Follow TV Tropes

Following

History VideoGame / WordRealms

Go To

OR

Changed: 12

Removed: 298

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* BonusBoss: There are four of them scattered throughout the areas that appear only after the player makes many more kills in an area after it is no longer storyline important. They are Rafael, Wretchel, Screamy, and Weald. [[spoiler:Only Wretchel is optional if the player wants the good ending.]]



* PuzzleBoss: In a fair fight, Lord Nightmare is a HopelessBossFight. To beat him, [[spoiler:the player must complete the dreams collected from three of the "{{bonus boss}}es" then weaken him in the Technician's nightmare using the new skills unlocked]]. If this is done well enough, the player will have a small chance of being able to do enough damage to kill Lord Nightmare.

to:

* PuzzleBoss: In a fair fight, Lord Nightmare is a HopelessBossFight. To beat him, [[spoiler:the player must complete the dreams collected from three of the "{{bonus boss}}es" bosses then weaken him in the Technician's nightmare using the new skills unlocked]]. If this is done well enough, the player will have a small chance of being able to do enough damage to kill Lord Nightmare.
Is there an issue? Send a MessageReason:
None


* HopelessBossFight: Lord Nightmare in the Technician's nightmare. If the player somehow does manage to win, he [[DevelopersForesight receives a message from the developers stating their amazement, then asking the player to report how he did it.]]

to:

* HopelessBossFight: Lord Nightmare in the Technician's nightmare. If the player somehow does manage to win, he they [[DevelopersForesight receives receive a message from the developers stating their amazement, then asking the player to report how he they did it.]]



* KarmaMeter: depending on the player's interactions with the [=NPCs=] the player can be considered good, neutral, or a jackass. It effects the way other talk to you and changes the endings slightly.

to:

* KarmaMeter: depending on the player's interactions with the [=NPCs=] the player can be considered good, neutral, or a jackass. It effects affects the way other others talk to you and changes the endings slightly.



** [[GoldenEnding The Good Ending:]] If the player manages to defeat Lord Nightmare while [[spoiler: in his castle, the elder thanks them gives them a great big key and the entire town celebrates.]]

to:

** [[GoldenEnding The Good Ending:]] If the player manages to defeat Lord Nightmare while [[spoiler: in his castle, the elder thanks them them, gives them a great big the key to the city and the entire town celebrates.]]



** [[ItsAWonderfulFailure The Nightmare Ending:]] [[spoiler:The same as the bad, except the player kills the nightmare townsfolk, the player not only blew up the clock tower, but also brutally murdered most of the actual townsfolk (which gets shown). Characters with high karma are so horrified at this that they commit suicide. It ends with THE END being displayed, with the player's corpse hanging from the tree from the opening.]] Also, this is the most likely ending for people to get the first time through.

to:

** [[ItsAWonderfulFailure The Nightmare Ending:]] [[spoiler:The same as the bad, except the player kills the nightmare townsfolk, resulting in the player not only blew up the clock tower, but also brutally murdered brutal murders of most of the actual townsfolk (which gets shown). Characters with high karma are so horrified at this that they commit suicide. It ends with THE END being displayed, with the player's corpse hanging from the tree from the opening.]] Also, this is the most likely ending for people to get the first time through.
Is there an issue? Send a MessageReason:
None


* TheBadGuyWins: [[spoiler:In the Bad and Nightmare endings, the player fails and either is emotionally broken or commits suicide.]]

to:

* TheBadGuyWins: [[spoiler:In the Bad and Nightmare endings, the player fails to protect the town and either is emotionally broken or commits suicide.]]



** The Good Ending: If the player manages to defeat Lord Nightmare while [[spoiler: in his castle, the elder thanks them gives them a great big key and the entire town celebrates.]]
** The Bad Ending: [[spoiler:If the player gets defeated by Lord Nightmare, then runs away from the nightmare versions of the townsfolk and just defeats Lord Nightmare in the clock tower, the player discovers he actually only blew up the clock tower.]]
** The Nightmare Ending: [[spoiler:The same as the bad, except the player kills the nightmare townsfolk, the player not only blew up the clock tower, but also brutally murdered most of the actual townsfolk (which gets shown). Characters with high karma are so horrified at this that they commit suicide. It ends with THE END being displayed, with the player's corpse hanging from the tree from the opening.]] Also, this is the most likely ending for people to get the first time through.

to:

** [[GoldenEnding The Good Ending: Ending:]] If the player manages to defeat Lord Nightmare while [[spoiler: in his castle, the elder thanks them gives them a great big key and the entire town celebrates.]]
** [[DownerEnding The Bad Ending: Ending:]] [[spoiler:If the player gets defeated by Lord Nightmare, then runs away from the nightmare versions of the townsfolk and just defeats Lord Nightmare in the clock tower, the player discovers he actually only blew up the clock tower.tower. However, the Scribe's daughter angrily banishes them.]]
** [[ItsAWonderfulFailure The Nightmare Ending: Ending:]] [[spoiler:The same as the bad, except the player kills the nightmare townsfolk, the player not only blew up the clock tower, but also brutally murdered most of the actual townsfolk (which gets shown). Characters with high karma are so horrified at this that they commit suicide. It ends with THE END being displayed, with the player's corpse hanging from the tree from the opening.]] Also, this is the most likely ending for people to get the first time through.
Is there an issue? Send a MessageReason:
Wick cleanup


* HopelessBossFight: Lord Nightmare in the Technician's nightmare. If the player somehow does manage to win, he [[TheDevTeamThinksOfEverything receives a message from the developers stating their amazement, then asking the player to report how he did it.]]

to:

* HopelessBossFight: Lord Nightmare in the Technician's nightmare. If the player somehow does manage to win, he [[TheDevTeamThinksOfEverything [[DevelopersForesight receives a message from the developers stating their amazement, then asking the player to report how he did it.]]

Added: 445

Changed: 398

Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: While it didn't sell well enough for a true sequel (or any of the planned expansions) to be produced or released, the game is being retooled with new graphics, slightly different gameplay mechanics, and presumably a new story into an educational game for iOS called [[http://www.torynova.com/masterswords/ MasterSwords]]. Both games even have "Words are your weapons" as their tagline.

to:

* ShowsDamage: Armor (or bone) cracks and bruises appear on enemies as a fight goes on.
* SpiritualSuccessor: While it didn't sell well enough for a true sequel (or any of the planned expansions) to be produced or released, the game is being has been retooled with new graphics, slightly different gameplay mechanics, and presumably a new story into an educational game for iOS called [[http://www.torynova.com/masterswords/ [[https://itunes.apple.com/us/app/masterswords-touch-press-games/id1151552662 MasterSwords]]. Both games even have "Words are your weapons" as their tagline.

Added: 178

Changed: 201

Is there an issue? Send a MessageReason:
None


Fairly basic story, right? However, combat is not based on just stringing together attacks but also how good the player is at creating words from his tile set. Basically, it's TabletopGame/{{Scrabble}} the RPG. The word's score, combined with a multiplier based on the difference between the player's attack and opponent's defense, is the amount of damage he deals to his opponent.

to:

Fairly basic story, right? However, combat is not based on just stringing together attacks but also how good the player is at creating words from his tile set. Basically, it's TabletopGame/{{Scrabble}} the RPG. The word's score, combined with a multiplier based on the difference between the player's attack and opponent's defense, is the amount of damage he deals to his opponent.opponent, with skills allowing for even more damage, buffs, and debuffs. Warriors generally have higher Attack and Defense stats and more health than Wizards; Wizards have more powerful and more varied skills.


Added DiffLines:

* CollapsingLair: Discussed but ultimately averted. The player's character expects this to happen when Lord Nightmare is beaten. They beat a hasty retreat anyway, just in case.
Is there an issue? Send a MessageReason:
None


* [[spoiler:TheBadGuyWins]]: [[spoiler:In the Bad and Nightmare endings, the player fails and either is emotionally broken or commits suicide.]]

to:

* [[spoiler:TheBadGuyWins]]: TheBadGuyWins: [[spoiler:In the Bad and Nightmare endings, the player fails and either is emotionally broken or commits suicide.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThePasswordIsAlwaysSwordfish: Entering "SWORDFISH", even temporarily, as the name of a new character unlocks debug mode, where you can instantly win fights and give yourself any item or spell. (Giving yourself enemy spells usually doesn't work out too well)
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: The game is being retooled (with new graphics, slightly different gameplay mechanics, and presumably a new story) into an educational game for iOS called [[http://www.torynova.com/masterswords/ MasterSwords]]. Both games even have "Words are your weapons" as their tagline.

to:

* SpiritualSuccessor: The While it didn't sell well enough for a true sequel (or any of the planned expansions) to be produced or released, the game is being retooled (with with new graphics, slightly different gameplay mechanics, and presumably a new story) story into an educational game for iOS called [[http://www.torynova.com/masterswords/ MasterSwords]]. Both games even have "Words are your weapons" as their tagline.
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: The game is being retooled (with new graphics, slightly different gameplay mechanics, and presumably a new story) into an educational game for iOS called [[http://www.torynova.com/masterswords/ MasterSwords]].

to:

* SpiritualSuccessor: The game is being retooled (with new graphics, slightly different gameplay mechanics, and presumably a new story) into an educational game for iOS called [[http://www.torynova.com/masterswords/ MasterSwords]]. Both games even have "Words are your weapons" as their tagline.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: The game is being retooled (with new graphics, slightly different gameplay mechanics, and presumably a new story) into an educational game for iOS called [[http://www.torynova.com/masterswords/ MasterSwords]].
Is there an issue? Send a MessageReason:
None


* DifficultButAwesome: Wizards can easily do more damage than warriors due to their larger tile set, more gear and skills that boost tile scores, and they gain a powerful defensive ability. But, due to their much shorter timer, it's more difficult to come up with words that take advantage of this larger tile set.
* DeathIsCheap: If an opponent defeat the player they can immediately try again with the only loss being any consumables used during the fight.

to:

* DifficultButAwesome: Wizards can easily do more damage than warriors due to their larger tile set, more gear and skills that boost tile scores, and they gain a powerful defensive ability. But, due to their much shorter timer, it's more difficult to come up with words that take advantage of this larger tile set.
set, and they start with fewer hit points and lower defense, making it more difficult to survive in the early game. (Note, however, that the timer disadvantage can be turned off in the options. There's no penalty for doing so)
* DeathIsCheap: If an opponent defeat defeats the player they can immediately try again with the only loss being any consumables used during the fight.



** The Nightmare Ending: [[spoiler:The same as the bad, except the player kills the nightmare townsfolk, the player not only blew up the clock tower, but also brutally murdered most of the actual townsfolk (which gets shown). The good karma players are so horrified that in their attempts to save the town, they instead personally destroyed it such that the player commits suicide. It ends with THE END being displayed with the player's corpse hanging from the tree from the opening.]] Also, this is the most likely ending for people to get the first time through.

to:

** The Nightmare Ending: [[spoiler:The same as the bad, except the player kills the nightmare townsfolk, the player not only blew up the clock tower, but also brutally murdered most of the actual townsfolk (which gets shown). The good Characters with high karma players are so horrified at this that in their attempts to save the town, they instead personally destroyed it such that the player commits commit suicide. It ends with THE END being displayed displayed, with the player's corpse hanging from the tree from the opening.]] Also, this is the most likely ending for people to get the first time through.

Added: 4

Changed: 262

Is there an issue? Send a MessageReason:
None


VideoGame/WordRealms is a RPG from the crazed minds that brought us KingdomOfLoathing. The player can either be a powerful warrior or a sweet wizard working to stop [[BigBad Lord Nightmare]] from coming back into power and taking over the world. Really high expectations considering the player wakes up in a bush.

Fairly basic story right? However combat is not based on just stringing together attacks but also how good the player is at creating words from their tile set. Basically, it's Scrabble the RPG. The word's score combined a multiplier based of the difference between their attack and opponents defense is the amount of damage they deal to their opponent.

to:

VideoGame/WordRealms ''Word Realms'' is a RPG WesternRPG from the crazed minds that brought us KingdomOfLoathing. ''VideoGame/KingdomOfLoathing''. The player can be either be a powerful warrior or a sweet wizard working to stop [[BigBad Lord Nightmare]] from coming back into power and taking over the world. Really high expectations expectations, considering that the player wakes up in a bush.

Fairly basic story story, right? However However, combat is not based on just stringing together attacks but also how good the player is at creating words from their his tile set. Basically, it's Scrabble TabletopGame/{{Scrabble}} the RPG. The word's score score, combined with a multiplier based of on the difference between their the player's attack and opponents defense opponent's defense, is the amount of damage they deal he deals to their opponent.
his opponent.



* AlwaysNight: Due to the planet being tide locked the part that the game takes place on is always at night.
* AndTheAdventureContinues: [[spoiler: The [[MultipleEndings Good Ending]] ends with the player heading off for Paramount City.]]
* [[spoiler: TheBadGuyWins]]: [[spoiler: In the Bad and Nightmare endings, the player fails and either is emotionally broken or commits suicide]]

to:

* AlwaysNight: Due to the planet being tide locked locked, the part that on which the game takes place on is always at night.
* AndTheAdventureContinues: [[spoiler: The [[spoiler:The [[MultipleEndings Good Ending]] ends with the player heading off for Paramount City.]]
* [[spoiler: TheBadGuyWins]]: [[spoiler: In [[spoiler:TheBadGuyWins]]: [[spoiler:In the Bad and Nightmare endings, the player fails and either is emotionally broken or commits suicide]]suicide.]]



* BonusBoss: There are four of them scattered throughout the areas that only appear after making many more kills in an area after it is no longer storyline important, Rafael, Wretchel, Screamy, and Weald. [[spoiler: Only Wretchel it optional if the player wants the good ending.]]
* BrainwashedAndCrazy: This happens to [[spoiler: the player if Lord Nightmare manages to defeat them in his castle]].
* CurbStompBattle: Lord Nightmare can kill the player with a single hit in both in both the Technician's Nightmare and the final battle. The only weakness of his is that he's so overly confident that he won't attack until the third or fourth round.
* DarkSecret: Beardsley has one. There's an achievement for [[TalkToEveryone figuring it out.]] [[spoiler: Turns out, he's a vampire, [[FurAgainstFang on the run from the werewolves]] that control his former home.]]

to:

* BonusBoss: There are four of them scattered throughout the areas that only appear only after making the player makes many more kills in an area after it is no longer storyline important, important. They are Rafael, Wretchel, Screamy, and Weald. [[spoiler: Only [[spoiler:Only Wretchel it is optional if the player wants the good ending.]]
* BrainwashedAndCrazy: This happens to [[spoiler: the [[spoiler:the player if Lord Nightmare manages to defeat them the player in his castle]].
* CurbStompBattle: Lord Nightmare can kill the player with a single hit in both in both the Technician's Nightmare and the final battle. The His only weakness of his is that he's so overly confident that he won't attack until the third or fourth round.
* DarkSecret: Beardsley has one. There's an achievement for [[TalkToEveryone figuring it out.]] [[spoiler: Turns out]]. [[spoiler:Turns out, he's a vampire, [[FurAgainstFang on the run from the werewolves]] that control his former home.]]



* DetonationMoon: In the back story, the moon was destroyed causing the planet to become tide locked with one side permanently facing the sun.
* DumbMuscle: 92% of the Subjunctors are like this. Most can't even count to eleven while wearing pants.

to:

* DetonationMoon: In the back story, the moon was destroyed destroyed, causing the planet to become tide locked locked, with one side permanently facing the sun.
* DumbMuscle: About 92% of the Subjunctors are like this. Most can't even count to eleven 11 while wearing pants.



* HopelessBossFight: Lord Nightmare in the Technician's nightmare. If the player somehow does manage to win they [[TheDevTeamThinksOfEverything receive a message from the developers stating their amazement then asking the player to report how they did it.]]
** Lord Nightmare is also one of these at his castle. [[spoiler: [[PuzzleBoss Or at least, that's how it seems at first...]]]]

to:

* HopelessBossFight: Lord Nightmare in the Technician's nightmare. If the player somehow does manage to win they win, he [[TheDevTeamThinksOfEverything receive receives a message from the developers stating their amazement amazement, then asking the player to report how they he did it.]]
** Lord Nightmare is also one of these at his castle. [[spoiler: [[PuzzleBoss [[spoiler:[[PuzzleBoss Or at least, that's how it seems at first...]]]]



* MultipleEndings: There are three main endings each with three variations at the end based on the player's KarmaMeter and what happens during the end game:

to:

* MultipleEndings: There are three main endings endings, each with three variations at the end based on the player's KarmaMeter and what happens during the end game:



** The Bad Ending: [[spoiler: If the player gets defeated by Lord Nightmare, then runs away from the nightmare versions of the townsfolk and just defeats Lord Nightmare in the clock tower, the player discovers they actually only blew up the clock tower.]]
** The Nightmare Ending: [[spoiler: The same as the bad except the player kills the nightmare townsfolk, the player not only blew up the clock tower, but they also brutally murdered most of the actual townsfolk (which gets shown). The good karma players are so horrified that in their attempts to save the town they instead personally destroyed it that the player commits suicide. It ends with THE END being displayed with the players corpse hanging from the tree from the opening.]] Also, this is the most likely ending for people to get the first time through.
* OneHitKill- Lord Nightmare will instantly win the battle with him if he attacks. Thankfully, he [[EvilGloating stops to taunt you a few times first.]]

to:

** The Bad Ending: [[spoiler: If [[spoiler:If the player gets defeated by Lord Nightmare, then runs away from the nightmare versions of the townsfolk and just defeats Lord Nightmare in the clock tower, the player discovers they he actually only blew up the clock tower.]]
** The Nightmare Ending: [[spoiler: The [[spoiler:The same as the bad bad, except the player kills the nightmare townsfolk, the player not only blew up the clock tower, but they also brutally murdered most of the actual townsfolk (which gets shown). The good karma players are so horrified that in their attempts to save the town town, they instead personally destroyed it such that the player commits suicide. It ends with THE END being displayed with the players player's corpse hanging from the tree from the opening.]] Also, this is the most likely ending for people to get the first time through.
* OneHitKill- OneHitKill: Lord Nightmare will instantly win the battle with him if he attacks. Thankfully, he [[EvilGloating stops to taunt you a few times first.]]



* PuzzleBoss: In a fair fight Lord Nightmare is a HopelessBossFight. To beat him [[spoiler: the player must complete the dreams collected from three of the "[[BonusBoss bonus bosses]]" then weaken him in the Technician's nightmare using the new skills unlocked.]] If this is done well enough the player will have a small chance of being able to do enough damage to kill Lord Nightmare
* WhatDidIDoLastNight: The player wakes up in a bush with a extra beer and a pair of shoes they don't remember getting.

to:

* PuzzleBoss: In a fair fight fight, Lord Nightmare is a HopelessBossFight. To beat him [[spoiler: the him, [[spoiler:the player must complete the dreams collected from three of the "[[BonusBoss bonus bosses]]" "{{bonus boss}}es" then weaken him in the Technician's nightmare using the new skills unlocked.]] unlocked]]. If this is done well enough enough, the player will have a small chance of being able to do enough damage to kill Lord Nightmare
Nightmare.
* WhatDidIDoLastNight: The player wakes up in a bush with a an extra beer and a pair of shoes they don't he doesn't remember getting.getting.
----

Added: 126

Changed: 1

Is there an issue? Send a MessageReason:
None


** Lord Nightmare is also one of these at his castle. [[spoiler: [[PuzzleBoss Or at least, that's how it seems at first...]]]]



* PuzzleBoss: In a fair fight Lord Nightmare is a HopelessBossFight. To beat him [[spoiler: the player must complete the dreams collected from three of the "[[BonusBoss bonus bosses]]" then weakens him in the Technician's nightmare using the new skills unlocked.]] If this is done well enough the player will have a small chance of being able to do enough damage to kill Lord Nightmare

to:

* PuzzleBoss: In a fair fight Lord Nightmare is a HopelessBossFight. To beat him [[spoiler: the player must complete the dreams collected from three of the "[[BonusBoss bonus bosses]]" then weakens weaken him in the Technician's nightmare using the new skills unlocked.]] If this is done well enough the player will have a small chance of being able to do enough damage to kill Lord Nightmare

Added: 848

Changed: 267

Removed: 122

Is there an issue? Send a MessageReason:
None


* AndTheAdventureContinues: [[spoiler: The [[MultipleEndings Good Ending]] ends with the player heading off for Paramount City.]]



* DarkSecret: Beardsley has one. There's an achievement for [[TalkToEveryone figuring it out.]] [[spoiler: Turns out, he's a vampire, [[FurAgainstFang on the run from the werewolves]] that control his former home.]]



* GoodMorningCrono: The player begins the game by waking up in a bush trying to remember what happened the previous night.



* DumbMuscle: 92% of the Subjugators are like this. Most can't even count to eleven while wearing pants.
* HopelessBossFight: Lord Nightmare in the Technician's nightmare. If the player somehow does manage to win they [[TheDevTeamTinksOfEverything receive a message from the developers stating their amazement then asking the player to report

to:

* DumbMuscle: 92% of the Subjugators Subjunctors are like this. Most can't even count to eleven while wearing pants.
* GoodMorningCrono: The player begins the game by waking up in a bush trying to remember what happened the previous night.
* HopelessBossFight: Lord Nightmare in the Technician's nightmare. If the player somehow does manage to win they [[TheDevTeamTinksOfEverything [[TheDevTeamThinksOfEverything receive a message from the developers stating their amazement then asking the player to report how they did it.]]
* ItemFarming: Generally has to be done to get the good [[ItemCrafting crafting]] ingredients.



* OneHitKill- Lord Nightmare will instantly win the battle with him if he attacks. Thankfully, he [[EvilGloating stops to taunt you a few times first.]]



* PuzzleBoss: In a fair fight Lord Nightmare is a HopelessBossFight. To beat him [[spoiler: the player must complete the dreams collected from three of the "BonusBosses" then weakens him in the Technician's nightmare using the new skills unlocked.]] If this is done well enough the player will have a small chance of being able to do enough damage to kill Lord Nightmare

to:

* PuzzleBoss: In a fair fight Lord Nightmare is a HopelessBossFight. To beat him [[spoiler: the player must complete the dreams collected from three of the "BonusBosses" "[[BonusBoss bonus bosses]]" then weakens him in the Technician's nightmare using the new skills unlocked.]] If this is done well enough the player will have a small chance of being able to do enough damage to kill Lord Nightmare
Is there an issue? Send a MessageReason:
None


* KarmaMeter: depending on the player's interactions with the NPCs the player can be considered good, neutral, or a jackass. It effects the way other talk to you and changes the endings slightly.

to:

* KarmaMeter: depending on the player's interactions with the NPCs [=NPCs=] the player can be considered good, neutral, or a jackass. It effects the way other talk to you and changes the endings slightly.

Added: 1732

Changed: 2092

Is there an issue? Send a MessageReason:
None


* AlwaysNight: Due to the planet being tidelocked the part that the game takes part on is always at night.
* [[spoiler: TheBadGuyWins]]: [[spoiler: In the Bad and NightmareFuel endings, the player fails and either is emotionally broken or commits suicide]]

to:

* AlwaysNight: Due to the planet being tidelocked tide locked the part that the game takes part place on is always at night.
* [[spoiler: TheBadGuyWins]]: [[spoiler: In the Bad and NightmareFuel Nightmare endings, the player fails and either is emotionally broken or commits suicide]]



* BonusBoss: There are four of them scattered throughout the areas that only appear after making many more kills in an area after it is no longer storyline important, Rafael, Wretchel, Screamy, and Weald. [[spoiler: Only Wretchel it optional if the player wants the good ending.]]



* DifficultButAwesome: Wizards can easily do more damage than warriors due to their larger tile set, and they gain a powerful defensive ability. But, due to their much shorter timer, it's more difficult to come up with words that take advantage of this larger tile set.
* GoodMorningCrono: The player begins the game by waking up in a bush.

to:

* CurbStompBattle: Lord Nightmare can kill the player with a single hit in both in both the Technician's Nightmare and the final battle. The only weakness of his is that he's so overly confident that he won't attack until the third or fourth round.
* DifficultButAwesome: Wizards can easily do more damage than warriors due to their larger tile set, more gear and skills that boost tile scores, and they gain a powerful defensive ability. But, due to their much shorter timer, it's more difficult to come up with words that take advantage of this larger tile set.
* GoodMorningCrono: The player begins the game by waking up in a bush.bush trying to remember what happened the previous night.
* DeathIsCheap: If an opponent defeat the player they can immediately try again with the only loss being any consumables used during the fight.



* MultipleEndings: There are three main endings:
** The Good Ending: If the player manages to defeat Lord Nightmare [[spoiler: in his castle, the elder thanks them gives them a great big key and the entire town celebrates.]]
** The Bad Ending: [[spoiler: If the player gets defeated by Lord Nightmare, then runs away from the nightmare versions of the townsfolk and just defeats Lord Nightmare in the clock tower, the player discovers they actually only blew up the clock tower and gives up on their quest.]]
** The NightmareFuel Ending: [[spoiler: The same as the bad except the player kills the nightmare townsfolk, the player not only blew up the clock tower, but they also brutally murdered most of the actual townsfolk (which gets shown). The player is so horrified that in their attempts to save the town they instead personally destroyed it that the player commits suicide. It ends with THE END being displayed with the players corpse hanging from the tree from the opening.]] Also, this is the most likely ending for people to get the first time through.

to:

* HopelessBossFight: Lord Nightmare in the Technician's nightmare. If the player somehow does manage to win they [[TheDevTeamTinksOfEverything receive a message from the developers stating their amazement then asking the player to report
* KarmaMeter: depending on the player's interactions with the NPCs the player can be considered good, neutral, or a jackass. It effects the way other talk to you and changes the endings slightly.
* MultipleEndings: There are three main endings:
endings each with three variations at the end based on the player's KarmaMeter and what happens during the end game:
** The Good Ending: If the player manages to defeat Lord Nightmare while [[spoiler: in his castle, the elder thanks them gives them a great big key and the entire town celebrates.]]
** The Bad Ending: [[spoiler: If the player gets defeated by Lord Nightmare, then runs away from the nightmare versions of the townsfolk and just defeats Lord Nightmare in the clock tower, the player discovers they actually only blew up the clock tower and gives up on their quest.tower.]]
** The NightmareFuel Nightmare Ending: [[spoiler: The same as the bad except the player kills the nightmare townsfolk, the player not only blew up the clock tower, but they also brutally murdered most of the actual townsfolk (which gets shown). The player is good karma players are so horrified that in their attempts to save the town they instead personally destroyed it that the player commits suicide. It ends with THE END being displayed with the players corpse hanging from the tree from the opening.]] Also, this is the most likely ending for people to get the first time through.


Added DiffLines:

* PuzzleBoss: In a fair fight Lord Nightmare is a HopelessBossFight. To beat him [[spoiler: the player must complete the dreams collected from three of the "BonusBosses" then weakens him in the Technician's nightmare using the new skills unlocked.]] If this is done well enough the player will have a small chance of being able to do enough damage to kill Lord Nightmare
Is there an issue? Send a MessageReason:
None


* [[spoiler: TheBadGuyWins]]: [[spoiler: In the Bad and NightmareFuel endings, the player fails and is either emotionally broken and committed suicide]]

to:

* [[spoiler: TheBadGuyWins]]: [[spoiler: In the Bad and NightmareFuel endings, the player fails and is either is emotionally broken and committed or commits suicide]]
Is there an issue? Send a MessageReason:
None


** The Bad Ending: [[If the player gets defeated by Lord Nightmare, then runs away from the nightmare versions of the townsfolk and just defeats Lord Nightmare in the clock tower, the player discovers they actually only blew up the clock tower and gives up on their quest.]]

to:

** The Bad Ending: [[If [[spoiler: If the player gets defeated by Lord Nightmare, then runs away from the nightmare versions of the townsfolk and just defeats Lord Nightmare in the clock tower, the player discovers they actually only blew up the clock tower and gives up on their quest.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

If you like swords, sorcery, and spelling, have we got a game for you.

VideoGame/WordRealms is a RPG from the crazed minds that brought us KingdomOfLoathing. The player can either be a powerful warrior or a sweet wizard working to stop [[BigBad Lord Nightmare]] from coming back into power and taking over the world. Really high expectations considering the player wakes up in a bush.

Fairly basic story right? However combat is not based on just stringing together attacks but also how good the player is at creating words from their tile set. Basically, it's Scrabble the RPG. The word's score combined a multiplier based of the difference between their attack and opponents defense is the amount of damage they deal to their opponent.

----
!!This game provides examples of:
* AlwaysNight: Due to the planet being tidelocked the part that the game takes part on is always at night.
* [[spoiler: TheBadGuyWins]]: [[spoiler: In the Bad and NightmareFuel endings, the player fails and is either emotionally broken and committed suicide]]
* BigBad: Lord Nightmare
* BrainwashedAndCrazy: This happens to [[spoiler: the player if Lord Nightmare manages to defeat them in his castle]].
* DifficultButAwesome: Wizards can easily do more damage than warriors due to their larger tile set, and they gain a powerful defensive ability. But, due to their much shorter timer, it's more difficult to come up with words that take advantage of this larger tile set.
* GoodMorningCrono: The player begins the game by waking up in a bush.
* DetonationMoon: In the back story, the moon was destroyed causing the planet to become tide locked with one side permanently facing the sun.
* DumbMuscle: 92% of the Subjugators are like this. Most can't even count to eleven while wearing pants.
* MultipleEndings: There are three main endings:
** The Good Ending: If the player manages to defeat Lord Nightmare [[spoiler: in his castle, the elder thanks them gives them a great big key and the entire town celebrates.]]
** The Bad Ending: [[If the player gets defeated by Lord Nightmare, then runs away from the nightmare versions of the townsfolk and just defeats Lord Nightmare in the clock tower, the player discovers they actually only blew up the clock tower and gives up on their quest.]]
** The NightmareFuel Ending: [[spoiler: The same as the bad except the player kills the nightmare townsfolk, the player not only blew up the clock tower, but they also brutally murdered most of the actual townsfolk (which gets shown). The player is so horrified that in their attempts to save the town they instead personally destroyed it that the player commits suicide. It ends with THE END being displayed with the players corpse hanging from the tree from the opening.]] Also, this is the most likely ending for people to get the first time through.
* OurWerewolvesAreDifferent: When the moon blew up, it became extremely difficult for them because they don't regularly transform anymore. They can still transform by ingesting dust that has settled from the fallout.
* WhatDidIDoLastNight: The player wakes up in a bush with a extra beer and a pair of shoes they don't remember getting.

Top