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5 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/6d6c6eaaae3bb3b83e09855bb785913d_retro_games_box_art.jpg]] |
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7 | ''Midnight Resistance'' is a side-scrolling action shooter produced by Creator/DataEast in 1989. |
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9 | You play as one or two resistance soldiers, whose family has been kidnapped by a mysterious villain called King Crimson, including their grandfather, who is a scientist, and he's being forced to build a doomsday superweapon for them. |
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11 | The game was first made for UsefulNotes/ArcadeGame systems and then ported to various platforms in 1990. It is an instant fireworks show with a lot of fast-paced action, unique enemies and bosses. The original arcade version made used of a rotary joystick similar to its predecessor ''VideoGame/HeavyBarrel'', allowing for separate controls for aiming and moving. |
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14 | !! ''Midnight Resistance'' provides examples of: |
15 | |
16 | * AirborneMooks: Enemies on [[JetPack hover-packs]] tends to show up in areas with platforming elements, flying circles around you while taking potshots. |
17 | * BackgroundBoss: The second boss, a squadron of fighter planes. They'll actually fly in formation in the background after every bombing run, although this only just shows to the player how many of them are left. |
18 | * {{BFG}}: Quite impressive choice of ways to do damage. Absolutely necessary for boss levels. |
19 | %%* BittersweetEnding: If you don't have enough keys to rescue everyone. |
20 | %%* BulletHell: Things can get real messy, not only on boss levels. |
21 | * BottomlessMagazines: The default gun has an unlimited ammo. |
22 | %%* CollisionDamage: It gets crowded sometimes. |
23 | * ContinuingIsPainful: You lose power-ups after death. |
24 | * DegradedBoss: The first boss returns as a normal enemy as early as stage 2. |
25 | %%* DifficultyByRegion: Home computer versions sometimes look like totally different games. |
26 | %%* DisappearsIntoLight: All mooks die this way. |
27 | * DropInDropOutMultiplayer: When two people play, it means more power-up keys and more enemies at the same time. |
28 | * FlyingFace: King Crimson, the game's FinalBoss upon revealing himself, turns out to be a gigantic severed ''skinless'' head with a jet booster in place of his neck. And will hover all over the place trying to attack you. If you kill him, King Crimson's ''brain'' gains a life on it's own as a BrainMonster to resume the fight. |
29 | %%* GoldenEnding: If you rescue everyone. |
30 | * GroundByGears: The level in the factory have gigantic gears advancing on you in an attempt to squish you into a pulp, until you shoot those to bits. |
31 | * HomingProjectile: Grey rockets fired from your rocket launcher can chase after enemies and home in on the nearest target. Red ones, in contrast, can't. |
32 | * IKEAWeaponry: Collect red keys on your way to upgrade to better weapons. |
33 | * KillItWithFire: The flamethrower weapon allows you to incinerate large groups of neemy mooks standing near to each other. |
34 | * MultipleEndings: The only difference being whichever relatives you rescue will be standing with you on the ending screen. |
35 | * ObstructiveForeground: There's an area halfway through the game where you're crossing a catwalk under a waterfall, with said waterfall in the ''foreground'' obscuring enemies coming left ad right. |
36 | * OneHitPointWonder: Your character dies instantly when hit. |
37 | * SadisticChoice: If you have less than six keys when you reach the captured family members, you'll have to leave at least one behind to die. |
38 | * SaveThePrincess: The BigBad has kidnapped the protagonists' family members. |
39 | * SequentialBoss: King Crimson needs to be defeated twice, his second form turning him into a BrainMonster who continues battling. |
40 | * ShowsDamage: As bosses take damage, they gradually explode and gain smoking cracks. |
41 | %%* SmartBomb: Powerful weapon, so use it sparingly. |
42 | * SpreadShot: The 3-Way Gun fires bullets in an arc covering much of the screen. |
43 | * UnwillingSuspension: All of the family members of the two resistance members are detained this way, their wrists are bound overhead while hanging inside a glass cell, each containing the family, which includes the grandfather (who is supposed to be building a superweapon for their captors). |
44 | %%* AWinnerIsYou: The ending of the game is definitely it. |
45 | * WallOfWeapons: More than one area in the game is a wall containing a row of different firearms to choose from, ranging from flamethrowers to rocket launchers and heavy machine-guns. Unfortunately the game allows only 1 type of firearm at a time. |
46 | * WolfpackBoss: The second boss, a squadron of fighter jets that drop bombs on the player. They don't have too much health individually and appear one at a time (with maximum two on screen) attacking only once each run, but you have to take down ''ten'' of them. |
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