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1If you like swords, sorcery, and spelling, have we got a game for you.
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3''Word Realms'' is a WesternRPG from the crazed minds that brought us ''VideoGame/KingdomOfLoathing''. The player can be either a powerful warrior or a sweet wizard working to stop [[BigBad Lord Nightmare]] from coming back into power and taking over the world. Really high expectations, considering that the player wakes up in a bush.
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5Fairly basic story, right? However, combat is not based on just stringing together attacks but also how good the player is at creating words from his tile set. Basically, it's TabletopGame/{{Scrabble}} the RPG. The word's score, combined with a multiplier based on the difference between the player's attack and opponent's defense, is the amount of damage he deals to his opponent, with skills allowing for even more damage, buffs, and debuffs. Warriors generally have higher Attack and Defense stats and more health than Wizards; Wizards have more powerful and more varied skills.
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7!!This game provides examples of:
8* AlwaysNight: Due to the planet being tide locked, the part on which the game takes place is always at night.
9* AndTheAdventureContinues: [[spoiler:The [[MultipleEndings Good Ending]] ends with the player heading off for Paramount City.]]
10* TheBadGuyWins: [[spoiler:In the Bad and Nightmare endings, the player fails to protect the town and either is emotionally broken or commits suicide.]]
11* BigBad: Lord Nightmare
12* BrainwashedAndCrazy: This happens to [[spoiler:the player if Lord Nightmare manages to defeat the player in his castle]].
13* CollapsingLair: Discussed but ultimately averted. The player's character expects this to happen when Lord Nightmare is beaten. They beat a hasty retreat anyway, just in case.
14* CurbStompBattle: Lord Nightmare can kill the player with a single hit in both the Technician's Nightmare and the final battle. His only weakness is that he's so overly confident that he won't attack until the third or fourth round.
15* DarkSecret: Beardsley has one. There's an achievement for [[TalkToEveryone figuring it out]]. [[spoiler:Turns out, he's a vampire, [[FurAgainstFang on the run from the werewolves]] that control his former home.]]
16* DifficultButAwesome: Wizards can easily do more damage than warriors due to their larger tile set, more gear and skills that boost tile scores, and they gain a powerful defensive ability. But, due to their much shorter timer, it's more difficult to come up with words that take advantage of this larger tile set, and they start with fewer hit points and lower defense, making it more difficult to survive in the early game. (Note, however, that the timer disadvantage can be turned off in the options. There's no penalty for doing so)
17* DeathIsCheap: If an opponent defeats the player they can immediately try again with the only loss being any consumables used during the fight.
18* DetonationMoon: In the back story, the moon was destroyed, causing the planet to become tide locked, with one side permanently facing the sun.
19* DumbMuscle: About 92% of the Subjunctors are like this. Most can't even count to 11 while wearing pants.
20* GoodMorningCrono: The player begins the game by waking up in a bush trying to remember what happened the previous night.
21* HopelessBossFight: Lord Nightmare in the Technician's nightmare. If the player somehow does manage to win, they [[DevelopersForesight receive a message from the developers stating their amazement, then asking the player to report how they did it.]]
22** Lord Nightmare is also one of these at his castle. [[spoiler:[[PuzzleBoss Or at least, that's how it seems at first...]]]]
23* ItemFarming: Generally has to be done to get the good [[ItemCrafting crafting]] ingredients.
24* KarmaMeter: depending on the player's interactions with the [=NPCs=] the player can be considered good, neutral, or a jackass. It affects the way others talk to you and changes the endings slightly.
25* MultipleEndings: There are three main endings, each with three variations at the end based on the player's KarmaMeter and what happens during the end game:
26** [[GoldenEnding The Good Ending:]] If the player manages to defeat Lord Nightmare while [[spoiler: in his castle, the elder thanks them, gives them the key to the city and the entire town celebrates.]]
27** [[DownerEnding The Bad Ending:]] [[spoiler:If the player gets defeated by Lord Nightmare, then runs away from the nightmare versions of the townsfolk and just defeats Lord Nightmare in the clock tower, the player discovers he actually only blew up the clock tower. However, the Scribe's daughter angrily banishes them.]]
28** [[ItsAWonderfulFailure The Nightmare Ending:]] [[spoiler:The same as the bad, except the player kills the nightmare townsfolk, resulting in the brutal murders of most of the actual townsfolk (which gets shown). Characters with high karma are so horrified at this that they commit suicide. It ends with THE END being displayed, with the player's corpse hanging from the tree from the opening.]] Also, this is the most likely ending for people to get the first time through.
29* OneHitKill: Lord Nightmare will instantly win the battle with him if he attacks. Thankfully, he [[EvilGloating stops to taunt you a few times first.]]
30* OurWerewolvesAreDifferent: When the moon blew up, it became extremely difficult for them because they don't regularly transform anymore. They can still transform by ingesting dust that has settled from the fallout.
31* PuzzleBoss: In a fair fight, Lord Nightmare is a HopelessBossFight. To beat him, [[spoiler:the player must complete the dreams collected from three of the bosses then weaken him in the Technician's nightmare using the new skills unlocked]]. If this is done well enough, the player will have a small chance of being able to do enough damage to kill Lord Nightmare.
32* ShowsDamage: Armor (or bone) cracks and bruises appear on enemies as a fight goes on.
33* SpiritualSuccessor: While it didn't sell well enough for a true sequel (or any of the planned expansions) to be produced or released, the game has been retooled with new graphics, slightly different gameplay mechanics, and presumably a new story into an educational game for iOS called [[https://itunes.apple.com/us/app/masterswords-touch-press-games/id1151552662 MasterSwords]]. Both games even have "Words are your weapons" as their tagline.
34* ThePasswordIsAlwaysSwordfish: Entering "SWORDFISH", even temporarily, as the name of a new character unlocks debug mode, where you can instantly win fights and give yourself any item or spell. (Giving yourself enemy spells usually doesn't work out too well)
35* WhatDidIDoLastNight: The player wakes up in a bush with an extra beer and a pair of shoes he doesn't remember getting.

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