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WARNING: Spoilers Off applies to Awesome Moments pages, per wiki policy.


Chapter 1

  • Barbaric Bully though she may be, Susie doesn't just talk the talk; she can certainly walk the walk when things get dicey.
  • As much as a goofball Lancer is, he's no slouch either:
    • During the fight with Susie, he shows he can take a lot of damage, and he can still throw attacks afterwards. And if you take the Fandom article for granted, he actually reduced his defense!
    • Lancer and Susie's friendship is awesome too: it started with the pink monster bullying the boy for being a pathetic villain, and instead of being terrified, Lancer actually praised Susie for being scary and asked her to teach him how to be like her. Then, over the course of the chapter, they have their own parallel adventure where they become friends. In the end, Lancer ended up having more influence on Susie than the other way around, changing her from an insecure bully to a cool-headed Lovable Jock in one single day.
    • Before you fight him, the King has you and your party members kneeling before him, with his Spade bullets ready to blast at you. Just before he attacks, Lancer, who is being choked by the King, hits him in the back with a Spade of his own, distracting him enough for him to break free and for you to get up and fight.
    • After the fight, the King once again has you cornered and is about to kill you. Susie comes to protect you, threatening him with her axe. Although she doesn't have the heart to actually kill someone, this does buy enough time for Lancer to burst in with a legion of Darkners who overwhelm and overthrow the King.
      • Or, if your playthrough has been sufficiently violent, Ralsei will realize that the fight has left the King exhausted, allowing him to use his Pacify spell to knock him out in a clever bit of Gameplay and Story Integration.
  • W.D. Gaster's (or what is assumed to be Gaster) reappearance also counts, as he (somehow) managed to transcend to another game, without any loss in personality, as well as being the only person besides The Fallen Child to speak directly to the player. Clearly something very big is going on with Gaster.
  • Everything about K. Round. His battle theme, Checker Dance, his looks, his attacks, and his hilariously strong Self Care move, which regenerates 300 HP when he first uses it. It jumps to 700 HP the next time he uses it. All of this HP... from a carton of Almond Milk.
  • Jevil and his fight provide a serious challenge to players with chaotic bullet patterns and one of the best tracks in the game, and is curiously one of the only characters known to have full voice acting for his dialogue. After his defeat, he gives the best equipment in the chapter, and discussing him with Seam not only adds further lore that may be connected to Gaster, but also hints that there may be more opponents like him that you'll be facing throughout the game.

Chapter 2

  • Offscreen Moment of Awesome for Kris; they sneaked past Toriel to get the last bit of pie. She gives a Face Palm, but it's impressive given how hard it is to sneak past her in Undertale if you try to get to the exit without triggering the necessary event.
  • Credit to Noelle, she has a few moments:
    • The assigned reading is A Tale of Two Cities which is an academic challenge. Noelle volunteers to go ahead and read it, without any complaint. Berdly of course doesn't appreciate it and overrides her.
    • She comes to check on Susie and Kris when they return to the supply closet, evidently having remembered they disappeared the night before. When Kris reassures her that they're fine, Noelle leaves but whispers for them to come study with her at the library later.
  • Last time they ended up in the Dark World, Susie was understandably freaking out about being in a place that was trying to kill them, running to find an exit. Today, she's eager to go back to see Lancer and help out Ralsei with their next adventure. That is Character Development.
  • While it's somewhat downplayed by how useless it is, Susie gets some points by managing to learn a healing spell from Ralsei in the timespan of you travelling through the city with Noelle. This bears repeating: Susie, who even after her Character Development still frequently insists on using violence, managed to learn a healing spell, inefficient as it is, in what can only be an hour at most.
    • Bear in mind that Susie's "Ultimate Heal" costs 100% TP. Even knowing full well how pathetic she is at it, she still pours her goddamn heart and soul into it.
  • Lancer successfully saves the crew from captivity. How? By ordering nine hundred ninety-nine shovels!
  • Rouxls Kaard shows up as a boss fight again... and this time, not only is he actually a Puzzle Boss that can trip you up if you aren't careful, but he's piloting the Thrash Machine from Chapter 1! That's right — that one-off custom machine that Susie and Lancer "tricked" you into building? That thing you probably dismissed as a one-off joke? It's back, and as a proper threat this time (unless you made its head the duck's, in which case, its projectile attack is pathetically easy to dodge).
  • Spamton and his hidden boss fight contains plenty of moments.
    • In hindsight, the fact that Spamton isn't completely insane and has a small shred of sanity that is mostly kept quiet, but still manages to break out once in a while. Unlike Jevil, Spamton is strong enough to resist what's implied to be the Knight or Gaster. Mind you, Gaster is heavily implied to be the voice that brought you into this world.
    • If you trigger Spamton NEO's boss fight, Susie and Ralsei will come running to the rescue, before the team really takes the fight to the deranged puppet.
    • Then there's when he sends the heroes off on the carts and surrounds them with an attack. Just then, the SOUL emerges, rotates sideways, and turns yellow. After testing a few shots, the larger Spamton head has them bounce right off, which is when you hold to send a charged blast. That's when Spamton's new form is revealed to be "Spamton NEO", and you realize you're finally getting the Mettaton NEO fight you never had.
    • The ensuing battle comes with one of the best remixes in the game, chockfull of leitmotifs, blaring as Spamton sends ludicrous amounts of bullets for you to fire back at. By the end of his battle, the player will have truly earned the title of being a [BIG SHOT].
  • Queen's boss fight is tougher than the King's, and she brings a freaking mech as a backup plan, forcing the team to use a mech of their own.
    • Said mech vs mech showdown is a fusion of the RPG mechanics that you've been using up till now and a loving shout-out to Punch-Out!!, with the player guiding the mech to dodge the Queen's attacks before throwing counter-punches. Throw in ACT commands that include quicker dodging, self-repair, and rapid-fire punching, and you've got a final battle for Chapter 2 that blows Chapter 1's right out of the water!
    • One of the components for creating your mech? Rouxls Kaard brings back the Thrash Machine; its head component ends up being the head for the mech. Your choices do matter, after all.
    • The real kicker for Queen's mech battle though? She technically wins this fight no matter what, since she will always destroy the heroes' mech either through a standard Game Over, or if you win, with a rocket-powered fist she reveals to be her trump card in the end (albeit, she's severely injured and on the verge of losing all her battery life at this point).
  • Berdly, of all people, gets one at the end of Queen's boss fight. If you win the fight by loosening his cable, he immediately takes your side and challenges Queen. He's far too weakened to actually make good on his challenge, but his bluff is convincing enough to scare her off. If you win by attacking Queen (or if you defeated him through violence in either of his previous battles), on the other hand, he gets free by pulling the cable out himself! Even though he fries his arm doing so, the fact that he was able to not only overcome the mind control, but also summon the strength to remove the giant wire lodged in his own face, is awesome.
    • And then shortly after that, when the main trio is sent plummeting off the balcony by Giga Queen, he's the one who swoops in to save them, bringing with him every character they've recruited in the chapter. Remember his ridiculous statue from earlier? That's the base for the completed Thrash Machine, which is assembled from all of their combined powers, and which finally gives the heroes a fighting chance against Queen's giant mech.
    • In the Weird Route, Berdly should get some credit for immediately noticing something is wrong with Noelle and actually becomes serious. He may be insufferable and not nearly as smart as he claims, but all that goes out the window when he sees his friend is in trouble.
  • Noelle standing up to the Queen despite her friends being held hostage. Even before then, Noelle ends up becoming a Guest-Star Party Member at some point when Susie and Ralsei split up from Kris, and it shows that she has quite the affinity for magic, which can even be considered more useful than Ralsei's, since she has a spell that can instantly Pacify every enemy that has grown Tired.
  • Ralsei asserting himself and giving a big What the Hell, Hero? speech to Susie, Berdly, Noelle, and Queen for thinking they could create more fountains to make their own ideal world, as it would cause the end of the world. Also a severe case of Nightmare Fuel due to the sheer tonal whiplash the scene experiences as a result.
  • With their new best pal and the only family member actively in their life right beside them, Kris decides to set up the Delta Warriors' next adventure by creating a Dark Fountain in the middle of their family's living room, with Susie and Toriel present and unaware. And to make things all the more impressive, they planned ahead and slashed Toriel's car tires to limit her ability to escape, just in case. It's a massive stretch to say it's proof that Kris is the Knight (as there's a lot of in-game evidence that contradicts such a view), but nevertheless, Kris manages to test what Queen said earlier— that any Lightner with sufficient determination can create a Dark Fountain— and succeeds while soulless.
  • Though the Weird Route's most impressive-on-paper moments are much more justifiably played for horror than they are for impressiveness, Spamton deserves some due for how he manages the situation, goading you to further empower Noelle and using the chaos of her empowerment to downright take over the Queen's Castle for himself, getting the NEO form he normally had to get you to deliver him to, culminating in getting Kris alone and challenging them to a fight at the fountain, and revealing that he can become a Nigh-Invulnerable Stone Wall when it seems that he's lost. It takes a completely unexpected volley of Noelle's ice attacks to finish him off.
  • Talk to the Werewire dressed in maroon in Castle Town and they'll thank you for defeating Queen… but reveals they prefer to stay as a Werewire. Somehow, some of the Werewires remained cognizant enough to still hate Queen while appreciating their new forms at the same time.

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