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* PolishedPort: With up to [[PortOverdosed twelve separate ports]] across a variety of systems (and counting, with UsefulNotes/PlayStation and UsefulNotes/SuperNintendo on the way), you'd think at least one of them might be a PortingDisaster -- but owning the systems and having means to play physical copies aside plus certain limitations with certain controller types for a twin stick shooter kind of game, ''every single version'' plays as good if not better than the Sega Genesis original. While there may be some differences, such as widescreen filling the borders with game info like score, health and ammo, subtle palette alterations to work within certain system limits, and extra voice acting with higher quality samples on the later generation releases, you basically can't go wrong with any version.
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* PolishedPort: With up to [[PortOverdosed twelve separate ports]] across a variety of systems (and counting, with UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/SuperNintendo Platform/SuperNintendo on the way), you'd think at least one of them might be a PortingDisaster -- but owning the systems and having means to play physical copies aside plus certain limitations with certain controller types for a twin stick shooter kind of game, ''every single version'' plays as good if not better than the Sega Genesis original. While there may be some differences, such as widescreen filling the borders with game info like score, health and ammo, subtle palette alterations to work within certain system limits, and extra voice acting with higher quality samples on the later generation releases, you basically can't go wrong with any version.
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Changed line(s) 1 (click to see context) from:
* PolishedPort: With up to [[PortOverdosed twelve separate ports]] across a variety of systems (and counting, with UsefulNotes/PlayStation and UsefulNotes/SuperNintendo on the way), you'd think one of them might be a PortingDisaster -- but owning the systems and having means to play physical copies aside plus certain limitations with certain controller types for a twin stick shooter kind of game, ''every single version'' plays as good if not better than the Sega Genesis original. While there may be some differences, such as widescreen filling the borders with game info like score, health and ammo, subtle palette alterations to work within certain system limits, and extra voice acting with higher quality samples on the later generation releases, you basically can't go wrong with any version.
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* PolishedPort: With up to [[PortOverdosed twelve separate ports]] across a variety of systems (and counting, with UsefulNotes/PlayStation and UsefulNotes/SuperNintendo on the way), you'd think at least one of them might be a PortingDisaster -- but owning the systems and having means to play physical copies aside plus certain limitations with certain controller types for a twin stick shooter kind of game, ''every single version'' plays as good if not better than the Sega Genesis original. While there may be some differences, such as widescreen filling the borders with game info like score, health and ammo, subtle palette alterations to work within certain system limits, and extra voice acting with higher quality samples on the later generation releases, you basically can't go wrong with any version.
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* ScrappyMechanic: Using even one continue at any point in the game will result in a NonStandardGameOver at the end of stage 6. Combined with the NintendoHard nature of the game, this basically means you're being punished for not being skilled at the game.
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* ScrappyMechanic: Using even one continue at any point in the game will lock you out of the ending and result in a NonStandardGameOver at the end of stage 6. Combined with the NintendoHard nature of the game, this basically means you're being punished for not being skilled at the game.
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Added DiffLines:
* ScrappyMechanic: Using even one continue at any point in the game will result in a NonStandardGameOver at the end of stage 6. Combined with the NintendoHard nature of the game, this basically means you're being punished for not being skilled at the game.
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Changed line(s) 1 (click to see context) from:
* PolishedPort: With up to [[PortOverdosed twelve separate ports]] across a variety of systems (and counting, with UsefulNotes/PlayStation and UsefulNotes/SuperNintendo on the way), you'd think one of them might be a PortingDisaster -- but owning the systems and having means to play physical copies aside plus certain limitations with certain controller types for a twin stick shooter kind of game, ''every single version'' plays as good if not better than the Sega Genesis original. While there may be some differences, such as widescreen filling the borders with game info like score, health and ammo, or palette alterations to work within certain system limits, you basically can't go wrong with any version.
to:
* PolishedPort: With up to [[PortOverdosed twelve separate ports]] across a variety of systems (and counting, with UsefulNotes/PlayStation and UsefulNotes/SuperNintendo on the way), you'd think one of them might be a PortingDisaster -- but owning the systems and having means to play physical copies aside plus certain limitations with certain controller types for a twin stick shooter kind of game, ''every single version'' plays as good if not better than the Sega Genesis original. While there may be some differences, such as widescreen filling the borders with game info like score, health and ammo, or subtle palette alterations to work within certain system limits, and extra voice acting with higher quality samples on the later generation releases, you basically can't go wrong with any version.
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Changed line(s) 1 (click to see context) from:
* PolishedPort: With up to [[PortOverdosed twelve separate ports]] across a variety of systems, you'd think one of them might be a PortingDisaster -- but owning the systems and having means to play physical copies aside plus certain limitations with certain controller types for a twin stick shooter kind of game, ''every single version'' plays as good if not better than the Sega Genesis original. While there may be some differences, such as widescreen filling the borders with game info like score, health and ammo, or palette alterations to work within certain system limits, you basically can't go wrong with any version.
to:
* PolishedPort: With up to [[PortOverdosed twelve separate ports]] across a variety of systems, systems (and counting, with UsefulNotes/PlayStation and UsefulNotes/SuperNintendo on the way), you'd think one of them might be a PortingDisaster -- but owning the systems and having means to play physical copies aside plus certain limitations with certain controller types for a twin stick shooter kind of game, ''every single version'' plays as good if not better than the Sega Genesis original. While there may be some differences, such as widescreen filling the borders with game info like score, health and ammo, or palette alterations to work within certain system limits, you basically can't go wrong with any version.
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Added DiffLines:
* PolishedPort: With up to [[PortOverdosed twelve separate ports]] across a variety of systems, you'd think one of them might be a PortingDisaster -- but owning the systems and having means to play physical copies aside plus certain limitations with certain controller types for a twin stick shooter kind of game, ''every single version'' plays as good if not better than the Sega Genesis original. While there may be some differences, such as widescreen filling the borders with game info like score, health and ammo, or palette alterations to work within certain system limits, you basically can't go wrong with any version.
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** Cthulhu starts off shooting 2 projectiles in random directions that travels insufferably and unpredictably fast. Though it's easy to take down, it then goes into it's stronger form that takes half the screen, firing multiple enemies that bounce all over the place while it shoots giant energy balls and bolts of lightning that reduce your space to dodge things. Do this 3 more times as it switches between it's forms while it's attacks get subsequently faster each time.
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** Cthulhu starts off shooting 2 projectiles in random directions that travels insufferably and unpredictably fast. Though it's easy to take down, it then goes into it's its stronger form that takes up half the screen, firing multiple enemies that bounce all over the place while it shoots giant energy balls and bolts of lightning that reduce your space to dodge things. Do this 3 more times as it switches between it's its forms while it's its attacks get subsequently faster each time.
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** Death Viper is a [[SegmentedSerpent Segmented Serpent]]that covers up a nice chunk of the playing field. It fires an 8-way shot from it's tail that flies decently fast and comes out without warning. While that doesn't sound so bad, after you get it to low health, it starts getting faster and starts moving more erratically and starts firing shots from it's mouth, making it's weak point very hard to hit.
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** Death Viper is a [[SegmentedSerpent Segmented Serpent]]that Serpent]] that covers up a nice chunk of the playing field. It fires an 8-way shot from it's tail that flies decently fast and comes out without warning. While that doesn't sound so bad, after you get it to low health, it starts getting faster and starts moving more erratically and starts firing shots from it's mouth, making it's weak point very hard to hit.
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** Death Viper is a [[SegmentedSerpent ''Segmented Serpent'']]that covers up a nice chunk of the playing field. It fires an 8-way shot from it's tail that flies decently fast and comes out without warning. While that doesn't sound so bad, after you get it to low health, it starts getting faster and starts moving more erratically and starts firing shots from it's mouth, making it's weak point very hard to hit.
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** Death Viper is a [[SegmentedSerpent ''Segmented Serpent'']]that Segmented Serpent]]that covers up a nice chunk of the playing field. It fires an 8-way shot from it's tail that flies decently fast and comes out without warning. While that doesn't sound so bad, after you get it to low health, it starts getting faster and starts moving more erratically and starts firing shots from it's mouth, making it's weak point very hard to hit.
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Changed line(s) 2 (click to see context) from:
** Death Viper is a [[SegmentedSerpent]]that covers up a nice chunk of the playing field. It fires an 8-way shot from it's tail that flies decently fast and comes out without warning. While that doesn't sound so bad, after you get it to low health, it starts getting faster and starts moving more erratically and starts firing shots from it's mouth, making it's weak point very hard to hit.
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** Death Viper is a [[SegmentedSerpent]]that [[SegmentedSerpent ''Segmented Serpent'']]that covers up a nice chunk of the playing field. It fires an 8-way shot from it's tail that flies decently fast and comes out without warning. While that doesn't sound so bad, after you get it to low health, it starts getting faster and starts moving more erratically and starts firing shots from it's mouth, making it's weak point very hard to hit.
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Changed line(s) 2 (click to see context) from:
* * Death Viper is a
to:
**Cthulhu starts off shooting 2 projectiles in random directions that travels insufferably and unpredictably fast. Though it's easy to take down, it then goes into it's stronger form that takes half the screen, firing multiple enemies that bounce all over the place while it shoots giant energy balls and bolts of lightning that reduce your space to dodge things. Do this 3 more times as it switches between it's forms while it's attacks get subsequently faster each time.
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* ThatOneBoss: Many Qualify.
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* ThatOneBoss: Many Qualify.Qualify.
* * Death Viper is a
* * Death Viper is a
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* Thatoneboss: Many Qualify.
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* Thatoneboss: ThatOneBoss: Many Qualify.