared war upon the kingdom of Sherwood, Lily had her agents in Silversun ransack the Academy and confiscate Ruby's advanced ironclad ship designs, one of the major advantages Ruby was counting on in the coming conflicts.
Another example for Lily. Her fleets manage to successfully bypass Ruby's ships surrounding the island iron mine and confiscate it for Sherwood, both severely limiting Silversun's ship producing capabilities and securing said resources for Sherwood's own ironclads. The failure is so severe that Ruby considers flogging and keel hauling her crewmen who failed to prevent such a monumental disaster.
Ruby manages to get in contact with Mikael, one of the three players who expressed interest in a political marriage with her and a subordinate of Cinder Fall. He is able to supply her with the evidence she needs to prove wrongdoing on Sherwood's part which she then uses to clear her name by broadcasting it to the rest of the world using the Normandy communication towers.
Turn 1: Jaune lands a force of desperate nomads on what is easily a Death World's most dangerous continent and quickly seizes a large portion of the city from tens of thousands of Grimm at the cost of only six lives, while also appropriating the city's howitzers and WW2 era battleship. For reference, the standard equipment for this era are smoothbore canons and flintlock pistols.
The nomads continue their impossible charge by taking the city's research institution and industrial district for their own. Their victories are so unprecedented that, upon seeing them for himself, Sun Wukong immediately elects to join Jaune in conquering the Dark Continent.
Turn 3: Jaune and his people lay claim to the entirety of the city after less than two years' time, and Jaune reaches the second level of Aura Mastery in only six months.
Turn 4: Jaune recruits another player, Azure Kaltes, into his retinue and rolls a supercritical success on personal training, making him one of the sim's individually most powerful players.
Cold Blue Silence: Azure agrees to ally herself under Jaune but her speech to him really sells just how ridiculous his accomplishments are.
Azure: Your city is strong, your people motivated. Your deeds are the stuff of legends, only in our own time. Your star is rising, and I’m not sure I can even comprehend where it will stop. My own people have been struggling, and I have not found trustworthy allies to support us...Until now. I would have them join your empire, the prosperity you are carving out of the most dangerous parts of the world, and under your protection. I am more than willing to work for you if you do this.
Jaune's howitzers carve a devastating swathe of destruction through the Grimm attacking Coco's soldiers as they successfully evacuate the rest of the refugees to take them to Normandy.
With the recruitment of Coco, Jaune has effectively gained three players under his command. This makes his kingdom the largest gathering of students in the sim with the next largest being Ruby and Aurora.
Of Wedding Dresses and Wise Decisions: Under Cinder's tutelage, Jaune becomes nearly fluent in an ancient language and masters the art of Dust Weaving in only six months.
Turn 9: While exploring the new city they have acquired, the Normans discover not only jeeps and various planes, but also a fully functioning aircraft carrier appropriately dubbed the NTS Leviathan.
Turn 11: All five of the Norman players successfully advance themselves to the level of Paragon.
Machines of War: As a Paragon, Jaune's Semblance is now constantly active and supporting his troops. His soldiers even find comfort in knowing that their Lord is always with them.
Turn 12: The Normans introduce Remnant, and the Grimm in particular, to the concept of Blitzkreig.
Trusting You: Jaune has bonded with Cinder, the heretofore Big Bad of RWBY, to such an extent that she instinctively trusts him.
Downtime: Jaune and Sun's idea of a relaxing evening is infiltrating a military base run by the greatest army on Remnant while planting paint bombs throughout. Sun even ties the guards' shoelaces together before he leaves.
Normandy erects advanced radio towers in ever major city, massively increasing the communicative abilities of all other players and assisting negotiations and trade deals on a global scale.
All the Norman Paragons discover the effects of their Avatar Forms: Sun can effectively teleport, Azure becomes completely undetectable, Coco becomes even stronger and can make stuff explode, and Cinder gains greater control of her destructive abilities and Hot Wings. Jaune's own Avatar Form works in a similar manner to his Semblance, but it only empowers other Avatar Forms.
Standing Against the Darkness: Backed by his wife and friends, Lord Arc gives a Rousing Speech to the soldiers of Normandy outlining how far they have come as a people, how far he himself has come as a leader, and how much farther they shall still go, all capped off with one decisive battle cry.
The mobile tanks, mages, and Cinder inflict enough damage to Cychreides for it to give chase...right into the Glacier Mine.
Layers of War: Jaune wields the Norman military with such astounding precision that Cinder can't help but admit to herself that, in terms of warfare, Jaune is overwhelmingly her superior.
At the sight of a pack of Ghouls tearing into his soldiers, Jaune remembers his greatest failure and snaps. He then proceeds to unleash Aurea Victus, drawing the attention of Grimm and Norman alike, before frying the beasts by the dozens. The last of the Ghouls he makes an example of by slowly tearing it apart before casually detonating its skull and rallying the rest of his soldiers.
Coco launches the Gravity Spikethrough Cychreides eye, which then activates, slamming the Titan to the ground with all the force of a rogue meteor.
Cinder, as the Avatar of Absolute Destruction, looses an aural lance directly into a wound in the Titan's leg and cripples the beast with its detonation.
Sun, as the Avatar of Uncanny Trickery, warps reality, forcing Cychreides Plasma Cannon to partially miss Jersey.
Villainous example for Cychreides. It inflicted hundreds of casualties on the Norman forces and may have even won had it had one more turn to retreat and heal. Even with its death, though, Cychreides still activated the Vengeance Protocol and awoke the rest of the Titans around the world.
Normandy's scientists manage to get enough information from the Titan's corpse to produce their own Shadow Hound in only a single turn.
Jaune personally impresses Salem to such an extent that gives him the ability to control Warbeasts.
The GM'sstate of the world summary is mostly a humorous description of how absolutely screwed the rest of the world is when faced with endless hordes of ancient, soulless monstrosities but it becomes decidedly awesome once the description reaches Normandy.
The Normans anti-air armaments entirely decimate the first wave of Grimm without taking a single casualty.
The first hint any of the Ghouls of Olympus have that they are being attacked is when Jaune and the rest of his group introduce them to the bottom of their boots.Except Salem. She tripped on a rock on the way in.
The Norman Dust Mages are able to completely immobilize the first wave of Ghouls attempting to attack them, making them easy targets for the army's howitzers.
Jaune preemptively attacks the hidden Ghouls and Deathstalkers, forcing them to attack prematurely. Their first target?Salem.
Jaune has bonded with Salem to such an extent that she is willing to protect him at all costs, even thinking that, if the Gods of old had been more like him, they may have never fallen at all.
Jaune triumphantly passes the Trial of the Taint and his Primal Grimm armor evolves into Ghoul Armor.
Cardin Winchester of all people manages to become an amazingly caring person during his time as pope. His worry for others and constant efforts to bring about peace make it so that almost everyone in the sim respects him, so much so that he is arguably the Big Good of the series and earns himself the title "Bastion of Peace."
Even if her efforts were doomed from the start, Danielle still attempted to fight a Mad God for the sake of her people.
The Redclaw Titan and Mad God of Rot provide an excellent example of how horrifically dangerous their kind are when they casually destroy Redclaw Hill.
Cardin delivers an incredible Rousing Speech to the rest of the world during the Turn 15 aftermath, urging them to set aside their differences, forget their past grudges, and unite in the face of the oncoming threat. It does a lot to show how far he's come during his time in the sim.