Follow TV Tropes

Following

Context VideoGame / ComplexDoom

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sajnyfy_6.png]]
2 [[caption-width-right:350:[[SerialEscalation Doesn't seem as Complex now.]]]]
3
4->"''KNEEL BEFORE ME!''"
5-->-- '''[[ThatOneBoss The Legendary Cardinal]]'''
6
7Complex Doom is a VideoGame/{{Doom}} [[GameMod mod]] focused on randomization and player progression, which has spawned many addons that may count as entirely different, if derived, mods.
8
9Its main addons and derivatives are:
10
11
12- [[https://www.moddb.com/mods/complex-doom/downloads/complex-doom-lca-legendary-complex-addon-lca-159 LCA]] (short for Legendary Complex Addon), an addon that adds the Legendary monsters, meant for co-op mode but sometimes flat-out [[UnintentionallyUnwinnable unbeatable]].
13
14- [[https://zandronum.com/forum/viewtopic.php?t=6365 Complex Doom Invasion]], a map pack of sorts for LCA entirely designed around cooperative play.
15
16- Various add-ons for LCA
17
18- [[https://www.moddb.com/mods/complex-doom-clusterfuck CF]] (short for Complex Clusterfuck), essentially a mod pack consisting of all the better of said myriad add-ons, notably of high quality for a common multiplayer mod.
19
20- [[https://www.moddb.com/mods/liters-simple-doom LSD]] (short for Li$ter's Simple Doom), a fork of Complex Doom with LCA included, which radically alters the gameplay to be NintendoHard and more similar to VideoGame/MonsterHunter, but presents few aesthetic changes and is infamous for various cross-community reasons.
21
22- [[https://drive.google.com/file/d/1Vh4qE25KwyPdhn8wZ8IO3_QleUsChH4S/view?usp=sharing Project Complexity]], an attempt to polish and give an UpdatedRerelease of most Complex Doom addons' content while parodying both Complex Doom and VideoGame/ProjectBrutality; made for singleplayer rather than coop and incompatible with Zandronum.
23
24- [[https://drive.google.com/drive/folders/1ecqPM6mrMQbaDQJHzhfBo085Kcc1S2En God Complex]], a fork of Clusterfuck that, among other things, drastically retools the mod's progression, adding new items, weapons, enemies, and tiers of the Legendary enemies, as well as having separate builds for both Zandronum and [=GZDoom=].
25
26
27The mod has been noted for being one of the most played ever on Doom multiplayer, on par with if not more popular than VideoGame/QuakeChampionsDoomEdition.
28
29The main mod can be downloaded [[https://forum.zdoom.org/viewtopic.php?t=58535 here.]]
30
31----
32!!''Complex Doom'' provides examples of the following tropes:
33* OneUp: The Salvation Sphere present in some addons and derivatives, as well as its Legendary version. You may only carry one at a time.
34* ActionBomb: The Suicide Bomber zombies, which are pretty much WhatItSaysOnTheTin: they run towards you and try to explode in your face. And they have Legendary versions, as well as Enraged, Nemesis and Vexed Nemesis versions in Clusterfuck.
35* ArtEvolution: The base mod adds and improves effects from the original Doom, making it look far more modern.
36* ArtificialBrilliance: Many enemies have varied and intelligent movesets; especially from LCA and derived addons/derivatives. Some of LSD's monster AI is enriched by the usage of ACS scripting, which gives them special behaviour on reaction to certain player habits.
37* ArtificialStupidity: All enemies retain issues proper of how Doom's monster AI works, and at times [[FakeDifficulty this must be exploited to kill the stronger ones]].
38* AuthorityEqualsAsskicking: Legendary versions of stronger enemies are stronger than Legendary versions of weaker enemies; this is the same for most tiers.
39* BadassBoast: Some of the enemies talk and taunt you with this.
40* Main/{{BFG}}: There are so many of them it would be an impossible endeavour to list them across all addons and derivatives, but as a rule of thumb most weapons in slot number 7 and higher are this, as well as the Legendary slot 5 ones.
41* BlackSpeech: Some of the demons, particularly in LCA and further derivatives, speak in this.
42* BloodierAndGorier: Complex Doom has new and more splatterrific blood and gore effects, and Project Complexity has the Nashgore mod included for fancier gore.
43* BlownAcrossTheRoom: The strongest attacks may do this to you as well as kill you. Weapons like the Hexa-Shotgun also possess this effect.
44* BottomlessMagazines: In LCA you can get a Legendary Ammo Sphere that makes your ammo infinite.
45* ChainsawGood: The Chainsaw in base Complex Doom is similar to the one in VideoGame/Doom64. LCA introduced a Legendary Chainsaw, and CF has an Enraged Legendary Chainsaw.
46* CoolSword: The Legendary and the Sublimation swords in CF.
47* CrisisCrossover: LSD's Nightmarerus Extra map, where VideoGame/Wolfenstein3D meets Doom.
48* DefeatEqualsExplosion: Some so many enemies do this that it would be insane to actually go and try listing them. As a rule of thumb, most Legendary and above enemies explode.
49* DidYouJustPunchOutCthulhu: Pretty much every time you kill a Legendary monster or an otherwise powerful boss.
50* DifficultButAwesome: LSD pretty much runs on this, as you'll have to employ very specific tactics, study your enemy and risk death often to win.
51* DiscOneNuke: With CF randomizing map pickups as well as enemies, this happens very often in it.
52* EasterEgg: There are so many in each addon or derivative that it is pretty much a suicide mission to try and list all of them.
53* EldritchAbomination: Many of the more powerful monsters give off this vibe. LSD's Forgotten Warrior has sprites resembling [[Franchise/CthulhuMythos Cthulhu]].
54* EldritchLocation: The Nemesis Macrocosm, a special, exclusive level available in CF by gathering ten Nemesis Fragments.
55* EnemySummoner: Listing all of the occurrences throughout the addons and derivatives would cost a crazy amount of time and effort, but notable cases include the True Legendary monsters, who ''summon most of the Legendary enemies at once.''
56* ExclusiveEnemyEquipment: Present in most versions, with the notable exceptions of CF and PC, the former due to map-placed pickups being randomized as well, the latter due to having a condensed arsenal.
57* ExplodingBarrels: There are now randomized along with the monsters. ''There are also Legendary barrels.''
58* FinalBoss:
59** The True Legendary Cardinal in Complex Doom Invasion, who is promoted to this role from LCA where he is simply the strongest monster with no specific encounter.
60** The Nemesis Patriarch in CF, who you can fight in his own level after gathering ten of the Nemesis Crystal that RandomlyDrops from Vexed Nemesis bosses.
61** Whichever boss you fight last in LSD's Nightmarerus Extra.
62* FlunkyBoss: Pretty much every boss whenever they are not encountered alone, as well as the EnemySummoner ones.
63* GatlingGood: There are quite a lot of chainguns and miniguns, especially in Clusterfuck and LSD.
64* HarderThanHard: Each version has its own.
65** Senseless Masochism in normal Complex Doom.
66** "Blia. Oktooda ve lezete!?" in LSD, peculiar in that it also replaces the enemy spawn settings.
67** Spooky's House of Fun-Death in PC.
68* {{Hitscan}}: Unlike most modern Doom mods, this one plays it straight whenever the case.
69* IdiosyncraticDifficultyLevels: While add-ons rarely change them from Complex Doom, which is this trope, LSD and PC have their own (respectively a scale from the author's [[TakeThat most hated mods]] to his own and two of what are seemingly Russian memes and slight parodies or variations of Complex Doom's own).
70* ImpossibleItemDrop: Happens often, including egregious cases such as the True Legendary Cyberdemon dropping multiple weapons for no reason, or the Legendary Flying Imp in LSD dropping a Legendary BFG 10k.
71* ImpossiblyCoolWeapon: A staple of this mod and its addons. The most egregious examples from each major derivative:
72** The original mod has the Demon Tech Devastator. Thought the Demon Tech BFG 10k, that ridiculosuly huge gun, was cool? This one is even bigger, even stronger, [[ArsonMurderAndJaywalking and shoots red plasma balls]].
73** The Legendary BFG in LCA: a gigantic, extremely powerful gun with an overdetailed sprite. By killing certain True Legendary enemies, you can unlock its InfinityPlusOneSword form, that is able to ignore the LikeCannotCutLike rule and harm Legendaries.
74** The Nuke Launcher in LSD. ExactlyWhatItSaysOnTheTin. An unwary player can be HoistByHisOwnPetard.
75** The Nemesis in CF. An Unmaker-like weapon the attacks of which are CastFromHitPoints and is very, very powerful.
76* InvulnerableAttack: Legendary and on par bosses have invulnerability frames, sometimes at seemingly random. PC is getting rid of it, while LSD is known for putting clever spins on this mechanic.
77* LikeCannotCutLike: Legendary weapons cannot harm Legendary monsters, Nemesis weapons cannot harm Nemesis monsters... there are a few exceptions to this, such as the True Legendary upgrades for the former and the Nemesis BFG for the latter.
78* LudicrousGibs: Complex Doom's arsenal is destructive enough that this happens quite often.
79* ManaPotion: A variation; there is an ammo satchel item that replenishes some of most of your ammo types.
80* MarathonBoss: Many an LSD bosses, particularly the special non-Legendary ones such as Terminator. The final bosses of Complex Doom Invasion and CF, respectively the True Legendary Cardinal and the Nemesis Patriarch, are also this.
81* MultiplayerDifficultySpike: Can be completely averted or played entirely straight depending on what mapset is being played, but Complex Doom Invasion inverts this -- the more players, the easier to conquer the level.
82* NoOshaCompliance: Seen very clearly in LSD's Nightmarerus Extra. [[FunetikAksent ''Vy ja, ve have giant crusher in ze middle ov our base!'']]
83* OneHitKill: Many of the strongest enemies have a sort of this, and some of them ''pierce through invincibility and cheats,'' such as the Legendary Cardinal in LCA.
84* PlayAsABoss: Varies between versions.
85** Complex Doom Invasion has several demon transformation runes, similarly to VideoGame/Doom2016, as well as the Legendary Revenant Rune.
86** CF has that same Legendary Revenant Rune, as well as the Hellfire Scroll that turns you into the mighty Hellfire Cyberdemon.
87** LSD has a "monsters VS marines" mode in the works, naturaly including this trope.
88* PoweredArmor: Complex Doom Invasion features a few examples of this.
89* PowerUp: There is such a mole of them across the various versions, addons and derivatives that attempting an exhaustive list of them would be futile work.
90* QuickMelee: LSD has a kick key that works on lighter weapons. PC's is for all weapons.
91* RareRandomDrop: The entire appeal of LCA and derivatives, with the powerful, permanent Runes being the most sought-after.
92* RedEyesTakeWarning: There are more enemies with this trope than would be sane to list, but notably the standard Arch-Vile (now Exile) gains these.
93* SecondaryFire: Almost every weapon that doesn't need to reload possesses one. Some of LSD's upgrades give an alternate fire mode to weapons that reload.
94* SerialEscalation: Legendaries have become easy prey? Meet the True Legendaries. What, you want more? There, Enraged Legendaries. Not enough? Say hello to the Nemesis gang. Really, even that is too easy for you? Here's the Vexed Nemesis. [[FlatWhat WHAT]], it's not enough yet again? There, have a final boss.
95* ShortRangeShotgun: Most of the shotguns play this trope straight, some downplay it.
96* ShoutOut: It would be fairly impossible to list all of them throughout the various versions, derivatives and add-ons.
97* TakenForGranite: Inverted for the Stone Imp, who in LSD can break out of his stone skin as if it was a shell.
98* TankGoodness: One of the vehicles in Invasion is a tank.
99* TheTurretMaster: In LSD, being able to place various types of turrets is one of the keys to the player's survival.
100* UseItem: Many items function similarly to those in VideoGame/{{Heretic}}, which can be used to heal, as powerups, and much more.

Top