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  • Pretty much everything Ash does. But special mention to his Rage Breaking Point/ Badass Boast in Finger Painting with Picasso where he goes on boat the teams bona fides as grifters, threatens to devote all of their time to completely destroying the marks, and sighs "some people just never listen" when they still try to kill him then throwing a (forged) picasso into the middle of the room for the two sides to fight over.
  • And who could forget the time they blackmail Carlton Wood and Henry Fielding due to apparently stealing an uninsured painting that the two can't afford to lose, only to reveal the painting was never stolen, but the team merely built a drywall about a foot in front of it and then hung an empty hook on the wall.
    • The designer of the security system earns posthumous credit; Ash spent literally hours going over the design, and while he's been able to cheat similar impossible systems in the past, on this occasion he confidently stated that there was no way to steal this painting.
    • If that wasn't enough, when the crew find out Woods and Fielding are looking for other people who the crew have conned, they bring in three other grifters to pretend to take part in a revenge scam only for Woods to be conned out of a further million.
  • The team regularly win out over the worst marks in the most challenging situations - so for them to be on the losing end is this by default.
    • "Ties That Bind Us" sees JW3 doing to the team exactly what they do to their marks, playing and outwitting them every single step of the way and leaving them scrambling in his wake. When they catch up with him (too late) as he makes his getaway at the airport, he actually turns and gives them a jaunty wave.
    • "Conning The Artists", in which the gang are thoroughly (and unknowingly) defeated by a smart ten-year-old girl, who does it to get her family out from under the thumb of a cruel landlord.
  • "Lest Ye Be Judged". The team runs a multi-part con to get Albert his parole, conning a judge, and blackmailing the psychiatrist. That leaves the governor, who is clearly so strait-laced that it's easy to believe she's "unconnable", as Mickey claims, but the board is two out of three. The only problem? The judge believes Albert is really a guy who is legally dead, who knows the location of a lumber yard where the mark thinks stolen gold is hidden. There is no way to inform Albert of this. And they don't have to. He successfully bluffs, directing the mark to what's now a prison, insisting that he told them not to sell the yard, and vanishes while the mark is standing there with mouth agape. Then he reveals that he managed to con the unconnable gov. by noticing her fondness for cats and pretending he hustled other prisoners out of their money to send to a cat charity, since she usually gets her way, as Albert notes.
  • The ending to "Gold Finger" where it turns out that Mickey and the gang were so convincing that the mark, Dexter Gold, actually believed they knew nothing about the con and gave them more money to "take out" the buyer, "Zimmerman", who he believed was the only one in on the con (he was actually working with the crew and gave Dexter a bankers draft that the mark would be unable to cash in). The gang are able to make a further £100,000 on top of the £500,000 they'd already got just by showing him pictures of the supposedly dead Zimmerman.
  • Ash's Godson successfully hustling him out of some of the takings from his latest con, something he only realises after realising some of the money is missing. Even more impressively, this was specifically after Ash agreed to letting him keep anything he could make during the con, thinking he'd never be able to do it.
  • Danny's unadvertised return in the final episode is this for the writers. Promotion for the series had focused on Stacie coming back without even mentioning Marc Warren, so to see him revealed in the final episode as the team's would-be executioner can come as a genuine surprise.
  • Sean gets one not too long after he is introduced. He is sent by Mickey to a bar to find out as much as he can about the marks, and returns very drunk. The others are ready to write the whole task off as a failure as Sean passes out on one of the couches...only for him to then promptly wake up and deliver what amounts to a life story of the marks, including all the personal information they need to find an "in" to con them. For someone new to the advanced game of the long con and who Ash describes as "not a grifter yet" earlier in the episode, he does show that he's ready to be part of Mickey's new crew.

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