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1* AnnoyingVideoGameHelper: Although the friendly Marines are an awesome addition, they ''can'' fall prey to this sometimes. As of v20b, Marines with plasma rifles (and, though DummiedOut, rocket launchers) can wind up injuring and even killing Doomguy in the midst of combat due to the SplashDamage they have in this mod.
2* [[Awesome/VideoGameLevels Awesome Video Game Levels]]:
3** [=MAP19=] from the "Hell on Earth" map pack is a huge [[TheWarSequence War Sequence]] involving lots of friendly marines just beyond the hell gate against a bunch of demons guarding the demonic tower that will lead to the deepest areas of hell. The level following is a showdown against a much more powerful, [[BigRedDevil red]] Cyberdemon with dual rocket launchers and a new arsenal before entering the gates to hell itself.
4** [=MAP10=] (titled "Portal Testing Labs") has you leading a squad of marines in a desperate push towards the portal that will allow you to escape the demon-infested Mars base and return to Earth. There's no exploration or subtlety in this map; just a straight-up fight against hordes of demons, ending with a boss battle against two very tough monstrosities.
5** [=MAP17=] (titled "Final Destination") is set in a detailed subway station with a battle in the train itself.
6** The secret levels take you through, respectively, a recreation of ''VideoGame/DukeNukem3D'' [=E1M1=] and, as expected, a time-travelling romp to a ''VideoGame/ReturnToCastleWolfenstein''-style Nazi mansion.
7* BrokenBase: Does Brutal Doom ruin the balance and tone of vanilla ''Doom'' and [[OldGuardVersusNewBlood draw in clueless outsiders who don't understand Doom's culture]], or should it be judged by its own merits instead of its audience for modernizing and refreshing an old video game? Or do both sides of the debate overhype what is just a gameplay mod?
8* CatharsisFactor: '''''YES.''''' If you're having a bad day, just load up ''Brutal Doom'', start a game on one of the lower difficulty settings, and enjoy reducing demon hordes to LudicrousGibs as you paint the floors, walls, and ceilings red with all your crazy weaponry!
9* ComplacentGamingSyndrome: You'd be hard-pressed nowadays to find a populated server that does not use this mod -- ''Brutal Doom'' is to cooperative servers as [=DWANGO5=] is to deathmatch ones.
10* DemonicSpiders:
11** The grey-clad replacement for the blue-garbed [=Wolf3D=] Schutzstaffel could give the HECU Marines of ''VideoGame/BlackMesa'' a serious run for their money. Despite the spread of their [=MP40s=], they are nevertheless reasonably accurate at the ranges in which enemies are usually fought in ''Doom'' -- and up close, they will quickly reduce a target to a pile of gibs. What's worse is that the Nazis have lightning-fast reaction times and often start sending lead downrange the instant they see a target. These guys are true nightmares on Realism Mode--the only saving grace is that their AI is easily exploitable, but even if you set up an ambush around a corner they will likely land a few shots before dying.
12** [[GatlingGood Heavy weapon dudes]] were bad enough in vanilla ''Doom''. With the ''Brutal Doom'' minigun having a far higher rate of fire, they can deplete your health even faster.
13* FandomRivalry:
14** The mod-making community of [=ZDoom=] forums (and Doomworld to a similar extent) is anti-Brutal Doom due to the behaviour of [=SgtMarkIV=], versus the mainstream gaming community and professional reviewers which view Brutal Doom more positively. In fact, those who are looking for mods or joining the [=ZDoom=] and Doomworld community forums are quick to learn to not mention [=SgtMarkIV=] or Brutal Doom, or at least praise it.
15** Ironically, blatant edits or mods that incorporate enhancements from Brutal Doom can be spotted on the forums and hosted in it even though the aforementioned forums once accused [=SgtMark=] of stealing due to an incomplete credits list (which has since been fixed).
16** On top of this, quite a bit of strife ensues due to the fact that most mods that override the same content generally aren't compatible, a fact Brutal Doom fans are [[MemeticMutation memetically infamous]] for not understanding. This, plus Brutal Doom's reputation among the rest of the ''Doom'' community, has led several modders to program their mods to ''actively mock the player'' if they try to run them alongside Brutal Doom.[[note]]Generally, if the mod edits monsters it will not work right with Brutal Doom, Project Brutality, or any other mod that places monsters. Likewise, a player class or weapon set mod won't work with Brutal Doom either, but will USUALLY run with Ketchup or the monsters-only version. The author of the [=GZDoom=] mods ''VideoGame/HighNoonDrifter'' and ''VideoGame/{{Demonsteele}}'' parodies ''Brutal Doom'''s over-the-top nature should players attempt to load them alongside his to easily identify when the game doesn't run right due to compatibility, as shown [[https://www.youtube.com/watch?v=txcpbEpXIl0 here]] and [[https://www.youtube.com/watch?v=WFsO07gZPxs here]].[[/note]]
17* GameBreakingBug: No matter how many times it's been confronted and attempted to be fixed, one infamous bug still has a habit of reappearing at random. When the player kills enemies up close, they're technically hit by the blood particles the enemy releases to fake blood splashing on the camera and be able to create the effect of red on one's vision, and any health lost is immediately restored. For some reason, rarely this glitches out so the buckets of gore from your enemies can ''hurt you'' due to not restoring health properly, to the point of death by blood. [[OhCrap Which can be a problem with close-range combat.]] There's also the invulnerable shotgunner bug present in v20 in rare cases. These bugs aren't in the latest version of Project Brutality or its derivatives, however.
18* GoddamnBats: The guard dogs in "Wolfenstein" have small health pools, but make up for it by being tiny in size and moving very fast, which can make fighting them a pain.
19* GoodBadBugs: The invisible tracer spawned by the Offend command (used for "hit" detection when attempting to piss off demons) is, for all intents and purposes, treated the same as firing a bullet - one that's [[CherryTapping slow to fire and deals next to no damage]], but still enough that it can trigger linedefs that are meant to be triggered by attacking them. This means it's possible to open certain impact-activated doors and switches ''[[SugarWiki/FunnyMoments by telling them to go fuck themselves]]'', to say nothing of what it can do to enemies (from stopping a charging Lost Soul in its tracks by swearing at it to even [[https://www.youtube.com/watch?v=Q_yv8j7JmTw killing enemies with low-enough health by flipping them off]]). You can even flip off explosive barrels, [[BullyingADragon if you're feeling especially foolish.]]
20* SugarWiki/HeartwarmingMoments: Believe it or not, ''yes.'' The final splash screen of Extermination Day (the v20 starter pack WAD) is Doomguy, bloody and exhausted after his battle with the Icon of Sin, being helped along with his arms around a pair of his fellow Marines. He's also smiling happily. [[FridgeBrilliance It gets better]] when you realize that it's the opposite of the ending screen for the original ''Doom''. The ''Doom'' screen starts with a shot of a rabbit in a peaceful field before panning to a burning city with the rabbit's head on a pike. The Extermination Day screen starts with a burning city and pans to Doomguy and his comrades celebrating.
21* HilariousInHindsight:
22** The ''Brutal Doom'' version of the Icon of Sin has a full body instead of being just a giant face on a wall. [[spoiler:In ''VideoGame/DoomEternal'', the Icon of Sin returns-and sure enough, he has a full body.]]
23** ''Brutal Doom 64'' ends with Doomguy's actions causing him to become a legendary bogeyman to the demons, known to them as "Doom Slayer". [[spoiler:''Doom Eternal'' confirms Doom Slayer is indeed Doomguy after the events of Doom 64]].
24* ItsPopularNowItSucks: With the incredible amount of coverage and spread this mod has gotten, from simple gameplay videos by various [=YouTube=] users (including the likes of WebVideo/{{Markiplier}} and the late [[Creator/TheCynicalBrit TotalBiscuit]]), to online publications such as PC Gamer, winning Cacoawards on Doomworld, and featured in an article on ''Playboy'' of all places, there are those that consider it as a blight to the ''Doom'' community that overshadows other great mods out there. This, of course, has attracted complaints about those complaints and opinions that such views are of those who are envious of its success and popularity, like anything else that gets such a high amount of praise.
25* SugarWiki/MostWonderfulSound:
26** ''Brutal Doom'' adds to the ''Doom'' repertoire of wonderful sounds with the splatter of enemies as you paint the walls with their blood and guts, weapon pick-ups for specific weapons, and the shotgun blast sounds meatier than ever.
27** In versions prior to v19, the laugh Doomguy belts out after doing a finisher on an Archvile.
28* NintendoHard: Pretty much every enemy in the game has [[TookALevelInBadass taken a level in badass]] and gained new abilities to balance out the upgraded arsenal Doomguy has. There are also [[HarderThanHard three new difficulty levels]] that are tougher than Ultra-Violence.
29** However, ballistic weaponry is no longer hitscan like in vanilla, which makes battles in wide open spaces more manageable.
30** The greatly heightened threat of the enemies can play Hell with the intended difficulty level of certain third-party maps. ''Brutal'' is intended to turn the original ''Doom'' levels from somewhat hard to fairly hard, but if a map pack is tuned to be very hard in the original game it can become almost impossible to beat it in ''Brutal''--and occasionally downright so; see {{Unwinnable}} example below.
31** As of v20b and the Starter Pack, the difficulty levels received a revamp. In place of ''Last Man on Earth'', there is now ''Realism Mode''. In this mode, Doomguy takes dramatically more damage--for example, at 100 health and no armour, a single Imp's fireball is a OneHitKill, and their pounce attack is also immediately lethal even if you've picked up a fresh piece of Heavy (Blue) Armor. Stepping into slime or other damaging floors is almost immediately lethal if your health and armour aren't well above 200. This causes some problems, as certain levels (even those in ''Extermination Day''!) require taking a fairly extended dip in the stuff--often ''without'' a Radsuit. And even ''with'' a radsuit, you might still die [[https://doomwiki.org/wiki/Damaging_floor#.22Leaky.22_radiation_suits if the suit leaks.]] On the flip side, there are fewer enemies compared to the easier modes. They're also much easier to kill; Former Humans, Imps, and Nazis die immediately to a headshot from the Assault Rifle, and most of the tougher enemies can't survive more than two direct hits from a rocket.
32*** In v21, Realism Mode's speed nerf was removed--instead, players can now opt to use a sprinting mechanic regardless of difficulty level.
33** For those who still think this is too easy, there's the ''Maps of Chaos'' mod, which expands existing Doom and Doom II levels and adds a ''lot'' of enemies.
34** ''Still'' not satisfied? ''Maps of Chaos'' has an ''overkill'' version that massively increases enemy spawning and makes the difficulty downright grotesque. The smallest room invariably has a dozen enemies at least, every significant item is guaranteed to open trap walls with swarms of demons, and there are teleport triggers every which where so just stepping into your average corridor can spring a flood of enemies into a part of a level you thought you'd cleared, and many maps start you off with crowds of monsters already targeting you. Oh, and later in the game high-level enemies like Hell Knights get the same spawn rates as medium enemies earlier on - and there are several instances where you fight more than one super-enhanced Cyberdemon ''at the same time''. Good luck.
35* OvershadowedByControversy:
36** The creator of the mod, [=SgtMark=], is rather infamous in the ''Doom'' community due to incidents involving volatile behaviour (ranging from telling a suicidal, depressed user to kill themselves, racist slurs hidden in coding, getting angry about ''VideoGame/Doom2016'' taking inspiration from his mod, planning on using actual pictures of dead people as sprites, and attacking naysayers when he won a [=ModDB=] award), which has resulted in him being banned from several modding communities.
37** Despite the popularity of ''Brutal Doom'' among the broad audience and casual gamers, hardcore ''Doom'' fans, vanilla purists, and modders are divided at best about it; some weapons mods have even taken to ''intentionally'' breaking compatibility with ''Brutal Doom'' by doing weird things that make it impossible to play (like [[https://www.youtube.com/watch?v=nCF5f0hSfKg spawning a swarm of tiny invincible golden Revenants]] in the case of ''VideoGame/DemonSteele''), not specifically out of dislike for ''Brutal Doom'' but simply because a disproportionate amount of bugs that get reported in their mods ends up being caused by a player trying to run it together with ''Brutal Doom''.
38* ScrappyMechanic:
39** The mod encourages players to brutalize suffering enemies, but in v0.19, some enemies like the Former Sergeants and Imps have a tendency to [[ActionBomb explode]] and damage you ''severely'' for no apparent reason if you kick them while they're in agony. While this issue has since been fixed, there ''is'' a less severe version of this bug that occurs with Pinky Demons, particularly in Realism Mode. In their case, even their ''corpses'' can cause noticeable hurt if you gib them further.
40** Early versions of Extermination Day were self-contained, allowing one to use other weapon-replacement mods to go through the new levels. After a point, coding, objects and textures from Extermination Day were instead held within Brutal Doom's main [=.pk3=], meaning to get the best experience you can ''only'' play later versions with Brutal Doom. Fortunately, [[https://www.moddb.com/mods/brutal-doom/downloads/eday-vanilla-for-vanilla-and-mods others have made "vanilla" versions of later releases]] to experience them with whatever weapons you please.
41* SpiritualAdaptation: The [[RatedMForManly manliest]] and [[BloodierAndGorier most brutal]] adaptation of the ''Doom'' comic in video game form that anyone has ever made!
42* ThatOneBoss:
43** Instead of two Barons of Hell at the end of the first episode, you fight two Belphagors, centaur-like demons who fling green explosive BFG-like blasts at you in a very small area. [[spoiler: The Mancubus Flame Cannon's flamethrower primary fire, however, [[AntiClimaxBoss turns them into a non-issue]]... assuming the player knows how to get the flame cannons in the first place, or has any ammo for it remaining when they get to the Belphagors.]]
44** The two German tanks in the courtyard of the castle in "Wolfenstein" have a ton of health, and a direct hit from a tank shell is an instant kill unless your health and armor are both in the quadruple digits.
45** The Guardian of the portal between the city and Hell rains fire on you from above with little to no cover. And this is after the remake of the infamous "Gotcha!" map set in a shopping mall.
46* SugarWiki/VisualEffectsOfAwesome: ''Extermination Day'' almost entirely features realistic style levels, with the Earth episode featuring an entire industrial/city/town block, complete with a day/night transition between levels.

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