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Context YMMV / FlappyBird

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1* ItsHardSoItSucks: Falls into this for some people.
2* {{Misblamed}}: A handful of people seem to think that the reason the game was taken down from the store was because of Creator/{{Nintendo}} threatening legal action, which isn't even remotely close to the truth. It also has nothing to do with the media and consumer backlash; this was more due to the creator unable to cope with the massive attention.
3* NintendoHard: The pipes have just a little bit more than what you need to navigate between them, without a difficulty curve or any more obstacles. You'll go as far as your reflexes and nerves let you.
4* OlderThanTheyThink:
5** The game's flapping mechanics, considered novel by some, go as far back as the classic arcade game ''VideoGame/{{Joust}}'' from 1982. Also, the AutoScrollingLevel presentation where you weave around walls has been a staple of simple browser-based games [[http://www.play-helicopter-game.com/ since 2004]] at the very latest.
6** The concept of the game also isn't something new for mobile games. ''VideoGame/JetpackJoyride'' has a vehicle named Profit Bird, the looks and controls of which are very similar to ''Flappy Bird'', just as part of a bigger game released few years earlier.
7* PolishedPort: The Android port had improved collision detection, better graphics and quicker restarts. However, the iOS version was updated to match eventually.
8* SurpriseDifficulty: Despite the game's simple premise and controls, it's surprisingly hard to get even to double digits.
9* TheyCopiedItSoItSucks: The game was criticised by some for being an almost complete copy/ripoff of a French-developed game called ''Piou Piou vs. Cactus'', including gameplay (tap on the screen), main character design (small yellow bird with big red beak) and obstacles (green pipes/cacti). When confronted about this, Nguyen claimed he had never heard of ''Piou Piou vs. Cactus''.

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