WARNING: As a moments sub-page for Little Nightmare II, all spoilers for the game will be unmarked. You Have Been Warned.
General
- Just like in the previous game, Tarsier Studios deserves one for the visuals and atmosphere of the game. It manages to recapture the feelings of unease and claustrophobia, despite the setting expanding from a large submarine to an entire city.
- Mono gets a whole bunch of these throughout the game, including:
- Outwitting the hoards of monsters that fester in the Pale City.
- Taking on the Bullies and Restless Hands with the odd sledgehammer, ladle, or loose pipe.
- Slowly mastering his powers as the game goes on.
- The natural teamwork Mono and Six display throughout the game, helping each other past obstacles to much more easily reach their next goal then either would alone.
Chapter One - The Wilderness
- Mono uses fallen branches, pine cones, and shoes fallen from strung-up corpses to avoid the Hunter's array of traps.
- Saving Six from the Hunter's house with a stray lumber axe, even if it does lead into an initial misunderstanding between her and Mono.
- Our two protagonists begin seamlessly working as a team to free themselves from the house, easily reaching a key that alone would have been near impossible to obtain for either of them.
- Both of them managing to keep hidden and/or behind cover when the Hunter himself notices their presence and actively searches for them.
- The conclusion of the chapter, where some karma is dealt to the Hunter, when his spare shotgun is used to (presumably) kill him (as where his corpse would be is conveniently blocked by some discarded junk). Mono and Six then drift off to sea, where after aimlessly floating for a short while, find themselves at the beach of the Pale City.
Chapter Two - The School
- In the first proper encounter with the Teacher if she spots you, she will order a small group of bullies to attack Mono. While this would seem like an inescapable death, if you quickly go to the room with the falling cabinet, you can crush them all - And even get an achievement for it!
- Mono fighting off Bullies with whatever is big enough to crush their porcelain heads certainly counts as awesome.
- Speaking of, when's the first time Mono grabs a weapon? Immediately after Six is taken, making all the ensuing Bully smashing come off as Mono going on a Roaring Rampage of Rescue to save Six.
- Six, taken captive and humiliated by the Bullies, swiftly gets her revenge when she comes across one scribbling on the ground. As Mono sneaks towards a sledgehammer, she calmly stalks towards the Bully, before leaping on his back and crushing his doll head with her bare hands.
- For some, this awesome moment might be very downplayed, as it also treated as a very sinister event, being the first showing In this game of Six's much more morally ambiguous side. For others, it just makes Six that much cooler.
Chapter Three - The Hospital
- Mono facing off with the three Restless Hands, the first alone, pursuing him across the floor, and when he begins to climb up a shelf, it simply claws up after him. After a tense sequence in the vents, it pops back out to confront Mono, who wields yet another improvised weapon to finally bring it down. The next encounter sees one immediately attack, but the second is kept at bay (however briefly) by Six holding its container shut.
- After the Doctor initiates a tense chase through the Hospital, Mono jumps into a crematorium and sneaks out the bottom while the Doctor looks for him. Six shuts the door behind him, and the player gets the option to roast him alive.
Chapter Four - The Pale City
- A moment for the Thin Man. The moment Mono makes his presence known to him, he calmly pulls himself to the real world, slows down time, and begins giving chase in the most casual fashion possible. A perfect establishing scene for one of the most powerful monsters of the world of Little Nightmares.
- Mono tricking several of the Viewers into being electrocuted or falling to their deaths with nothing but a TV remote.
- At the tail end of the chapter, after spending every encounter being only able to run away from Thin Man, Mono finds himself exposed on an open road. Then the lights flicker, and he arrives. Then, as Thin Man reaches out to grab Mono, our young hero removes his bag (or whatever hat he’s wearing), and he reaches out himself, which begins to push the Thin Man back. After a lengthy battle where the two bring out all they have on each other, the Thin Man is reduced to nothing by Mono's powers.
Chapter Five - The Transmission
- Mono bravely faces off against Nightmare Six, his transformed companion, and manages to free her from whatever the Thin Man or the Signal Tower did to her by grabbing a sledgehammer - and later an axe - and smashing the music box, restoring her to normal.
- Unfortunately, this action (as necessary as it was) might have had a hand in the latter's betrayal, considering how much she loved the music box.