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1* AntiClimaxBoss: The Wolf in ''Haunted Forest'' is the FinalBoss, but has very straightforward and easily avoidable attacks similarly to the [[BreatherBoss Mountain Lion]].
2* SugarWiki/AwesomeMusic: For a game aimed at children, the soundtrack done by Rick Rhodes is impressive and enjoyable. The ''Cave Adventure'' track is mysterious enough to be on par with the underground music used for the ''Franchise/SuperMarioBros'' games. The ''Haunted Forest'' track is an appropriate Halloween theme and the boss level music is also pretty intense.
3* BreatherBoss: The Mountain Lion in ''Nature Walk'' has very straightforward and easily avoidable attacks.
4* BreatherLevel: ''Nature Walk'' is considerably more straightforward compared to the other stages, with simple enemies and obstacles, and a straightforward boss. It can potentially be this if the player picks this level after going through Honey Hunting and [[ThatOneLevel Goin' Fishin']] beforehand.
5* DemonicSpiders:
6** The woodpeckers in ''Honey Hunting'' will make your life all kinds of hell. They chase you when you get close, are very hard to dodge, and will latch on to you and peck you to death until you shake them off. In ''Grizzly Bear'' mode, they become much more abundant and capable of shredding away your health in ''seconds'' thanks to their increased damage. Expect your game to end at least once or twice to them. At least you can tell that you're close to them by hearing them pecking on the trees so you can throw a rock at them before they give chase. Forgot your rocks or lost them by losing a Try? Well, good luck.
7** The bees in the same level can also occasionally chase you down like woodpeckers, but they're harder to hit even with rocks, and unlike the woodpeckers there's no audible cue that there's one nearby. You often won't know that the bee is there until it's hot on your tail. Even more fun if a woodpecker is chasing you as well. Thankfully, most bees won't give chase, and they're easier to shake off than the woodpeckers, but if you don't have rocks, it's an unavoidable hit or two unless you can find higher ground.
8** Porcupines from ''Haunted Forest'', primarily due to being one of the very few enemies with ranged attacks. Upon seeing you, they'll shoot their spines at you. Worse yet, they cannot be harmed while they're attacking, forcing you to wait for them to stop shooting. While rocks help a lot with taking them out, porcupines tend to hang out in areas where you cannot always get a clear shot at them.
9* GoddamnedBats:
10** The mosquitoes in ''Goin' Fishin''' are hard to hit even with rocks, fly around in tricky patterns, and some of them may try to chase you like bees and woodpeckers, particularly around moving platforms.
11** The snail and fungus enemies can curl up into a ball and roll around when they notice you, making them very annoying to get rid of.
12** Ants in ''Nature Walk'' move fairly slowly, but they will suddenly speed up if you come too close. Their hitbox is fairly small as well, so if you don't take them out, they'll turn around and run right into you for nigh-unavoidable damage.
13** The literal bats in ''Cave Adventure'' are the main annoyance in an otherwise relatively easy level, with their varied attack patterns and always seemingly getting in your way at inopportune moments. They also appear in ''Haunted Forest'' with even more unpredictable patterns.
14** Pretty much every enemy in ''Goin' Fishin''', really. Crocodiles wait in the water, just barely visible, then attack when you come close, turtles lunge at you with alarming speed, and flying pikes jump out of deep water without warning, making crossing on rafts and logs difficult.
15** Owls in ''Haunted Forest'' are basically the bats from ''Cave Adventure'' (which also appear here), but on a sugar rush. In addition to their faster movement, their patterns are even more erratic than bats, making it frustrating to hit them even with rocks. Not helped by the fact that they love to hang near moving platforms over BottomlessPits.
16** Enemies become smarter and deal double damage in ''Grizzly Bear'' difficulty, making all of them Goddamned Bats to some extent, with the ones that already were becoming borderline DemonicSpiders.
17* SugarWiki/MostWonderfulSound:
18** The fanfare when you acquire an Extra Try.
19** The victory fanfare after defeating a boss.
20* NightmareFuel: The ghosts in the ''Haunted Forest'' level. If you leave them around on the screen too long, they will moan with their fur standing on end as they attack you. They also do this in the second bonus level although they can't hurt you.
21* NintendoHard: The aptly named ''Grizzly Bear Mode.'' You have three Tries, bonus rounds are harder to access, enemies are more numerous and are faster and smarter, you take double damage (enemies cause a full heart of damage, while bosses deal '''two''' hearts of damage), and Extra Tries are exceedingly rare. Coupled with the fact that you have no continues, margin for error is very slim and borderline unforgiving.
22* SugarWiki/NoProblemWithLicensedGames: Good music, solid level design, colorful, detailed and vibrant graphics and tight controls makes ''Camping Adventure'' a fun and addicting platform game. WebVideo/TheAngryVideoGameNerd could find very little material to joke on, much to his dismay.
23--> '''Nerd''': You know what the problem is? This game is actually pretty good.
24* SchizophrenicDifficulty: Seeing as this is a game where players can choose any level they want in any order, the game can fall prey to this. It may not be intentional, but ''Nature Walk'' was clearly designed to be the first level, as it is much easier and simplistic than the other levels. ''Cave Adventure'' is not much more difficult. ''Honey Hunting'' and especially ''Goin' Fishin'' are far more challenging levels that will test a player's skill and patience. Depending on the level order one takes, the game can spike in difficulty all over the place.
25* SurpriseDifficulty: The game has relentless enemies, and more than a few instances of frustrating platforming and MalevolentArchitecture. ''Grizzly Bear'' difficulty will push your platforming skills to the test rivalling the crowd of NintendoHard games.
26* ThatOneBoss: While the bosses for the most part are much easier than the levels themselves, two of them stand out in difficulty from the others, especially in ''Grizzly Bear'' mode:
27** The beavers in ''Goin' Fishin'''. They move back and forth quickly across the screen, making it frustratingly difficult to get in the five hits required to kill them. Mis-timing your attack means they essentially get a free hit. As if that weren't enough, they can also leap into the air and throw logs at you, which are very tough to avoid. To top it all off, this is all immediately after what is arguably the hardest level in the game.
28** The spiders in ''Cave Adventure'' could also count because of their hard-to-avoid web projectiles, and the very narrow window you have to attack them, particularly the last one, which is fought on three platforms above a {{Bottomless Pit|s}}. Not helped by the fact that they are immune to rocks, forcing you to jump on them to attack. Worse yet, because of the way the game handles the victory routine, it's also possible to [[KaizoTrap die in said pit]] if your health is low enough - doubly painful if it was your last Try.
29* ThatOneLevel:
30** ''Goin' Fishin''' stands as a shining example of the game's SurpriseDifficulty. Goddamned mosquitoes everywhere, Crocodiles that wait in the water to ambush you, tough jumps to make over moving platforms, flying fish jumping out of water, and a very tough boss fight makes it an overall irritating level. ''Grizzly Bear Mode'' turns this stage into an utter lives-draining nightmare, and that is bad news when margin for error is so slim. If Goin' Fishin' doesn't end your game, it'll tenderize you good, so the rest of the game will finish you off.
31** ''Honey Hunting'' isn't much better. While the platforming is tamer than ''Goin' Fishin'' for the most part (notably, it's the only level without BottomlessPits or other fall hazards), the enemies are downright ''ruthless''. Squirrels throwing acorns at you, badgers leaping at you with little warning, bees that charge into you or try to sting you, and especially '''woodpeckers''' that chase you down and peck you to death. Luckily, if you know where to look, it has a plethora of extra Tries to be found to prepare you for the rest of the game, assuming you don't waste them all escaping aforementioned woodpeckers.
32* VindicatedByHistory: The game was relatively obscure in it's day, only known by those who actually played it, and even well in the days of the internet, it still flew around in obscurity, likely due to it's subject matter. A ''Berenstain Bears'' game? How could it possibly be any good? However, thanks in part to the Angry Video Game Nerd's [[ColbertBump review on the game]], the game was rediscovered and gained new life as an exceptional ''[[SugarWiki/NoProblemWithLicensedGames aversion]]'' to TheProblemWithLicensedGames, and a pleasant surprise to those who gave it a shot.

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