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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/celeste_game.jpg]]
2[[caption-width-right:350:"This is it, Madeline. Just breathe. You can do this."]]
3->'''Part Of You/Badeline:''' You are many things, darling, but you are not a ''mountain climber''.\
4'''Madeline:''' Who says I can't be?
5
6''Celeste'' is a {{Retraux}} PlatformGame developed by Extremely OK Games (previously known for making ''VideoGame/TowerFall''). It was released for PC, Platform/PlayStation4, Platform/XboxOne and Platform/NintendoSwitch on January 25, 2018.
7
8Madeline, the PlayerCharacter, has just arrived at the base of [[https://en.wikipedia.org/wiki/Mount_Celeste the eponymous mountain]] in British Columbia, Canada, with the goal of reaching its peak. To accomplish this, she must make her way across many varied locales, each with its own mechanics and traps. Along the way, she will meet colorful characters and come to terms with her inner struggles.
9
10Madeline can jump, dash, and climb walls. With these simple mechanics, the game presents the player with more than 7 worlds filled to the brim with chasms, spikes, and many traps in this tough-as-nails, fast-paced platformer that constantly builds on its mechanics to make the experience more challenging.
11
12On September 9, 2019, the game received a free DLC in the form of Chapter 9, entitled "[[PlayableEpilogue Fare]][[BrutalBonusLevel well]]". Created as a thank you for the reception the game received and [[DoubleMeaningTitle as a final farewell]] before the development team moved on to their next project, the chapter features over 100 brand-new rooms and 13 new songs. A physical release of ''Celeste'' by Limited Run Games has been released in late 2019.
13
14On January 25th, 2021, to celebrate the [[MilestoneCelebration third anniversary]] of ''Celeste'''s release, the same developers made ''[[https://mattmakesgames.itch.io/celeste-classic-2 Celeste Classic 2: Lani's Trek]]'' using the MediaNotes/Pico8 engine. It features a new protagonist traveling to Celeste Mountain but features a new style of platforming centered around a [[GrapplingHookPistol grappling hook]] Lani finds. The game ends on a screen with [[SequelHook a mysterious flower bud that has yet to bloom]].
15
16On January 29th, 2024, to celebrate the game's sixth anniversary, albeit a few days late, ''[[https://maddymakesgamesinc.itch.io/celeste64 Celeste 64: Fragments of the Mountain]]'' was released. Created "in a week(ish)" by the ''Celeste'' team, this is a 3D platformer in the style of games for the [[Platform/Nintendo64 Nintendo 64]]. It features Madeline [[MentalWorld mentally]] returning to Mount Celeste while writing a book.
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18[[SimilarlyNamedWorks No relation]] to the [[Literature/{{Celeste}} novel of the same name]], nor its two sequels, nor the French WebGame ''VideoGame/{{Celestus}}''.
19
20----
21!!Celeste contains examples of:
22* HundredPercentCompletion: There are 175 strawberries, 8 B-side cassettes, [[spoiler: 24 crystal hearts, and 25 golden strawberries]] to collect. [[spoiler: If you count Chapter 9, there's the elusive Moon Berry, and the deathless golden strawberry, which is the hardest challenge this game has to offer]].
23* EleventhHourSuperpower: [[spoiler:When Madeline finally accepts Badeline and [[SplitPersonalityMerge merges with her]]]] at the end of Chapter 6, [[spoiler:she gains the ability to dash a second time in the air. It can only be used at the end of the same chapter and the next two chapters, however; she can't use it when revisiting previous chapters or their alternate sides.]]
24* AchievementSystem: In the Steam version of Celeste, you can get up to 32 achievements.
25* AdvancedMovementTechnique:
26** By AirDashing diagonally into the ground and then immediately jumping, Madeline can launch herself forward with great momentum. The move is called "wavedashing," the name being a ShoutOut to ''VideoGame/SuperSmashBrosMelee''. Another similar technique called "wallbouncing" can be done by dashing up and then doing a wall jump adjacent to a wall. Both moves are required to complete the last few {{Brutal Bonus Level}}s.
27** There is an even more advanced technique that even the developers of the game didn't intend, which is called the ultra dash. It allows you to go even faster than a wavedash. What you do is wavedash, and then right after you jump from the first wavedash, dash down-diagonally again, which preserves the speed from the first wavedash. You can only get more speed from the ultra dash if you are not on flat ground. The downwards diagonal dash has to end before you touch the ground in order to get the speed boost, which is impossible if you are on flat ground. If you get this technique correct, then you will get a 1.2x speed boost every time you ultra dash. You can look at [[https://reddit.com/r/celestegame/comments/jej64b/timing_of_jump_for_ultras/ this Reddit thread for more information on how to do ultra dashes.]]
28** You gain a small speed boost every time you jump. Jump-climbing can also get you that same small speed boost, but only if you make it over the wall in a short period of time. If you want to get that speed, you have to climb jump on the corner of the wall. This is called a cornerboost. Speedrunners use this technique in areas where you don't have a dash, for example the Prologue [[spoiler:and the Core]].
29** Usually, when you wall jump, you can't go back to the wall higher than before. But if you don't hold any direction keys when you wall jump, you are a shorter away distance from the wall than if you held any directions. What you can do with that is 1. wall jump without any directional keys, then 2. right after you do that no-direction wall jump, you can go back to the wall, higher than before. That is called a neutral jump, and it is used for climbing really high walls.
30** A demodash is a dash in a crouched state, and a hyper dash is when you dash downwards diagonally and then jump to get the same speed as a wavedash. When you are wavedashing, the game doesn't check if you are dashing diagonally downwards, but rather if you are in a crouched state. Downwards diagonal dashes already have the crouched state, so the game doesn't really worry about which direction specifically you are dashing, just if you are in the crouched state or not. So what you can do is demodash to the top of a ground higher than you and then jump when you are on top of the ground. You will still get wavedash speed, even though you did not wavedash. This technique is called a demohyper, and it is used when speedrunners want to get good speed on top of a ground higher than them.
31* AllJustADream: Chapter 2 and [[spoiler:Chapter 9, given how Madeline wakes up from the dream in her bedroom upon completing the chapter]].
32* AllTheWorldsAreAStage:
33** Of the Final Exam variety, with in-game justification. [[spoiler:At the start of Chapter 6, Badeline throws Madeline all the way down to an underground LostWorld, angry that the latter wants to get rid of her. They reconcile at the end of the chapter and gain [[InASingleBound a super jump ability in which Badeline throws her up]] (in addition to the above-mentioned second dash) as a result of their newfound harmony. Chapter 7 sees them quickly going through the environments from the first five chapters all over again, using these abilities to quickly ascend the mountain a second time.]]
34** The Chapter 8 B-Side [[spoiler: and C-Side]] combine gimmicks from multiple chapters, otherwise never seen together, into unified sequences.
35** Chapter 9 features almost every gimmick in the game, plus a few that are new to that chapter. Even the rhythm blocks (only briefly used in the B-sides and their unlock rooms) make an appearance, with a twist: normally, they only switch between blue and pink, but in Chapter 9, you can find rooms going from blue to pink to yellow to green and back to blue again.
36* AllThereInTheManual:
37** Both Badeline, the dark counterpart of Madeline; and the Seekers, the monsters in Chapter 5, are unnamed in the game, but have been officially named by the developers.
38** The [[https://www.instagram.com/theounderstars/?hl=en Theounderstars instagram page]] contains some things regarding the characters not shown otherwise in the game such as a look into Theo's friends and family (including Alex's design) as well as Madeline [[VideoGame/TowerFall taking up archery]] after the game's events.
39* AndNowForSomeoneCompletelyDifferent: Midway through Chapter 5, there's a brief sequence inside Madeline's mind where you play as a Seeker. This serves to introduce their dashing ability, which obstacles block them and which they can break through for when they show up as enemies later in the level.
40* {{Antepiece}}: Many level-specific gimmicks are introduced in relatively safe forms before being employed in full force.
41* AntiFrustrationFeatures:
42** While respawning in a room containing wind which pushes you, an AdvancingWallOfDoom or a hostile Badeline, you will not be affected by them until you start moving.
43** If you die in the first room of a level while the speedrun timer is on, it resets to 0.
44** Assist Mode can make you invincible and grant you infinite dashes, letting people beat the game without throwing controllers over the difficulty. It also doesn't disable achievements.
45** Sometimes a stage will split off in all directions into different side-areas that contain collectibles, such as Chapters 2 and 4. In these instances, the way that continues on through the stage (and thus the one you want to avoid if you're hunting for strawberries) will have light shining through it. There are exceptions, like the ones that lead to a B-side cassette tape sometimes having a light. Chapter 4's side-area hub will close the entrance to a side-area after its strawberries have been collected, sparing you from checking a cleared area.
46** Some large rooms feature a pair of binoculars, which allows you to see the entire room and plan ahead.
47** Bumping into a Crystal Heart (which you need to dash into to collect) restores your air dash, for the few moments where a heart is suspended over a pit and you exhaust your air dashes getting to it.
48** Due to collecting Golden Strawberries being the most brutally difficult challenge in the game by a long shot, there's no achievement tied to collecting them. They're a pure BraggingRightsReward.
49* ArrangeMode: If you complete everything, all of the levels, B-Sides, [[spoiler: and C-Sides, then you unlock Variant Mode, which is an extra menu option that allows you to change specific parts of the game, and add challenges.]]
50* ArtisticLicenseGeography: The in-game Mount Celeste is over 3000 meters tall, as opposed to the actual mountain's roughly 2000.
51* ArtisticLicensePhysics: Despite climbing a mountain [[spoiler: and at one point, rapidly ascending it via being tossed up]], Madeline shows no symptoms of oxygen starvation or altitude sickness.
52* AscendedGlitch:
53** Some of the game's mechanics regarding momentum and dashes lead to glitches that might seem like oversights, but were discovered during development, and accounted for by the developers, with some of the game's ultimate challenges even relying on players using them!
54** The biggest examples result from the player gaining more momentum than intended by dashing into a surface and then jumping with the extra momentum from the dash. When used against the ground, it's referred to as a "[[VideoGame/SuperSmashBrosMelee wavedash]]"; while mostly beneficial to speedrunners, the game mandates them in [[spoiler: the Chapter 8 C-Side]] and Chapter 9, formally teaching you it in the latter.
55** A variation on the same interaction, where the player dashes against a wall and then uses the momentum to jump and gain more height (termed a "wall bounce"), is also taught in the Chapter 7 B-Side [[spoiler: and is necessary throughout Chapter 9 and the C-Sides]].
56** Due to the way the game handles collision with spikes, if Madeline is moving away from the direction that spikes are facing, she can jump off the wall or floor behind the spikes, in what's termed a "spikejump". [[spoiler: This is necessary to collect a Winged Golden Strawberry from Chapter 1 by beating it without dashing, which is impossible without the technique.]]
57** A casual player will likely never notice that it's possible to jump or dash out of the dream blocks in Chapter 2 to gain extra momentum, but it's mandatory to use this property to complete the Chapter 2 B-Side. A little bird even pops up at the start of Chapter 2-B Side with a dialogue box to hint at this.
58** It's actually possible to dash, even in mid-air, while crouching to reduce the size of Madeline's hitbox. This lets her dash through seemingly solid hazards that have separate hitboxes, such as walls of crystals, and is called a "demodash". While it's never mandatory, Chapter 9 has a few rooms specifically tailored for speedrunners that require the technique.
59* AstralFinale: The Chapter 9 DLC happens in space. [[spoiler:Except, [[AllJustADream not really]]...]]
60* BigBad: For the first six chapters, [[EnemyWithin Part of You/Badeline]] is the physical incarnation of Madeline's insecurities that she came to the titular mountain to purge, and tries everything in her power to stop Madeline from reaching the summit and becoming at peace with herself. [[spoiler:However, at the end of Chapter 6, they learn to accept each other and become allies for the rest of the game.]] The last three chapters have NoAntagonist.
61* BigBoosHaunt:
62** The second level of the game takes place in some ancient abandoned ruins, with a suitable creepy atmosphere. This chapter also features an enemy that follows Madeline, destroying her if they make contact.
63** Also the third level, Celeste Resort, a huge rundown hotel that is haunted by the spirit of the late Mr. Oshiro, as well as black and red blobs [[spoiler:that are the manifestations of Mr. Oshiro's anxiety]].
64* BittersweetEnding: Chapter 9 only. [[spoiler:Granny has died, though in Madeline's dream she appears to have one last conversation. Madeline gains the courage to wake up and message Theo, apologizing for shutting him out]].
65* BlackoutBasement: In Chapter 5, some segments are in complete darkness, but they have torches that need to be lit by touching them.
66* {{Bookends}}:
67** Both the prologue and the epilogue take place at Granny's cottage.
68** Additionally, the intense sequence of notes at the end of the prologue as Madeline dashes across the bridge where you first learn the dash? [[spoiler: It's the opening movement of Reach for the Summit, the theme of Chapter 7.]]
69* BlandNameProduct: Theo is an avid user of the in-universe version of [[http://instagram.com Instagram;]] [=InstaPix.=]
70* BlindIdiotTranslation: The original Japanese translation had a variety of issues up to the inclusion of slurs towards the mentally ill[[note]]The word that was used was "気ちがい" (Kichigai), which is an outdated term that literally means "insane", "crazy" and "madness", but in modern times, it's more often used as a slur to insult mentally ill people; its closest equivalent in English would be calling someone a lunatic, or a retard.[[/note]]... in a game about coping with mental issues... in a context where it made no sense to begin with. The developers were initially unaware of this as none of them spoke the language, but eventually, a new localization team was hired to translate the game again from scratch while the old version was quietly scrapped.
71* BonusDungeon: Chapter 8. It takes place after the game's epilogue, features new and harder obstacles and challenges, and doesn't reallly have any story besides "Madeline explores the mountain's core".
72* BrickJoke:
73** Prior to starting Chapter 2, you receive a postcard stating that collecting strawberries will only impress your friends. Once you collect all 175 strawberries, you receive an achievement called "Impress Your Friends".
74** In chapter 6, during the confrontation with Badeline, she said she could pull both of them to the center of the earth if she wanted to. The Crystal Heart for chapter 6B is called "Center of the earth".
75* BrutalBonusLevel:
76** Chapter 8. [[spoiler:Taking place a year after Madeline's summit climb, this sees her going into the core of the mountain.]] Accessing the entrance requires obviously beating the main story's chapters, and furthermore, [[DoubleUnlock at least four crystal hearts are needed to enter the area proper]]. [[spoiler:Among other things, a major source of difficulty is the fact that Madeline does not recover her dashes upon landing unlike everywhere else; here, she must use the green crystals to regain them.]]
77** Each chapter has a "B-Side", which is unlocked by finding hidden cassette tapes in each chapter. B-Sides are extra-difficult levels that each require mastery of the chapter's respective gimmick. Collecting all the crystal hearts and beating all the B-Side levels unlocks [[spoiler:the ''[[SerialEscalation even more brutal]]'' C-Side levels and Golden Strawberries. The C-Sides are difficult enough, but collecting the golden strawberries requires you to beat each chapter '''[[NoDamageRun without dying]]''', '''[[CheckpointStarvation not even once]]'''. Yes, this includes the B-Sides and C-Sides. Good luck.]]
78** [[spoiler: If the C-sides take the Brutal Bonus Levels up to eleven, the DLC Chapter 9: Farewell turns it [[SerialEscalation up to twelve.]] A huge MarathonLevel that introduces several new mechanics, demands the use of speedrun techniques simply to pass some of its rooms, and remixes the mechanics from previous levels in much nastier combinations.]]
79** [[spoiler: And, of course, it all culminates to what is undeniably the cruelest challenge of the entire game: '''The Chapter 9 Golden Strawberry,''' which requires you to control Madeline almost perfectly [[MarathonLevel for over twenty straight minutes]].]]
80* BulletTime: If you get too close to [[spoiler: the boss in level 3]] or [[spoiler: the Seekers in level 5]], the screen desaturates slightly and time briefly slows down.
81* CentralTheme: Dealing with depression and anxiety, facing another part of yourself.
82* ChallengeRun: [[spoiler:The Golden Strawberries on each level become available after completing the Chapter 8's B-Side and collecting them [[NoDamageRun requires you to taking them to the end of each level without dying]]. And there's the Winged Golden Strawberry which requires you to complete the first chapter's A-Side without dashing at all (dying is permitted), which requires plenty of skill and knowledge of advanced movement techniques like spike-jumping that [[GuideDangit the game never directly teaches you]]. Of course, getting these strawberries is completely optional as you only need 150 strawberries (less than the number of all regular Strawberries) to get the game's best ending.]]
83* ChaseFight: The climax of Chapter 6, "Reflection", features one of these. [[spoiler: Madeline tries to apologize and reason with Badeline, but she wants none of it and attempts to deter Madeline by repeatedly blasting her with bullets and lasers. In order to progress, you have to repeatedly ram into her, with each successive hit sending her fleeing further into the level.]]
84* CheatCode: There's one to unlock every level, without actively affecting your collectible count.
85* ColorCodedForYourConvenience:
86** The hair color of Madeline's sprite reflects whether she can dash. If it's red, she can; if it's blue, she can't. [[spoiler:When it's pink, she can dash twice.]]
87** The Crystal Heart collectibles are different colors depending on where they're found. The ones hidden in the regular levels [[spoiler:excluding Chapter 9]] are blue. The ones at the end of the B-Sides are red. [[spoiler:The ones at the end of the C-Sides are yellow. Finally, there is a light grey one in Chapter 9.]]
88* ConfettiDrop: The checkpoint flags in chapter 7 drop confetti when you reach them.
89* ConspicuousElectricObstacle: Electric fields in Chapter 9 are a common occurrence. In some screens, there are electric boxes. Destroying those boxes will turn the electric fields off on said screens.
90* CosmeticAward: The game tells you up front that the collectible strawberries are there just to show off to your friends.
91* CutscenePowerToTheMax: In the cutscene just before Chapter 6 proper begins, [[spoiler:Madeline manages to fall through a series of crystal spike barriers unharmed, when in gameplay she dies when she so much as pokes one of them]].
92* DeathIsASlapOnTheWrist:
93** Dying takes you back to the last entrance you used in roughly a second. The game makes it a point that dying is simply a temporary setback rather than something to be shamed for; one of the pre-chapter postcards even tells you to "be proud of your death count!"
94** Heavily [[AvertedTrope averted]] with the golden strawberries, where you need to complete the entire stage [[NoDamageRun without dying once]]. One death, and it's back to the beginning. [[spoiler: The only exception to this is if you're insane enough to collect the Moon Berry and the Golden Berry at the same time in Chapter 9, as a death is required in one room to get the Moon Berry. However, bringing the berry to said room would [[DevelopersForesight make the berry temporarily detach from you]] while you perform the [[ResurrectionTeleportation death warp]], and it'll be waiting for you in the place where you'll respawn.]]
95* DeathMountain: In-universe: Mount Celeste. In game, mostly levels 4, 7 and 8.
96* DevelopersForesight:
97** Theo's dialogue in Chapter 2 and 3 are different if Madeline skips meeting Theo or if Madeline ran off before telling Theo her name.
98** The epilogue is slightly different depending on how many strawberries you've collected. If you manage to complete the game [[MinimalistRun with very few]] [[spoiler:Madeline's "strawberry pie" is just an empty pie crust.]] [[invoked]]
99** Theo has a sister whose canon name is Alex. However, if you [[HelloInsertNameHere renamed Madeline as Alex]], [[OneSteveLimit she will change her name to Maddie]].
100** You might have noticed that moving between screens recovers your dash. Do you think it's a programming oversight? Nope -- obtaining [[spoiler:a strawberry in Chapter 3]] and [[spoiler:the Chapter 2's Crystal Heart]] rely on you taking advantage of this ability.
101** The B-Side of a chapter can be unlocked about halfway through an A-Side. If you decide to abort the level at that point and directly play its B-Side, the game will still unlock the next chapter just as if you had finished the normal A-Side level. This is something that speedrunners will often exploit.
102** The [[spoiler:secret strawberry]] in Chapter 9 requires you to die and respawn in a new area. Death usually costs you the Golden Strawberry if you're going for it, but if you're mad enough to go for the Golden Strawberry ''and'' the [[spoiler:Moon Berry]] at the same time, it will temporarily detach in the room with the required death, letting you pick it back up when you respawn.
103* DialogueTree: Done between chapters 5 and 6, where you select options for ''both'' Madeline and Theo.
104* DoorToBefore: When you collect the cassette that opens a level's B-side, a bubble will appear and automatically carry Madeline back to the entrance of that room. (In contrast, if you collect any other item in a dead-end room, like a strawberry, you're required to backtrack all by yourself.) This also happens in Chapter 9 [[spoiler:when you collect the keys in the Power Source area]].
105* DoubleJump: Madeline's dash ability can be used in this manner, since she can gain height from it while already in the air - however she can only use it once before needing to land on something (unless she uses a dash crystal to refill her dash while airborne). At the end of chapter 6, [[spoiler:when she [[SplitPersonalityMerge merges with Badeline]], she can dash twice in the air.]] In Chapter 8, [[spoiler:not even landing will recharge her dash; she has to grab a crystal to use both of her dashes again]].
106* DoubleUnlock: To unlock ''the beginning'' of Chapter 8, you need to beat the game. Then a barrier blocks your way to the level proper until you have at least four crystal hearts. [[spoiler: Completing Chapter 8 unlocks the entrance to its B-side, which is sealed by a 15-heart barrier. Completing ''that'' unlocks the entrance to its C-side, which requires 23 hearts (in other words, every other heart in the game)]]. Chapter 9 is similar, as while it can be started after beating Chapter 8, completion requires 15 hearts from the preceding chapters, with a gate blocking progress showing up a third of the way through the chapter due to [[spoiler: the rest of the chapter requiring knowledge of the wall bounce, which it taught in Chapter 7's B-side.]]
107* DreamSequence: Levels 2, 6 and 9 contain dream sequences. [[spoiler: The majority of level 2 is a dream, shown by Madeline waking up at the end next to her camp fire.]] [[spoiler: The beginning of Level 6 involves Madeline attempting to talk to Badeline, with mixed results.]] [[spoiler: And Level 9 is a dream as Madeline tries to cope with the death of Granny.]]
108* EasyModeMockery: Averted. The game makes it a point to be as accessible as possible to those new to the platformer genre. Your file will have an Assist Mode stamp on it, but it disappears once Assist Mode is turned off.
109* EarlyInstallmentWeirdness: The original Pico-8 game is almost a completely different beast from the 2018 game. To name a few differences, Madeline is the only character, with none of the game's supporting cast (Not even Badeline), It is far shorter, You can't climb walls, there isn't much story beyond climb the mountain and it lacks the plot concerning Madeline's depression entirely, the green crystals are also replaced with balloons and [[spoiler:Madeline's final form doesn't come from [[SplitPersonalityMerge merging with Badeline like in the final game]], but from an power up she gets from a chest (Her hair also turns green as opposed to pink).]]
110* EldritchLocation: The final room in Chapter 8 - The Core seems to be this. Featuring [[GravityScrew low gravity]], [[WrapAround vertical wrap-around]] and reduced movement speed like you're walking through treacle.
111* EmbeddedPrecursor: During Chapter 3, there's a hidden computer at one point that allows you to play the original Pico-8 version of ''Celeste''. Once found, said game can then be accessed from the main menu later on.
112* EnemyWithout: Both Badeline and the Seekers are manifestations of Madeline's depression.
113* EscortMission: The later parts of [[spoiler: Chapter 5]] involve you [[spoiler: carrying / throwing around a crystal which holds your friend Theo. You cannot complete each room without him.]]
114* EvolvingMusic: Most level themes do this as you you progress through them. Chapter 7 (being an AllTheWorldsAreAStage level), incorporates each previous level's music into its evolving music.
115* ExactWords: "Strawberries will impress your friends, but that's about it", seemingly just an explanation that Strawberries are an optional collectible for bragging rights, but also [[spoiler:foreshadowing that how Madeline's friends react to the strawberry pie she bakes at the end of the game is indicated by how many Strawberries you've collected.]]
116* ExtendedGameplay: The main story ends in chapter 7. Chapter 8 is a BonusDungeon without much story. Chapter 9, however, features a new story wherein Madeline falls into depression once again due to [[spoiler:being unable to cope with Granny's death]].
117* ExtremelyShortTimespan: The first seven chapters take place over only 3 days. Chapter 8 happens over a year later, and Chapter 9 some unknown length of time after that.
118* GameMod: Everest is a mod loader and creator that allows you to play custom maps and mods for Celeste.
119* GameplayAndStoryIntegration: Loads!
120** The strawberries you collect [[spoiler:go into Madeline's strawberry pie in the epilogue. The more you get, the tastier it is]].
121** The penultimate sections of Chapter 6 and 7 both use the feather extensively, which makes sense [[spoiler: given the feather in the story is a technique Madeline uses to cope with rising anxiety, and both sections are tense moments before the end]]
122** The penultimate section of Chapter 7 also features upward wind for the first time in the game. [[spoiler: After challenging her for so long, the Mountain is helping Madeline reach the end after she's dealt with her personal problems. ]]
123** The final section of Chapter 6 has [[spoiler: Madeline repeatedly having to ram into Badeline to get her to understand that she won't reject her anymore, much like how difficult it can be to embrace mental illness in a healthy way.]]
124** Also in the final section of Chapter 6, [[spoiler:we find out just how incredibly powerful Badeline is - able to summon enormous laser blasts, fire energy pulses, levitate stone blocks with telekinesis - showing the true extent of Madeline's anxiety and how hard it is to fight.]]
125** The Ruins portion of Chapter 7 lacks Seekers or any of the creepy elements [[spoiler: because they're only manifestations of a person's insecurities. Madeline at that point is working with hers, so the Ruins are just some ruins and nothing more.]]
126** Besides being an AstralFinale, Chapter 9 also has ocean themes. [[spoiler:This is because it embodies Madeline trying to cope with Granny's death, and she has compared her depression to being at the bottom of ocean during her talk with Theo.]]
127* GameWithinAGame: In Chapter 3, you can find a hidden room with PICO-8 computer on which you can play [[EmbeddedPrecursor the original freeware version]] of ''Celeste'', from which point you can boot it up at any time on the title screen. You can play that version online [[https://www.lexaloffle.com/bbs/?tid=2145&pid=11724&autoplay=1#pp here]].
128* TheGhost: Theo's sister Alex is mentioned by him in conversation, but never shows up physically in the game. However, [[UnseenNoMore she makes physical appearances]] on Theo's [[CharacterBlog Instagram account.]]
129* GhostCity: Chapter 1 takes place in the Forsaken City. According to Madeline, the city was built by a large corporation, but they were unable to convince anyone to live there, for obvious reasons.
130* GoombaStomp:
131** Jumping on snowballs, certain enemies or bosses temporarily puts them out of action, gives you a little air and resets your dash.
132** [[spoiler:In Chapter 3's C-Side, it becomes a necessary mechanic, as completing the level without bouncing on Mr. Oshiro's head and restoring your dash is impossible.]]
133* GravityIsAHarshMistress: After Madeline walks off a platform, for five frames, it is possible for her to jump or hyper like if she was still on solid ground. (In game design this AntiFrustrationFeature is known as [[WesternAnimation/WileECoyoteAndTheRoadrunner "Coyote time"]]).
134* GuideDangIt:
135** All the blue Crystal Hearts within each chapter's A-Sides are very well hidden, even more so than the B-Side tapes (which also qualify for this), to the point where a player may not know they even ''exist'' until they find themselves gated from entering the Chapter 8 or its bonus stages. The methods needed to get some of these hearts, even if you know their locations, can also be cryptic. Special mention goes to Chapter 4's Crystal Heart, which is [[spoiler:a ShoutOut to the white block trick in ''VideoGame/SuperMarioBros3'']] and Chapter 2's Crystal Heart which [[spoiler:requires you to exploit the fact that the dash recharges whenever Madeline goes through a screen transition.]]
136** The [[spoiler:200th strawberry]] can only be gained if you [[spoiler: successfully clear the first chapter without using your dash ability even once.]] The game never tells you that this is the method to get it, and even pulling this off requires serious player skill and knowledge of things that the game never teaches you, such as spike jumping.
137** New with the Farewell update, obtaining the "Wow" achievement requires [[spoiler: collecting the Moon Berry, which can only be found by backtracking at the ''very end'' of Chapter 9 and following a newly unlocked path, traversing several more difficult levels than you would normally by following the intended path. You even have to intentionally die at one point]].
138* GustyGlade: Chapter 4 is full of wind currents that blow horizontally, either requiring Madeline to work through them or use them in her favor. Chapter 7 additionally has wind currents that blow vertically. [[spoiler: Chapter 9 has wind currents blowing both ways horizontally and upwards]].
139* HailfirePeaks: The post game world, The Core, features both Lava and Ice as its theme and as hazards, with the main mechanic being switching between both states to progress in the level.
140* HappyEndingOverride. Downplayed. Chapter 7 ends with [[spoiler:Madeline and Badeline climbing the summit, returning to Granny's cabin and making pie for all the friends they made.]] Chapter 9 reveals that [[spoiler:at least a year later, Granny died, and Madeline dreams about trying to find her while arguing with Badeline. At the end of the chapter, she reaches out to Theo and apologizes for shutting him out.]]
141* HellHotel: The third chapter of the game takes place in the Celestial Resort, a run-down hotel infested with spectral LivingDustBunnies that kill Madeline on contact. The only remaining member of staff is the ghost of the hotel's owner, Mr Oshiro; when Badeline appears to tell him he's running an example of this trope, [[AdvancingBossOfDoom he goes berserk and attacks you]].
142* HelpfulMook: There are several enemies you can GoombaStomp on, and while they're ''never'' harmless, the bounce and dash reset you get from that often makes them more of a help than a hindrance, and [[spoiler: becomes a necessary mechanic in Chapter 3's C-side, where bouncing on Mr. Oshiro's head is required to get enough distance.]] Special mention goes to the [[spoiler: Seekers in Chapter 5]] who are not only bouncy, but also produce a shockwave when they reform, sending you flying.
143* HeroicBSOD: Chapter 9 reveals that [[spoiler:Madeline had a breakdown after Granny died, being unable to message Theo or attend Granny's funeral. It's revealed that she has guilt about it and not being there for Granny. Her dream helps her snap out of it, slightly]].
144* HourglassPlot: Much of Chapter 6 is spent with [[spoiler:Madeline chasing after Badeline to reconcile and reason with her. Badeline takes a while to understand. In Chapter 9, Badeline is the one telling Madeline that Granny is gone, and that she's chasing after wishful thinking in her dream. It takes until the bird nearly gets hurt that Madeline listens and admits that Badeline is right]].
145* IdiosyncraticWipe: Upon death, every chapter has a unique wipe pattern related to the world it's set in. For example, Chapter 3 has you unlocking doors with keys, so its wipe is shaped like a keyhole.
146* ItsQuietTooQuiet: In the room before talking to Badeline for the first time, the music drops out as you get closer to the room exit.
147* IronicEcho:
148** The first conversation with Badeline ends with her ominously stating:
149---> '''Badeline:''' ''Let's go home... together.''
150** In Chapter 6, [[spoiler: just before the ChaseFight with Badeline, Madeline has this to say, with a twinkle in her eye:]]
151---> [[spoiler: '''Madeline:''' ''Let's climb out of here... together.'']]
152* KaizoTrap: It's actually possible to die after collecting a Crystal Heart. The HitStop means you effectively have maybe a second when you're actually vulnerable, so in most cases you have to actively try to get killed this way, but [[spoiler:Chapter 8-C's Crystal Heart is positioned such that you might well fall off the bottom of the screen if you're not careful enough]].
153* LastNoteNightmare: The end of the track for the main bulk of Chapter 2, [[https://radicaldreamland.bandcamp.com/track/resurrections "Resurrections"]], ends with a fade-out, some creepy ambience, and finally some PsychoStrings.
154* LeaningOnTheFourthWall: Whenever she's trying to force Madeline to do something, Badeline will lean or climb outside the bounds of her frame.
155* LiftOfDoom: Many rooms feature moving platforms that float right through the SpikesOfDoom, requiring Madeline to pull all sort of acrobatics to safely ride the platform all the way to the top.
156* LivingDustBunnies: These are the main enemies encountered in Oshiro's hotel in Chapter 3.
157* LovecraftLite: [[spoiler:Chapter 5 has the Mirror Temple, featuring statues of tentacled eyeball monsters--and then the Temple starts reflecting Madeline's subconscious, and similar monsters attack you. However, no one winds up dead or insane, since this is ultimately a metaphor for dealing with depression, not a story about humanity's insignificance.]]
158* TheManyDeathsOfYou: Downplayed. The color of the particles released by Madeline’s death always matches the shade of her hair at the time she died, including being gold if you are using a golden feather, blue if your dash was exhausted, or even white if you die during the split second when your dash is transitioning from blue back to red.
159* MarathonLevel: The "Farewell" Chapter 9 DLC is composed of over an hundred of the toughest screens of the game, requiring players to master some of the hardest moves to pull off (most of them being [[AscendedGlitch ascended glitches]]) in order to be able to complete them, on top on throwing new mechanics into the mix. It is not uncommon for players to suffer thousands of deaths before being able to complete this chapter (at least, for those who didn't give up midway or caved in and turned Assist Mode on). Even pro-players took several hours before managing to reach the ending. Thanksfully, this chapter has quite a few checkpoints for those who wish to stop the ordeal and come back to it later, but one must prepare themselves for an incredibly tough challenge that will keep them occupied for days.
160* {{Medley}}: The final non-bonus level is a mashup of all 6 previous levels with some new content and mechanics. Fittingly the soundtrack "Reach for the Summit" is a medley with elements from all the previous level tracks.
161* MercyMode: This game has an Assist Mode. Unlike similar modes in other games, this mode lets the player customize the game to make it easier, from granting total invincibility to slowing down the game speed.
162* MentalWorld: The second half of Chapter 5, where [[spoiler:the temple traps Madeline and Theo in a mental world, where Madeline's inner demons manifest as enemies.]]
163* MinimalistCast:
164** Only five characters throughout the entire game, two of which only show up occasionally.
165** Taken to the logical extreme in the [=PICO-8=] games, which have no characters outside of the protagonist.
166* MirrorWorld: Waking up near the end of [[spoiler:Level 2 - The Old Site]] removes most of the obstacles present in the level alongside some other small changes.
167* ModularDifficulty: Once you beat the game[[note]]or enter a cheat code in the first level[[/note]], you unlock "Variant Mode" where you can change aspects of gameplay to mess around. Some are purely positive like infinite stamina and infinite dashes, some are purely negative like invisible motion and no grabbing, and some fall somewhere in the middle like 360 dashing.
168* MoodWhiplash:
169** Chapter 6. [[spoiler:The chapter starts off on the high note set by the end of Chapter 5, with Theo and Madeline taking the time to get to know each other better. Then Madeline has a dream where she flies up to see the ''aurora borealis'' via golden feathers, sees Badeline, and tells her that she doesn't need her anymore. This seems like it would lead to something good, but it [[GoneHorriblyWrong goes HORRIBLY wrong]] with Badeline furiously holding Madeline captive, mocking her panic attack treatment feather trick, and tossing her back down to the base of the mountain.]]
170** Happens again in Chapter 9. [[spoiler: In the middle of a chapter dedicated to Madeline coping with Granny's death, and right after a section of the level where the cheery facade is glitching out visibly and audibly to reveal a black hole in the background... Madeline watches a literal Powerpoint presentation on how to wavedash, complete with a Summit remix in elevator music-style.]]
171---> [[spoiler: Wavedashing and You: A Practical Guide to Catching Birds in Space]]
172* MultipleEndings: At the end of the game, Madeline bakes a strawberry pie for everyone. Naturally, the outcome of this depends on how many strawberries you've collected. [[spoiler:The game did say "[[ExactWords strawberries will impress your friends]]", after all.]]
173* MusicalGameplay: Every level contains a hidden room where the music changes and pink and blue platforms (and obstacles) appear and disappear to the beat of the music. [[spoiler:The same platforms create the final challenge in every B-Side level.]]
174* NearVictoryFanfare: When you're on the last screen of a B-Side, the music drops out and is replaced by a simplified chiptune arrangement.
175* NoAntagonist: Chapters 7 through 9. Badeline is the antagonist for the first two thirds of the game, but she is simply [[spoiler:a manifestation of Madeline's insecurities who just wants to keep Madeline safe from disappointment and hurt feelings and has a HeelFaceTurn at the end of Chapter 6]]. After the conflict between them is finished, Chapter 7 has Madeline go on the final stretch to reach the summit, while Chapter 8 has her explore the mountain core to see what's inside. Chapter 9's conflict is Madeline's struggle to accept [[spoiler:Granny's death]], and while there is friction between her and [[spoiler:Badeline]], the latter character is not an antagonist so much as a concerned friend.
176* NoDamageRun: [[spoiler:Required for 100% completion, as getting golden strawberries requires you to go through each stage without taking any damage. Yes, this also goes for the B-Side and C-Side chapters (which ironically suffer from SchizophrenicDifficulty; C-sides are far shorter and thus on average it takes far less to get back where you died). Good Luck.]]
177* OffscreenStartBonus: If you go to the left at [[spoiler: the very beginning of the game]], you find where you parked. It looks like a hidden room at first, but [[spoiler: if you enter a cheat code in this room, you unlock every level in a mode called "Cheat Mode."]]
178* OminousVisualGlitch: Chapter 9 has them appearing when you obtain the first crystal heart, with the following screens having the stone textures peeled away from platforms and replaced by a grid.
179* OneSteveLimit: [[HelloInsertNameHere Renaming Madeline]] as "Alex" [[SchrodingersGun changes the name of the other character named Alex]].
180* OneWordTitle[=/=]ThePlace: The game is named after Celeste Mountain, and you spend the entire game climbing it.
181* OutsideTheBoxTactic: Some rooms contain winged strawberries that leave the screen if you dash. At first it seems like the only way to get these is simply to not dash, but that's not true - you can grab strawberries ''while they're flying away''. This means that if you're fast enough with your dash, or in the right position to catch the strawberry as it flies away, you can still get it. Some winged strawberries require you to exploit this.
182* PlatformHell:
183** The B-sides, [[spoiler:C-sides]], and Farewell all demand absolute precision when platforming, and the latter two have rooms that require you to platform flawlessly for upwards of thirty seconds [[CheckpointStarvation with no checkpoint if you fail]]. The final room of Farewell deserves special mention, requiring two minutes of absolutely perfect movement [[spoiler:(and even longer if you're trying for the [[BraggingRightsReward Moon Berry]])]].
184** [[spoiler:Golden Strawberries, which mandate a NoDamageRun for an entire level, will send you all the way back to the beginning if you make a single mistake -- if you're trying to "golden" any of the aforementioned levels, that means you have to dive headlong into the depths of Platform Hell, conquer all of the level's challenges, and do it without messing up ''once''.]]
185* PlayerNudge: The 1.4.0.0 update added [[spoiler:crouching Madeline statues near [[VideoGame/SuperMarioBros3 a conspicuous white block]] inside the Chapter 4's Crystal Heart room.]] [[labelnote:Explanation]]You're supposed to crouch on the white block for several seconds, allowing you to climb on the background and obtain the Crystal Heart.[[/labelnote]]
186* PostEndGameContent:
187** After completing the 7 main chapters, you unlock Chapter 8. [[spoiler:It takes place a year after Madeline's climb to the summit, and she's introduced by Granny to the "Core" of the mountain.]] However, [[DoubleUnlock a barrier blocks your way until you have at least four crystal hearts]].
188** [[spoiler:The C-Sides]] are effectively this, since you need to beat all eight B-Side levels (including Chapter 8's, which requires ''fifteen other crystal hearts'' to unlock) in order to access them.
189** Chapter 9's second half is gated by requiring ''fifteen'' crystal hearts (the significance of 15 being that this guarantees the player has encountered the wall-bounce tutorial in 7-B). And even the first half is post-endgame by virtue of sheer difficulty.
190* ProductionThrowback:
191** Chapter 6 has a hidden room with [[spoiler:(non-interactive) characters from ''VideoGame/TowerFall'' in it. You need to perform a [=TowerFall=]-like maneuver in order to reach it.]]
192** Chapter 7 has Madeline discard her pack with her hair constantly billowing in the wind, much like the original freeware version of her design.
193* RecurringRiff: Most of the songs in the game’s soundtrack include variations on the same 16-note melody.
194* RemixedLevel: Each of the levels contains a hidden Cassette, which unlocks a remixed "B-Side" of the level. [[spoiler: Completing all 8 B side levels unlocks 8 C-Side levels, which are much harder but shorter remixed levels.]]
195* RiseToTheChallenge: The Core has this at one point with [[spoiler: rising lava. Unusually for this trope, not only are there rising ''ice'' flows, but near the end you'll have to reverse the lava to ice and vice versa constantly, dealing with it not only rising to the top, but also creeping to the bottom.]]
196* RuinsOfTheModernAge: Chapter 1 has this aesthetic, though slightly subverted in that the Forsaken City was never actually inhabited to begin with; it's just that nobody wanted to move in once construction was finished.
197* ScalingTheSummit: Madeline is climbing Mount Celeste in order to get out of the self-destructive cycle she's found herself in. Theo is doing it because he's unsure what he wants to do with his life and his deceased grandfather mentioned this particular mountain as the place where he found himself. Though, unlike Madeline, he isn't too concerned about reaching the summit.
198* SdrawkcabSpeech: There's [[https://www.youtube.com/watch?v=rE8diav5I1k a secret monologue]] hidden within the second half of the Mirror Temple's music track, where Madeline talks about her depression.
199--> Sometimes, I don't really know what's going on anymore. I-I don't know who I am. I just look in the mirror, and don't know who I'm looking at, or who's looking at me. I think a lot about...where my train of thought is going, and it's not always a good place. And that scares me. I don't like scaring myself. I...don't...*sobs*
200* SequenceBreaking:
201** You can skip a locked door in Chapter 5 by taking a hidden passage, saving a lot of time. [[spoiler:This is required for 100% completion, as you need the key you would have used to unlock a different door that leads to the chapter's crystal heart.]]
202** Chapter 9 has a big one in [[spoiler:the crystal gate skip. To pass the gate and continue the chapter you need to have completed every other level and collected the Crystal Hearts, a necessity due to Chapter 9 utilizing techniques that you need to have learned from said levels. However, if you're fast enough, you can either [[AscendedGlitch hyperdash]] or [[VideoGame/SuperSmashBrosMelee wavedash]] under the barrier before it falls, completely eliminating the need to play the other levels.]]
203* ShoutOut:
204** The way you generally get the Crystal Heart of Chapter 4 is by [[VideoGame/SuperMarioBros3 pressing down on a familiar block, allowing you to climb on the background]].
205** The blades that fly back and forth in Chapter 5 resemble those in ''Franchise/TheLegendOfZelda'' series.
206** The Seekers in Chapter 5 look a lot like [[TabletopGame/DungeonsAndDragons Beholders]].
207** The loading icon can be considered a homage to the WesternAnimation/TheAdventuresOfTintin1991 [[https://youtu.be/OP0ImPft3Rw?t=15s logo]]. It's even animated in a simpler style.
208** Madeline & Badeline's climb back down the mountain during the credits sequence--revisiting each of the game's locations in reverse order--is reminiscent of the credits sequence in ''VideoGame/SuperMarioWorld.''
209** The Chapter 9 DLC [[https://twitter.com/MaddyThorson/status/1136059613319581696?s=21 is internally called]] [[VideoGame/SuperMarioBrosTheLostLevels "LostLevels"]].
210** Chapter 9 names the glitch exploiting technique previously referred to by fans and speedrunners as "hyperdashing" as "[[VideoGame/SuperSmashBrosMelee wavedashing]]".
211** Badeline is a ShadowArchetype of Madeline formed of her hidden negative emotions who tries to get her other self to accept her, and is frequently referred to by Madeline as "Part of Me". Hmm... [[VideoGame/Persona4 why does that sound familiar...]]
212** In ''Celeste 64'', the hidden Cassette levels are a pastiche of the secret levels from ''VideoGame/SuperMarioSunshine''. The dedicated level music, "Cassettapella", is even a send-up of the MIDI acapella music used in ''Sunshine''[='s=] secret courses.
213* ShownTheirWork: In a fundamental way, the approach ''Celeste'' takes towards solving puzzles and platforming [[https://www.youtube.com/watch?v=eo7FaVLET3k mirrors that of actual rock climbing]].
214* SocialMediaBeforeReason: In Chapter 5, Theo goes into a mysterious temple to get cool pictures for his [[BlandNameProduct InstaPix]] followers. This ends badly.
215* SpeakingSimlish: When Madeline or [=NPCs=] talk, a synthesized sound plays to act as their voice. Theo occasionally subverts this with a clearly-audible synthesized "Yoloooooooooo!"
216* SpikesOfDoom: Spikes are ''everywhere'', much like in other platformers with death counters. There's the standard rows of spikes, but many areas instead or also have spiky crystal formations that are just as deadly.
217* SprintMeter: Madeline has limited stamina for holding onto walls, and climbing depletes that stamina even more quickly. ({{Wall Jump}}ing uses her stamina much less, oddly enough.) There isn't an explicitly displayed meter, but Madeline begins to sweat--then her face turns red, and then she loses grip and begins sliding down the wall. Fortunately, her stamina is instantly refreshed whenever something happens that would refresh her air dash.
218* StuckOnASkiLift: At the end of Chapter 4, the lift carrying Madeline and Theo unexpectedly jams in midair.
219* TempleOfDoom: The Mirror Temple, the setting of Chapter 5. It starts off ominous but otherwise deserted, [[spoiler:only for it to begin reflecting Madeline's subconsciousness and transform into a physical BlackBugRoom infested with dangerous monsters.]]
220* TemporaryPlatform: Grey blocks that crumble appear everywhere in the game, along with pink clouds which evaporates when you jump off them and walls that fall as soon as you jump onto them.
221* VariableMix: The soundtrack in general transitions as you progress through the game:
222** The many different [[AllTheWorldsAreAStage stages]] in Chapter 7 each have their own unique version of the chapter theme that the game switches to once you reach them.
223** In Chapter 8, the background music will shift between "hot" and "cold" versions as the Lava/Ice switches are activated.
224* VideoGameDashing: Madeline's primary means of movement.
225* WallJump: Madeline can jump off the wall she's currently climbing, and in fact, wall jumping back and forth is a more efficient way to climb sufficiently narrow chasms than trying to scale the same wall, since she uses comparatively little climbing stamina.
226* WhamEpisode: Chapter 6 is insane from a narrative standpoint. [[spoiler: Madeline and Theo have a heart-to-heart conversation where they get to know each other better. Then, Madeline decides to confront Badeline once and for all. Badeline goes insane, and tosses Madeline all the way down the mountain, culminating in a climactic fight between the two at the end of the chapter.]]
227* WinWinEnding: The primary conflict of the main game is between the heroine Madeline, who wants to climb the titular mountain to cast away her insecurities, and Badeline, the embodiment of those insecurities who wants to protect Madeline by stopping her from climbing the mountain [[WellIntentionedExtremist by any means possible]]. Come the end of Chapter 6, and [[spoiler:Madeline comes to accept Badeline as being a part of her who she needs not cast away, but to welcome and manage- in return, Badeline agrees to help Madeline reach the top of the mountain, and by the end, they've gone from enemies to allies, successfully scaling the mountain and able to return to the bottom, safe and sound]].

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