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-->-- The description of the game
''Prismatic Solid'' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[Literature/InfiniteStratos IS: Infinite Stratos]]'') for the original UsefulNotes/PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by Music/ShinjiHosoe and Music/AyakoSaso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
''Prismatic Solid'' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[Literature/InfiniteStratos IS: Infinite Stratos]]'') for the original UsefulNotes/PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by Music/ShinjiHosoe and Music/AyakoSaso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
to:
-->-- The '''The description of the game
game'''
''Prismatic Solid'' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[Literature/InfiniteStratos IS: Infinite Stratos]]'') for the originalUsefulNotes/PlayStation Platform/PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by Music/ShinjiHosoe and Music/AyakoSaso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
''Prismatic Solid'' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[Literature/InfiniteStratos IS: Infinite Stratos]]'') for the original
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The was game released under the Indie section of the [[UsefulNotes/XboxLiveArcade Xbox LIVE Marketplace]] on June 3rd, 2010 for the very affordable price of $1. The game's original soundtrack later released during Comiket 78 on the same year. A re-release on the UsefulNotes/PlayStation4 is now available.
to:
The was game released under the Indie section of the [[UsefulNotes/XboxLiveArcade [[Platform/XboxLiveArcade Xbox LIVE Marketplace]] on June 3rd, 2010 for the very affordable price of $1. The game's original soundtrack later released during Comiket 78 on the same year. A re-release on the UsefulNotes/PlayStation4 Platform/PlayStation4 is now available.
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''Prismatic Solid'' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[LightNovel/InfiniteStratos IS: Infinite Stratos]]'') for the original UsefulNotes/PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by Music/ShinjiHosoe and Music/AyakoSaso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
to:
''Prismatic Solid'' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[LightNovel/InfiniteStratos ''[[Literature/InfiniteStratos IS: Infinite Stratos]]'') for the original UsefulNotes/PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by Music/ShinjiHosoe and Music/AyakoSaso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
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''Prismatic Solid'' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[LightNovel/InfiniteStratos IS: Infinite Stratos]]'') for the original UsefulNotes/PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by Creator/ShinjiHosoe and Ayako Saso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
to:
''Prismatic Solid'' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[LightNovel/InfiniteStratos IS: Infinite Stratos]]'') for the original UsefulNotes/PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by Creator/ShinjiHosoe Music/ShinjiHosoe and Ayako Saso, Music/AyakoSaso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
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The was game released under the Indie section of the [[UsefulNotes/XboxLiveArcade Xbox LIVE Marketplace]] on June 3rd, 2010 for the very affordable price of $1. The game's original soundtrack later released during Comiket 78 on the same year. A re-release on the UsefulNotes/PlayStation4 is slated for the near future.
to:
The was game released under the Indie section of the [[UsefulNotes/XboxLiveArcade Xbox LIVE Marketplace]] on June 3rd, 2010 for the very affordable price of $1. The game's original soundtrack later released during Comiket 78 on the same year. A re-release on the UsefulNotes/PlayStation4 is slated for the near future.
now available.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
* EnergyWeapon: The boss of Stage 4 sometimes loves to [[BeamSpam spam lasers]].
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* FrickinLaserBeams: The boss of Stage 4 sometimes loves to [[BeamSpam spam lasers]].
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Added image.
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->A forced rail shooter with simple and stylish graphic spaces consistent of primitive and solid figures. Numerous amount of particles and tremendous amount of projectiles will thrill you.
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->''A forced rail shooter with simple and stylish graphic spaces consistent of primitive and solid figures. Numerous amount of particles and tremendous amount of projectiles will thrill you.''
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The was game released under the Indie section of the [[XboxLiveArcade Xbox LIVE Marketplace]] on June 3rd, 2010 for the very affordable price of $1. The game's original soundtrack later released during Comiket 78 on the same year. A re-release on the UsefulNotes/PlayStation4 is slated for the near future.
to:
The was game released under the Indie section of the [[XboxLiveArcade [[UsefulNotes/XboxLiveArcade Xbox LIVE Marketplace]] on June 3rd, 2010 for the very affordable price of $1. The game's original soundtrack later released during Comiket 78 on the same year. A re-release on the UsefulNotes/PlayStation4 is slated for the near future.
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Work titles are not displayed in bold.
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'''''Prismatic Solid''''' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[LightNovel/InfiniteStratos IS: Infinite Stratos]]'') for the original UsefulNotes/PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by Creator/ShinjiHosoe and Ayako Saso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
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->A forced [[ShootEmUp rail shooter]] [[ExactlyWhatItSaysOnTheTin with simple and stylish graphic spaces]] consistent of [[SinisterGeometry primitive and solid figures]]. Numerous amount of particles and [[BulletHell tremendous amount of projectiles]] will thrill you.
to:
->A forced [[ShootEmUp rail shooter]] [[ExactlyWhatItSaysOnTheTin shooter with simple and stylish graphic spaces]] spaces consistent of [[SinisterGeometry primitive and solid figures]]. figures. Numerous amount of particles and [[BulletHell tremendous amount of projectiles]] projectiles will thrill you.
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'''''Prismatic Solid''''' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[LightNovel/InfiniteStratos IS: Infinite Stratos]]'') for the original PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by Creator/ShinjiHosoe and Ayako Saso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
to:
'''''Prismatic Solid''''' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[LightNovel/InfiniteStratos IS: Infinite Stratos]]'') for the original PlayStation UsefulNotes/PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by Creator/ShinjiHosoe and Ayako Saso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
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-->-- '''[[WordOfGod heloli]]'''[='=]s description of the game
'''''Prismatic Solid''''' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[LightNovel/InfiniteStratos IS: Infinite Stratos]]'') for the original PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by ShinjiHosoe and Ayako Saso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
In this game, you take control of a green crystalline ship sporting a red, blue, and yellow [[AttackDrone option]] that offers your ship six different weapon formations. The gameplay itself is in the old-school style of shoot 'em ups where you must play through the game from start to finish, [[TriggerHappy shoot down anything that isn't you]], and collect several {{power|Up}}-ups and earn a few [[EveryTenThousandPoints extends]] along the way. Enemies have a tendency to fire ''extremely'' dense bullet patterns, but thankfully your ship's options and their tendrils that sprouts from collecting power-ups can shield your ship from harm, adverting some of the game's FakeDifficulty while remaining challenging throughout. You can also earn [[CosmeticAward Stars]] along the way for performing certain feats, such as fully powering-up your ship or clearing a stage [[NoDamageRun without getting hit]].
The was game released under the Indie section of the [[XboxLiveArcade Xbox LIVE Marketplace]] on June 3rd, 2010 for the very affordable price of 80 Microsoft Points[[labelnote:*]]($1 U.S. Dollar)[[/labelnote]]. The game's original soundtrack later released during Comiket 78 on the same year.
'''''Prismatic Solid''''' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[LightNovel/InfiniteStratos IS: Infinite Stratos]]'') for the original PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by ShinjiHosoe and Ayako Saso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
In this game, you take control of a green crystalline ship sporting a red, blue, and yellow [[AttackDrone option]] that offers your ship six different weapon formations. The gameplay itself is in the old-school style of shoot 'em ups where you must play through the game from start to finish, [[TriggerHappy shoot down anything that isn't you]], and collect several {{power|Up}}-ups and earn a few [[EveryTenThousandPoints extends]] along the way. Enemies have a tendency to fire ''extremely'' dense bullet patterns, but thankfully your ship's options and their tendrils that sprouts from collecting power-ups can shield your ship from harm, adverting some of the game's FakeDifficulty while remaining challenging throughout. You can also earn [[CosmeticAward Stars]] along the way for performing certain feats, such as fully powering-up your ship or clearing a stage [[NoDamageRun without getting hit]].
The was game released under the Indie section of the [[XboxLiveArcade Xbox LIVE Marketplace]] on June 3rd, 2010 for the very affordable price of 80 Microsoft Points[[labelnote:*]]($1 U.S. Dollar)[[/labelnote]]. The game's original soundtrack later released during Comiket 78 on the same year.
to:
-->-- '''[[WordOfGod heloli]]'''[='=]s The description of the game
'''''Prismatic Solid''''' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[LightNovel/InfiniteStratos IS: Infinite Stratos]]'') for the original PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed byShinjiHosoe Creator/ShinjiHosoe and Ayako Saso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
In this game, you take control of a green crystalline ship sporting a red, blue, and yellow [[AttackDrone option]] that offers your ship six different weapon formations. The gameplay itself is in the old-school style of shoot 'em ups where you must play through the game from start to finish, [[TriggerHappy shoot down anything that isn't you]], and collect several {{power|Up}}-ups and earn a few [[EveryTenThousandPoints extends]] along the way. Enemies have a tendency to fire ''extremely'' dense bullet patterns, but thankfully your ship's options and their tendrils that sprouts from collecting power-ups can shield your ship from harm, adverting some of the game's FakeDifficulty while remaining challenging throughout. You can also earn[[CosmeticAward Stars]] Stars along the way for performing certain feats, such as fully powering-up your ship or clearing a stage [[NoDamageRun without getting hit]].
The was game released under the Indie section of the [[XboxLiveArcade Xbox LIVE Marketplace]] on June 3rd, 2010 for the very affordable price of80 Microsoft Points[[labelnote:*]]($1 U.S. Dollar)[[/labelnote]]. $1. The game's original soundtrack later released during Comiket 78 on the same year.
year. A re-release on the UsefulNotes/PlayStation4 is slated for the near future.
'''''Prismatic Solid''''' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[LightNovel/InfiniteStratos IS: Infinite Stratos]]'') for the original PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by
In this game, you take control of a green crystalline ship sporting a red, blue, and yellow [[AttackDrone option]] that offers your ship six different weapon formations. The gameplay itself is in the old-school style of shoot 'em ups where you must play through the game from start to finish, [[TriggerHappy shoot down anything that isn't you]], and collect several {{power|Up}}-ups and earn a few [[EveryTenThousandPoints extends]] along the way. Enemies have a tendency to fire ''extremely'' dense bullet patterns, but thankfully your ship's options and their tendrils that sprouts from collecting power-ups can shield your ship from harm, adverting some of the game's FakeDifficulty while remaining challenging throughout. You can also earn
The was game released under the Indie section of the [[XboxLiveArcade Xbox LIVE Marketplace]] on June 3rd, 2010 for the very affordable price of
* AchievementSystem: The game features a set of challenges in the form of Stars that ranges from defeating a certain boss in specific way to no damage running a level.
* BrutalBonusLevel: The secret sixth stage is a huge spike in difficult with many hard to navigate obstacles and a BossRush at the end.
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* CognizantLimbs: A few of the bosses like the Octopuss from Stage 2 have them. There's even a CosmeticAward for not destroying the Octopuss' arms.
to:
* CognizantLimbs: A few of the bosses like the Octopuss from Stage 2 have them. There's even a CosmeticAward Star reward for not destroying the Octopuss' arms.
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* CoolShip: Your green crystalline ship is armed with six different weapons formations and your ships' options can sprout tendrils to save you from enemy fire.
* CosmeticAward: The Stars you can earn that act as {{PlayStation Network}} Trophies.
* CosmeticAward: The Stars you can earn that act as {{PlayStation Network}} Trophies.
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* FakeDifficulty: At anyime your options can't protect you, especially on higher loops.
to:
* FakeDifficulty: At anyime anytime your options can't protect you, especially on higher loops.
* MercyInvincibility: If you take damage, your ship glows red and becomes invincible while it reconstitutes itself.
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* ScoringPoints
to:
* ScoringPointsOneHitPointWonder: You. A single bullet or wrong turn could cost you a life.
* ScoringPoints: Typically you gain points for shooting stuff up, and extra points for picking up power-up items for a maxed out option. After beating the game, you are given bonus points depending on final stage and remain levels available.
* ScoringPoints: Typically you gain points for shooting stuff up, and extra points for picking up power-up items for a maxed out option. After beating the game, you are given bonus points depending on final stage and remain levels available.
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* SecretLevel: [[BrutalBonusLevel Stage 6]] can only be accessed by finding the hidden green star item in Stage 5. [[spoiler:It's around the large turnstile near the end of the stage.]]
to:
* SecretLevel: [[BrutalBonusLevel Stage 6]] 6 can only be accessed by finding the hidden green star item in Stage 5. [[spoiler:It's around the large turnstile near the end of the stage.]]
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* XMeetsY: The game is along the lines of ''iS - internal section'' meets ''VideoGame/RadiantSilvergun'' minus a story or plot.
to:
* XMeetsY: VideoGameLives: The game is along the lines of ''iS - internal section'' meets ''VideoGame/RadiantSilvergun'' minus a story or plot.usual three lives per credit gig applies here.
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'''''Prismatic Solid''''' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former [[Creator/SquareEnix Sqaresoft]] programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[LightNovel/InfiniteStratos IS: Infinite Stratos]]'') for the original PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by ShinjiHosoe and Ayako Saso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
In this game, you take control of a green crystalline ship sporting a red, blue, and yellow [[AttackDrone option]] that offers your ship six different weapon formations. The gameplay itself is in the old-school style of shoot 'em ups where you must play through the game from start to finish, [[TriggerHappy shoot down anything that isn't you]], and collect several [[PowerUp Power-Ups]] and earn a few [[EveryTenThousandPoints extends]] along the way. Enemies have a tendency to fire ''extremely'' dense bullet patterns, but thankfully your ship's options and their tendrils that sprouts from collecting power-ups can shield your ship from harm, adverting some of the game's FakeDifficulty while remaining challenging throughout. You can also earn [[CosmeticAward Stars]] along the way for performing certain feats, such as fully powering-up your ship or clearing a stage [[NoDamageRun without getting hit]].
In this game, you take control of a green crystalline ship sporting a red, blue, and yellow [[AttackDrone option]] that offers your ship six different weapon formations. The gameplay itself is in the old-school style of shoot 'em ups where you must play through the game from start to finish, [[TriggerHappy shoot down anything that isn't you]], and collect several [[PowerUp Power-Ups]] and earn a few [[EveryTenThousandPoints extends]] along the way. Enemies have a tendency to fire ''extremely'' dense bullet patterns, but thankfully your ship's options and their tendrils that sprouts from collecting power-ups can shield your ship from harm, adverting some of the game's FakeDifficulty while remaining challenging throughout. You can also earn [[CosmeticAward Stars]] along the way for performing certain feats, such as fully powering-up your ship or clearing a stage [[NoDamageRun without getting hit]].
to:
'''''Prismatic Solid''''' is an indie ShootEmUp game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former [[Creator/SquareEnix Sqaresoft]] Creator/{{Square|Enix}}soft programmer who also worked on ''VideoGame/BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' (not to be confused with ''[[LightNovel/InfiniteStratos IS: Infinite Stratos]]'') for the original PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by ShinjiHosoe and Ayako Saso, the composers of ''Bushido Blade'' and the ''VideoGame/RidgeRacer'' series.
In this game, you take control of a green crystalline ship sporting a red, blue, and yellow [[AttackDrone option]] that offers your ship six different weapon formations. The gameplay itself is in the old-school style of shoot 'em ups where you must play through the game from start to finish, [[TriggerHappy shoot down anything that isn't you]], and collect several[[PowerUp Power-Ups]] {{power|Up}}-ups and earn a few [[EveryTenThousandPoints extends]] along the way. Enemies have a tendency to fire ''extremely'' dense bullet patterns, but thankfully your ship's options and their tendrils that sprouts from collecting power-ups can shield your ship from harm, adverting some of the game's FakeDifficulty while remaining challenging throughout. You can also earn [[CosmeticAward Stars]] along the way for performing certain feats, such as fully powering-up your ship or clearing a stage [[NoDamageRun without getting hit]].
In this game, you take control of a green crystalline ship sporting a red, blue, and yellow [[AttackDrone option]] that offers your ship six different weapon formations. The gameplay itself is in the old-school style of shoot 'em ups where you must play through the game from start to finish, [[TriggerHappy shoot down anything that isn't you]], and collect several
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** The star-like prism [[PowerUp power-ups]] are also color-coded to match with the ship's options.
* CoolShip: Your green crystaline ship is armed with six different weapons formations and your ships' options can sprout tendrils to save you from enemy fire.
* CoolShip: Your green crystaline ship is armed with six different weapons formations and your ships' options can sprout tendrils to save you from enemy fire.
to:
** The star-like prism [[PowerUp power-ups]] {{power|Up}}-ups are also color-coded to match with the ship's options.
* CoolShip: Your greencrystaline crystalline ship is armed with six different weapons formations and your ships' options can sprout tendrils to save you from enemy fire.
* CoolShip: Your green
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* SuspiciousVideoGameGenerosity: Just before the final boss fight with the Polyhedron in Stage 5, there are TONS of PowerUps waiting to collected inside the boxes they are in.
to:
* SuspiciousVideoGameGenerosity: Just before the final boss fight with the Polyhedron in Stage 5, there are TONS of PowerUps {{power|Up}}-ups waiting to collected inside the boxes they are in.
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Clean-up before moving to a new namespace with Wii Opera Browser.
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-> A forced [[ShootEmUp rail shooter]] [[ExactlyWhatItSaysOnTheTin with simple and stylish graphic spaces]] consistent of [[SinisterGeometry primitive and solid figures]]. Numerous amount of particles and [[BulletHell tremendous amount of projectiles]] will thrill you.
-->-- '''[[WordOfGod heloli]]''', the description of ''Prismatic Solid''
'''''Prismatic Solid''''' is an indie vertically-scrolling ShootEmUp for the Xbox 360 from the indie developer of heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former [[SquareEnix Sqaresoft]] programmer who also worked on ''BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' for the original PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by ShinjiHosoe and AyakoSaso.
In ''Prismatic Solid'', you take control of a green crystalline ship sporting a red, blue, and yellow options that offers your ship six different weapon formations. The gameplay itself is in the old-school style of BulletHell Shoot 'em Ups where you must play through the game start to finish, shoot down anything that isn't you, and collect several [[PowerUp Power-Ups]] and a few [[OneUp 1-Ups]] along the way. Thankfully some of the game's FakeDifficulty has been averted by ship's options, which may shield your ship from certain doom, but remains challenging throughout the game. There's also [[CosmeticAward Stars]] to earn along the way for performing certain feats, such as fully powering-up your ship or clearing a stage [[NoDamageRun without getting hit]].
The was game released under the Indie section of the [[XboxLiveArcade Xbox Live Marketplace]] on June 3, 2010 for the very affordable price of 80 Microsoft Points[[hottip:*:($1 U.S. Dollar)]], with an original soundtrack later released at the 78th summer Comiket on August 14, 2010.
* This page is still a work-in-progress
-->-- '''[[WordOfGod heloli]]''', the description of ''Prismatic Solid''
'''''Prismatic Solid''''' is an indie vertically-scrolling ShootEmUp for the Xbox 360 from the indie developer of heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former [[SquareEnix Sqaresoft]] programmer who also worked on ''BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' for the original PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by ShinjiHosoe and AyakoSaso.
In ''Prismatic Solid'', you take control of a green crystalline ship sporting a red, blue, and yellow options that offers your ship six different weapon formations. The gameplay itself is in the old-school style of BulletHell Shoot 'em Ups where you must play through the game start to finish, shoot down anything that isn't you, and collect several [[PowerUp Power-Ups]] and a few [[OneUp 1-Ups]] along the way. Thankfully some of the game's FakeDifficulty has been averted by ship's options, which may shield your ship from certain doom, but remains challenging throughout the game. There's also [[CosmeticAward Stars]] to earn along the way for performing certain feats, such as fully powering-up your ship or clearing a stage [[NoDamageRun without getting hit]].
The was game released under the Indie section of the [[XboxLiveArcade Xbox Live Marketplace]] on June 3, 2010 for the very affordable price of 80 Microsoft Points[[hottip:*:($1 U.S. Dollar)]], with an original soundtrack later released at the 78th summer Comiket on August 14, 2010.
* This page is still a work-in-progress
to:
-->-- '''[[WordOfGod
'''''Prismatic Solid''''' is an indie
In
The was game released under the Indie section of the [[XboxLiveArcade Xbox
* This page is still a work-in-progress
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* AttackDrone: The three options that float around your ship can sprout "arms" to extend their ability to shield your ship oncoming fire and hurt enemies if they come into contact with them.
* BulletHell: Although certain bullet patterns are too dense to even dodge, and if it weren't the the options shielding your ship, this game would of been [[FakeDifficulty impossibly hard]].
* BeamSpam, FrickinLaserBeams: Stage 4's boss, especially in higher loops.
* ColorCodedForYourConvenience: Take a good look at the Homing formation.[[hottip:*:It resembles the button layout of the Xbox 360 controller.]]
* BulletHell: Although certain bullet patterns are too dense to even dodge, and if it weren't the the options shielding your ship, this game would of been [[FakeDifficulty impossibly hard]].
* BeamSpam, FrickinLaserBeams: Stage 4's boss, especially in higher loops.
* ColorCodedForYourConvenience: Take a good look at the Homing formation.[[hottip:*:It resembles the button layout of the Xbox 360 controller.]]
to:
* AttackDrone: The three options that float around your ship can sprout "arms" tendrils to extend their ability to shield your ship oncoming fire and hurt enemies if they come into contact with them.
* BulletHell:Although certain Certain bullet patterns are too just ''too'' dense to even dodge, and if it weren't the but thankfully the options and their tendrils shielding your ship, ship prevents this game would of been from being [[FakeDifficulty impossibly hard]].
* BeamSpam, FrickinLaserBeams: Stage 4's boss, especially inhard]]... that is unless you're on a higher loops.
loop with little-to-no protection.
* CognizantLimbs: A few of the bosses like the Octopuss from Stage 2 have them. There's even a CosmeticAward for not destroying the Octopuss' arms.
* ColorCodedForYourConvenience: Take a good look at the Homing formation.[[hottip:*:It [[labelnote:*]]It resembles the face button layout of the Xbox 360 controller.]][[/labelnote]]
* BulletHell:
* BeamSpam, FrickinLaserBeams: Stage 4's boss, especially in
* CognizantLimbs: A few of the bosses like the Octopuss from Stage 2 have them. There's even a CosmeticAward for not destroying the Octopuss' arms.
* ColorCodedForYourConvenience: Take a good look at the Homing formation.
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* CosmeticAward: In the form of "Stars" that act as [[PlayStationNetwork PlayStation Network]]-esque trophies.
* CoolShip: Your green crystaline ship is armed with six different weapons formations and your ships' options can sprout "arms" will save you from enemy fire.
* CoolShip: Your green crystaline ship is armed with six different weapons formations and your ships' options can sprout "arms" will save you from enemy fire.
to:
* CosmeticAward: The Stars you can earn that act as {{PlayStation Network}} Trophies.
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* FakeDifficulty: At anyime you're options can't protect you, especially on higher loops.
to:
* FakeDifficulty: At anyime you're your options can't protect you, especially on higher loops.loops.
* FrickinLaserBeams: The boss of Stage 4 sometimes loves to [[BeamSpam spam lasers]].
* FrickinLaserBeams: The boss of Stage 4 sometimes loves to [[BeamSpam spam lasers]].
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* HomingProjectile: The "Homing" formation. Stage 4's boss also uses these.
to:
* HomingProjectile: The "Homing" Homing formation. Stage 4's boss also uses these.
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* MoreDakka
* NewGamePlus: You can start a new game with your options already powered-up from the previous loop, although the game will also become harder.
** NintendoHard: The game becomes brutally hard by the time you get to the third loop and beyond.
* NewGamePlus: You can start a new game with your options already powered-up from the previous loop, although the game will also become harder.
** NintendoHard: The game becomes brutally hard by the time you get to the third loop and beyond.
to:
* MoreDakka
MoreDakka: Some of the enemies can spew [[OhCrap a CRAP ton]] of [[BulletHell bullets]] to the point only your option's tendrils can save you.
* NewGamePlus:You can After beating the [[FinalBoss Polyhedron]] (or the Extra Stage boss), you see your ship flying through some area with square pillars while the game tallys your power-up bonuses and remaining lives to add to your score, then you start a new game back on Stage 1 again with your options already powered-up from the previous loop, although the loop. The game will also become harder.
** * NintendoHard: The game becomes brutally hard by the time you get to the third loop and beyond.beyond.
* NoPlotNoProblem: Not one speak of. Just cruise your crystal ship around and shoot stuff up for points.
* NewGamePlus:
* NoPlotNoProblem: Not one speak of. Just cruise your crystal ship around and shoot stuff up for points.
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* SecretLevel, BrutalBonusLevel: Stage 6 can only be accessed by finding the hidden green star item in Stage 5. [[spoiler:It's around the large turnstile near the end of the stage.]]
* ShootEmUp
* ShootEmUp
to:
* SecretLevel, BrutalBonusLevel: SecretLevel: [[BrutalBonusLevel Stage 6 6]] can only be accessed by finding the hidden green star item in Stage 5. [[spoiler:It's around the large turnstile near the end of the stage.]]
* ShootEmUp]]
* ShootEmUp
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* SpreadShot: The "Split" and "Shower" formations.
to:
* SpreadShot: The "Split" Split and "Shower" formations.Shower formations.
* XMeetsY: The game is along the lines of ''iS - internal section'' meets ''VideoGame/RadiantSilvergun'' minus a story or plot.
* XMeetsY: The game is along the lines of ''iS - internal section'' meets ''VideoGame/RadiantSilvergun'' minus a story or plot.
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None
Added DiffLines:
* FakeDifficulty: At anyime you're options can't protect you, especially on higher loops.
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* DualBoss: Stages 1 and 4 have you fighting against two bosses at once during the second loop, and [[ItGotWorse this gets worse]] with each progressing loop.
to:
* DualBoss: Stages 1 and 4 have you fighting against two bosses at once during the second loop, and [[ItGotWorse this gets worse]] worse with each progressing loop.
Is there an issue? Send a MessageReason:
Fixing typos and tropes.
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'''''Prismatic Solid''''' is an indie vertically-scrolling ShootEmUp for the Xbox 360 from the indie developer of heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former [[SquareEnix Sqaresoft]] programmer who also worked on ''BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' for the original PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by Shinji Hosoe and Ayako Saso.
to:
'''''Prismatic Solid''''' is an indie vertically-scrolling ShootEmUp for the Xbox 360 from the indie developer of heloli. It was developed by Hayashi Yoichi (under the handle of "[=YO1=] KOMORI"), a former [[SquareEnix Sqaresoft]] programmer who also worked on ''BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' for the original PlayStation back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of SinisterGeometry. The music for the game is also composed by Shinji Hosoe ShinjiHosoe and Ayako Saso.
AyakoSaso.
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The was game released under the Indie section of the [[XboxLiveArcade Xbox Live Marketplace]] on June 3, 2010 for the very affordable price of 80 Microsoft Points[[hottip::$1 U.S. Dollar]], with an original soundtrack later released at the 78th summer Comiket on August 14, 2010.
to:
The was game released under the Indie section of the [[XboxLiveArcade Xbox Live Marketplace]] on June 3, 2010 for the very affordable price of 80 Microsoft Points[[hottip::$1 Points[[hottip:*:($1 U.S. Dollar]], Dollar)]], with an original soundtrack later released at the 78th summer Comiket on August 14, 2010.
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* AbnormalAmmo, EnemySummoner: One of the enemies of Stage 4 spews those atomic atoms-esque enemies at you.
to:
* AbnormalAmmo, EnemySummoner: AbnormalAmmo: One of the enemies of Stage 4 spews those atomic atoms-esque enemies at you. you.
* MoreDakka
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* SmartBomb: And in three different flavors.
** The X button fires an X-like rays of lasers sweeping across the screen, the Y button clears the screen with a triangular blast, and the B button unleashes a circular blast to rid the screen of bullets.
** The X button fires an X-like rays of lasers sweeping across the screen, the Y button clears the screen with a triangular blast, and the B button unleashes a circular blast to rid the screen of bullets.
to:
* SmartBomb: And in three different flavors.
**flavors. The X button fires an X-like rays of lasers sweeping across the screen, the Y button clears the screen with a triangular blast, and the B button unleashes a circular blast to rid the screen of bullets.
**
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None
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-> A [[forced ShootEmUp rail shooter]] [[ExactlyWhatItSaysOnTheTin with simple and stylish graphic spaces]] consistent of [[SinisterGeometry primitive and solid figures]]. Numerous amount of particles and [[BulletHell tremendous amount of projectiles]] will thrill you.
to:
-> A [[forced ShootEmUp forced [[ShootEmUp rail shooter]] [[ExactlyWhatItSaysOnTheTin with simple and stylish graphic spaces]] consistent of [[SinisterGeometry primitive and solid figures]]. Numerous amount of particles and [[BulletHell tremendous amount of projectiles]] will thrill you.
Is there an issue? Send a MessageReason:
Updating page info; moving and organizing tropes; removing misused tropes.
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-> A forced rail shooter [[ExactlyWhatItSaysOnTheTin with simple and stylish graphic spaces consistent of primitive and solid figures]]. Numerous amount of particles and [[BulletHell tremendous amount of projectiles]] will thrill you.
--> '''[[WordOfGod heloli]]''', the description of ''Prismatic Solid''
'''''Prismatic Solid''''' is an indie vertically-scrolling ShootEmUp for the Xbox 360 from the indie developer of heloli. It was developed by Hayashi Yoichi under the handle of "[=YO1=] KOMORI", a former [[SquareEnix Sqaresoft]] programmer who also worked on ''BushidoBlade'' in 1997 and a tube shooter titled ''iS - internal section'' for the original PlayStation back in 1999. If anyone has played ''iS - internal section'' before, then you may (or may not) recognise the artistic style of this game and ''Prismatic Solid''. The music for the game is also composed by Shinji Hosoe and Ayako Saso.
In ''Prismatic Solid'', you take control of a green crystalline ship sporting a red, blue, and yellow options that offers your ship six different weapon formations. The gameplay itself is in the old-school variety of Shoot 'em Ups where you must play through the game start to finish, shoot down anything that isn't you, and collect [[PowerUp Power-Ups]] and maybe earn a few [[OneUp 1-Ups]] along the way. But here's the twist: Your options can shield you from harm! But let this get to your head and think this will be a cakewalk (especially in later loops of the game) because you'll begging for ''some'' kind of protection against the storm of bullets some of these {{Mooks}} and bosses are capable of. Oh, and there's [[CosmeticAward Stars]] to earn along the way too.
The was game released under the Indie section of the [[XboxLiveArcade Xbox Live Marketplace]] on June 3, 2010 for the very affordable price of 80 Microsoft Points ($1 U.S. Dollar) with an original soundtrack released at Comiket 78 on August 14, 2010.
--> '''[[WordOfGod heloli]]''', the description of ''Prismatic Solid''
'''''Prismatic Solid''''' is an indie vertically-scrolling ShootEmUp for the Xbox 360 from the indie developer of heloli. It was developed by Hayashi Yoichi under the handle of "[=YO1=] KOMORI", a former [[SquareEnix Sqaresoft]] programmer who also worked on ''BushidoBlade'' in 1997 and a tube shooter titled ''iS - internal section'' for the original PlayStation back in 1999. If anyone has played ''iS - internal section'' before, then you may (or may not) recognise the artistic style of this game and ''Prismatic Solid''. The music for the game is also composed by Shinji Hosoe and Ayako Saso.
In ''Prismatic Solid'', you take control of a green crystalline ship sporting a red, blue, and yellow options that offers your ship six different weapon formations. The gameplay itself is in the old-school variety of Shoot 'em Ups where you must play through the game start to finish, shoot down anything that isn't you, and collect [[PowerUp Power-Ups]] and maybe earn a few [[OneUp 1-Ups]] along the way. But here's the twist: Your options can shield you from harm! But let this get to your head and think this will be a cakewalk (especially in later loops of the game) because you'll begging for ''some'' kind of protection against the storm of bullets some of these {{Mooks}} and bosses are capable of. Oh, and there's [[CosmeticAward Stars]] to earn along the way too.
The was game released under the Indie section of the [[XboxLiveArcade Xbox Live Marketplace]] on June 3, 2010 for the very affordable price of 80 Microsoft Points ($1 U.S. Dollar) with an original soundtrack released at Comiket 78 on August 14, 2010.
to:
-> A forced [[forced ShootEmUp rail shooter shooter]] [[ExactlyWhatItSaysOnTheTin with simple and stylish graphic spaces spaces]] consistent of [[SinisterGeometry primitive and solid figures]]. Numerous amount of particles and [[BulletHell tremendous amount of projectiles]] will thrill you.
--> -->-- '''[[WordOfGod heloli]]''', the description of ''Prismatic Solid''
'''''Prismatic Solid''''' is an indie vertically-scrolling ShootEmUp for the Xbox 360 from the indie developer of heloli. It was developed by Hayashi Yoichiunder (under the handle of "[=YO1=] KOMORI", KOMORI"), a former [[SquareEnix Sqaresoft]] programmer who also worked on ''BushidoBlade'' in 1997 and a little-known tube shooter titled ''iS - internal section'' for the original PlayStation back in 1999. If anyone has played ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' before, then you may (or may not) recognise the artistic style as it features copious amounts of this game and ''Prismatic Solid''.SinisterGeometry. The music for the game is also composed by Shinji Hosoe and Ayako Saso.
In ''Prismatic Solid'', you take control of a green crystalline ship sporting a red, blue, and yellow options that offers your ship six different weapon formations. The gameplay itself is in the old-schoolvariety style of BulletHell Shoot 'em Ups where you must play through the game start to finish, shoot down anything that isn't you, and collect several [[PowerUp Power-Ups]] and maybe earn a few [[OneUp 1-Ups]] along the way. But here's the twist: Your options can shield you from harm! But let this get to your head and think this will be a cakewalk (especially in later loops of the game) because you'll begging for ''some'' kind of protection against the storm of bullets Thankfully some of these {{Mooks}} and bosses are capable of. Oh, and there's the game's FakeDifficulty has been averted by ship's options, which may shield your ship from certain doom, but remains challenging throughout the game. There's also [[CosmeticAward Stars]] to earn along the way too.
for performing certain feats, such as fully powering-up your ship or clearing a stage [[NoDamageRun without getting hit]].
The was game released under the Indie section of the [[XboxLiveArcade Xbox Live Marketplace]] on June 3, 2010 for the very affordable price of 80 MicrosoftPoints ($1 Points[[hottip::$1 U.S. Dollar) Dollar]], with an original soundtrack later released at the 78th summer Comiket 78 on August 14, 2010.
'''''Prismatic Solid''''' is an indie vertically-scrolling ShootEmUp for the Xbox 360 from the indie developer of heloli. It was developed by Hayashi Yoichi
In ''Prismatic Solid'', you take control of a green crystalline ship sporting a red, blue, and yellow options that offers your ship six different weapon formations. The gameplay itself is in the old-school
The was game released under the Indie section of the [[XboxLiveArcade Xbox Live Marketplace]] on June 3, 2010 for the very affordable price of 80 Microsoft
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!!Prismatic Solid features examples such as:
* AbnormalAmmo, EnemySummoner: One of the enemies of Stage 4 spews those atomic atoms-esque enemies at you, which is good for scoring points actually.
* AbnormalAmmo, EnemySummoner: One of the enemies of Stage 4 spews those atomic atoms-esque enemies at you, which is good for scoring points actually.
to:
!!Prismatic Solid features trope examples such as:
of:
* AbnormalAmmo, EnemySummoner: One of the enemies of Stage 4 spews those atomic atoms-esque enemies atyou, which is good for scoring points actually.you.
* AbnormalAmmo, EnemySummoner: One of the enemies of Stage 4 spews those atomic atoms-esque enemies at
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* BulletHell: And if it weren't the the options shielding your ship, this game would of been impossibly brutal.
* BeamSpam: Stage 4's boss, especially in higher loops.
* BeamSpam: Stage 4's boss, especially in higher loops.
to:
* BulletHell: And Although certain bullet patterns are too dense to even dodge, and if it weren't the the options shielding your ship, this game would of been [[FakeDifficulty impossibly brutal.
hard]].
*BeamSpam: BeamSpam, FrickinLaserBeams: Stage 4's boss, especially in higher loops.
*
Changed line(s) 21,23 (click to see context) from:
* CosmeticAward: In the form of "Stars" that act as [[PlayStationNetwork PlayStation Network]]-esque trophies on an Xbox 360 game.
* CoolShip: Your green prismatic ship is armed with [[MoreDakka six weapons]] and their formations and "arms" will save you from enemy fire!
* DualBoss: Stages 1 and 4 have you fighting against two bosses at once during the second loop, although [[ItGotWorse this gets worse]] with each progressing loop.
* CoolShip: Your green prismatic ship is armed with [[MoreDakka six weapons]] and their formations and "arms" will save you from enemy fire!
* DualBoss: Stages 1 and 4 have you fighting against two bosses at once during the second loop, although [[ItGotWorse this gets worse]] with each progressing loop.
to:
* CosmeticAward: In the form of "Stars" that act as [[PlayStationNetwork PlayStation Network]]-esque trophies on an Xbox 360 game.
trophies.
* CoolShip: Your greenprismatic crystaline ship is armed with [[MoreDakka six weapons]] and their different weapons formations and your ships' options can sprout "arms" will save you from enemy fire!
fire.
* DualBoss: Stages 1 and 4 have you fighting against two bosses at once during the second loop,although and [[ItGotWorse this gets worse]] with each progressing loop.
* CoolShip: Your green
* DualBoss: Stages 1 and 4 have you fighting against two bosses at once during the second loop,
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* FrickinLaserBeam: Again, Stage 4's boss.
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* HomingProjectile: The "Homing" formation.
to:
* HomingProjectile: The "Homing" formation. Stage 4's boss also uses these.
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* NewGamePlus: Although the game gets harder than the previous playthough.
to:
* NewGamePlus: Although the You can start a new game gets harder than with your options already powered-up from the previous playthough.loop, although the game will also become harder.
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* SceneryPorn: This game really shows what the XNA engine is capable of, ranging from its dazzling particle effects to its simple yet stylish aesthetics. And the game shows no sign of slowdown at all.
to:
* ScoringPoints
* SceneryPorn: This game really shows what the XNA engine is capable of, ranging from its dazzling particle effects to its simple yet stylishaesthetics. And aesthetics, and the game shows no sign of slowdown at all.
* SceneryPorn: This game really shows what the XNA engine is capable of, ranging from its dazzling particle effects to its simple yet stylish
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* SinisterGeometry
* SmartBomb: And in three different flavors.[[hottip:*:The X button fires an X-like rays of lasers sweeping across the screen; the Y button clears the screen with a triangular blast; And the B button unleashes a circular blast to rid the screen of bullets.]]
* SuspiciousVideoGameGenerosity: Just before the boss fight with the Polyhedron in Stage 5, there are TONS of PowerUps waiting to collected inside the boxes they are in.
* SpreadShot: The Split and Shower formations.
* ThemeNaming:
** Stage 1 - RIDGE (The stage is set in a mountainous, volcanic area)
** Stage 2 - WATER (Set in an endless body of water[[strike: or on "even" numbered loops, a sea of blood]])
** Stage 3 - SPACE (Taken though a space station)
** Stage 4 - ATOMS (You face many enemies resembling nuclear atoms)
** Stage 5 - SHAFT (Most of stage is descent through multiple shafts)
** Stage 6 - EXTRA (Self-explanatory extra stage)
* SmartBomb: And in three different flavors.[[hottip:*:The X button fires an X-like rays of lasers sweeping across the screen; the Y button clears the screen with a triangular blast; And the B button unleashes a circular blast to rid the screen of bullets.]]
* SuspiciousVideoGameGenerosity: Just before the boss fight with the Polyhedron in Stage 5, there are TONS of PowerUps waiting to collected inside the boxes they are in.
* SpreadShot: The Split and Shower formations.
* ThemeNaming:
** Stage 1 - RIDGE (The stage is set in a mountainous, volcanic area)
** Stage 2 - WATER (Set in an endless body of water[[strike: or on "even" numbered loops, a sea of blood]])
** Stage 3 - SPACE (Taken though a space station)
** Stage 4 - ATOMS (You face many enemies resembling nuclear atoms)
** Stage 5 - SHAFT (Most of stage is descent through multiple shafts)
** Stage 6 - EXTRA (Self-explanatory extra stage)
to:
* SinisterGeometry
SinisterGeometry: This whole game is all about killer geometric figures.
* SmartBomb: And in three differentflavors.[[hottip:*:The flavors.
** The X button fires an X-like rays of lasers sweeping across thescreen; screen, the Y button clears the screen with a triangular blast; And blast, and the B button unleashes a circular blast to rid the screen of bullets.]]
bullets.
* SuspiciousVideoGameGenerosity: Just before the final boss fight with the Polyhedron in Stage 5, there are TONS of PowerUps waiting to collected inside the boxes they are in.
* SpreadShot: TheSplit "Split" and Shower "Shower" formations.
* ThemeNaming:
** Stage 1 - RIDGE (The stage is set in a mountainous, volcanic area)
** Stage 2 - WATER (Set in an endless body of water[[strike: or on "even" numbered loops, a sea of blood]])
** Stage 3 - SPACE (Taken though a space station)
** Stage 4 - ATOMS (You face many enemies resembling nuclear atoms)
** Stage 5 - SHAFT (Most of stage is descent through multiple shafts)
** Stage 6 - EXTRA (Self-explanatory extra stage)----
* SmartBomb: And in three different
** The X button fires an X-like rays of lasers sweeping across the
* SuspiciousVideoGameGenerosity: Just before the final boss fight with the Polyhedron in Stage 5, there are TONS of PowerUps waiting to collected inside the boxes they are in.
* SpreadShot: The
** Stage 1 - RIDGE (The stage is set in a mountainous, volcanic area)
** Stage 2 - WATER (Set in an endless body of water[[strike: or on "even" numbered loops, a sea of blood]])
** Stage 3 - SPACE (Taken though a space station)
** Stage 4 - ATOMS (You face many enemies resembling nuclear atoms)
** Stage 5 - SHAFT (Most of stage is descent through multiple shafts)
** Stage 6 - EXTRA (Self-explanatory extra stage)
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None
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** SceneryGorn: The water in Stage 2 during "even" numbered loops is turned red and [[AccidentalNightmareFuel looks suspiciously like blood]].
to:
** SceneryGorn: The water in Stage 2 during "even" numbered loops is turned red and [[AccidentalNightmareFuel looks suspiciously like blood]].blood.
Is there an issue? Send a MessageReason:
Minor edit.
Changed line(s) 43 (click to see context) from:
** Stage 2 - WATER (Set in an endless body of water [[strike:or on "even" numbered loops, a sea of blood]])
to:
** Stage 2 - WATER (Set in an endless body of water [[strike:or water[[strike: or on "even" numbered loops, a sea of blood]])
Is there an issue? Send a MessageReason:
Correcting typos; updating tropes.
Changed line(s) 6,7 (click to see context) from:
In ''Prismatic Solid'', you take control of a green crystalline ship sporting a red, blue, and yellow options that offers your ship six different weapon formations. The gameplay itself is in the old-school variety of Shoot 'em Ups where you must play through the game start to finish, shoot down anything that isn't you, and collect [[PowerUp Power-Ups]] and maybe earn a few [[OneUp 1-Ups]] along the way. But here's the twist: Your options can shield you from harm. But let this get to your head and think this will be a cakewalk (especially in later loops of the game) because you'll begging for ''some'' kind of protection against the storm of bullets some of these {{Mooks}} and bosses are capable of. Oh, and there's [[CosmeticAward Stars]] to earn along the way too.
to:
In ''Prismatic Solid'', you take control of a green crystalline ship sporting a red, blue, and yellow options that offers your ship six different weapon formations. The gameplay itself is in the old-school variety of Shoot 'em Ups where you must play through the game start to finish, shoot down anything that isn't you, and collect [[PowerUp Power-Ups]] and maybe earn a few [[OneUp 1-Ups]] along the way. But here's the twist: Your options can shield you from harm. harm! But let this get to your head and think this will be a cakewalk (especially in later loops of the game) because you'll begging for ''some'' kind of protection against the storm of bullets some of these {{Mooks}} and bosses are capable of. Oh, and there's [[CosmeticAward Stars]] to earn along the way too.
Changed line(s) 15 (click to see context) from:
* AbnormalAmmo, EnemySummoner: One of the enemies of Stage spews those atomic atoms-esque enemies at you, which is good for scoring points actually.
to:
* AbnormalAmmo, EnemySummoner: One of the enemies of Stage 4 spews those atomic atoms-esque enemies at you, which is good for scoring points actually.
Changed line(s) 17 (click to see context) from:
* BulletHell: And if it weren't the [[AttackDrone attack drones]] shielding your ship, this game would of been impossibly brutal.
to:
* BulletHell: And if it weren't the [[AttackDrone attack drones]] the options shielding your ship, this game would of been impossibly brutal.
** The star-like prism [[PowerUp power-ups]] are also color-coded to match with the ship's options.
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* CoolShip: Your green prismatic ship is armed with [[MoreDakka six weapons]] and their formations will save you from enemy fire!
* DualBoss: Stages 1 and 4 have you fighting against two bosses at once, although [[ItGotWorse this gets worse]] with each progressing loop.
* EveryTenThousandPoints: Extends are earns after reaching a certain point criteria, and it changes with each loop of the game.
* DualBoss: Stages 1 and 4 have you fighting against two bosses at once, although [[ItGotWorse this gets worse]] with each progressing loop.
* EveryTenThousandPoints: Extends are earns after reaching a certain point criteria, and it changes with each loop of the game.
to:
* CoolShip: Your green prismatic ship is armed with [[MoreDakka six weapons]] and their formations and "arms" will save you from enemy fire!
* DualBoss: Stages 1 and 4 have you fighting against two bosses atonce, once during the second loop, although [[ItGotWorse this gets worse]] with each progressing loop.
* EveryTenThousandPoints: Extends areearns earned after reaching a certain point criteria, and it changes with each loop of the game.
* DualBoss: Stages 1 and 4 have you fighting against two bosses at
* EveryTenThousandPoints: Extends are
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* NewGamePlus
* NintendoHard
* SceneryPorn: This game really shows what the XNA engine is capable of, ranging from its dazzling particle effects to its simple yet stylish aesthetics.
* NintendoHard
* SceneryPorn: This game really shows what the XNA engine is capable of, ranging from its dazzling particle effects to its simple yet stylish aesthetics.
to:
* NewGamePlus
* NintendoHard
NewGamePlus: Although the game gets harder than the previous playthough.
** NintendoHard: The game becomes brutally hard by the time you get to the third loop and beyond.
* SceneryPorn: This game really shows what the XNA engine is capable of, ranging from its dazzling particle effects to its simple yet stylish aesthetics. And the game shows no sign of slowdown at all.
* NintendoHard
** NintendoHard: The game becomes brutally hard by the time you get to the third loop and beyond.
* SceneryPorn: This game really shows what the XNA engine is capable of, ranging from its dazzling particle effects to its simple yet stylish aesthetics. And the game shows no sign of slowdown at all.
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* SmartBomb: And in three different flavors.[[hottip:*:The "X" button fires an X-like rays of lasers sweeping across the screen; the Y button clears the screen with a triangular blast; And the B button unleashes a circular blast to rid the screen of bullets.]]
to:
* SmartBomb: And in three different flavors.[[hottip:*:The "X" X button fires an X-like rays of lasers sweeping across the screen; the Y button clears the screen with a triangular blast; And the B button unleashes a circular blast to rid the screen of bullets.]]
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* SpreadShot: The Split and Shower formations.
to:
* SpreadShot: The Split and Shower formations.formations.
*ThemeNaming:
** Stage 1 - RIDGE (The stage is set in a mountainous, volcanic area)
** Stage 2 - WATER (Set in an endless body of water [[strike:or on "even" numbered loops, a sea of blood]])
** Stage 3 - SPACE (Taken though a space station)
** Stage 4 - ATOMS (You face many enemies resembling nuclear atoms)
** Stage 5 - SHAFT (Most of stage is descent through multiple shafts)
** Stage 6 - EXTRA (Self-explanatory extra stage)
*ThemeNaming:
** Stage 1 - RIDGE (The stage is set in a mountainous, volcanic area)
** Stage 2 - WATER (Set in an endless body of water [[strike:or on "even" numbered loops, a sea of blood]])
** Stage 3 - SPACE (Taken though a space station)
** Stage 4 - ATOMS (You face many enemies resembling nuclear atoms)
** Stage 5 - SHAFT (Most of stage is descent through multiple shafts)
** Stage 6 - EXTRA (Self-explanatory extra stage)
Is there an issue? Send a MessageReason:
Updating info; re-ordering tropes.
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Prismatic Solid is an indie vertically-scrolling ShootEmUp for the Xbox 360 under released the Indie section of the [[XboxLiveArcade Xbox Live Marketplace]]. It was developed by Hayashi Yoichi under the handle of "heloli", who also worked on a tube shooter titled ''iS - internal section'' for the original PlayStation back in 1999.
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In ''Prismatic Solid'', you take control of a green crystalline ship sporting a red, blue, and yellow options that offers your ship six different weapon formations. The gameplay itself is in the old-school variety of Shoot 'em Ups where you must play through the game start to finish, shoot down anything that isn't you, and collect [[PowerUp Power-Ups]] and maybe earn a few [[OneUp 1-Ups]] along the way. But here's the twist: Your options can shield you from harm. But let this get to your head and think this will be a cakewalk (especially in later loops of the game) because you'll begging for ''some'' kind of protection against the storm of bullets some of these {{Mooks}} and bosses are capable of. Oh, and there's [[CosmeticAward Stars]] to earn along the way too.
The was game released under the Indie section of the [[XboxLiveArcade Xbox Live Marketplace]] on June 3, 2010 for the very affordable price of 80 Microsoft Points ($1 U.S. Dollar) with an original soundtrack released at Comiket 78 on August 14, 2010.
* AbnormalAmmo, EnemySummoner: One of the enemies of Stage spews those atomic atoms-esque enemies at you, which is good for scoring points actually.
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* CosmeticAward: In the form of [[PlayStationNetwork PlayStation Network]]-esque trophies on an Xbox 360 game.
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* ColorCodedForYourConvenience: Take a good look at the Homing formation.[[hottip:*:It resembles the button layout of the Xbox 360 controller.]]
* CosmeticAward: In the form of "Stars" that act as [[PlayStationNetwork PlayStation Network]]-esque trophies on an Xbox 360game.game.
* CoolShip: Your green prismatic ship is armed with [[MoreDakka six weapons]] and their formations will save you from enemy fire!
* DualBoss: Stages 1 and 4 have you fighting against two bosses at once, although [[ItGotWorse this gets worse]] with each progressing loop.
* EveryTenThousandPoints: Extends are earns after reaching a certain point criteria, and it changes with each loop of the game.
* FrickinLaserBeam: Again, Stage 4's boss.
* CosmeticAward: In the form of "Stars" that act as [[PlayStationNetwork PlayStation Network]]-esque trophies on an Xbox 360
* CoolShip: Your green prismatic ship is armed with [[MoreDakka six weapons]] and their formations will save you from enemy fire!
* DualBoss: Stages 1 and 4 have you fighting against two bosses at once, although [[ItGotWorse this gets worse]] with each progressing loop.
* EveryTenThousandPoints: Extends are earns after reaching a certain point criteria, and it changes with each loop of the game.
* FrickinLaserBeam: Again, Stage 4's boss.
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* DualBoss: During the second loop of Stages 1 and 4, you fight two bosses instead of one. Although the number of bosses increases with each loop of the game.
to:
* DualBoss: During HomingProjectile: The "Homing" formation.
*LuckilyMyShieldWillProtectMe: The key feature of your options once they've been powered-up.
**ShieldsAreUseless: In thesecond loop case of Stages 1 and 4, you fight two bosses instead facing a barrage of one. Although the number of bosses increases bullet with each loop pitifully-leveled options, they won't be much of use to you.
* MeaningfulName: The title of ''Prismatic Solid'' itself refers to the fact that the artistic aesthetics of thegame.entire game is based around geometric figures.
*LuckilyMyShieldWillProtectMe: The key feature of your options once they've been powered-up.
**ShieldsAreUseless: In the
* MeaningfulName: The title of ''Prismatic Solid'' itself refers to the fact that the artistic aesthetics of the
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* MeaningfulName: The title of ''Prismatic Solid'' itself refers to the fact that the artistic aesthetics of the entire game is based around geometric figures.
* SecretLevel, BrutalBonusLevel: The hidden ''Stage 6 - EXTRA'', which can only be accessed by finding the green star item hidden in ''Stage 5 - SHAFT''. [[spoiler:The star is hidden behind the large turnstile near the end of the stage.]]
* SecretLevel, BrutalBonusLevel: The hidden ''Stage 6 - EXTRA'', which can only be accessed by finding the green star item hidden in ''Stage 5 - SHAFT''. [[spoiler:The star is hidden behind the large turnstile near the end of the stage.]]
* SecretLevel, BrutalBonusLevel: Stage 6 can only be accessed by finding the hidden green star item in Stage 5. [[spoiler:It's around the large turnstile near the end of the stage.]]
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* SuspiciousVideoGameGenerosity: Just before the boss fight with the Polyhedron in Stage 5, there are TONS of PowerUps waiting to collected inside the boxes they are in.
to:
* SmartBomb: And in three different flavors.[[hottip:*:The "X" button fires an X-like rays of lasers sweeping across the screen; the Y button clears the screen with a triangular blast; And the B button unleashes a circular blast to rid the screen of bullets.]]
* SuspiciousVideoGameGenerosity: Just before the boss fight with the Polyhedron in Stage 5, there are TONS of PowerUps waiting to collected inside the boxes they arein.in.
* SpreadShot: The Split and Shower formations.
* SuspiciousVideoGameGenerosity: Just before the boss fight with the Polyhedron in Stage 5, there are TONS of PowerUps waiting to collected inside the boxes they are
* SpreadShot: The Split and Shower formations.