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Artificial Stupidity / Adventure Games

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  • Bible Adventures was bad enough by itself. In the David and Goliath game, though, a squirrel can knock itself out with the acorns that YOU are supposed to throw at it
  • In King's Quest: Mask of Eternity, if you shoot at the skeleton archers from far enough away, they will never shoot back (Although they will shout insults at you!).
  • Invoked in Sam & Max: Bright Side of the Moon. A quartet of sentient obsolete computers are attempting to devise the most advanced AI ever, and you have to play Tic-Tac-Toe against one of them. The AI is just about as sharp as advertised, except for one problem: it actively plays to lose rather than win, so convincing the computers that their AI really is invincible by losing to it takes some doing.
  • The combat system in Quest for Glory IV is changed to include a strategy mode which, rather than the player directly controlling the Hero's actions, instead allows the computer to do so, based on the Hero's current skill levels and settings defined by the player. The AI controlling him, however, is less than useful, and no matter what settings you use generally ends up as Attack! Attack! Attack!.
  • Similar to the Sam & Max example, The Legend of Kyrandia 3: Malcolm's Revenge, sees the titular Villain Protagonist captured by merpeople and forced to play tic-tac-toe against the queen. If you win, she'll demand a rematch, so you have to actually play to lose (and also set your dialog gauge to "lying" in order to convince her you didn't actually throw the match). As you might expect, she's a lousy player and keeps making counterproductive moves. It's actually more challenging to score a loss than it would be to win against a competent player.


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