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1* BreatherLevel: Any tower in a zone that requires you to beat a tower harder than it. For example, Tower of Jazz in Zone 7 is only medium, but you need to beat an intense tower to get to it.
2* {{Broken Base}}: Boost items, such as Vertical Mobility mentioned below, still occasionally bring up arguments within the community to this day due to their nature in a game like this. Some people think they are a good way for less experienced players to complete towers that they are struggling with, while another group thinks that boost items undermine the entire purpose of the game and that beating a tower with said items isn't a "true" completion of the tower.
3* {{Game Breaker}}:
4** Vertical Mobility is an expensive gamepass that grants those who have it the power of flight...in a game entirely about climbing towers the hard way. Almost all of the game can be bypassed by simply flying to the top of every tower you can find. You can't use it to complete citadels or soul-crushing towers easily, though.
5** The Heavenly Orb allows you to basically become invincible, making towers like the Citadel of Peril become complete jokes.
6* {{Hilarious In Hindsight}}: The more difficult towers in the game have a warning above their portal that they are not recommended for mobile players, with the urgency of the warning increasing with the difficulty of said tower. These signs are a rather old feature that predate nearly every ring and zone in the game. Fast forward some years, with the addition of several optimizations and a shiftlock button for mobile players, [[https://www.youtube.com/watch?v=QPDb34E-mCk and you end up with a tower of the second hardest official difficulty in-game conquered by a player with nothing more than a phone and a whole lot of determination.]]
7* ItsEasySoItSucks: As the skill of players has increased in this game, some towers have increasingly become criticised for being easier than their intended difficulty. Of all towers, older [[HarderThanHard Soul Crushing]] towers are particularly prone to this.
8** Tower Of Confusion is currently an Insane-difficulty tower, but was formerly Extreme. The tower was seen as so laughably easy (by Extreme standards) that some players went as far as playing the tower as their first Soul Crushing tower. Even today, many players still think the tower isn’t Soul Crushing at all and should be high Remorseless, given how much easier the tower gets after Floor 4.
9** Tower Of Frightening Nightmares used to be infamous back when it first released, with recorded completions initially being few and far between. However, as time has moved on and more modern Terrifying towers have been added, many now argue that the once-feared tower is too easy for Terrifying and should be Extreme instead. Regardless, it is no wonder that [=ToFN=] is often considered the “default” first Terrifying tower for a given skilled player.
10* MemeticMutation:
11** Tower of Ultimately Terrifying [[labelnote:Explanation]]A notoriously bad tower in Zone 1. Got memed a lot, for some reason.[[/labelnote]]
12** Gingerbread difficulty [[labelnote:Explanation]]A difficulty that is used whenever staff doesn't know the difficulty of a tower. First used with the temporary tower Tower of Is Steeple Crossing Required?, the icon is a literal picture of a gingerbread man.[[/labelnote]]
13** WesternAnimation/FreeBirds [[labelnote:Explanation]]When Zone 6 came out, staff posted an announcement on the Discord server saying Free Birds was out. It's been used in the community since then, with Zone 7 even getting the nickname Free Birds 2. Speaking of that, the stickers relating to Free Birds were removed for a unknown amount of time during the anticipation of Zone 8’s release due to the chat spamming these stickers. [[/labelnote]]
14** It's a master key. You can open any door, even if there's nothing behind it. %% goose4000 started saying it a lot. no clue why
15** The balls harden [[labelnote:Explanation]][[https://www.youtube.com/watch?v=gIaKUi5FS_Q A clip from a video on how industrial pressure tanks are made.]] [[AccidentalInnuendo Aside from the obvious innuendo]], it's used to refer to the infamous [[MadMarbleMaze long ball section in Tower of Overthinking Life Choices.]][[/labelnote]] %% or at least i think they're industrial pressure tanks
16** It's a common joke in the community that anyone who invests too much time into [=JToH=] [[LGBTFanbase is going to come out a closet of some description eventually.]]
17** Jtoh Deletion 2024 [[labelnote:Explanation]]A sign found in the unofficial tower [[https://youtu.be/UT4EHptbkWw?si=Q-f9YMSTHLqPYUpl&t=1481 Tower of g Moller]].[[/labelnote]]
18** Due to the sheer amount of Challenging steeples and towers in Paradise Atoll, many jokes have been made about it, including claiming that every tower in the subrealm is actually Challenging difficulty or calling it Challenging Atoll.
19** "You never won. Was this worth it? You wasted all that time just to beat this tower. But yet, there still is a lot for you to overcome. This whole game is hopeless. You won't beat it. You never will truly win." [[labelnote:Explanation]] Tower of Hopeless Hell contains this winroom message that is often posted as copypasta due to its resemblance to one, along with its general edgy nature.[[/labelnote]]
20* SugarWiki/MomentOfAwesome:
21** The game itself is '''much''' better than most average Platform/Roblox games, due to numerous SugarWiki/VisualEffectsOfAwesome as well as various towers (examples being Citadel of A Cruel Tale, Citadel of Pyramid Escapades, and Tower of Descent Into Exile) being '''far better''' than typical obbies.
22** [[https://www.youtube.com/watch?v=ifPyE5-cpW8 the first completion of ToCP by myfart8101]] might be the most historic event in the game's history ever since 3/3. It was ''so awesome'', myfart got a statue of him in return in Ring 1 for it!
23*** And then [[https://www.youtube.com/watch?v=wlANXD_Tn4E&pp=ygUKdG92aCBqdG9oIA%3D%3D BoomSasok beats ToVH.]]
24** If all that wasn't awesome enough, then [[https://www.youtube.com/watch?v=ARE_JceefoE&pp=ygUKY29pdiBqdG9oIA%3D%3D LiteratureDesk beats CoIV, while forcing literal hours in this tower.]]
25** [[https://www.youtube.com/watch?v=QPDb34E-mCk greenbean1421 beats ToGF on mobile.]] It truly must be seen to be believed, and the only thing greenbean needed was a lot of determination and a joystick.
26*** Hell, ''any'' SC completion, especially on mobile, is guaranteed to be this, due to the [[BrutalBonusLevel nature of SCs.]]
27* {{Narm}}: Tower of Hopeless Hell. It's all black, with red frowning faces all over it. Plus, the sign at the end of the tower was previously an extremely edgy message about the entire game being hopeless. And it's not even on the harder end of the Soul-Crushing towers, being only Extreme!
28* ScrappyMechanic:
29** Hardly anyone is fond of beat blocks, and it's seen as very hard to use them in towers without it coming off as annoying.
30* SidetrackedByTheGoldSaucer: One of the rooms in the main lobby of Ashen Towerworks features a conveyor belt that endlessly assembles tower frames, complete with randomly generated colors, difficulties, emblems and names. It's not uncommon to find other players standing in front of this area for long periods of time, particularly to see if it generates any particularly funny tower names... instead of, you know, actually playing the game.
31* ThatOneBoss: Possessed Blades, the boss of Halloween 2022. Dear god. Phases 1 and 3 are ok, but Phase 2 is the hardest point. The bosses' HP is doubled, there are many more attacks, getting hit by some will cause you to lose half your HP, and there are multiple attacks going on at once. It got to the point that when the staff team asked what the difficulty of phase 2 was, the hardest two difficulties won by a landslide. It didn't help that the staff team refused to nerf it, either.
32* {{That One Level}}: Many of the soul crushing towers in the game fall under this trope, but there are also several towers below that difficulty that can also fall into this.
33** '''Medium''':
34*** Tower of Madness is somewhat of a jump from Tower of Annoyingly Simple Trials and Tower of Anger with some of the gameplay it has at times, though, special mention should go to Floor 5 with the long, winding pathway leading up to the next floor that ends up elongating the floor for longer than it should. Thankfully, you can skip this by jumping from one platform above you to the next, but this is somewhat risky to pull off, especially for new players.
35*** Steeple of Pursuit isn't too bad on its own, except for the rising lava that's constantly rising beneath you at all times. It also has a habit of throwing in killbricks in a lot of cramped and tight areas, which forces you to take your time on them and heal up, at the cost of having the lava edge closer towards your current position and risking your death. It all comes down to trial and error and knowing what comes up next while dodging the killbricks. Even after several nerfs from Jukecallaa to force it down from Hard to Medium difficulty by slowing down the lava and making it so that it doesn't instantly kill you, this still is considered one of the hardest Mediums currently in the game.
36** '''Hard''': Tower Of Killjoys introduces many new mechanics which might throw those coming from Tower Of Hecc for a loop and cause them to fail numerous times. Add in Floor 5's almost entirely outside nature and the introduction to descending towers from Floor 6 onwards, and completing this tower is one of the first major roadblocks for a beginner.
37** '''Difficult''':
38*** Steeple of Aquatic Rallies is unique in its punishment. Due to the gameplay being slanted, falling once will most likely cause you to not land on other gameplay, forcing you to restart the entire steeple.
39*** Tower of Linonophobia is [[{{Understatement}} not exactly a great tower]] for those who have the phobia it is named after. It is filled to the brim with "lines" (tightropes), that you must walk across to reach the top. This tower is infamous because the tightropes get really thin near the top, thus being very annoying for players on mobile due to the nature of tightropes. Also, failing the last jumps will send you all the way down to the start of the tower.
40** '''Challenging''':
41*** Tower of Traps is [[ExactlyWhatItSaysOnTheTin a tower filled to the brim with nasty and confusing traps.]] Play this blind and you'll see why this tower is so reviled by the community.
42*** Tower of Rage lives up to its name, with confusing obstacles, traps, killbricks galore and the infamous Floor 10 tightrope maze. Many people suggest beating the apparently harder Tower of Impossible Expectations (an Intense-difficulty tower) before attempting this tower for a reason.
43** '''Intense''':
44*** Tower of Mechanically Induced Mayhem is definitely a step up from other Intenses due to the fact that you need to complete various puzzles to ascend, it being monstrously long, and [[ArsonMurderAndJaywalking the somewhat confusing progression.]] Add to that, the ''infamous'' punishing last floors and the [[SlowDoors Slow Roof]] on floor 8 equalls one hard tower for newbies who have just beaten their first Intense.
45** '''Remorseless''':

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