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As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.


  • Okay, it turned out to be completely unnecessary, but Edgin managing to escape from prison by tackling the aarakocra judge out the window and using him to fly down to the ground.
    • The fact that Edgin's story, even with the interruptions, was good enough that the council decided to pardon him and Holga. Must have been one heck of a Persuasion roll.
    • This is an awesome moment for the Absolution Council too. Though they seem like uncaring bureaucrats at first, this proves that they are entirely genuine and actually rather good at their job. Edgin is shown to be a good person deep down by the end, showing that they have correctly surmised that he is worthy of a pardon, in spite of him trying their patience previously. And as the audience knows Forge to be a silver-tongued snake and an experienced con-artist who will say anything to get his way, they again correctly surmised that he is entirely deserving of his sentence and shuts him down fast the moment he begins redirecting the blame for his own actions. As cherry on top, they also plug the security hole exploited by Edgin, because they are not stupid, which helps to foil Forge's own escape attempt.
  • Holga's fight with the guards about to execute her and Edgin is a perfect showcase of exactly what a raging Barbarian is capable of. Holga demonstrates Super-Strength in beating down men armored in full plate with a brick and her bare hands, and Super-Toughness by taking every blow they land and not even slowing down. Most impressively, she hurls one (fully-armored, remember) guard over her head and slams him hard into the cobblestones. One-handed. Her rageful battle cry is just icing on the cake. By 5e rules, with the right build, a Barbarian can be damn near impossible to take down while raging, and some make it actually impossible.
  • Doric's introduction. An executioner's horse turns into an owlbear, fights off all the other guards, and rescues the captive druid.
  • The chase after Sofina realizes there's a wild shape spying on them. Doric shifts from form to form, dodging guards and arrows, slipping through mouse holes and out the window, flying through the air as a bird (still dodging arrows), until finally she runs out the city gate as a deer, having gotten out just as the portcullis fell. And it's all done as one long tracking shot.
  • Xenk fights off five undead knights by himself and making it look easy. The only reason he can't outright win is he doesn't have a method of getting around their immortality.
  • Trapped in a cave filling with water, Edgin comes up with a plan to use Simon's magic to create enough of a spark with the dragon's breath to blow a hole in the roof and let them swim out. After barking orders to the team on what to do, he sees Xenk just grinning at him.
    Edgin: What are you looking at?
    Xenk: A Harper awakening from his slumber.
  • After they finally get the helmet Simon can't attune with it, as Elminster Aumar keeps appearing, calling out Simon on his Fatal Flaw of having no confidence, refusing to let him use it. Once outside the vault he tries it again, this time telling Elminster Aumar he doesn't have time for this, people are counting on him, while Elminster keeps mocking for not living up to his magical heritage, till finally Simon just slugs him. Elminster then transforms into Simon, his doppelganger then congratulating him, causing Simon to finally realize the thing that had been holding him back in magic was the same thing holding him back in everything else: Himself. Afterwards, Simon has no more issues using his magic, in fact he can take on Sofina, a centuries old red wizard no less, on even footing.
    Simon doppelgänger: Took you long enough.
  • The party wants to use the Hither-Thither Staff to break into Castle Never's vault, but they can't see into the vault to place a portal there. So they decide to sneak the portal in disguised as a painting. They even use the portal painting to break into the very wagon they need to hide it in. The entire thing feels exactly like a D&D party improvising a clever and unexpected plan to get around the obstacles the DM is putting in their way.
  • When Doric passes through the portal to get into the wagon, she doesn't use any fancy acrobatics or equipment, but simply leans forward and lets her momentum rotate her through the threshold. Made even more awesome by the fact that the camera follows her from the side, so what the viewers see is something akin to a "Wipe" transition as the scene moves from the grass-and-dirt forest to the wagon's wooden floor.
  • Special mention to Hank's party for not only surviving the first round of the games without a single loss, but making it to the center of the maze first, all without magic. They also hear Edgin tell the party the whole thing is a trap and begin discussing it, implying they most likely escaped.
  • Holga fighting off more guards singlehanded in the blacksmith’s workshop. Demonstrating more of that super toughness and improvising every weapon she can. At one point she drops her axe in the fire and when she pulls it out by the end, it’s upgraded to a fire axe.
  • The party have won, saved Kira and got revenge on Forge, as well as running away with a tremendous amount of treasure to boot. As they sail away into the distance celebrating, they look back to notice the ominous cloud of necromancy massing over the city. After barely even a second of consideration, Edgin just says "Well, shit," and immediately turns the boat around to go help.
  • Sofina needs all the citizens in the arena to hit with her spell. How does the party get them out? Attach a portal to one of Forge's balloons, the other to the treasure boat, and let all the treasure that's falling out lead the citizens outside, foiling both of the main villain's plans at the same time.
  • When Forge holds Kira at knifepoint and starts monologuing about his villainy, Holga immediately pelts the guy in the face with a potato and goes to town on the traitorous slimeball.
  • The fight against Sofina starts with her animating a draconic statue, turns into a wizard duel with Simon, devolves into an all-out brawl as the party bumrushes her after Edgin sneak-attacks her with his lute, the latter of which is done in an epic Orbital Shot. And just when it looks like she's won with the same Time Stop spell she used at the beginning of the film, it's revealed that Simon managed to Counterspell the Time Stop, and them acting like it worked was a distraction so the invisible Kira could slip an anti-magic bangle onto her wrist. It ends with Doric turning into an owlbear and thrashing the powerless Sofina so badly, a wall collapses on top of her.
    • Sofina is no slouch either, throwing massive spells at them in creative and deadly fashion. She opens the fight with Meteor Swarm, a 9th level spell. Of special note, she uses two 9th level spells (Meteor Swarm and Time Stop), something only an Epic level character is capable of in the games, showing just how powerful a spellcaster she is.

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