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1* NintendoHard: ''Enchanter'' was pretty modest by Infocom standards. ''Sorcerer'' was quite a bit harder, particularly the mind-bending coal mine puzzle. ''[[UnusualEuphemism Holy Christ on a neon surfboard]]'' was ''Spellbreaker'' difficult! Considered one of the hardest games Infocom ''ever'' made, people actually criticised it for supposedly being unreasonably frustrating in an attempt to boost sales of the hint book, and it significantly negatively impacted the game's popularity.
2* PolishedPort: The Platform/PC98 port, although a text adventure game, is a big improvement over all the other ports, in which it adds the recognition of verb commands typed in kana or the Latin alphabet; the access of such verb commands by pressing corresponding buttons (the player still has to type the name of an object, though); the display of a list of objects in the environment after the player has typed in a command; and the addition of enhanced graphics and artistic background pictures in every location on which the text is super-imposed. Compare the screenshots of [[http://www.mobygames.com/game/enchanter/screenshots the ports of the original]] to the screenshots of [[http://www.mobygames.com/game/pc98/enchanter-wakaki-madshi-no-shiren/screenshots its enhanced PC-98 remake]]. Sadly it has [[NoExportForYou never been translated]].

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