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1* PolishedPort: With up to [[PortOverdosed twelve separate ports]] across a variety of systems (and counting, with Platform/PlayStation and Platform/SuperNintendo on the way), you'd think at least one of them might be a PortingDisaster -- but owning the systems and having means to play physical copies aside plus certain limitations with certain controller types for a twin stick shooter kind of game, ''every single version'' plays as good if not better than the Sega Genesis original. While there may be some differences, such as widescreen filling the borders with game info like score, health and ammo, subtle palette alterations to work within certain system limits, and extra voice acting with higher quality samples on the later generation releases, you basically can't go wrong with any version.
2* ScrappyMechanic: Using even one continue at any point in the game will lock you out of the ending and result in a NonStandardGameOver at the end of stage 6. Combined with the NintendoHard nature of the game, this basically means you're being punished for not being skilled at the game.
3* ThatOneBoss: Many Qualify.
4** Death Viper is a [[SegmentedSerpent Segmented Serpent]] that covers up a nice chunk of the playing field. It fires an 8-way shot from it's tail that flies decently fast and comes out without warning. While that doesn't sound so bad, after you get it to low health, it starts getting faster and starts moving more erratically and starts firing shots from it's mouth, making it's weak point very hard to hit.

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