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1* GameBreaker: The [[LimitBreak Hyper Attack]] in the [=PlayStation=] remake. Once that Overdrive Meter hits full, feel free to unload as much pain as possible to your victims while it lasts.
2* PolishedPort: Although the PC Engine CD version of the game didn't have the [[MotionParallax parallax scrolling]] of the Sharp X68000 version, it does have updated graphics, an arranged soundtrack, and a more expansive narrative thanks to the animated cutscenes sandwiched in between stages (although if you can't speak Japanese, you won't get much out of it). It also has two more characters to play as in the Story Mode and more playable enemies in VS. Mode.
3* ScrappyMechanic: In the remake, should you take any damage while your Energy is recovering from an Energy Unit, ''you lose all that could have recovered'', even from the weakest attack.
4* TheyChangedItNowItSucks: The [=PlayStation=] remake. Gone are those [[SceneryPorn wonderful scrolling scenery]] of the Sharp X68000 version, the [[NintendoHard difficult]] but [[PerfectPlayAI intelligent]] boss A.I., and the overall challenge of the original. Instead, [=PlayStation=] owners are treated to dull and lifeless backgrounds, [[ArtificialStupidity boss A.I. as smart as a brick]], broken energy recovery programming, and Hyper Attacks that can easily break the game's difficulty.

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