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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_71.jpg]]
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3''Assetto Corsa'' is a {{Driving|Game}} {{Simulat|IonGame}}or developed by Italian game developer Kunos Simulazioni. The game, which made using a custom game engine, attempts to capture the realistic driving physics and adapt them into the game mechanics, while also having extensive support for various {{Game Mod}}s.
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5Released on Platform/{{Steam}} during December 2014, ''Assetto Corsa'' received console ports for Platform/PlayStation4 and Platform/XboxOne during August 2016.
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7A [=GT3=] and E-Sports-oriented spinoff powered by Unreal Engine 4, ''Assetto Corsa Competizione'', was released in 2018. A sequel, ''Assetto Corsa EVO'' (previously known as ''Assetto Corsa 2''), is slated to be released in 2024.
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9!!This game provides examples of:
10* AntiPoopSocking: In free race modes, you can have your driver be controlled by AI through shortcut keys.
11* ArtificialStupidity: Despite their infamously perfect handling, certain AI drivers can potentially run out of tracks, bump into walls, or intentionally ''not'' overtaking their opponents. This also applies to the player's driver when being controlled by AI, and this is even more so on imported tracks depending on how good the tracks were outlined, and how good your computer was equipped with.
12* BrandX: For cars whose major sponsors were not licensed, their wordmarks or logos are being altered, replaced or even censored with generic equivalents. This is doubly so for cigarette sponsors as well.
13* CastFromLifespan: As you drive your cars for too long, they progressively get worse on handling over time and you have to pit them as soon as possible. In addition, there is also a chance you can blow your engine if you push it too hard. These options can be turned off, fortunately.
14* CoolCar: There are wide range of licensed cars in the game from city dwellers, sedans, to even Le Mans racers and open-wheel racers. The PC version allows {{Game Mod}}s, which ostensibly adds more cars to the roster as well.
15* CreatorProvincialism: While the track and car rosters are assumed to be predominantly Italian, it's surprisingly downplayed since there are more ''German'' cars than Italian cars with the {{Downloadable Content}}s installed, and many of the officially-included tracks are European as well.
16* TheComputerIsACheatingBastard: The AI has perfect handling and, due to the lack of RubberBandAI, a single mistake could cost the first position easily for the player.
17* DreamMatchGame: In non-career modes, expect overlapping car classes to happen. Have a Nissan GT-R Nismo duking on the Ferrari 488 GTB and Chevrolet Corvette Stingray? Shelby Cobra 427 pitting against Toyota Supra? What about Porsche Cayenne Turbo S giving Ford Mustang GT a run for their money? That being said, due to the simulation nature of the game, [[SurprisinglyRealisticOutcome don't expect lower power vehicles to outperform higher power ones without resorting to modifications or playing dirty]].
18* EffortlessAchievement: One achievement is earned for driving at 100km/h, which can be accomplished in any car within seconds of driving in the vast majority of cases.
19* ExpyCoexistence: The game features both Porsche (as a separate DLC, released after the EA exclusivity deal ended) and RUF (the very common stand-in for Porsche due to the same body). Both are real-life manufacturers though, which overlaps with MassiveMultiplayerCrossover.
20* GameBreakingBug: The game is quite prone to a few of these. For example, some races can cause the mouse cursors to not work in-game unless the players press Escape key.
21* GameMod: Despite being a driving simulator with real licensed cars and tracks, the game is intentionally designed to support various mods from tracks, cars, to even user interfaces. Only in the PC version, though.
22** Among tracks you can add, there are also completely fictional tracks from games such as ''VideoGame/GranTurismo'' or ''VideoGame/MarioKart''. For even added hilarity, [[VideoGame/CounterStrike de_dust2]] can be added into the game's track roster.
23** The modding community currently uses a custom launcher called Content Manager which, apart from allowing the user to manage the custom content easily, it has download managers for plugins like custom shaders and even adding RubberBandAI to the AI's favor (boost when behind) or the player's favor (slow down when ahead) respectively.
24* RemovableSteeringWheel: In both the PC and Console versions of the original game and ''Competizione'', there's a dash view available which will provides an interior view with the instrument cluster as the focal point. In addition, one view model option in the PC version of the original game gives players the option to hide their driver model's hands as well as an additional option to completely hide the steering wheel in the driver cam, in order to prevent seeing duplicate wheels for players using wheel peripherals.
25* ShownTheirWork: The studio worked hard in attempt to capture the realistic physics, SceneryPorn around the tracks and vehicular details. Given their experiences in previous games such as online-only ''[=netKar Pro=]'', their effort doesn't come off as unexpected. Their studio being located near a real-world racing circuit (Vallelunga Circuit) helps.
26* ThereIsNoKillLikeOverkill: In free race modes, you can pick a Le Mans Prototype for yourself and run gamut in your selection of opponents with slow city hatchbacks. This is just one of many examples.

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