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* NintendoHard: Due to the game's realistic physics being tailored towards steering wheels and pedals, controller and keyboard users have harder time to get used to it.
** The career mode is doubly so.
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A [=GT3=] and E-Sports-oriented spinoff powered by Unreal Engine 4, ''Assetto Corsa Competizione'', was released in 2018. A sequel, "Assetto Corsa 2", is slated to be released in 2024.

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A [=GT3=] and E-Sports-oriented spinoff powered by Unreal Engine 4, ''Assetto Corsa Competizione'', was released in 2018. A sequel, "Assetto ''Assetto Corsa 2", EVO'' (previously known as ''Assetto Corsa 2''), is slated to be released in 2024.
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A [=GT3=] and E-Sports-oriented spinoff powered by Unreal Engine 4, ''Assetto Corsa Competizione'', was released in 2018.

to:

A [=GT3=] and E-Sports-oriented spinoff powered by Unreal Engine 4, ''Assetto Corsa Competizione'', was released in 2018. A sequel, "Assetto Corsa 2", is slated to be released in 2024.
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updated wicks with new namespace


Released on UsefulNotes/{{Steam}} during December 2014, ''Assetto Corsa'' received console ports for UsefulNotes/PlayStation4 and UsefulNotes/XboxOne during August 2016.

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Released on UsefulNotes/{{Steam}} Platform/{{Steam}} during December 2014, ''Assetto Corsa'' received console ports for UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/XboxOne Platform/XboxOne during August 2016.
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* ExpyCoexistence: The game features both Porsche (as a separate DLC, released after the EA exclusivity deal ended) and RUF (the very common stand-in for Porsche due to the same body).

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* ExpyCoexistence: The game features both Porsche (as a separate DLC, released after the EA exclusivity deal ended) and RUF (the very common stand-in for Porsche due to the same body). Both are real-life manufacturers though, which overlaps with MassiveMultiplayerCrossover.
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* ExpyCoexistence: The game features both Porsche (as a separate DLC, released after the EA exclusivity deal ended) and RUF (the very common stand-in for Porsche due to the same body).

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Added an example. Condensed formatting.



!! This game provides examples of:

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* EffortlessAchievement: One achievement is earned for driving at 100km/h, which can be accomplished in any car within seconds of driving in the vast majority of cases.



* ThereIsNoKillLikeOverkill: In free race modes, you can pick a Le Mans Prototype for yourself and run gamut in your selection of opponents with slow city hatchbacks. This is just one of many examples.

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* ThereIsNoKillLikeOverkill: In free race modes, you can pick a Le Mans Prototype for yourself and run gamut in your selection of opponents with slow city hatchbacks. This is just one of many examples.examples.
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''Assetto Corsa'' is a {{Driving|Game}} {{Simulat|IonGame}}or developed by Italian game developer Kunos Simulazioni. The game attempts to capture the realistic driving physics and adapt them into the game mechanics, while also having extensive support for various {{Game Mod}}s.

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''Assetto Corsa'' is a {{Driving|Game}} {{Simulat|IonGame}}or developed by Italian game developer Kunos Simulazioni. The game, which made using a custom game engine, attempts to capture the realistic driving physics and adapt them into the game mechanics, while also having extensive support for various {{Game Mod}}s.



A [=GT3=] and E-Sports-oriented spinoff, ''Assetto Corsa Competizione'', was released in 2018.

to:

A [=GT3=] and E-Sports-oriented spinoff, spinoff powered by Unreal Engine 4, ''Assetto Corsa Competizione'', was released in 2018.
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A GT3 and E-Sports-oriented spinoff, ''Assetto Corsa Competizione'', was released in 2018.

to:

A GT3 [=GT3=] and E-Sports-oriented spinoff, ''Assetto Corsa Competizione'', was released in 2018.
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A E-Sports-oriented spinoff, ''Assetto Corsa Competizione'', was released in 2018.

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A GT3 and E-Sports-oriented spinoff, ''Assetto Corsa Competizione'', was released in 2018.



* CastFromLifespan, if you drive your cars for too long, they progressively get worse on handling over time and you have to pit them as soon as possible. In addition, there is also a chance you can blow your engine if you push it too hard. These options can be turned off, fortunately.

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* CastFromLifespan, if CastFromLifespan: As you drive your cars for too long, they progressively get worse on handling over time and you have to pit them as soon as possible. In addition, there is also a chance you can blow your engine if you push it too hard. These options can be turned off, fortunately.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_71.jpg]]
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* RemovableSteeringWheel: The PC version gives players the option to hide their driver model's hands as well as an additional option to completely hide the steering wheel in the driver cam, in order to prevent seeing duplicate wheels for players using wheel peripherals.
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Null edit to put in reason: The "Racing" livery actually exists and was used in place of the Rothman livery when the 962 competed in countries that forbid tobacco and alcohol sponsorships.
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* BrandX: For cars whose major sponsors were not licensed, their wordmarks or logos are being altered, replaced or even censored with generic equivalents, such as the "RACING" writing on the Porsche 962 models.

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* BrandX: For cars whose major sponsors were not licensed, their wordmarks or logos are being altered, replaced or even censored with generic equivalents, such as the "RACING" writing on the Porsche 962 models.equivalents.
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Added DiffLines:

''Assetto Corsa'' is a {{Driving|Game}} {{Simulat|IonGame}}or developed by Italian game developer Kunos Simulazioni. The game attempts to capture the realistic driving physics and adapt them into the game mechanics, while also having extensive support for various {{Game Mod}}s.

Released on UsefulNotes/{{Steam}} during December 2014, ''Assetto Corsa'' received console ports for UsefulNotes/PlayStation4 and UsefulNotes/XboxOne during August 2016.

A E-Sports-oriented spinoff, ''Assetto Corsa Competizione'', was released in 2018.

!! This game provides examples of:
* AntiPoopSocking: In free race modes, you can have your driver be controlled by AI through shortcut keys.
* ArtificialStupidity: Certain AI drivers can potentially run out of tracks, bump into walls, or intentionally ''not'' overtaking their opponents. This also applies to the player's driver when being controlled by AI, and this is even more so on imported tracks depending on how good the tracks were outlined, and how good your computer was equipped with.
* BrandX: For cars whose major sponsors were not licensed, their wordmarks or logos are being altered, replaced or even censored with generic equivalents, such as the "RACING" writing on the Porsche 962 models.
* CastFromLifespan, if you drive your cars for too long, they progressively get worse on handling over time and you have to pit them as soon as possible. In addition, there is also a chance you can blow your engine if you push it too hard. These options can be turned off, fortunately.
* CoolCar: There are wide range of licensed cars in the game from city dwellers, sedans, to even Le Mans racers and open-wheel racers. The PC version allows {{Game Mod}}s, which ostensibly adds more cars to the roster as well.
* CreatorProvincialism: While the track and car rosters are assumed to be predominantly Italian, it's surprisingly downplayed since there are more ''German'' cars than Italian cars with the {{Downloadable Content}}s installed, and many of the officially-included tracks are European as well.
* DreamMatchGame: In non-career modes, expect overlapping car classes to happen. Have a Nissan GT-R Nismo duking on the Ferrari 488 GTB and Chevrolet Corvette Stingray? Shelby Cobra 427 pitting against Toyota Supra? What about Porsche Cayenne Turbo S giving Ford Mustang GT a run for their money?
* GameBreakingBug: The game is quite prone to a few of these. For example, some races can cause the mouse cursors to not work in-game unless the players press Escape key.
* GameMod: Despite being a driving simulator with real licensed cars and tracks, the game is intentionally designed to support various mods from tracks, cars, to even user interfaces. Only in the PC version, though.
** Among tracks you can add, there are also completely fictional tracks from games such as ''VideoGame/GranTurismo'' or ''VideoGame/MarioKart''. For even added hilarity, [[VideoGame/CounterStrike de_dust2]] can be added into the game's track roster.
* NintendoHard: Due to the game's realistic physics being tailored towards steering wheels and pedals, controller and keyboard users have harder time to get used to it.
** The career mode is doubly so.
* ShownTheirWork: The studio worked hard in attempt to capture the realistic physics, SceneryPorn around the tracks and vehicular details. Given their experiences in previous games such as online-only ''[=netKar Pro=]'', their effort doesn't come off as unexpected. Their studio being located near a real-world racing circuit (Vallelunga Circuit) helps.
* ThereIsNoKillLikeOverkill: In free race modes, you can pick a Le Mans Prototype for yourself and run gamut in your selection of opponents with slow city hatchbacks. This is just one of many examples.

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