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Bioshock | Bioshock 2 | Bioshock Infinite

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  • The Establishing Character Moment for Big Daddies. A Little Sister screaming for help when attacked by a Splicer prompts her respective Big Daddy to charge in. The Splicer tries shooting it with a revolver, but the bullets bounce off its suit, and when he tries to run away it smacks him into a wall, uses its drill to punch a hole in him when he gets back up, then grabs him by the head and repeatedly slams him against the floor, and actually sends him through a window made of bullet proof glass.
  • It is possible to engineer a situation in which two Big Daddies fight to the death while a Little Sister is standing in the background shouting "Hit him, Mr. B!" Doing this requires that you die with a vita-chamber close enough for you to run back and watch the action after your resurrection, but it's well worth it. Or save enough Little Sisters to get the Hypnotize Big Daddy plasmid, use it on one Daddy, then find a second with a Little Sister, shoot the Sister's BD with one bullet, and watch the chaos.
  • Anytime you manage to kill a Big Daddy with one well-executed plan in one fell swoop definitely counts, considering the scarcity of ammo and the sheer toughness of the guys.
  • Steinman, before the boss battle with him. He's in the middle of doing his "surgery" on an hapless splicer when he notices you. His response? Instead of cowering behind some elite minions like most bosses in video games do, he gets pissed, picks up a tommy gun and fires at the window you're looking through.
  • Holding off an army of Ryan's splicers while the Lazarus Vector cooks in Langham's lab.
  • The scene where Sander Cohen thinks you're mocking his masterpiece and sends several Splicers after you while Waltz of the Flowers plays. It's such an incredible scene. Seriously, try not to be amazed when you whack a Splicer and they go twirling off to the side as if it's some grotesque ballet. And the fact that Sander shouts out "Fly, little moth. Fly!" and "Smile! SMILE!" like it really IS a grotesque ballet makes it all the more better.
  • Setting Sander Cohen's Quadytch on fire after finishing it. And, when Cohen goes ballistic, killing him and getting the Irony achievement for snapping a picture of his corpse.
  • Andrew Ryan's death. He knows he is going to die either way, so he decides to go out the way he chooses to. "A man chooses ..." He also shows incredible power over you in the same cutscene, and uses it to stick to his ideals above all else.
  • Hearing the audio log of a Big Daddy giving Suchong his awesomely appropriate Karmic Death. You get a front row seat in Infinite: Burial At Sea.
  • The Reveal that Frank Fontaine's was the mastermind behind the entire thing definitely counts as well, and instantly seals his spot as a Manipulative Bastard. While many such Bastards are indeed Manipulative, not very many have sold themselves as such within the first minute of their entry into the story.
    • Just three words: "Would you kindly?"
    • The part where he pretends that his family is aboard a bathysphere that Ryan blows up, just to fuel the player's motivation against Ryan. Except Ryan didn't even acknowledge the sub or any of its passengers. He only states his intention to kill you, a key pawn in Frank Fontaine's Evil Plan, and it is Atlas, Fontaine's alias, who was last seen fiddling with the sub controls. Fontaine more likely rigged the sub to explode beforehand in preparation for Jack's return to Rapture. He is a Magnificent Bastard, after all.
    • Once he loses his primary method of controlling you, he loses his cool for the first time, and it's just as cathartic as it sounds. But he is still smart enough to have a backup plan: Code Yellow. Which is a threat in gameplay too.
  • Then there's the beginning of the game with the entry into Rapture. Everything goes to pot once you get there, but your first look at the undersea city is downright breathtaking.
    "I chose the impossible. I chose... Rapture".
  • Try looking just up above the first Little Sister you can save or harvest. "The great shall not be constrained by the small," indeed...
  • Anya Andersdotter, a minor character (present in only two audio diaries), loses her daughter to the Little Sisters programme. Despite being utterly untrained as an assassin (she came to Rapture to design ladies' shoes), she decided to go after Ryan by herself in order to get her daughter back... and very nearly succeeded, judging by her unusually prominent place on Ryan's trophy wall for such an apparently unimportant individual.
  • As Ryan gasses her lab for breach of contract, Dr. Langford uses the last of her strength to write down the code to her safe, allowing Jack to create the Lazarus Vector.
  • The finale. Once you are completely free of Fontaine's control and become a Big Daddy, he loses his cool entirely and oversplices as a last resort, becoming strong and able to use many plasmids. But physical combat is not his game, it's yours, and you still turn the tables on him with relative ease. Then the Little Sisters give him a beating to death.

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