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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/maimaiorange.jpg]]
2[[caption-width-right:300:So I walked into the arcade one day and thought I stepped into an experimental laundromat by accident...]]
3-> ''''maimai'' is a new type dance game from Creator/{{sega}} corporation \
4Are u ready? Lights! Camera! Action!!''
5
6''maimai'' is a RhythmGame developed by Creator/{{SEGA}} for UsefulNotes/{{arcade|game}}s. It is one of SEGA's three ''VideoGame/{{Performai}}'' games, alongside ''VideoGame/{{CHUNITHM}}'' and ''VideoGame/{{ONGEKI}}''
7
8The game features a circular touchscreen, from the center of which notes appear and scroll towards the rim, along with a sub-screen at the top showing player statistics. On the rim are eight buttons, and as the notes reach the rim, the player must press their corresponding buttons. In addition to standard "tap" notes, the player may encounter "hold" notes that require pressing the button/screen down until the end of the note, as well as "slide" notes in which the player slides their hand(s) across the path indicated by the note.
9
10The game is perhaps best known for its cabinet design, which resembles a front-loading washing machine. Some cabinets also have a camera that allows players to record their performances; however, not every song allows recording.
11
12There have been eleven main versions of ''maimai'', each with an associated [[UpdatedRerelease "plus"]] version with the exception of ''maimai [=FiNALE=]''. All ''maimai'' games are exclusive to Japan, Australia and select parts of Eastern and Southeastern Asia. U.S. location tests were held for ''[=PiNK=] PLUS'' in 2016 and 2017, and ''maimai [=FiNALE=]'' cabinets without online functions were distributed to select Round 1 locations in the U.S. starting in late 2019.
13
14In 2019, the original ''maimai'' line was retired in favor of ''maimai DX'', updating the game's cabinet and hardware for the first time since the game's original release seven years prior. ALL.Net service for classic ''maimai'' was terminated in Japan in late 2019 and for overseas regions at the end of February 2020.
15
16!!! Games in the series:[[note]]All versions are arcade versions released with Japan and English-language Asia Pacific versions (called "International" versions going forward) unless otherwise noted.[[/note]]
17
18[[AC:Original hardware]]
19* ''maimai'' (2012)
20** ''maimai plus'' (2012)
21* ''maimai [=GreeN=]'' (2013)
22** ''maimai [=GreeN=] PLUS'' (2014)
23* ''maimai ORANGE'' (2014)
24** ''maimai ORANGE PLUS'' (2015)
25* ''maimai [=PiNK=]'' (2015)
26** ''maimai [=PiNK=] PLUS'' (2016) -- location-tested in U.S. from late 2016 to early 2017[[note]]the ''[=PiNK=] PLUS'' tests continued even as Asian regions moved to ''[=MURASAKi=]''.[[/note]]
27* ''maimai [=MURASAKi=]'' (2016)
28** ''maimai [=MURASAKi=] PLUS'' (2017)
29* ''maimai [=MiLK=]'' (2017) -- subtitled ''Natural & Fresh''
30** ''maimai [=MiLK=] PLUS'' (2018)
31* ''maimai [=FiNALE=]'' (2018) -- offline cabinets without licensed content can be found at some Round 1 USA locations
32
33[[AC:Deluxe hardware]]
34* ''maimai でらっくす''[[note]]''maimai Deratkusu'', lit. ''maimai Deluxe''[[/note]] (DX) (2019 Japan, 2020 International) \
35A revamp of the game, which uses new cabinets with improved hardware, and new note types. Several countries that previously only got offline builds of the game finally get an online build.
36** ''maimai でらっくす PLUS'' (2020)
37* ''maimai でらっくす Splash'' (2020 Japan, 2021 International)
38** ''maimai でらっくす Splash PLUS'' (2021)
39* ''maimai でらっくす Universe'' (2021 Japan, 2022 International)
40** ''maimai でらっくす Universe PLUS'' (2022)
41* ''maimai でらっくす Festival'' (2022 Japan, 2023 International)
42** ''maimai でらっくす Festival PLUS'' (2023)
43* ''maimai でらっくす Buddies'' (2023 Japan, 2024 International)
44** ''maimai でらっくす Buddies PLUS'' (2024)
45
46----
47!! ''maimai'' features examples of the following:
48* AdjustableCensorship: The operator menu has a "Dress Code" option that replaces some of the more sexual album jackets and background videos with generic placeholders.
49* AllLowercaseLetters: The "maimai" name itself, but subsequent versions' suffixes avert this trope.
50* AlliterativeTitle: ''maimai [=MURASAKi=]'' and ''maimai [=MiLK=]''. Also, ''maimai'' itself.
51* AnimalMotifs: Milk and Shama, introduced in Oshawa Scramble in ORANGE PLUS, are based around cats. Otohime is partially inspired by fancy goldfish, and the navigators introduced in [=MiLK=], Ras, Chiffon and Salt, have features of a rabbit, fox and cat respectively.
52* AntiFrustrationFeatures:
53** Dropping or overholding hold notes only gives "good" timing judgement instead of missing outright. The same applies if the final segment of a slide path was not completed. In DX, dropped hold notes can be held again. Judgement will depend on how long you hold the note, and not the release timing.
54** Prior to [=GreeN=] PLUS, hold notes have rounded ends, which can be mistaken as single taps sometimes. The hold notes are now hexagonal to make them easier to recognize from [=GreeN=] PLUS onwards. Later on this feature is exploited by having staccato notes, or very short hold notes which must be pressed and released immediately.
55** As long as end of the sliding move coincides with the end of the moving star note, a "Just" (perfect) judgement will be given regardless how the player does it.
56** In a multiplayer match, as long as a player cleared a song, other players are who otherwise failed to do so are considered cleared the song for bonus track eligibility.
57** While playing a song, the game will also play an "assist clap" sound for every note that needs to be tapped and the release point of hold notes, allowing the player to figure out the note timings more easily.
58** Starting from [=PiNK=], once you start a song, right before the song starts, you will hear four claps that will inform you about the song's speed and also help you determine exactly when the song starts and when to start tapping.
59** The amount of life points the player is given to unlock Challenge Track songs increases every 2 days; after 2 weeks, the song is unlocked for everyone. Similarly, with [=MiLK=]'s Survival Courses, the songs can be unlocked with "cheese" (the version's in-game currency) after the one-month window for the Course ends.
60** With the release of [=PiNK=], each difficulty level between 7 to 11 inclusive was split into the base level and a "+" level, such as 8 and 8+. All the charts in each difficulty level were re-sorted accordingly, reducing the problem of players encountering "difficult for level" charts when breaking into the next difficulty level. [=MURASAKi=] then also splits level 12 into 12 and 12+.
61** Normally, Master charts have to be unlocked by getting an S rank on the Expert chart, but if the cabinets are set to offline mode, all non-Re:Master charts for available songs will be available for all players.
62** In ''Deluxe'', when choosing specific partners for song/icon unlocks within the island area, an auto set feature is available that puts all of the earned island-specific partners to make content unlocks faster.
63** The international version of ''Deluxe'' had the duration of its ''Touhou'' limited-time area extended by two months (now ending in June 2020 rather than April) due to the [[UsefulNotes/CoronavirusDisease2019Pandemic coronavirus pandemic]] and the arcade closures that ensued. New content additions were also delayed before arcades gradually reopened due to loosening of restrictions.
64* AprilFoolsDay:
65** 2015 brought "The Rhythm Sense Test". All this song's charts consist of tapping one button to a quarter beat rhythm until the "song" ends. However, on Master difficulty, the joke gets serious - ''you can't see the notes!''
66** 2016 brought the ''Wonderland Wars'' theme as a joke song. Charts in maimai normally only need you to use your 2 hands. This song's charts have ridiculous patterns, such as holding down 5 hold notes at once. Clearing the charts requires use of not only the hands, but the fingers, forearms, elbows and even ''your head''. The next update then released the real crossover song from ''Wonderland Wars'', "Garden of the Dragon".
67** 2017 brought ''five'' UTAGE charts for "Garakuta Doll Play", each with a varying difficulty around level 12+ to 13.
68** 2018 saw the announcement of ''maimai [[VideoGame/{{Beatmania}} III]]'', which features foot pedals and floppy disk support. Also, it features 3-player gameplay which is reflected in the UTAGE chart of the day. This became HilariousInHindsight when ''maimai'' splintered in a similar way in December 2018, with the unveiling of ''maimai DX'' (a branch of the series with updated cabinets and new mechanics to replace the "legacy" series a la IIDX, alongside a GrandFinale for the legacy game known as ''maimai FINALE'').
69** 2020 brought maimai DX Tsukemen, featuring some yummy content and a black cabinet.
70** 2021 saw the unveiling of maimai DX The Piano, with a new cabinet featuring a [[https://twitter.com/maimai_official/status/1377275190674006019 full ring of piano keys]] and [[https://www.youtube.com/watch?v=dM0C4Bjzoac the jingle of a Japanese piano retailer]].
71* AscendedExtra: Milk and Shama went from appearing in a few music videos, most notably "Oshama Scramble!", to being two of the Navigator characters who are available by default.
72* AscendedMeme: Since the original release, there have always been running jokes about the arcade cabinet looking like a washing machine. When version 1.21 brought unlockable titles, two of them were "A washing machine with coin timer." and "A washing machine with TV."
73* BaitAndSwitch: One occurs in the background video for "ULTRA SYNERGY MATRIX". At one point, the main character has his house destroyed by the [[AttackofThe50FootWhatever giant rampaging dinosaur]]. He's given a strange power that causes him to [[https://youtu.be/MwXdvTf64Is?t=65 transform]] into Milk, one of the ''maimai'' mascots[[note]]in a CallBack to "Oshama Scramble!", where Milk drinks milk to become a more shapely woman and dances with Shama[[/note]]...only for that to be a disguise that he sheds, revealing that he's simply a larger and more muscular version of himself.
74* BaitAndSwitchBoss: During the KING of Performai 5th's ''maimai'' segment, the finalists were tasks with a song whose details were not shown on the song select. After an introductory cutscene, the FinalBoss of the tournament, "系ぎて", was introduced, with a Master chart rated level 14+. Except the song jacket and difficulty information were then removed, replaced with the same song but on [[HarderThanHard Re:Master]] difficulty, with the number 15 [[JumpScare abruptly shown in large, menacing red text]]. ''Welcome to the first Deluxe level 15 chart.''
75* BlindIdiotTranslation: While the English versions generally have understandable English in their interfaces, the translations of song titles are sometimes iffy. For example, "Seyana.~何でも言うことを聞いてくれるアカネチャン~" ([[Music/NandemoIukotoWoKiiteKureruAkaneChan "Akane-chan who will listen to anything you say"]]) gets translated as "Seyana.~AKANE's anything ok~".
76* BossInMookClothing: ''Jinglebell'''s Master chart, introduced way back in the first installment as a Christmas event song. It was rated 10 out of 10 when it was first released. It's now rated 13 in the current rating system. The chart is extremely hard for a festive song, featuring rapid taps for a 100 BPM song and delayed slides.
77* BossWarningSiren: After selecting a Challenge Track, the game plays siren sounds along with a danger warning displaying the amount of lives.
78* {{Bowdlerise}}: The music video for "[=MopeMope=]", which features [[spoiler:[[DisguisedHorrorStory some absolutely horrific imagery]] like the flowers turning/distorting into {{Botanical Abomination}}s with human arms for petals and chattering lips]], had its video revised to [[spoiler:use pixelation effects, before completely replacing the visuals with a [[RelaxOVision peaceful video of a boat sailing across the sea]], which seems to be a reference to [[VisualNovel/SchoolDays "Nice Boat"]]]]. The censorship is done by [[https://twitter.com/Optie_f/status/1372513861694148608?s=19 Optie]], the same person who did the original background animation for "[=MopeMope=]". [[spoiler:However, the uncensored version is in ''VideoGame/{{Wacca}}'' instead. That is because ''WACCA'' has a special feature for turning off the music [=BGAs=].]]
79** Like in the other Gekichumai games, ''Akuma no Odorikata'' has “レイプ” in the bridge replaced with a bleep censor.
80* BreakingTheFourthWall: "[=QZKago=] Requiem" has a brief break in it with a fake results screen (from a completely different version than ''FINALE'', and also listing the song as "Garakuta Doll Play" instead), which then glitches and sends you right back into the song.
81* ColourCodedForYourConvenience:
82** The difficulty levels have associated colours: Easy is blue, Basic is green, Advanced is yellow, Expert is red, Master and Re:Master are purple.
83** Single taps and holds are pink, single slides are blue (the touch portion could be set to pink) but when any of these notes are in an Each (two notes at once, it's called Both outside Japan), they are coloured yellow. Breaks are always colored orange.
84*** In addition to that, DX's touch notes are colored blue (yellow if multiple), while the hold touch note at the center is rainbow-colored.
85* ColourfulThemeNaming: The first five installments are all named after colours.
86** The sixth one also fits in a way, as milk is white in general.
87* CoOpMultiplayer:
88** Sync Play, a multiplayer mode where the entire group is scored based on how close they are to each other on timing. This was dropped in ''Deluxe''.
89** Several [[GimmickLevel Utage]] charts explicitly require multiple players on one screen, usually two or three, with a few even requiring ''four'' players.
90* CriticalAnnoyance: A screeching noise plays every time you lose a life when playing a challenge track. The screen also becomes redder when you have low life. The noise can be avoided by turning the sound effects off.
91* {{Crossover}}: As of [=PiNK=].
92** The SEGA section is ExactlyWhatItSaysOnTheTin. The songs are from SEGA games, like [[Franchise/SonicTheHedgehog Live and Learn]], [[VideoGame/BurningRangers Angels With Burning Hearts]], and [[VideoGame/PhantasyStarUniverse Save This World]].
93** An update to maimai ORANGE PLUS added tracks from ''VideoGame/Persona4DancingAllNight'', such as Pursuing My True Self and Time to Make History.
94** The TOUHOU PROJECT section consists entirely of [[ExactlyWhatItSaysOnTheTin rearrangements of Touhou Project tunes.]] The niconico section consists almost entirely of ''Vocaloid'' tracks.
95** The GAME & VARIETY section borrows songs from other games or companies, such as [[VideoGame/GrooveCoaster Got more raves?]], [[VideoGame/TaikoNoTatsujin Kitasaitama2000]], and [[VideoGame/{{jubeat}} FLOWER]].
96** The reverse also happened with ''Groove Coaster'', ''Taiko'', and ''jubeat'', which received the ''maimai'' original song Garakuta Doll Play in a similar event to the above three songs.
97** And then there's ''Karma'' by ''Bump of Chicken'', from Namco's VideoGame/TalesOfTheAbyss. Although strangely, it was listed under Anime and used a custom-made PV instead of the game's opening cinematic.
98** maimai [=PiNK=] added ''Gera Gera Po no Uta'', the theme song from the anime and game of VideoGame/YokaiWatch.
99** On the other end of the scale, ''maimai'' likes to appear in ''VideoGame/PhantasyStarOnline2'' on occasions, allowing players to purchase replicas of the machine that also function as a Jukebox, as well as Music Discs for some of the game's original tracks. Appropriately, Quna's ''Our Fighting'' was added to ''maimai ORANGE'' in an update.
100** Along with the other two ''Performai'' games, the game did one with ''VideoGame/{{Arcaea}}'' in 2021 and 2023.
101* DeathIsASlapOnTheWrist: You will always get a full set of tracks per credit, even if you fail all of them.
102** In Splash PLUS' course mode, each dan or random course has a set number of lives. While it is still possible to clear all of the songs normally even though the number of lives have been depleted, the game will not mark it as completed due to failure.
103** Survival Course, the new type of course that comes with the release of [=MiLK=], eventually averts this trope. In this course, you are given a limited number of lives (50) for the entire course and 4 songs to play. For any "Good" judgement, you lose 1 life, and for any "Miss" judgement, you lose ''5 lives.'' The number lives remaining after the end of a song is carried over to the next song, and if you run out of lives, the game immediately ends. So, specifically for this course, it's possible for the game to end without you being able to play the maximum number of songs. It is also used in the harder random and Shin Dan courses in Splash+ onwards.
104* DoubleUnlock: Challenge Track. If you want to unlock the song early, you have to achieve S-rank or higher on the Expert chart, which will unlock the Master chart. Only after clearing the Master chart will the song be unlocked early.
105* DubInducedPlotHole: In the English versions of classic ''maimai'', attempting a Challenge Track gives you a warning that you will get a GameOver after a set number of notes rated "below GREAT". This is ''incorrect'', as getting a Great will also take away lives.
106* EarnYourFun: LevelGrinding is more prominent in Deluxe than the OG versions, which new songs and icons can only be unlocked through accessing the specific island and playing songs to acquire mileage for unlock. Playing songs that have area-specific bonus mileage (such as in Touhou and VOCALOID areas) and using the right partners for each island are recommended to unlock contents faster.
107* EasierThanEasy: Simple difficulty, below Basic. It was removed in ''Deluxe''.
108* ExactlyWhatItSaysOnTheTin: niconico track ''Getting Faster and Faster''. The song's speed increases as it progresses, although it decreases dramatically at the end.
109* FlawlessVictory:
110** The announcer lets you know if you get a Full Combo, all Perfects[[note]]Due to the bonus points from Break notes counting as "extra credit" when calculating Achievement Rate, it is possible to exceed 100%, even without getting an All Perfect. This by itself is ''not'' declared an AP.[[/note]], or, in cooperative multiplayer (Sync Play), a 100% Sync rating. However, averted with "perfect score" All Perfects[[note]]All Perfect and the maximum 2600 points on all Breaks[[/note]] - while the upper display will confirm the perfect score, the announcer is the same as an ordinary All Perfect.
111** ''[=MURASAKi=]'' added Max Fever, which is achieved when both players get Full Combo, though this is averted when both players achieved 100% Sync in Sync Play. ''DX'' changed this to Full Sync, which is in the same vein of Max Fever, and Full Deluxe (FDX), which is in the same vein of 100% Sync.
112** ''DX'' adds Full Combo+ for a FC with no Goods, and now acknowledges maximum-Achievement (101%) runs (all Critical Perfects on Break notes and all Perfects or above on other notes) with an All Perfect+ status.
113* ForcedTutorial: Using a new AIME or Banapassport card will prompt an unskippable tutorial through the Collections menu (averted with a shorter tutorial in DX), which takes several minutes and irritates people waiting to play. Averted with the gameplay tutorial itself.
114* GameOverMan: When you fall to 0 lives on Challenge Track, the screen closes, showing Happy the cat/dog thing doing variable things depending on how far you've gotten when you failed.
115* GimmickLevel:
116** Some charts exploit game elements heavily to create annoying charts, namely:
117*** Songs with almost entirely slide notes. Special mention goes to the Re:Master version of ''hiiro no dance'', which takes this up to eleven with a whopping ''229'' slides.
118*** ''Slip Flip'' beats it by having ''235'' slides, though the song also has regular tap notes.
119*** That record is later surpassed by the [=MURASAKi=] track ''Selector'' (245 slides).
120*** Later, however, UTAGE charts still have the gall to [[SerialEscalation take this even further.]] If you take UTAGE charts into account of the record, ''Future'' UTAGE chart has 256 slides, while ''CYCLES'' UTAGE chart has ''361.''
121*** ''Coinlaundry Disco'' has a Master chart that serves to show off all the curved slides introduced in ''[=GreeN=] PLUS'', along with spirals of tap notes.
122*** ''CYCLES'' Master, with circular slide notes, especially at the last chorus.
123*** ''Fragrance'' Master and ''Nitrous Fury'' master charts are a barrage of tap notes. In fact, the ''Fragrance'' chart only have 2 slides, and no hold notes.
124*** ''shake it!'' Master uses a pattern of hold and tap notes to force the player to repeatedly switch hands.
125*** ''Future'' [=Re:Master=] is almost completely composed of "delayed slide" patterns.
126** UTAGE charts in [=MURASAKi=] are full of these.
127*** The UTAGE chart of ''Oshama Scramble'' is one DAMN UTAGE level. One section requires you to hold all eight notes (one note up to all eight)
128** The Master chart for the song ''Unclosed Human'' by Kaja (which itself is a {{Main/Homage}} to the late {{Creator/Wowaka}}'s music) has a few sections ripped straight from or similar to the Master charts of Wowaka's featured songs: the first verse being exactly the same pattern as the first verse during the Re:Master chart for ''World's End Dancehall'', alongside the eye shaped slide at the final chorus referencing the Master chart for ''Unknown Mother Goose'' during the line “あなたには僕が見えるか” (Can you see me?).
129*** The pattern of the first pre-chorus of ''Unclosed Human''’s Expert chart references the Expert chart of Unknown Mother Goose's pre-chorus. The first verse patterns also resembles the patterns for the intro of World's End Dancehall's Expert chart.
130* GuideDangIt: There are hidden collections that need specific requirements to unlock it.
131* HarderThanHard: Master difficulty. To unlock it, you have to score at least 97% (S or higher) on the song's Expert chart.
132** Re:Master difficulty, available on some songs. To unlock it, either clear the Master chart, then purchase the Re:Master chart (ORANGE PLUS) or just clear the Master chart ([=PiNK=]). Starting from [=MURASAKi=], just unlocking the Master chart (without having to play it) will also unlock the Re:Master chart as well.
133* ICantBelieveItsNotHeroin: Milk's obsession with milk in t+pazolite's music videos are heavily reminiscent of drug addiction; in "Oshama Scramble!", at one point the local milk stand runs out much to her dismay and it's implied she's been chugging all the milk. Milk apparently is a way to instantly grow taller and develop breasts in the music video for "Oshama Scramble!" And in the case of "[=QZKago=] Requiem", where milk makes her turn into an evil and destructive ''[[GoneHorriblyWrong demon]]'', it's more like a drug ''overdose''.
134* IdiosyncraticDifficultyLevels: Easy, Basic, Advanced, Expert, [[HarderThanHard and Master]]. Some songs have a "Re:Master" chart.
135* InconsistentSpelling: [[Franchise/TouhouProject ナイト・オブ・ナイツ]], due to there not being a specific single way of reading the title (the artist accepts multiple ways of writing it in English), is shown as "Night of Knights / Knight of Nights" in the English version.
136* KaizoTrap:
137** Some songs will throw you notes after you think they have ended. Notably:
138*** ''Life Feels Good'' has 2 more notes after the song apparently ends.
139*** A few Master charts, including ''Orpheus'', ''Contrapasso -paradiso-'', ''Kusare gedou to chocolate'' and ''gensounosateraito'', appear to end with a slow, long circle slide... which is immediately followed up by a very fast slide.
140*** ''Caliburne ~Story of the Legendary Sword~'', already a longer-than-average boss song itself, ends with an epic finale... followed by the song's real ending.
141*** ''[=VERTeX=]'' kinds fits into this trope. It seemingly stops at around the first minute mark, but it '''continues''' (First-timers be aware).
142*** ''Aiolos'' sets up a nasty one. In the middle of the song, there is a pair of slow q-shaped slides (slide from the start point, loop 360° around the middle, and then to the end point), marking a break in the middle. Near the end, it appears that an exactly identical pair of slides is coming up to end the song, but these are ''fast U-shaped slides'', displayed exactly the same graphically, leading into the real ending!
143*** A rather cruel one appears in ''larva'' Master. After playing through a grueling chart with the highest note count in the game, the song winds down with 5 full seconds without notes... and then the very last sound in the song corresponds to a final Break note.
144** ''Hoshi Meguri, Hate no Kimi e'' Re:Master, introduced in ''Festival'', places a touch note at the end of one of the slow slide tracks to trick anyone who would usually move the track to the end and wait until the star reaches it.
145* KyuAndDanRanks: Grade Certification Course, with the ranks in 1dan to MG (Master Grade/Kaiden). You play a 4-song course, when you clear S on everything, you obtain the rank. Only up to 8dan is available to the player. Clearing the 8dan will unlock the 9dan up to MG, although you can skip it altogether by playing with someone who has your desired rank. Grades over 9dan will end your session if you score below S, but you can be saved if another player gets an S. Grade courses from older installments are available as well, starting at 8dan.
146** Before [=PiNK=], the rank system was in the form of maiCHALLENGE, that is more like a mission with a time limit to complete the objective.
147** In Deluxe, Dan ranks can now be earned by playing in Otomodachi matching. Dan ranks also correspond to additional numbers in your rating.
148* LastNoteNightmare:
149** ''Helix of Garatia,'' both the song and the chart. Expert and Master give rapid streams of notes that almost guaranteed to break your combo.
150** At the end of ''Kusare gedou to chocolate'' is a very long beep... followed suddenly by a burst of static that will surprise first-listeners.
151* LittleBitBeastly: Maimai Milk added mascots to the game that are made of this trope.
152* LuckBasedMission: The first three songs in [=MiLK=]'s Survival Courses, and more recently, the Random courses in Splash+ onwards, are randomly chosen from a pool of songs matching the theme of the course (or per difficulty in Random), changing with every attempt. There is usually a significant spread of difficulties within the Master charts of the songs in the pool, often with a number of level 13s in there. The songs the game puts in your Course can easily make or break that attempt.
153* MeaningfulName:
154** ''7thSense'' has the time signature in 7/8.
155** ''GEMINI -M-'' is one half of a pair of very similar songs, the other being ''GEMINI -C-'' in ''Chunithm PLUS''.
156** ''Cycles'' has charts with lots of looping slide note patterns, i.e. your hand going in ''cycles''.
157* NoobBridge:
158** In ''maimai'', unlike many rhythm games, hold notes MUST be released to get a "Perfect" judgement. First-timers tend to keep holding the note even after the note ends, resulting in a "Great" or "Good" judgement. This was dropped in ''Deluxe'', where as long as you time correctly and hold all the way to the end, you can get up to "Critical Perfect" even if you over-hold the note.
159** As stated in the tutorial, slide notes have to be ''tapped, then slid'', and each action is judged separately. Quite a number of beginners forget to tap the slide note first and wonder why their combo keeps breaking despite getting a "Just" (perfect) judgement on the slide.
160** Similarly, the "star" in a slide note does not start moving immediately after the note is tapped - it waits for a moment (a quarter note), then moves. By about level 10 in the current system, charts will exploit this by having the player tap notes after the slide note has been pressed, but before the star starts moving, resulting in combo breaks for new players who fail to notice this.
161** It is possible to use both rim buttons and touchscreen at the same time. Some tracks have special sections, like Luze's ''Hera'' and ''Eta Beta Eta'' which utilize this trick which will trip players who encounter them the first time.
162*** [[InvokedTrope Invoked]] and PlayedForLaughs in the 2016 April Fools' song (and later, some UTAGE charts). It requires you to utilize buttons and touchscreens at the same time by throwing you hold notes followed by tap notes on the same position as the hold note while the hold note is still going.
163** When multiple adjacent Touch notes appear on the screen, touching about 2/3rd of the clustered Touch notes at the right time will allow all the Touch notes to be hit. This can be seen in charts which utilise large swaths of Touch notes at one go such as ''Spider's Thread'' Master.
164* OddNameOut: The first four main games use the English names of colors, but the fifth game uses ''murasaki'' (lit. purple/violet) instead.
165** The sixth game is even odder, as it doesn't use colors as name, while still keeping the ThemeNaming.
166* OneHitPointWonder: You get only one life to clear a Challenge Track on the first two days of its release. Get one note below Perfect, and it's over.
167* OneSteveLimit: Averted with ''Heartbeats'' (a Joypolis song by RAMM feat. Wakai Yuuki), and ''Heart Beats'' (a niconico song by himawari ×emon (Tes.)). Outside Japan, you also have ''Heart beat'', Serina Akesaka's character song from the ''Irodorimidori'' mixed-media project (the Japanese versions write the title in katakana).
168** Also averted with the niconico & VOCALOID track ''Link'' and the ORIGINAL & JOYPOLIS track ''Link''.
169* OptionalBoss: [=PiNK=] introduces the Challenge Track system. Score an S rank or above on all your songs before the last one, and you will get the chance to access a boss song as your final stage, with a limited number of lives. You lose one for any judgement that isn't Perfect. If you decide to attempt to unlock the song on the week that it is released, you only have [[OneHitPointWonder one life]]. As of [=MURASAKi=], the one-life challenge is available during the first two days of the challenge.
170* Over100PercentCompletion:
171** The Achievement rating appears to be a percentage of the maximum score for the song, with 100% meaning you got an All Perfect. However, most charts have "Break" notes that award bonus points, 100% Achievement is based out of getting all Perfects and 2500 points on each Break note, and you can get 2550 (2575 in DX in all exports versions and Japanese versions since the 1.02A update) or 2600 points on a Break if you hit it extra-accurately, which is called a Critical Perfect in the DX series. In practice, the vast majority of All Perfect performances have something like 101.44% or even as high as 105%, depending on the ratio of Break notes to other notes, and furthermore it's possible to get 100% or more without getting all Perfects if you get a lot of 2550 and Critical Breaks.
172** Downplayed in ''Deluxe'', where scores are now out of 101% regardless of chart.
173* PlayEveryDay: Overlaps with SocializationBonus below - before ''maimai [=PiNK=]'', on the first play every day, the player will receive a mai-Friend bonus, which scales with every in-game friend, up to a maximum of 5, who has played recently. A mai-Neighbourhood bonus of 100 maimile will also be received ''simply by playing after someone!''
174* PowerUpFood: In the video for "Oshama Scramble!", drinking enough milk causes Milk to temporarily transform from a short, petite girl to a taller young woman with JigglePhysics.
175* PurpleIsPowerful: Master, the hardest difficulty available on most songs, is colored purple. Re:Master uses purple as well.
176* RankInflation:
177** There's a whole range of grades from F upwards (since [=PiNK=]), but a borderline clear (80%) is an A. From there, there's AA (90%), AAA (94%), S (97%), SS (99%), and SSS (100%). DX though goes from D to SSS/SSS+, with two additional B-level BB (70%) and BBB (75%) ranks.
178** While it looks like your Achievement Rate obviously tops out at 100%, 100% is calculated off of an All Perfect run with 2500 points on each Break; getting 2550- and 2600-point bonuses on Breaks will allow you to go over 100%.
179** ''Deluxe'' introduces the Critical Perfect judgement rank above Perfect. Critical Perfects score maximum Achievement percentage on Break notes and are worth 3 Deluxe Points as opposed to 2 for regular Perfects. Beyond that, Critical/regular Perfect differentiation mainly exists to let you know if you're slightly off but without deducting Achievement points.
180* RealSongThemeTune: Given the game's genre as a rhythm game, this trope is inevitable. Aside from original Maimai tracks, it also has dozens of vocaloid tracks from Website/NicoNicoDouga, music from other games (even if they're not Sega's own- see ''crossover'' entry above), and also has popular Anime and [=JPop=] tracks. [[Anime/AttackOnTitan Guren No Yumiya]] and [[Music/KyaryPamyuPamyu PONPONPON]] are perhaps the two most notable entries to appear in the game.
181* RegionalBonus: Unlike the JP version, Ongeki and Chunithm crossovers Titania & Toy Madness do not need to be played in their respective games to unlock in the international version, as two of these games are unavailable outside Japan. These songs can be played normally. Eventually [[SubvertedTrope Subverted]] by Universe Plus in the international versions where some songs starting from ''Good bye, Merry-Go-Round'' have to be played in Chunithm to be unlocked within its first two months of release.
182** "Tsunagite" needs to be unlocked by playing with another player that has unlocked it on release (until March 21st when this song would be unlocked by default) in the Japanese version, but is unlocked by default in the International version for everyone.
183* ScoringPoints:
184** In the classic ''maimai'' games, Tap notes are worth up to 500 each (if you get a Perfect on the note), Hold notes are worth up to 1000, and Slide notes are worth up to 1500. Break notes are basically high-value Tap notes, allowing you to earn up to 2600 points on a Break note. Break Holds and Break Slide tracks introduced in ''maimai DX FESTiVAL'' are all worth up to 2600 regardless of the appearance \
185\
186In addition to the game showing your score, it's also represented as an "Achievement" percentage; to clear a track, you need to finish with an Achievement percentage of 80% or higher.[[note]]Notably, Break notes give you bonus points that are not required for 100%, and you can in fact exceed 100% Achievement, even if you get some non-Perfect judgements.[[/note]]
187** In ''maimai DX'', scoring has been split into two separate systems:
188*** The Achievement rate system, which is similar to the older system but now has four decimal places instead of two and is now out of 101% no matter the chart. 100% is based on an All Perfect with no Critical Perfects on Break notes; the last 1% is earned from getting [=CPs=] on those Break notes. Critical Perfect does not award extra on any other type of note.
189*** The Deluxe Score system, which is similar to the EX score system from ''VideoGame/DanceDanceRevolution'': 3 points for a Critical Perfect, 2 points for a Perfect, 1 point for a Great, and 0 points for a Good or Miss. Under this system, Critical Perfects matter on all note types, not just Break notes. As of ''DX PLUS'', you can also get a grade of 1-3 stars based on your Deluxe Score.
190* SeasonFinale: ''[=FiNALE=]'', to the original ''maimai'' games and the hardware they run on.
191* SequelSong: ''Excalibur~Revived Resolution'' to ''Caliburne~Story of the Legendary sword''.
192* ShoutOut:
193** The fastest scroll speed is called [[Franchise/SonicTheHedgehog "Sonic"]].
194** In maimai [=MiLK=] PLUS, ''Brain Power'', formerly available on (and exclusive to) {{VideoGame/SoundVoltex}}, arrived. Full combo its Expert chart and you receive a title, "mai騎士", a pun on Sound Voltex's Level 9 SKILL ANALYSER course ("魔騎士"). Equip that title and full combo its Master chart to unlock the title "[=ULTImai=] CHAIN", or achieve an All Perfect to unlock the title "PERFECT [=ULTImai=] CHAIN", references to the equivalents in Sound Voltex.
195** Also in maimai [=MiLK=] PLUS, two past boss songs, ''Panopticon'' and ''Fragrance'', received Re:MASTER charts. Once you get ALL PERFECT on the chart, you'll be given a title which reads "(Song Title)✝". [[{{VideoGame/Beatmania}} The ✝ stands for LEGGENDARIA]].
196* SocializationBonus:
197** When playing with other players, both players can choose any song or chart that either player has unlocked.
198** A number of cosmetic unlockables require playing specific songs in multiplayer.
199** Since ''maimai [=PiNK=]'', playing with a friend will give you a "Friend Fever!" bonus and double your in-game currency rewards for the session.
200** UTAGE charts can be chosen from the first track when playing with other players with rating above 7 instead of S-clearing all tracks before the final track
201*** Challenge track can also be chosen the first track with the same requirements but after the life is raised to 5 onwards.
202** In DX, four songs can be played if two players are in the game, instead of three if played solo. If they have no data yet in their Aime card, playing with a pair will receive four free songs.
203* SoundEffectBleep: One near the start of the boss song CITRUS MONSTER. The Master chart even has a note corresponding to it.
204* TooLongDidntDub:
205** Most of the UI for the non-Japan versions is in English, but all info pertaining to [[GimmickLevel UTAGE]] charts is left untranslated.
206** In the international version of DX, song titles written in Hiragana aren't romanized and some interface elements remain untranslated.
207* TrialAndErrorGameplay: Challenge Track is this, as you play the song by sightread and will likely fail on your first try. It gets better the more you try the song as you memorize the chart and going further.
208* UncommonTime:
209** ''7thSense'' plays in 7/8 time signature.
210** ''Jack-the-Ripper'' plays in various time signature before ending with 13/8.
211** Some of the parts of ''Helix of Garatia'' are in 4/4 and some others are in 3/4, the rest has uncommon time signature.
212** Although many parts of ''System "Z"'' are in 4/4, there are parts in uncommon time signature.
213** ''Brionac of Steel-flash'' also has parts in uncommon time signatures, particularly the ending, although most of the song is in 4/4.
214** ''PANDORA PARADOXXX'', [=FiNALE=]'s superboss song, repeatedly changes time signatures, including odder ones such as 5/8, 7/8 and 15/8.
215** ''Transcend Lights'', an O.N.G.E.K.I. tie-in, whose BPM is 70 in the maimai series, is actually in 5/8 time with a BPM of 105.
216* VideoGameCrueltyPotential: Starting with ''[=MiLK=]'', you have a navigator character of your choice that you can poke in menus. Unsurprisingly, [[StopPokingMe they are not terribly pleased about it]].
217** '''[[GenkiGirl Ras]]''' ([=MiLK=]-[=FiNALE=]): '''''ふえぇん!!!'''''
218
219----
220''All Perfect!''

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