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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/6d6c6eaaae3bb3b83e09855bb785913d_retro_games_box_art.jpg]]
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7''Midnight Resistance'' is a side-scrolling action shooter produced by Creator/DataEast in 1989.
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9You play as one or two resistance soldiers, whose family has been kidnapped by a mysterious villain called King Crimson, including their grandfather, who is a scientist, and he's being forced to build a doomsday superweapon for them.
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11The game was first made for UsefulNotes/ArcadeGame systems and then ported to various platforms in 1990. It is an instant fireworks show with a lot of fast-paced action, unique enemies and bosses. The original arcade version made used of a rotary joystick similar to its predecessor ''VideoGame/HeavyBarrel'', allowing for separate controls for aiming and moving.
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14!! ''Midnight Resistance'' provides examples of:
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16* AirborneMooks: Enemies on [[JetPack hover-packs]] tends to show up in areas with platforming elements, flying circles around you while taking potshots.
17* BackgroundBoss: The second boss, a squadron of fighter planes. They'll actually fly in formation in the background after every bombing run, although this only just shows to the player how many of them are left.
18* {{BFG}}: Quite impressive choice of ways to do damage. Absolutely necessary for boss levels.
19%%* BittersweetEnding: If you don't have enough keys to rescue everyone.
20%%* BulletHell: Things can get real messy, not only on boss levels.
21* BottomlessMagazines: The default gun has an unlimited ammo.
22%%* CollisionDamage: It gets crowded sometimes.
23* ContinuingIsPainful: You lose power-ups after death.
24* DegradedBoss: The first boss returns as a normal enemy as early as stage 2.
25%%* DifficultyByRegion: Home computer versions sometimes look like totally different games.
26%%* DisappearsIntoLight: All mooks die this way.
27* DropInDropOutMultiplayer: When two people play, it means more power-up keys and more enemies at the same time.
28* FlyingFace: King Crimson, the game's FinalBoss upon revealing himself, turns out to be a gigantic severed ''skinless'' head with a jet booster in place of his neck. And will hover all over the place trying to attack you. If you kill him, King Crimson's ''brain'' gains a life on it's own as a BrainMonster to resume the fight.
29%%* GoldenEnding: If you rescue everyone.
30* GroundByGears: The level in the factory have gigantic gears advancing on you in an attempt to squish you into a pulp, until you shoot those to bits.
31* HomingProjectile: Grey rockets fired from your rocket launcher can chase after enemies and home in on the nearest target. Red ones, in contrast, can't.
32* IKEAWeaponry: Collect red keys on your way to upgrade to better weapons.
33* KillItWithFire: The flamethrower weapon allows you to incinerate large groups of neemy mooks standing near to each other.
34* MultipleEndings: The only difference being whichever relatives you rescue will be standing with you on the ending screen.
35* ObstructiveForeground: There's an area halfway through the game where you're crossing a catwalk under a waterfall, with said waterfall in the ''foreground'' obscuring enemies coming left ad right.
36* OneHitPointWonder: Your character dies instantly when hit.
37* SadisticChoice: If you have less than six keys when you reach the captured family members, you'll have to leave at least one behind to die.
38* SaveThePrincess: The BigBad has kidnapped the protagonists' family members.
39* SequentialBoss: King Crimson needs to be defeated twice, his second form turning him into a BrainMonster who continues battling.
40* ShowsDamage: As bosses take damage, they gradually explode and gain smoking cracks.
41%%* SmartBomb: Powerful weapon, so use it sparingly.
42* SpreadShot: The 3-Way Gun fires bullets in an arc covering much of the screen.
43* UnwillingSuspension: All of the family members of the two resistance members are detained this way, their wrists are bound overhead while hanging inside a glass cell, each containing the family, which includes the grandfather (who is supposed to be building a superweapon for their captors).
44%%* AWinnerIsYou: The ending of the game is definitely it.
45* WallOfWeapons: More than one area in the game is a wall containing a row of different firearms to choose from, ranging from flamethrowers to rocket launchers and heavy machine-guns. Unfortunately the game allows only 1 type of firearm at a time.
46* WolfpackBoss: The second boss, a squadron of fighter jets that drop bombs on the player. They don't have too much health individually and appear one at a time (with maximum two on screen) attacking only once each run, but you have to take down ''ten'' of them.

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