Follow TV Tropes

Following

Context VideoGame / PrismaticSolid

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/prismatic_solid.png]]
2->''A forced rail shooter with simple and stylish graphic spaces consistent of primitive and solid figures. Numerous amount of particles and tremendous amount of projectiles will thrill you.''
3-->-- '''The description of the game'''
4
5''Prismatic Solid'' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[Literature/InfiniteStratos IS: Infinite Stratos]]'') for the original Platform/PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by Music/ShinjiHosoe and Music/AyakoSaso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
6
7In this game, you take control of a green crystalline ship sporting a red, blue, and yellow [[AttackDrone option]] that offers your ship six different weapon formations. The gameplay itself is in the old-school style of shoot 'em ups where you must play through the game from start to finish, [[TriggerHappy shoot down anything that isn't you]], and collect several {{power|Up}}-ups and earn a few [[EveryTenThousandPoints extends]] along the way. Enemies have a tendency to fire ''extremely'' dense bullet patterns, but thankfully your ship's options and their tendrils that sprouts from collecting power-ups can shield your ship from harm, adverting some of the game's FakeDifficulty while remaining challenging throughout. You can also earn Stars along the way for performing certain feats, such as fully powering-up your ship or clearing a stage [[NoDamageRun without getting hit]].
8
9The was game released under the Indie section of the [[Platform/XboxLiveArcade Xbox LIVE Marketplace]] on June 3rd, 2010 for the very affordable price of $1. The game's original soundtrack later released during Comiket 78 on the same year. A re-release on the Platform/PlayStation4 is now available.
10
11----
12!!Prismatic Solid features trope examples of:
13* AbnormalAmmo: One of the enemies of Stage 4 spews those atomic atoms-esque enemies at you.
14* AchievementSystem: The game features a set of challenges in the form of Stars that ranges from defeating a certain boss in specific way to no damage running a level.
15* AttackDrone: The three options that float around your ship can sprout tendrils to extend their ability to shield your ship oncoming fire and hurt enemies if they come into contact with them.
16* BrutalBonusLevel: The secret sixth stage is a huge spike in difficult with many hard to navigate obstacles and a BossRush at the end.
17* BulletHell: Certain bullet patterns are just ''too'' dense to even dodge, but thankfully the options and their tendrils shielding your ship prevents this game from being [[FakeDifficulty impossibly hard]]... that is unless you're on a higher loop with little-to-no protection.
18* CognizantLimbs: A few of the bosses like the Octopuss from Stage 2 have them. There's even a Star reward for not destroying the Octopuss' arms.
19* ColorCodedForYourConvenience: Take a good look at the Homing formation.[[labelnote:*]]It resembles the face button layout of the Xbox 360 controller.[[/labelnote]]
20** The star-like prism {{power|Up}}-ups are also color-coded to match with the ship's options.
21* DualBoss: Stages 1 and 4 have you fighting against two bosses at once during the second loop, and this gets worse with each progressing loop.
22* EnergyWeapon: The boss of Stage 4 sometimes loves to [[BeamSpam spam lasers]].
23* EveryTenThousandPoints: Extends are earned after reaching a certain point criteria, and it changes with each loop of the game.
24* FakeDifficulty: At anytime your options can't protect you, especially on higher loops.
25* HarderThanHard: Each loop of the game becomes progressively harder than the last.
26* HomingProjectile: The Homing formation. Stage 4's boss also uses these.
27* LuckilyMyShieldWillProtectMe: The key feature of your options once they've been powered-up.
28** ShieldsAreUseless: In the case of facing a barrage of bullet with pitifully-leveled options, they won't be much of use to you.
29* MeaningfulName: The title of ''Prismatic Solid'' itself refers to the fact that the artistic aesthetics of the entire game is based around geometric figures.
30* MercyInvincibility: If you take damage, your ship glows red and becomes invincible while it reconstitutes itself.
31* MoreDakka: Some of the enemies can spew [[OhCrap a CRAP ton]] of [[BulletHell bullets]] to the point only your option's tendrils can save you.
32* NewGamePlus: After beating the [[FinalBoss Polyhedron]] (or the Extra Stage boss), you see your ship flying through some area with square pillars while the game tallys your power-up bonuses and remaining lives to add to your score, then you start back on Stage 1 again with your options already powered-up from the previous loop. The game will also become harder.
33* NintendoHard: The game becomes brutally hard by the time you get to the third loop and beyond.
34* NoPlotNoProblem: Not one speak of. Just cruise your crystal ship around and shoot stuff up for points.
35* OneHitPointWonder: You. A single bullet or wrong turn could cost you a life.
36* ScoringPoints: Typically you gain points for shooting stuff up, and extra points for picking up power-up items for a maxed out option. After beating the game, you are given bonus points depending on final stage and remain levels available.
37* SceneryPorn: This game really shows what the XNA engine is capable of, ranging from its dazzling particle effects to its simple yet stylish aesthetics, and the game shows no sign of slowdown at all.
38** SceneryGorn: The water in Stage 2 during "even" numbered loops is turned red and looks suspiciously like blood.
39* SecretLevel: Stage 6 can only be accessed by finding the hidden green star item in Stage 5. [[spoiler:It's around the large turnstile near the end of the stage.]]
40* SinisterGeometry: This whole game is all about killer geometric figures.
41* SmartBomb: And in three different flavors. The X button fires an X-like rays of lasers sweeping across the screen, the Y button clears the screen with a triangular blast, and the B button unleashes a circular blast to rid the screen of bullets.
42* SuspiciousVideoGameGenerosity: Just before the final boss fight with the Polyhedron in Stage 5, there are TONS of {{power|Up}}-ups waiting to collected inside the boxes they are in.
43* SpreadShot: The Split and Shower formations.
44* VideoGameLives: The usual three lives per credit gig applies here.

Top