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Five Nights at Freddy's | Five Nights at Freddy's 3 | Five Nights at Freddy's: The Silver Eyes | Five Nights at Freddy's World | Five Nights at Freddy's: Sister Location | Freddy Fazbear's Pizzeria Simulator | Ultimate Custom Night | Five Nights At Freddys VR Help Wanted

  • The whole game. Scott's definitely outdone himself. The mechanics, the voice acting, the atmosphere, the story... Some people even think it's too good to be an FNAF game. Did we already mention the outstanding reviews of this game?
    • After 4 games, Scott finally gave all the animatronics their own individual jumpscare sound. Plus, we finally get to hear Freddy (or at least one version of him) speak.
  • While also very chilling, this particular line likely made many a FNAF fan jump out of their seats in excitement:
    Employee: With all due respects, those aren't the design choices we were curious about, Mr. Afton.
  • The entire event of the good ending through the Private Room. Not only is it essentially a souped-up combination of the FNAF series' one-room survival elements put to the ultimate test against Ennard, but surviving the whole night even has Ennard outwardly spiting you for ultimately getting away. It gets diluted once everything concludes only to see Ennard walking right up to you in your own house, but Alternate Character Interpretation and the fact that it's merely a Fade to Black has had some conclude that the player isn't even murdered or attacked, but rather that they basically took Ennard home with a middle-finger to company protocol to save them.
    • The custom night ending actually adds credibility to this interpretation, since it's revealed that Michael is probably the brother of the girl whose spirit is inside Baby and, by association, Ennard, and he is trying to help her.
      • Well, it was confirmed that the ending is the one in which Michael gets scooped, so bye-bye to that theory.
  • The ending of the Custom Night story. Springtrap walks out of the ruins of Fazbear's Fright after hearing his son talk to him, revealing he survived.
  • If you like Rooting for the Empire, then there's Ennard itself. It's one of the smartest and most deadly animatronics so far, being able to match the difficulty of 4/20 mode on its own, something not even Springtrap can do.
    • From the start it's able to attack from three entrance points, as well as being able to rapidly switch between them. It also likes to camp outside your doors to drain your power, sometimes for hours at a time. If you think you can listen for the audio cues to determine its position then you're wrong, because it will sometimes move silently in order to fake you out. It even shows an understanding of human psychology, as it uses the voice of Michael's dead sister in order to manipulate him into giving up. At 4 am it gains the ability to rush your doors, covering twice the usual amount of ground in one go. Oh, and Easy Level Tricks like office-stalling and cam-stalling don't work on it either.
    • If you manage to beat it after all that, it still doesn't give up and will literally drag itself to your house to kill you. You can't run from it, you can't hide from it. One way or another it will find you, and it will kill you.

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