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* NintendoHard: The aptly named ''Grizzly Bear Mode.'' You have three Tries, bonus rounds are harder to access, enemies are more numerous and are faster and smarter, you take double damage (enemies cause a full heart of damage, while bosses deal '''two''' hearts of damage), and Extra Tries are exceedingly rare. Coupled with the fact that you have no continues, margin for error is very slim and borderline unforgiving.
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** Owls in ''Haunted Forest'' are basically the bats from ''Cave Adventure'' (which also appear here), but on a sugar rush. In addition to their faster movement, their patterns are even more erratic than bats, making it frustrating to hit them

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** Owls in ''Haunted Forest'' are basically the bats from ''Cave Adventure'' (which also appear here), but on a sugar rush. In addition to their faster movement, their patterns are even more erratic than bats, making it frustrating to hit themthem even with rocks. Not helped by the fact that they love to hang near moving platforms over BottomlessPits.

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** Porcupines from ''Haunted Forest'', primarily due to being one of the very few enemies with ranged attacks. Upon seeing you, they'll shoot their spines at you. Worse yet, they cannot be harmed while they're attacking, forcing you to wait for them to stop shooting. While rocks help a lot with taking them out, porcupines tend to hang out in areas where you cannot always get a clear shot at them.



** The literal bats in ''Cave Adventure'' are the main annoyance in an other easy level, with their varied attack patterns and always seemingly getting in your way at inopportune moments.

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** The literal bats in ''Cave Adventure'' are the main annoyance in an other otherwise relatively easy level, with their varied attack patterns and always seemingly getting in your way at inopportune moments.moments. They also appear in ''Haunted Forest'' with even more unpredictable patterns.



** Owls in ''Haunted Forest'' are basically the bats from ''Cave Adventure'' (which also appear here), but on a sugar rush. In addition to their faster movement, their patterns are even more erratic than bats, making it frustrating to hit them



* SugarWiki/MostWonderfulSound: The fanfare when you acquire an Extra Try.

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* SugarWiki/MostWonderfulSound: SugarWiki/MostWonderfulSound:
**
The fanfare when you acquire an Extra Try.Try.
** The victory fanfare after defeating a boss.
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Well, level name without the “the”.


* AntiClimaxBoss: The Wolf in the ''Haunted Forest'' is the FinalBoss, but has very straightforward and easily avoidable attacks similarly to the [[BreatherBoss Mountain Lion]].

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* AntiClimaxBoss: The Wolf in the ''Haunted Forest'' is the FinalBoss, but has very straightforward and easily avoidable attacks similarly to the [[BreatherBoss Mountain Lion]].

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The Final Boss can't be a Breather Boss. Instead, it's an Anti Climax Boss.


* AntiClimaxBoss: The Wolf in the ''Haunted Forest'' is the FinalBoss, but has very straightforward and easily avoidable attacks similarly to the [[BreatherBoss Mountain Lion]].



* BreatherBoss: The Mountain Lion in ''Nature Walk'' and the Wolf in ''Haunted Forest'' both have very straightforward and easily avoidable attacks. The latter is especially notable because it is the ''FinalBoss''.

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* BreatherBoss: The Mountain Lion in ''Nature Walk'' and the Wolf in ''Haunted Forest'' both have has very straightforward and easily avoidable attacks. The latter is especially notable because it is the ''FinalBoss''.attacks.
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* SugarWiki/AwesomeMusic: For a game aimed at children, the soundtrack done by Rick Rhodes is impressive and enjoyable. The ''Cave Adventure'' track is mysterious enough to be on par with the underground music used for the ''VideoGame/SuperMarioBros'' games. The ''Haunted Forest'' track is an appropriate Halloween theme and the boss level music is also pretty intense.

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* SugarWiki/AwesomeMusic: For a game aimed at children, the soundtrack done by Rick Rhodes is impressive and enjoyable. The ''Cave Adventure'' track is mysterious enough to be on par with the underground music used for the ''VideoGame/SuperMarioBros'' ''Franchise/SuperMarioBros'' games. The ''Haunted Forest'' track is an appropriate Halloween theme and the boss level music is also pretty intense.
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** The spiders in ''Cave Adventure'' could also count because of their hard-to-avoid web projectiles, and the very narrow window you have to attack them, particularly the last one, which is fought on three platforms above a BottomlessPit. Not helped by the fact that they are immune to rocks, forcing you to jump on them to attack. Worse yet, because of the way the game handles the victory routine, it's also possible to [[KaizoTrap die in said pit]] if your health is low enough - doubly painful if it was your last Try.

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** The spiders in ''Cave Adventure'' could also count because of their hard-to-avoid web projectiles, and the very narrow window you have to attack them, particularly the last one, which is fought on three platforms above a BottomlessPit.{{Bottomless Pit|s}}. Not helped by the fact that they are immune to rocks, forcing you to jump on them to attack. Worse yet, because of the way the game handles the victory routine, it's also possible to [[KaizoTrap die in said pit]] if your health is low enough - doubly painful if it was your last Try.
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** The spiders in ''Cave Adventure'' could also count because of their hard-to-avoid web projectiles, and the very narrow window you have to attack them, particularly the last one, which is fought on three platforms above a BottomlessPit. Worse yet, because of the way the game handles the victory routine, it's also possible to [[KaizoTrap die in said pit]] if your health is low enough - doubly painful if it was your last Try.

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** The spiders in ''Cave Adventure'' could also count because of their hard-to-avoid web projectiles, and the very narrow window you have to attack them, particularly the last one, which is fought on three platforms above a BottomlessPit. Not helped by the fact that they are immune to rocks, forcing you to jump on them to attack. Worse yet, because of the way the game handles the victory routine, it's also possible to [[KaizoTrap die in said pit]] if your health is low enough - doubly painful if it was your last Try.
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* SurpriseDifficulty: The game has relentless enemies, and more than a few instances of frustrating platforming and MalevolentArchitecture. For extra fun, set the difficulty to ''[[NintendoHard Grizzly Bear]]'' and watch the frustration ''rise''.

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* SurpriseDifficulty: The game has relentless enemies, and more than a few instances of frustrating platforming and MalevolentArchitecture. For extra fun, set the ''Grizzly Bear'' difficulty will push your platforming skills to ''[[NintendoHard Grizzly Bear]]'' and watch the frustration ''rise''.test rivalling the crowd of NintendoHard games.
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** The literal bats in ''Cave Adventure'' are the main annoyance in an other easy level, with their varied attack patterns and always seemingly getting in your way at inopportune moments.
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* SchizophrenicDifficulty: Seeing as this is a game where players can choose any level they want in any order, the game can fall prey to this. It may not be intentional, but ''Nature Walk'' was clearly designed to be the first level, as it is much easier and simplistic than the other levels. ''Cave Adventure'' is not much more difficult. ''Honey Hunting'' and especially ''Goin' Fishin'' are far more challenging levels that will test a player's skill and patience. Depending on the level order one takes, the game can spike in difficulty all over the place.
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** ''Honey Hunting'' isn't much better. While the platforming is tamer than ''Goin' Fishin'' for the most part, the enemies are downright ''ruthless''. Squirrels throwing acorns at you, badgers leaping at you with little warning, bees that charge into you or try to sting you, and especially '''woodpeckers''' that chase you down and peck you to death. Luckily, if you know where to look, it has a plethora of extra Tries to be found to prepare you for the rest of the game, assuming you don't waste them all escaping aforementioned woodpeckers.

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** ''Honey Hunting'' isn't much better. While the platforming is tamer than ''Goin' Fishin'' for the most part, part (notably, it's the only level without BottomlessPits or other fall hazards), the enemies are downright ''ruthless''. Squirrels throwing acorns at you, badgers leaping at you with little warning, bees that charge into you or try to sting you, and especially '''woodpeckers''' that chase you down and peck you to death. Luckily, if you know where to look, it has a plethora of extra Tries to be found to prepare you for the rest of the game, assuming you don't waste them all escaping aforementioned woodpeckers.

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* ThatOneLevel: ''Goin' Fishin''' stands as a shining example of the game's SurpriseDifficulty. Goddamned mosquitoes everywhere, Crocodiles that wait in the water to ambush you, tough jumps to make over moving platforms, flying fish jumping out of water, and a very tough boss fight makes it an overall irritating level. ''Grizzly Bear Mode'' turns this stage into an utter lives-draining nightmare, and that is bad news when margin for error is so slim. If Goin' Fishin' doesn't end your game, it'll tenderize you good, so the rest of the game will finish you off.

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* ThatOneLevel: ThatOneLevel:
**
''Goin' Fishin''' stands as a shining example of the game's SurpriseDifficulty. Goddamned mosquitoes everywhere, Crocodiles that wait in the water to ambush you, tough jumps to make over moving platforms, flying fish jumping out of water, and a very tough boss fight makes it an overall irritating level. ''Grizzly Bear Mode'' turns this stage into an utter lives-draining nightmare, and that is bad news when margin for error is so slim. If Goin' Fishin' doesn't end your game, it'll tenderize you good, so the rest of the game will finish you off.off.
** ''Honey Hunting'' isn't much better. While the platforming is tamer than ''Goin' Fishin'' for the most part, the enemies are downright ''ruthless''. Squirrels throwing acorns at you, badgers leaping at you with little warning, bees that charge into you or try to sting you, and especially '''woodpeckers''' that chase you down and peck you to death. Luckily, if you know where to look, it has a plethora of extra Tries to be found to prepare you for the rest of the game, assuming you don't waste them all escaping aforementioned woodpeckers.
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* SurpriseDifficulty: The game has relentless enemies, and more than a few moments of PlatformHell. For extra fun, set the difficulty to ''[[NintendoHard Grizzly Bear]]'' and watch the frustration ''rise''.

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* SurpriseDifficulty: The game has relentless enemies, and more than a few moments instances of PlatformHell.frustrating platforming and MalevolentArchitecture. For extra fun, set the difficulty to ''[[NintendoHard Grizzly Bear]]'' and watch the frustration ''rise''.
Is there an issue? Send a MessageReason:
None


** The spiders in ''Cave Adventure'' could also count because of their hard-to-avoid web projectiles, and the very narrow window you have to attack them, particularly the last one, which is fought on three platforms above a BottomlessPit, and sometimes only exposes itself above said pit.

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** The spiders in ''Cave Adventure'' could also count because of their hard-to-avoid web projectiles, and the very narrow window you have to attack them, particularly the last one, which is fought on three platforms above a BottomlessPit, and sometimes only exposes itself above BottomlessPit. Worse yet, because of the way the game handles the victory routine, it's also possible to [[KaizoTrap die in said pit.pit]] if your health is low enough - doubly painful if it was your last Try.
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** Forgot to bring your rocks with you? The woodpeckers in ''Honey Hunting'' will make your life all kinds of hell. They chase you when you get close, are very hard to dodge, and will latch on to you and peck you to death until you shake them off. In ''Grizzly Bear'' mode, they become much more abundant and capable of shredding away your health in ''seconds'' thanks to their increased damage. Expect your game to end at least once or twice to them. At least you can tell that you're close to them by hearing them pecking on the trees so you can.
** The bees in the same level can also occasionally chase you down like woodpeckers, but they're harder to hit even with rocks, and unlike the woodpeckers there's no audible cue that there's one nearby. You often won't know that the bee is there until it's hot on your tail. Even more fun if a woodpecker is chasing you as well. Thankfully, most bees won't give chase, and they're easier to shake off than the woodpeckers.

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** Forgot to bring your rocks with you? The woodpeckers in ''Honey Hunting'' will make your life all kinds of hell. They chase you when you get close, are very hard to dodge, and will latch on to you and peck you to death until you shake them off. In ''Grizzly Bear'' mode, they become much more abundant and capable of shredding away your health in ''seconds'' thanks to their increased damage. Expect your game to end at least once or twice to them. At least you can tell that you're close to them by hearing them pecking on the trees so you can.
can throw a rock at them before they give chase. Forgot your rocks or lost them by losing a Try? Well, good luck.
** The bees in the same level can also occasionally chase you down like woodpeckers, but they're harder to hit even with rocks, and unlike the woodpeckers there's no audible cue that there's one nearby. You often won't know that the bee is there until it's hot on your tail. Even more fun if a woodpecker is chasing you as well. Thankfully, most bees won't give chase, and they're easier to shake off than the woodpeckers.woodpeckers, but if you don't have rocks, it's an unavoidable hit or two unless you can find higher ground.

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* GoddamnedBats:



* GoddamnedBats:

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* DemonicSpiders: Forgot to bring your rocks with you? The woodpeckers in ''Honey Hunting'' will make your life all kinds of hell. They chase you when you get close, are very hard to dodge, and will latch on to you and peck you to death until you shake them off. In ''Grizzly Bear'' mode, they become much more abundant and capable of shredding away your health in ''seconds'' thanks to their increased damage. Expect your game to end at least once or twice to them.

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* DemonicSpiders: DemonicSpiders:
**
Forgot to bring your rocks with you? The woodpeckers in ''Honey Hunting'' will make your life all kinds of hell. They chase you when you get close, are very hard to dodge, and will latch on to you and peck you to death until you shake them off. In ''Grizzly Bear'' mode, they become much more abundant and capable of shredding away your health in ''seconds'' thanks to their increased damage. Expect your game to end at least once or twice to them. At least you can tell that you're close to them by hearing them pecking on the trees so you can.
** The bees in the same level can also occasionally chase you down like woodpeckers, but they're harder to hit even with rocks, and unlike the woodpeckers there's no audible cue that there's one nearby. You often won't know that the bee is there until it's hot on your tail. Even more fun if a woodpecker is chasing you as well. Thankfully, most bees won't give chase, and they're easier to shake off than the woodpeckers.
** The mosquitoes in ''Goin' Fishin''' are hard to hit even with rocks, fly around in tricky patterns, and some of them may try to chase you like bees and woodpeckers, particularly around moving platforms.



** The bees in ''Honey Hunting'' can occasionally chase you down like woodpeckers. Even more fun if a woodpecker is already chasing you. Thankfully, most bees won't give chase, and they're easier to shake off than the woodpeckers.
** The mosquitoes in ''Goin' Fishin''' are hard to hit even with rocks, fly around in tricky patterns, and some of them may try to chase you like bees and woodpeckers, particularly around moving platforms.

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* BreatherBoss: The Mountain Lion in ''Nature Walk'' and the Wolf in ''Haunted Forest'' both have very straightforward and easily avoidable attacks. The latter is especially notable because it is the ''FinalBoss''.



* ThatOneBoss: All of them count in ''Grizzly Bear'' difficulty, because each of their attacks deals ''two hearts'' of damage, but two stand out in particular:

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* ThatOneBoss: All While the bosses for the most part are much easier than the levels themselves, two of them count stand out in difficulty from the others, especially in ''Grizzly Bear'' difficulty, because each of their attacks deals ''two hearts'' of damage, but two stand out in particular:mode:



** The spiders in ''Cave Adventure'' could also count because of their hard-to-avoid web projectiles, and the very narrow window you have to attack them, particularly the last one, which sometimes exposes itself in an area just out of your reach.

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** The spiders in ''Cave Adventure'' could also count because of their hard-to-avoid web projectiles, and the very narrow window you have to attack them, particularly the last one, which is fought on three platforms above a BottomlessPit, and sometimes only exposes itself in an area just out of your reach.above said pit.

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