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1!The following tropes are subjective in nature and are thus switched to this YMMV page:
2
3!!These examples apply to the ''Pogeymanz'' webcomic:
4* AlternativeCharacterInterpretation: [No Name]--is he just your average kid who hits a few roadblocks, or is he a [[{{Sociopath}} sociopathic]] [[TheChessmaster mastermind who planned his entire journey from the beginning]], using the innocuous "harmless kid" act as cover?
5* CreatorsPet: Although readers tend to agree that these characters are either funny or awesome (or both), the creator clearly has an attachment to Bob, Hitmonchan, and the Director Guy.
6* CriticalDissonance: This is a somewhat decent summary of how people react to the comic (at least in its early run; there has been very little feedback of any sort on the more recent, post-2013-revival pages). Most of the formal reviews the comic received gave it a low score, while non-critical readers usually have a blast with it and in some cases it's even been called one of the best webcomics on Platform/SmackJeeves. But as noted, the post-revival pages have received no feedback at all, so this measures only the early reactions.
7* GeniusBonus: The Relicanth from [[http://pogeymanz.smackjeeves.com/comics/2107991/man-of-registeel/ Page 64]] apparently only speaks Zulu. This might seem random to most people, but Relicanth is based on the [[https://en.wikipedia.org/wiki/Coelacanth coelacanth]], an order of fish thought to have been extinct for millions of years until a live one was discovered by a South African angler in 1938... the angler himself was not Zulu, but the area the coelacanth was found in is just down the coast from where the [[https://en.wikipedia.org/wiki/Zulu_Kingdom Zulu Kingdom]] was located back in the 1800s.
8
9!!These examples apply to ''Pogeymanz: The Game'':
10* DemonicSpiders: Pretty much any enemy that floats around the current room unhindered. Especially egregious later on in the Hitmonchan campaign, in the level cluster called "The Ruins", in which there are:
11** Gastlys that float around.
12** Haunters that float around '''and occasionally disappear.''' (But can still kill you when invisible)
13** Duskulls that float around, occasionally disappear, and occasionally pop out four fireballs that do not go away for at least five seconds. Not particularly helpful when many spaces in these rooms are only barely big enough to fit Hitmonchan.
14** Forget about The Ruins, "Overtroll Wasteland" is this trope up to eleven. The enemies are ubiquitous, programmed to behave randomly, and often catch you from several angles at once. You ''will'' be severely overwhelmed. Surprisingly, the fact that Hitmonchan can kill most of the enemies in this level cluster under the right circumstances doesn't ease things one damn bit.
15* GoddamnBats: You know you're in deep doodoo when the very first level is filled with zig-zagging Crobats. These will become your worst nightmare very quickly. Later on, the Crobats are replaced with much-faster Aerodactyls, but at least those are usually one to a level.
16* ThatOneBoss: Troll Rampardos in the Hitmonchan campaign. He can do tons of crazy stuff, can teleport all over the room, and you can only hurt him by forcing a Voltorb to explode near him first. [[spoiler: Or, you could type in "fail" during the battle, which causes an automatic victory.]]
17** Also, [[spoiler: Devinus]], in the same campaign. The guy is completely untouchable [[spoiler: (the only way to "beat" him is to survive long enough for him to get tired of trying to destroy you)]] and can sweep the entire room in any given attack, with a few small windows of safety. That said, there are a few tiles that are safer than others, granting immunity to his Focus Blast and "spinning-energy" attacks (though it doesn't give immunity to his lightning-sweep or Spiritomb-summon attacks).
18* ThatOneLevel: In the Hitmonchan campaign, the room immediately before the room that leads to the final boss takes the NintendoHard aspect of the game up to eleven. How? You have to control two Hitmonchans (one is actually a Ditto), with one walking the direction opposite of the other, and if one dies, you have to restart the level. The other two levels in the level cluster are unforgiving enough!

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