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  • The end of most of the major quest chains, but especially the faction quests. They usually involve killing enemies that have proven undefeatable for centuries.
  • The finishing blow against the Balor. So the legendary weapon that is needed to kill it was lost. Game over right? Wrong. The Fateless One pins down the Balor with its own Fate, then recreates the legendary spear using Fate itself and hurls it right into the Balor's eye. To elaborate, both of Balor's arms are pinned to the arena floor. The first is done by The Fateless One jumping up and stabbing a massive spike of Fate into it from above. The second is by meteor-summoning another massive spike. Then, you BLOCK ITS EYEBEAM, and only then do you stab it in said eye.
  • The ending to the Warsworn quest-line. The ancient Niskaru Lord Khamazandu is about to be released from its prison, hundreds of cultists guard the mountain, Niskaru are blocking every path, hungry for blood. The Fateless One arrives at the head of a four man assault team wielding the reforged hammer which drove the Niskaru to imprisonment to begin with. A violent rampage follows, ending with a You Shall Not Pass! by the group as the Fateless One proceeds to single handedly fight the leaders of the cult and re-imprison the Khamazandu.
  • Finishing off Templar Octienne, especially if you've gotten tired of the gnomes' yammering on and on about how they're paragons of reason. What do you do to him after along chase on Adessa's winding scaffolds and fighting off his hired assassins? You slam him on the ground so hard he bounces up, and then the Fateless One uses Fate to bat him through a stained-glass window, where the Templar you had allied with is waiting to arrest what remains of him.
    • Villainous example: Templar Octienne survives being fateshifted into a several-stories drop onto a stone floor, at least long enough to be arrested. Every other storyline fateshift finisher, whether it's main questline or faction quests, ends with the guaranteed death of whatever poor sod you were fighting. While it can be debated as to whether or not the Fateless One intended for him to survive, his efforts into attaining immortality did have some results.
  • Fomorous Hugues at the Well of Souls. A half-pint scientist is the last person you'd expect to drop a Tuatha soldier, but he succeeds and draws the rest away from the Fateless One. It's easy to cheer the guy on and insistently believe he'll survive despite Agarth's predictions. And simply by meeting you, he does!
  • The final boss battle against Tirnoch. She alternates between using your own fate power against you, and just plain trying to destroy you with her own claws and teeth. You respond by taking your fate power back and unleashing their full power against her, before condemning her to the abyss.
  • When fighting through Alabastra, the player will find a camp of elite Alfar commandos. Unfortunately, only one of them remains, as the rest of the troops were slain by Tuatha mages. This one Alfar soldier then tells you in no uncertain terms that he plans to get revenge on the Tuatha for killing his men or die trying. He has no magic, and only light leather armor. Teaming up with him, the two of you clear dozens of Tuatha, multiple trolls, and clear out several well-fortified camps, doing what entire armies of Alfar troops couldn't.
  • The initiation for the Scholia Arcana becomes one retroactively when you confront the Dark Empryean later on. She mentions that the reason why the initiation spell awoke her was because the magic involved looks for something suitable to challenge the initiate's potential... which means that the only thing that the spell could find to challenge you was a seven hundred year-old dark sorceress queen who can mind control entire schools of mages.
  • Throughout the entire game you've been finding Lorestones that talk about all of these great heroes, including gods who built entire regions and mages who reshaped history. The Fae kept legends of the truly mightiest mortals and Fae in history. Then, as you advance into Alabastra, you find Lorestones, only they don't talk about a great hero in history... they're a poem created by the Tuatha directed at you. Not only that, the poem acknowledges how incredibly powerful the Fateless One is, but is still challenging you to bring on your full wrath, which they will joyfully meet.

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