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1[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/new_title.png]]
2A pixel platformer set in the ''Roleplay/DarwinsSoldiers'' universe, a conclusion to an unfinished story called ''[[http://s7.zetaboards.com/thegangoffive/topic/1161634/1/ Gamer]]''. A wolf named Hailey finds herself trapped in a virtual reality machine and, guided by the friendly NPC Kora, must find a way to escape.
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4Playable on [[https://aabicus.itch.io/gamer-2 itch.io]].
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6!!This game provides examples of:
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8* AllThereInTheScript: The airstrike-commanding police officer on the balcony is called 'bomber bob' in the source code.
9* AmbidextrousSprite: All characters.
10* {{Antepiece}}: The baseball in the building level lets you practice the Derezzer's mechanics before you find it.
11* BatOutOfHell: Several levels have flying bat enemies.
12* BlobMonster: A weird, immobile version that just sits there spitting out slime balls into the sky.
13* BossOnlyLevel: Kevin and ACE are the only things you fight in their respective levels.
14** In the original short story, the first level is a Roman Coliseum with a giant dragon as the only enemy.
15* BottomlessPits: Failing a jump during the rooftop level causes you to respawn.
16** ...even though Hailey [[NotTheFallThatKillsYou falls for over a minute and lands unharmed on solid ground later in the game]].
17* {{Caltrops}}: Encountered during the police section of the streets level. If Hailey steps on them, she'll drop her deflector plate.
18* {{Checkpoint}}: Visualized as glass globes on stands, often 1-2 per level. [[CheckpointStarvation The one in the final level is broken.]]
19* CrateExpectations: Show up as falling debris in the falling level.
20* CutsceneIncompetence: Hailey trips and loses her deflector plate at the beginning of the second level, forcing you to play through the whole level as a OneHitPointWonder.
21* DeathFromAbove: The airstrike at the end of the streets level, and some of the debris from the falling level.
22* DeathIsASlapOnTheWrist: If you die, you simply respawn at a checkpoint. Any enemies you killed or objectives you completed don't even reset. Averted in the falling level and final fight with Kevin, where you have to restart the whole level if you die.
23* DirectContinuousLevels: Every level is separated with a cutscene showing Hailey walking (or falling) from the last location to the new one. The opening cutscene also uses the final line from the original story.
24* DisneyDeath: Kora gets destroyed by ACE during the factory level cutscene. She comes back later, explaining that she can't really die since she's part of the game. [[spoiler:Of course, in her very next sentence she points out that since Hailey destroyed the game, she won't remain alive for much longer.]]
25* DoNotRunWithAGun: The police. Averted with Kevin, who can shoot his derezzer while sprinting just like Hailey.
26* ElectrifiedBathtub: Not a bathtub, but a flooded factory floor. There are levers on the catwalks that will run an electrical current through the water; Hailey uses these to defeat ACE.
27* EnergyBall: ACE is constantly dropping these while in the air.
28* EverythingsDeaderWithZombies: They're the most frequently-appearing enemy, with little explanation as to where they came from.
29* EverythingTryingToKillYou: Kora is the only non-hostile NPC in the entire game.
30* EvolvingTitleScreen: Kevin appears on the main menu after beating the game. He's trapped in a tiny grey cell above the door to enter the first level.
31* FictionalVideoGame: The setting for the entire storyline.
32* FadeToWhite: Used when the game finally dies, as opposed to the normal FadeToBlack between levels.
33* FiveSecondForeshadowing: Halfway through the streets level, Hailey sees a setpiece zombie munching on a policewoman's corpse. Almost immediately afterwards, the game's first police enemies start appearing.
34* FullFrontalAssault: Hailey isn't wearing any clothes, except when in the real world. Same with Kevin, though he looks like a palette swap of Hailey rather than himself.
35* GameBreakingBug: Sometimes cutscenes will get stuck, and won't progress to the next level. Pressing V restarts the cutscene and usually solves the problem.
36* GameplayAndStorySegregation: As previously mentioned, Hailey falls to her death whenever failing a jump in the rooftop level, despite taking no damage after falling for almost a minute later in the game.
37** The short story also establishes that [[YourMindMakesItReal dying in the virtual reality machine will kill Hailey in real life]], despite the game having checkpoint respawn as an in-universe mechanic.
38* GamerChick: According to the short story, Kevin originally imprisoned Hailey as revenge for her beating him at various video games.
39* HealingCheckpoint: Checkpoints will give Hailey her Disruptor Plate back.
40* HiddenInPlainSight: Early in the building level, Hailey bypasses two zombies by hiding under red ceiling lights that are the same shade as her fur.
41* HighSpeedMissileDodge: At the end of the streets level, your progress is blocked by a fence and a faraway cop is constantly dropping airstrikes on your position. You need to stand near the fence and dart away after he fires the missile so it removes the blockage without also killing you.
42* IFellForHours: The aptly named Falling Level. It ends when Hailey wonders how much longer she has to fall.
43* InformedEquipment: None of the stuff Hailey collects appears on her sprite.
44* InjuredPlayerCharacterStage: Hailey begins the building level by tripping and losing her deflector plate. This forces her to survive the rest of the level as a OneHitPointWonder.
45* KillerRobot: ACE.
46-->'''ACE''': ''I CANNOT LET YOU ENTER THAT PORTAL. YOU WILL DIE HERE. AND THEN I WILL READ YOUR HIGH SCORE.''
47* KilledMidSentence: Kora was halfway through explaining how to defeat ACE...
48* LoadBearingBoss: ACE's death causes the game to unravel around Hailey.
49* LuckilyMyShieldWillProtectMe: Hailey's deflector plate will block a single attack, which will send it flying. She'll have to recollect it if she wants to survive another hit. Also the riot shields carried by several police enemies.
50* MentorOccupationalHazard: Kora's death at ACE's hand counts as this, since she's been guiding you throughout the game.
51* MirrorBoss: Kevin has the exact same abilities and equipment as you, even the ability to respawn from a CheckPoint.
52* TheMostDangerousVideoGame: The virtual reality machine.
53* MrExposition: Kora's primary role in cutscenes is to tell you where you should go next.
54* NakedOnArrival: Hailey in the original short story, Kevin in the final level of the game.
55* NewWorkRecycledGraphics: The police officer is Emilena's sprite from an earlier game, ''[[https://aabicus.itch.io/electra-city Electra City]]''. In turn, later game ''VideoGame/TheWolfAndTheWaves'' reused this game's zombie sprite.
56* NoGearLevel: The building level.
57* NonCombatantImmunity: Averted. You don't get the derezzer until the end of the second level, forcing you to survive by jumping, stealthing, or dodging enemies before then.
58* NumberedSequels: A weird example, since the original ''Gamer'' was an unfinished short story, not a video game.
59* OneHitPointWonder: If Hailey loses her deflector plate, she's one hit away from death until she gets it back.
60* OpeningScroll: One that quickly sums up the plot of the original story for players who didn't read it.
61* PaletteSwap: When Kevin appears in the final level, he looks exactly like Hailey but with blue fur. When she points this out, he compains that such a feature is "hard-coded" into the machine.
62* PlayableMenu: The first "level" doubles as the tutorial and the title screen. Also comes with a harmless zombie NPC so you can [[TrainingStage practice the controls/mechanics]].
63* RecycledSoundtrack: Just one song; Kevin's boss theme is a song from an earlier game called ''[[https://aabicus.itch.io/pang P.A.N.G.]]''
64* RespawnPoint: The levels are littered with physical checkpoints. [[spoiler:In the final boss fight, yours is broken, and Kevin has two of his own.]]
65* {{Roofhopping}}: Most of the jumping puzzles in the first level.
66* SecretAIMoves: Kevin can shoot his derezzer diagonally.
67* SequentialBoss: ACE and Kevin both need to be defeated twice during their respective fights.
68* ShieldBearingMook: Some of the police enemies are wielding riot shields that can block Hailey's derezzer shots.
69* SilentCredits: The only sound is the low beeping of the deactivated virtual reality machine. It contrasts the real world with the musical game world Hailey just escaped.
70* SpecialThanks: The credits give special thanks to the deceased author of the original story.
71* StandaloneEpisode: This game (and the short story inspiring it) have nothing to do with the rest of the ''Darwin's Soldiers'' universe.
72* StealthBasedMission: The building level, since there isn't room for jumping and Hailey lost her deflector plate in the opening cutscene.
73* TurnsRed: ACE grows visibly damaged and starts sparking over the course of your fight.
74* UnexpectedGameplayChange: The falling level. Instead of leaping platforms and shooting enemies, Hailey falls through an endless sky dodging falling objects via [[JumpPhysics air control]].
75* WallpaperCamouflage: Hailey can hide under red lights in the building level thanks to her red fur.
76* WinToExit: In the original short story, Kora says this is the only way for Hailey to escape. In ''Gamer 2'', however, she kills ACE which causes the game world to unravel and the machine to shut down.
77* YourMindMakesItReal: According to the short story, if Hailey dies in the virtual reality machine, she'll die for real. (In actual play, [[DeathIsASlapOnTheWrist she simply respawns at a checkpoint]])

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