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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fa6eqk2xoaer5d6.jpeg]]
2[[caption-width-right:350:Get Ready To Brawl!]]
3
4->''"Play nice... 3, 2, 1, Brawl!"''
5-->-- One of the Announcer's many lines before the match begins.
6
7''Creator/{{Nickelodeon}} All-Star Brawl'' is a [[PlatformFighter platform]] and [[MascotFighter mascot]] fighting game series developed by indie studio Creator/{{Ludosity}} (the studio that previously developed their own Platform Fighter, ''VideoGame/SlapCity'') and Fair Play Labs, and published by [=GameMill=] Entertainment (the studio that previously published the ''VideoGame/NickelodeonKartRacers'' games).
8
9The games pit various characters from various eras of the Franchise/{{Nicktoons}} franchise against each other in a brawl, from classic fare like ''WesternAnimation/{{Rugrats}}'' and ''WesternAnimation/TheRenAndStimpyShow'' to more modern shows like ''WesternAnimation/AvatarTheLastAirbender'' and ''WesternAnimation/TheLoudHouse''. The first game launched with 20 characters and stages, along with an arcade mode and a multiplayer mode supporting up to four players, with more characters and stages being added through free updates and as paid DLC. It was released on Platform/NintendoSwitch, Platform/PlayStation5, Platform/PlayStation4, Platform/XboxOne, Platform/XboxSeriesXAndS, and [[Platform/MicrosoftWindows PC]] (via Platform/{{Steam}}) on October 5th, 2021.
10
11The first game's soundtrack is available to listen and download for free [[https://store.steampowered.com/app/1786560/Nickelodeon_AllStar_Brawl_Soundtrack/ via Steam]].
12
13A sequel, ''Nickelodeon All-Star Brawl 2'', was announced in July 2023, featuring new characters, stages, updated graphics, and a campaign mode. It was released on November 7th, 2023[[note]]on digital storefronts; physical copies were released on December 1st[[/note]] for the same platforms as the original game.
14
15Compare with ''VideoGame/CartoonNetworkPunchTimeExplosion'', Creator/CartoonNetwork's take on the mascot fighter genre, and ''VideoGame/{{Multiversus}}'', CN's parent company Creator/WarnerBros' take on the genre. See also ''VideoGame/NickelodeonSuperBrawl'', a series of web-based 2D fighters whose name may have inspired this game's title.
16
17[[foldercontrol]]
18
19[[folder:Trailers]]
20!!''NASB''
21* [[https://www.youtube.com/watch?v=a4pMmNSBvck Announcement trailer]]
22* [[https://www.youtube.com/watch?v=ITxAvjG0Zfs Character reveal teaser]]
23* [[https://www.youtube.com/watch?v=KFlvvl8hD1k Gameplay showcase (How to Play)]]
24* [[https://www.youtube.com/watch?v=5TnC_0_w13s CatDog reveal]]
25* [[https://www.youtube.com/watch?v=8yfRe_qlhqc April reveal]]
26* [[https://www.youtube.com/watch?v=fo-WZZLPMxk Ren & Stimpy reveal]]
27* [[https://www.youtube.com/watch?v=zIGBzKmjGQQ Aang reveal]]
28* [[https://www.youtube.com/watch?v=IGJzDok1g6A Toph reveal]]
29* [[https://www.youtube.com/watch?v=DOTyGls1cgQ Korra reveal]][[note]]Was never released on the [=YouTube=] channels of [=GameMill=] or gaming news websites, but can be found [[https://i95creative.com/nickelodeon-all-star-brawl/ here]], alongside a couple other trailers from the game. Snippets of this trailer were shown in the Xbox podcast that revealed her and Aang for this game.[[/note]]
30
31* [[https://www.youtube.com/watch?v=0Yl-_LYD0ik Launch trailer]]
32* [[https://www.youtube.com/watch?v=s-Jh_YnBeN0 Costume trailer]]
33* [[https://www.youtube.com/watch?v=93g-xNV8Ve4 Garfield reveal]]
34* [[https://www.youtube.com/watch?v=V1dhJz_DQno Shredder reveal]]
35* [[https://www.youtube.com/watch?v=7SSZ43I7iw8 Season pass reveal]]
36
37!!''[=NASB2=]''
38* [[https://www.youtube.com/watch?v=_vUJv6cDLA4 Announcement trailer]]
39* [[https://www.youtube.com/watch?v=9q9E6B70M-k Gameplay overview and Plankton reveal]]
40* [[https://www.youtube.com/watch?v=7RY-RPs0Yt0 El Tigre reveal]]
41* [[https://www.youtube.com/watch?v=BEQJNtJuhE8 Ember reveal]]
42* [[https://youtube.com/watch?v=DaWvGsQ0aTw Grandma Gertie reveal]]
43* [[https://youtube.com/watch?v=LbHMm5_lX08 Angry Beavers reveal]]
44* [[https://youtube.com/watch?v=ELnvJlLNL1I Gerald reveal]]
45* [[https://www.youtube.com/watch?v=5Aqmj4TguHU Azula reveal]]
46[[/folder]]
47
48[[folder:Series with representation]]
49!!''NASB''
50!!!Fighters (and their home stages)[[note]]Click on the links with their names to see their moveset and stage showcase.[[/note]]
51
52''Italics'' + Asterisks (*) indicate DLC characters.
53
54* ''WesternAnimation/AaahhRealMonsters'':
55** [[https://www.youtube.com/watch?v=ntT5X7LxpoY Oblina]] (The Dump)
56* ''WesternAnimation/AvatarTheLastAirbender'':
57** [[https://www.youtube.com/watch?v=3iEHVVgCTPI Aang]] (Western Air Temple)
58** [[https://www.youtube.com/watch?v=CN_PjdSPcTI Toph Beifong]] (Omashu)
59* ''WesternAnimation/CatDog'':
60** [[https://www.youtube.com/watch?v=stwM2M_6z5M CatDog]] ([=CatDog's=] House)
61* ''WesternAnimation/DannyPhantom'':
62** [[https://www.youtube.com/watch?v=Y9alGfYh_o8 Danny Phantom]] (Ghost Zone)
63* ''ComicStrip/{{Garfield}}'':
64** ''[[https://www.youtube.com/watch?v=rdBAEpx6o9k Garfield]]'' (Sweet Dreams)[[labelnote:[=*=]]](Free update)[[/labelnote]]
65* ''WesternAnimation/HeyArnold'':
66** [[https://www.youtube.com/watch?v=XZWTcs5SI6c Helga Pataki]] (Traffic Jam)
67* ''WesternAnimation/InvaderZim'':
68** [[https://www.youtube.com/watch?v=534hcE5rG6g Zim (with GIR)]] (Irken Armada Invasion)
69* ''WesternAnimation/JimmyNeutronBoyGenius'':
70** ''[[https://youtu.be/sLr26gYGHZ4 Hugh Neutron]]'' (Duck, Duck, Pie!)[[labelnote:[=*=]]](Universe Pack)[[/labelnote]]
71* ''WesternAnimation/TheLegendOfKorra'':
72** [[https://www.youtube.com/watch?v=f5BweB8hLWY Korra]] (Harmonic Convergence)
73* ''WesternAnimation/TheLoudHouse'':
74** [[https://www.youtube.com/watch?v=VCueU6iy9LM Lincoln Loud]] (The Loud House)
75** [[https://www.youtube.com/watch?v=sMJ-EmcYmnA Lucy Loud]] (Royal Woods Cemetery)
76* ''WesternAnimation/MyLifeAsATeenageRobot'':
77** ''[[https://youtu.be/OL0IgV13JCE Jenny Wakeman]]'' (Tremorton Joyride)[[labelnote:[=*=]]](Universe Pack)[[/labelnote]]
78* ''WesternAnimation/TheRenAndStimpyShow'':
79** [[https://www.youtube.com/watch?v=zcIAqMrsl78 Ren & Stimpy]] (Space Madness)
80** [[https://www.youtube.com/watch?v=lfVC-hnQ2Is Powdered Toast Man]] (Powdered Toast Trouble)
81* ''WesternAnimation/RockosModernLife'':
82** ''[[https://www.youtube.com/watch?v=4evh-eyMXiI Rocko Rama]]'' (Hardcore Chores)[[labelnote:[=*=]]](Universe Pack)[[/labelnote]]
83* ''WesternAnimation/{{Rugrats}}'':
84** [[https://www.youtube.com/watch?v=T-_bzoq7ekA Reptar]] (Showdown at Teeter Totter Gulch)
85* ''WesternAnimation/SpongeBobSquarePants'':
86** [[https://www.youtube.com/watch?v=wdw_kmjCEGk SpongeBob SquarePants]] (Jellyfish Fields)
87** [[https://www.youtube.com/watch?v=K1Kta4D2vzQ Patrick Star]] (The Flying Dutchman's Ship)
88** [[https://www.youtube.com/watch?v=IkFuaV6F39E Sandy Cheeks]] (Glove World)
89* ''WesternAnimation/{{Teenage Mutant Ninja Turtles|1987}}'':
90** [[https://www.youtube.com/watch?v=z_dYmqz_5Dc Leonardo]] (Sewers Slam)
91** [[https://www.youtube.com/watch?v=uXsuLwumXYg Michelangelo]] (Technodrome Takedown)
92** [[https://www.youtube.com/watch?v=dW0mBzQONqA April O'Neil]] (Rooftop Rumble)
93** ''[[https://youtu.be/ruNM6J_G-6c Shredder]]'' ([[Series/DoubleDare1986 Slime Time]])[[labelnote:[=*=]]](Free update)[[/labelnote]]
94* ''WesternAnimation/TheWildThornberrys'':
95** [[https://www.youtube.com/watch?v=OabraX3mjko Nigel Thornberry]] (Wild Waterfall)
96
97!!!Items
98* ''WesternAnimation/AvatarTheLastAirbender'': Sokka's Boomerang
99* ''WesternAnimation/CatDog'': Trash Can
100* ''WesternAnimation/DannyPhantom'': Fenton Thermos
101* ''WesternAnimation/HeyArnold'': Arnold's Boombox
102* ''WesternAnimation/InvaderZim'': Guidance Chip, Lawn Gnome
103* ''WesternAnimation/TheRenAndStimpyShow'': Log from Blammo!
104* ''WesternAnimation/RockosModernLife'': The Suck-o-matic
105* ''WesternAnimation/{{Rugrats}}'': Reptar Wagon, Tommy's Ball
106* ''WesternAnimation/SpongeBobSquarePants'': Anchor, Explosive Pie, Jellyfish Jelly, Krabby Patty, Sandy's Rocket, Squidward's Clarinet
107
108!!''[=NASB2=]''
109!!!Fighters[[note]]Click on the links with their names to see their character spotlight.[[/note]]
110
111Fighters in '''bold''' are newcomers.
112
113''Itlaics'' + Asterisks (*) indicate DLC characters.
114
115* ''WesternAnimation/TheAngryBeavers'':
116** '''[[https://www.youtube.com/watch?v=5k9eK_salFU Daggett & Norbert Beaver]]'''
117* ''WesternAnimation/AvatarTheLastAirbender'':
118** [[https://www.youtube.com/watch?v=alThpbfUJqw Aang]]
119** '''[[https://www.youtube.com/watch?v=W3m528-4LoE Azula]]'''
120** '''''Zuko'''''[[labelnote:[=*=]]]Season Pass[[/labelnote]]
121** '''''Iroh'''''[[labelnote:[=*=]]]Season Pass[[/labelnote]]
122* ''WesternAnimation/DannyPhantom'':
123** [[https://www.youtube.com/watch?v=2716IqJx6w4 Danny Phantom]]
124** '''[[https://www.youtube.com/watch?v=nXxWLyZsq3Q Ember McLain]]'''
125* ''WesternAnimation/ElTigreTheAdventuresOfMannyRivera'':
126** '''[[https://www.youtube.com/watch?v=IrHs4glsVcg El Tigre]]'''
127* ''ComicStrip/{{Garfield}}'':
128** [[https://www.youtube.com/watch?v=fe-eTALunxg Garfield]]
129* ''WesternAnimation/HeyArnold'':
130** '''[[https://www.youtube.com/watch?v=wrwT02vfyIU Gertrude "Grandma Gertie" Shortman]]'''
131** '''[[https://www.youtube.com/watch?v=Rt6YA_LeQlw Gerald Johansen]]'''
132* ''WesternAnimation/InvaderZim'':
133** [[https://www.youtube.com/watch?v=rwWjN4EuWLU Zim]]
134* ''WesternAnimation/JimmyNeutronBoyGenius'':
135** '''[[https://www.youtube.com/watch?v=O2pZhwEFH5I Jimmy Neutron]]'''
136* ''WesternAnimation/TheLegendOfKorra'':
137** [[https://www.youtube.com/watch?v=u0ENudTWcY4 Korra]]
138* ''WesternAnimation/TheLoudHouse'':
139** [[https://www.youtube.com/watch?v=XPT1_LwS2B0 Lucy Loud]]
140* ''WesternAnimation/MyLifeAsATeenageRobot'':
141** [[https://www.youtube.com/watch?v=YZz_4z6Lvqg Jenny Wakeman]]
142* ''WesternAnimation/TheRenAndStimpyShow'':
143** [[https://www.youtube.com/watch?v=HXKdaS_4Ixg Ren & Stimpy]]
144* ''WesternAnimation/RockosModernLife'':
145** [[https://www.youtube.com/watch?v=drgJYqNh1DQ Rocko Rama]]
146* ''WesternAnimation/{{Rugrats}}'':
147** [[https://www.youtube.com/watch?v=OxpojoOUeiQ Reptar]]
148* ''WesternAnimation/SpongeBobSquarePants'':
149** [[https://www.youtube.com/watch?v=9pPAMmFbZY4 SpongeBob SquarePants]]
150** [[https://www.youtube.com/watch?v=v6htGWUxM5o Patrick Star]]
151** '''[[https://www.youtube.com/watch?v=ofZU8-UTUGk Squidward Tentacles]]'''
152** '''[[https://www.youtube.com/watch?v=dOgTpUFR5kA Sheldon J. Plankton]]'''
153** '''''Eugene Krabs'''''[[labelnote:[=*=]]]Season Pass[[/labelnote]]
154* ''WesternAnimation/{{Teenage Mutant Ninja Turtles|1987}}'':
155** '''[[https://www.youtube.com/watch?v=xvapR3f4VAo Donatello]]'''
156** '''[[https://www.youtube.com/watch?v=hUc2O73osdc Raphael]]'''
157** [[https://www.youtube.com/watch?v=3D2YPPVUVOY April O'Neil]]
158** '''''Rocksteady'''''[[labelnote:[=*=]]]Season Pass[[/labelnote]]
159* ''WesternAnimation/TheWildThornberrys'':
160** [[https://www.youtube.com/watch?v=YKIrE_04c2c Nigel Thornberry]]
161[[/folder]]
162----
163!!The games provide examples of:
164* TwoPointFiveD: The visual design presents the 3D CG characters and stages in a 2D perspective, similar to the ''VideoGame/SuperSmashBros'' series.
165* ActuallyADoombot: After his first defeat, Vlad Plasmius reveals that you only fought a ghost clone. Clockwork admits afterwards that he led you to the clone on purpose so you'd at least have some experience before trying to fight the stronger real one.
166* AdaptationalBadass: Characters with no fighting experience in their home series, such as Nigel Thornberry, Hugh Neutron, and Lucy Loud, can duke it out with experienced fighters like Leonardo, Jenny Wakeman, and Korra.
167* AdvancedMovementTechnique: Wavedashing, a physics exploit stemming from ''VideoGame/SuperSmashBrosMelee'', is an intentional mechanic in this series, instead of the accidental gimmick it started off as. It can be performed by either airdashing into the ground or simply pressing the jump and shield buttons simultaneously.
168* AdvertisedExtra: GIR is featured in the first game's key artwork with every playable character, despite solely being Zim's AssistCharacter.
169* AIBreaker: In the first game, CPU opponents are completely unable to comprehend Aang's Spinning Staff should the player position Aang at the edge of a stage and start spinning it non-stop. The CPU player will try fruitlessly to get back on stage over and over again for as long as the player feels like keeping the staff going or until the CPU fudges an attempted recovery, [[https://www.reddit.com/r/AllStarBrawl/comments/q2bxvd/aang_mains_be_like/ like this]].
170* AirDashing: In ''1'', every character can dash in the air, a more offense-oriented substitute for ''Smash'''s air dodging. As mentioned above, airdashing into the ground lets you wavedash, just as air dodging into the ground would in ''Melee''. ''2'' changes it so it's an air dodge normally, but spending Slime makes it an airdash.
171* AmbidextrousSprite: The series uses the 3D {{invoked|Trope}} version of ambidextrous sprites, having the character models laterally flip when turning around so that the animations are the same in both directions. That said, certain characters with asymetrical design aspects always have them in the proper orientation, such as Sandy's flower, Hugh's hair (though despite this, the text on his pie boxes will still flip when facing left), and Leonardo's "L" belt button. Prior to a patch, Danny's "D" logo would flip when facing left, but this has been corrected.
172* AmusementPark: Glove World features a glove-themed Ferris wheel, a roller coaster called the Fiery Fist O' Pain, a swinging pirate ship, and other carnival rides.
173* AndIMustScream: In Campaign Mode in the sequel, several characters such as Aang, Nigel Thornberry and Ren and Stimpy will comment on how horrible it was to be brainwashed after being freed and unlocked as playable characters.
174* AndYourRewardIsClothes: In the second game, each character now starts off with three costumes instead of two, with a fourth costume for each (plus additional alts for [=SpongeBob=] and Patrick) being available via DLC. In addition, each character also has "Mind-Controlled" (which give them a purple aura) and "Ghost Clone" (which also turn their entire body purple) costumes obtainable by defeating them in the campaign mode.
175* AnimationEvolution: While the first game had fairly stiff, robotic animations that quickly snapped between frames, the sequel has much more fluid animation across the board, with little details thrown in to make each animation feel more responsive and expressive.
176* ApocalypseHow: Vlad's plan in ''2''[='=]s Campaign is to ''control'' all minds in all universes. Unfortunately, his machine is destined to backfire and ''destroy'' all universes instead, landing it into Class X-5, Multiversal Physical Annihilation. You see reality beginning to come apart at the seams before Clockwork brings you back to the HubLevel. [[spoiler:Vlad was aware of the problem and was in the process of trying to repair the machine, but the BrainwashedAndCrazy Clockwork kept getting in his way because he enjoyed watching the universes' demise repeatedly.]]
177* ArtEvolution:
178** The renders for the first game's DLC characters, as well as the base game characters' alt costumes, are noticeably higher-quality and feature more intricate lighting compared to character renders from the base game. Rocko's render is particularly notable for having reflective eyes, detailed shading, fabric on his shirt and no visible polygons on his model.
179** The sequel features an extensively overhauled art style with more advanced models and lighting. The base game characters have also had their models touched up, or in some cases, completely overhauled -- April O'Neil is highlighted in the trailer, now having a more detailed model and a more active idle animation.
180* ArtStyleClash: This is present in not just the expected differences between characters, but the stages too: WesternAnimation/TheLoudHouse and [[WesternAnimation/MyLifeAsATeenageRobot Tremorton Joyride]] are entirely done in cartoony, flat-shaded styles in reference to their home series, while all the other stages have more standard 3D rendering.
181* AscendedMeme:
182** In both games, [=SpongeBob=] has a taunt where he performs the "Mocking [=SpongeBob=]" pose from [[Recap/SpongeBobSquarePantsS9E4LittleYellowBookBumperToBumper Little Yellow Book]]. His Down Strong also has him make a rainbow with his hands, and is called "Imaginaaation Clap".
183** Patrick's Neutral Strong has him slam a telephone down, and is called "No it's Patrick", a reference to the "No! This is Patrick!" meme.
184** Nigel says "Smashing!" when performing his Down Special, referencing his CatchPhrase.
185** Ren & Stimpy's victory animation has them do the "Happy Happy Joy Joy" dance. The song itself is also referenced a number of times throughout the game.
186** Michelangelo saying "Dude, I could be gaming" in ''VideoGame/Injustice2'' was extremely popular among users of the Michelangelo channel on the official ''NASB'' Discord, to the point where after the character channels were retired, Mikey's was kept up so people could still spam the GIF. When voice acting was added, it became one of Mikey's entrance lines.
187** Back before Hugh got into the game, his fans collectively referred to themselves as "Hugh Nation". In the Rocko update, Hugh's strafing taunt has him say "Hugh Nation" verbatim. Another possible line has Hugh [[BreakingTheFourthWall thanking the internet for getting him in]].
188** The reveal trailer for the sequel references the [[https://amp.knowyourmeme.com/memes/squidward-looking-out-the-window "Squidward Looking Out the Window"]] meme, showing him in the same pose, disappointed that he didn't get to join the original game.
189** One of Squidward's normals is the double kick that was used in the "ah hell nah Skodwerd got the janky ass hitbox" meme.
190* AttackReflector: All Strong Attacks can reflect projectiles, meaning the ability to reflect projectiles is a universal mechanic. Similarly, projectiles can also be grabbed, held, and returned to their owners.
191* BadassAdorable: There are serval cute characters who can fight their opponents, such as [=SpongeBob=], Patrick, Sandy, Lincoln, Lucy, Aang, Toph, Ren & Stimpy, [=CatDog=], Danny Phantom, April O'Neil, Garfield, Korra, Rocko and Jenny.
192* BadassNormal: Alongside characters with supernatural strength and extraordinary powers are ones who don't have any special abilities other than being creative with the tools they have, such as Helga and April O'Neil.
193* BattleInTheRain: Royal Woods Cemetery takes place on a dark and stormy night, fitting the gloomy setting.
194* BigBad: [[WesternAnimation/DannyPhantom Vlad Plasmius]] serves as the primary villain of ''All-Star Brawl 2''[='s=] single player mode; the goal is to stop him from taking over the entire Nickelodeon universe.
195* BigBoosHaunt:
196** Lucy Loud's stage is the Royal Woods Cemetery, a spooky graveyard befitting her Gothic personality.
197** Patrick's stage is The Flying Dutchman's Ship. It takes place on a ghostly floating ship with the Flying Dutchman making a cameo appearance haunting the stage.
198* {{Bowdlerize}}: On Traffic Jam, the [[Franchise/{{Doom}} Doomguy]] {{Expy}} on the Hillwood Arcade's storefront is holding up his fists rather than aiming a gun.
199* BrainwashedAndCrazy: Thanks to Vlad, this is the fate of all fighters in the second game except for Spongebob until he can beat some sense back into them. Vlad wants to bring the entire universe under this spell. [[spoiler:It's revealed in the final act that the brainwashing didn't actually give Vlad any control -- it just injected an evil personality that ran rampant, as he found out the hard way when he tried to control Clockwork.]]
200* BreakingTheFourthWall: Hugh's secret taunt has him thanking the internet for getting him into the game.
201* CallingYourAttacks: After voice acting was added into the first game, there were naturally many instances of it. [=SpongeBob=] says "Imaginaaation!" when performing his Imaginaaation Clap, Patrick goes "No, this is Patrick!" and "I'm a Superstar!" when performing those respective moves, etc.
202* TheCameo:
203** Most of the stages have background cameos from other characters, including [[WesternAnimation/SpongeBobSquarePants Gary on Jellyfish Fields]], [[WesternAnimation/TheLoudHouse Lynn, Lola, and Lily on The Loud House]], [[WesternAnimation/{{CatDog}} Winslow on CatDog's House]], [[WesternAnimation/TheRenAndStimpyShow Mr. Horse on Space Madness]], and [[WesternAnimation/{{Rugrats}} Grandpa Lou on Teeter-Totter Gulch]].
204** Outside of stages, Tommy Pickles makes a non-playable appearance in ''2'' via Reptar's entrance and victory animations.
205* CatchAndReturn: In the first game, all fighters have the ability to use their grab to catch projectiles, hold them while walking and jumping around, and throw them back at opponents. This ability is removed in ''2'', though fighters can still use a particularly strong attack to reflect them back at the person who used it.
206* TheComputerIsACheatingBastard: CPU fighters and mob enemies are immune to stage hazards (such as the fry pan in Messy Kitchen) in the Campaign in ''2'' while the player can still very much be damaged by them.
207* ContinuityNod: If you play as Aang and meet the cabbage merchant in the Campaign mode in ''2'', he will react in horror, and say that he's aware that [[RunningGag something terrible happens to him whenever Aang is nearby]]. This is a nod to [[ComicBook/AvatarTheLastAirbenderTheRift the graphic novels]], where he's also aware of this.
208* CosmeticAward: In the first game, completing arcade mode gives you an emblem depending on what difficulty it was completed on, starting at bronze and going up to silver, gold, platinum and finally, on Very Hard, purplish gold. Completing Very Hard without using a continue upgrades the emblem into a more intricate design with "wings".
209* CrisisCrossover: The campaign mode for ''2'' pits the main cast of fighters against WesternAnimation/DannyPhantom BigBad Vlad Plasmius with different contexts given to the dialogue depending on which character interacts with the story's [[NonPlayerCharacter NPCs]].
210* CutsceneBoss: [[spoiler: Or rather Cutscene Phase in this instance. After depleting Clockwork's health for the first time in his boss fight, he locks your fighter in place and heals off all the damage done to him, which could lead the player into thinking there will be a second phase. However, [[DeusExMachina a portal suddenly opens releasing a comet-like beam at whoever you're playing as, freeing them.]] Followed by your selected character automatically punching Clockwork, [[OneHitKill depleting all his health in a single hit.]]]]
211* DashAttack: Every character has two attacks they can use while running. If they connect with an opponent, they can be cancelled into any other attack.
212* DemotedToExtra: After appearing as playable characters in the first game, Helga, Lincoln, Leonardo, Michelangelo, Hugh, Powdered Toast Man, and Sandy all appear as NPC's in the second game, while Shredder appears as a boss.
213* DevelopersForesight:
214** The first game:
215*** As of the June 2022 update, certain characters have unique voice lines when picking up/throwing certain items. One example is Spongebob with a Krabby Patty, and another is how Danny Phantom will say "What are you doing here?" when throwing a Fenton Thermos item, [[RuleOfFunny which is already in his moveset]].
216*** In the first game, most fighters react in disgust to throwing a trash can. Exceptions include Oblina and the Ninja Turtles, whose usual dwellings are rather nasty.
217*** In the first game, Spunky only appears as part of Rocko's light down if he hasn't been sent out by "Go Spunky!", and only appears in the background of Hardcore Chores if Rocko isn't being played as.
218** In ''2'':
219*** All of the playable characters have different interactions with the NPC's and bosses such as Garfield being confused when Gary meows at him. In particular, many of the NPCs receive additional dialogue if the player is using Garfield or Reptar, referencing how neither of them can actually talk (as Garfield speaks through thoughts that only the player is privy to while Reptar only roars).
220*** Some mind-controlled brawlers have special lines when you have certain bonuses equipped. For example, normally Rocko makes an empowered speech... unless you have the "Stinky Fantasy" power-up[[note]]A ''WesternAnimation/TheRenAndStimpyShow'' themed power-up [[PowerAtAPrice which grants poison damage to all attacks in exchange for receiving 100% damage on your current stock]][[/note]], in which case he asks you when the last time you took a bath was.
221*** The game will still function (somewhat) normally if a fifth player is glitched into a four-player free for all, [[https://www.reddit.com/r/AllStarBrawl/comments/1bxfu8r/so_a_5_player_ffa_happened_somehow/ complete with the UI showing stats for the errant fifth player]].
222* DirectionallySolidPlatforms: FloatingPlatforms can be phased through from below.
223* DreamLand: Garfield's stage is "Sweet Dreams", which takes place in his own dreams. It includes oversized food, a statue of himself as king, Pooky sleeping on the moon, and CountingSheep.
224* EarthShatteringKaboom: Both Zim and Ren & Stimpy's super attacks in ''2'' involve blowing up the entire planet. [[NoOneCouldSurviveThat Ironically only damaging opponents hit by the initial blow in battles with 3 or more players.]]
225* EasyModeMockery: Subverted with ''2''[='=]s easy difficulty: It's represented by Tommy Pickles, AKA a baby, but the difficulty's name is "Tiny but Mighty".
226* EasterEgg: When selecting El Tigre in ''2'', there's a chance that the announcer will call him by his OverlyLongName.
227* EnemyMine: In the campaign mode for ''2'', all the playable fighters have to team up to stop Vlad Plasmius from taking over/destroying the universe. This includes established villains Plankton, Ember, and Azula, who are so angry about being controlled by Vlad that they're willing to work with their respective heroes to take him down.
228* EvilKnockoff: In Campaign Mode, one-on-one battles against characters that have already been unlocked will replace them with a shadowy ghost clone, which can itself be unlocked as a costume after defeating a given fighter three times (the first time unlocking the fighter itself, the second unlocking the [[BrainwashedAndCrazy Mind-Controlled Brawler]] costume).
229* FightingClown: Practically almost every fighter, as it's a fighting game based on zany Nickelodeon properties and they range from [=SpongeBob=] blowing bubbles, Patrick using a trophy, Dog getting ridiculously muscular, Ren using Stimpy as a bludgeon, to Nigel's ''entire moveset'' being based on wildlife.
230* FunnyBackgroundEvent:
231** Mr. Horse can be seen running in zero-gravity outside of the Space Madness stage.
232** In the first game's version of Technodrome Takedown, Krang is flying around. He is taken out of his robot body so he can take a closer look at the action, until he ''[[BlackComedy slips off of its hands and plummets down]]'', causing the robot body to fly after him.
233** In Tremorton Joyride, Tuck can be seen desperately clinging on to a jetpack and flying through the background.
234* GameplayAndStoryIntegration:
235** In the first game, Garfield reacts in disgust upon eating the Krabby Patty ("You call this ''food?''"). As the Krabby Patty is essentially a veggie burger and Garfield hates vegetables, his reaction makes perfect sense.
236** The campaign mode in ''2'' accounts for Garfield's thought-speak (which human and human-like characters cannot hear), and Clockwork and Vlad's respective dialogue to him is changed accordingly in their interactions with the fat cat across the campaign mode.
237* GameplayAndStorySegregation:
238** Since Jenny can fight on [[BattleInTheRain Royal Woods Cemetery]] with no issue, she can finally [[ExpositoryThemeTune "go for a walk without rusting in the rain"]].
239** Oblina still gets healed from Krabby Patties, even though monsters in the ''Aaahh!!! Real Monsters'' universe prefer to eat garbage and dislike eating "real" food. Jenny also eats them, despite being physically unable to eat. Two other examples are actually subversions: Aang can eat Krabby Patties despite being a vegetarian in his series, and Zim can eat Krabby Patties even though he's severely allergic to meat. Krabby Patties are actually vegetarian burgers, meaning they don't have actual meat in them.
240** You can go to Clockwork's Lair as a regular level in the campaign mode's third world, and Clockwork will show up as a background character like usual. This isn't too eyebrow-raising until the final leg of the campaign where [[spoiler:you're explicitly hunting down Clockwork to try to bring him back to his senses. "Meeting" Clockwork here doesn't count, and you're only counted as finding him by making it to his boss level.]]
241** [[WesternAnimation/JimmyNeutronBoyGenius Jimmy Neutron's Girl-Eating Plant]] appears as an early game enemy in ''2'''s campaign mode. In the movie, it exclusively attacks girls, hence the name; here, it attacks fighters regardless of gender. [[JustifiedTrope Justified]] by the Jimmy's Lab stage, which reveals its name has been changed to simply "Carnivorous Plant".
242* GenreThrowback: The ''TMNT'' stages feature heavily saturated coloring and synthesized music, evoking the '80s throwback feel of the characters, as they are from the 1987 series.
243* GreenHillZone: [=SpongeBob=]'s stage, Jellyfish Fields, is an idyllic grassland with rolling hills and serves as an introductory level to the game while being home to its gateway starter character. The stage is also very simple, with a single moving platform featuring no gimmicks or stage hazards.
244* GuestFighter:
245** The ''Franchise/TeenageMutantNinjaTurtles'' characters are an interesting case, as they are not Nickelodeon original characters and the franchise was bought by Paramount in 2009, which led to the Nickelodeon-made ''WesternAnimation/TeenageMutantNinjaTurtles2012'' and ''WesternAnimation/RiseOfTheTeenageMutantNinjaTurtles'' series. However, the character incarnations used here are from the 1987 series, which had never aired on Nick (though it has crossed over with the 2012 series a few times) and were specifically chosen because the developers loved and grew up with that series.
246** Franchise/{{Garfield}} is also not an original Nickelodeon character, but his franchise was bought by Paramount in 2019; although he has never had a Nickelodeon-made series, his appearance makes nods to the syndicated animated series, ''WesternAnimation/GarfieldAndFriends'', which did air on Nick and other networks.
247* HappyCircusMusic: [[AmusementPark Glove World]]'s background music is a bouncy, quirky organ theme. It even incorporates the MockingSingSong tune for extra comedy.
248* HitStop: Time briefly stops when hit connects. The stronger the hit, the longer the Hit Stop is.
249* IdiosyncraticDifficultyLevels: ''2'' has the following difficulty levels for its single player modes:
250** '''Tiny but Mighty''': Easy, represented with an icon of [[WesternAnimation/{{Rugrats}} Tommy Pickles]].
251** '''Texas Tough''': Medium, represented with an icon of [[WesternAnimation/SpongeBobSquarePants Sandy Cheeks]].
252** '''Master Class''': Hard, represented with an icon of [[WesternAnimation/TeenageMutantNinjaTurtles1987 Master Splinter]].
253** '''Unstoppable Force''': Hard [[OneHitPointWonder with a one-stock-only handicap]], represented with an icon on [[WesternAnimation/TheLegendOfKorra Korra]]. Not available in Campaign.
254** '''How Tough Are Ya?''': Campaign only. HarderThanHard, represented with an icon of [[Recap/SpongeBobSquarePantsS3E8NoWeeniesAllowedSquilliamReturns Reg, the Salty Spitoon bouncer]].
255** '''Madness Reigns''': Campaign only. Harder Than Harder Than Hard, represented with an icon of [[WesternAnimation/TheRenAndStimpyShow Ren]] giving a SlasherSmile.
256** '''Prepare For Doom''': Campaign only. Hardest, represented with an icon of [[WesternAnimation/InvaderZim Zim]].
257* IgnoredEnemy: Garfield ''really'' doesn't care what the bosses have to say and is just pretending to listen, [[BreakingTheFourthWall which he tells the player at one point]].
258--> '''Vlad Plasmius:''' How can even a cat be ''bored'' at a time like this?!
259* IntelligibleUnintelligible: {{Downplayed|Trope}} with Reptar. He only "speaks" in growls and roars, and that's all other characters hear, but they can get the gist of whatever feeling he's trying to convey (e.g. offended at Clockwork leading him to the ghost clone Vlad instead of the real one, or terrified at the impending ApocalypseHow).
260* LargeHamAnnouncer: The announcer provides some color commentary during battles and throws in one liners like "Critical hit!" and "Major damage!".
261* LevelAte:
262** Powdered Toast Man's stage, "Powdered Toast Trouble" ("Messy Kitchen" in the second game), [[MacroZone shrinks down the brawlers]] so they can fight on top of various food items on a kitchen counter, including a bowl of cereal (that they can drown in), a piece of cheese, and toast in a toaster.
263** Garfield's stage, "Sweet Dreams", consists of a huge pan of lasagna and two pizza pies as platforms, and the background is filled with other kinds of junk food.
264** Hugh Neutron's stage, "Duck, Duck, Pie!", is set on a giant piece of pie floating in the sky, with ducks and boxes of pie floating in the background.
265* LimitBreak: ''2'' features super moves in the same vein as [[VideoGame/SuperSmashBros Final Smashes]], powerful single-use attacks that can be unleashed after building up your Slime meter.
266* MacroZone:
267** The "Powdered Toast Trouble"/"Messy Kitchen" stage is a giant kitchen where the fighters brawl on the countertop. Obstacles include toast popping out of a toaster, a bowl of cereal with milk, and a hot frying pan with bacon and eggs.
268** "Showdown at Teeter Totter Gulch" takes place in a sandbox which, due to the babies' hyperactive imagination, has transformed into a giant sandpit from a WildWest town. And the fighters are shrunk down to the size of toys so that they can actually fight on top of the playground equipment and seesaw.
269* MascotFighter: The game involves several characters from Nickelodeon shows fighting each other a la ''VideoGame/SuperSmashBros''
270* MassiveMultiplayerCrossover: Multiple Nickelodeon characters from different animated shows are featured as playable characters.
271* MeteorMove: Most everyone's strong down air can spike opponents straight down.
272* MirroredConfrontationShot: The first game's announcement trailer concludes with a brief sequence where ten characters (five on each side) rush towards each other and begin to trade blows.
273* MirrorMatch: At launch, the first game lacked alternate costumes, taking mirror matches to their logical extreme; all characters playing as the same fighter looked identical. A future patch added alternate costumes, but only one per character, which means fighters can still look identical if two or more of the same are present. The second game remedies this by having multiple alternate costumes per character.
274* {{Mooks}}: The campaign mode in the sequel has stages where the main goal is to fight off enemies such as Jellyfish or Foot Ninjas.
275* MusicalPastiche: The stage themes are made to be representative of the shows they're based on while not using music directly from them.
276** The theme for "Jellyfish Fields" uses the same woodblock beat and sea life samples as [[https://www.youtube.com/watch?v=q9cQN58jc24 "Jellyfish Jam"]], while incorporating the slide guitar and ukulele typical of ''[=SpongeBob=]'' music.
277** "The Loud House"'s theme uses the same rock instrumentation and "In the Loud House, in the Loud House" chorus as the show's theme.
278** The ''Teenage Mutant Ninja Turtles'' stages all use synth samples from the '80s, in the style of the background music from the 1987 show. It's also reminiscent of the UsefulNotes/SegaGenesis soundchip.
279** The theme for "[=CatDog=]'s House" uses the same bluegrass style as the show's theme, featuring the same mouth harp and slide guitar.
280** "Traffic Jam"'s theme is a laidback jazz tune, very close to the style of background music in ''Hey Arnold!''.
281** "The Dump"'s theme samples [[StockScream the Howie Long Scream]], which was also used in the theme song for ''Aaahh!!! Real Monsters''.
282** "Irken Armada Invasion"'s theme combines orchestral samples similar to ''Invader Zim''[='s=] soundtrack with a HeavyMetal theme.
283** "The Ghost Zone"'s theme features the use of ''Danny Phantom'''s signature heavy techno beats.
284** "Sweet Dreams"' theme starts out with a gentle piano intro before breaking out into a full big band arrangement, similar to "Friends Are There" (the original theme for ''WesternAnimation/GarfieldAndFriends''). It's also reminiscent of ''WesternAnimation/TheGarfieldShow'''s theme song with its use of jazz samples, making it sort of a middle ground between the two.
285** "Tremorton Joyride" is a pop-punk anthem with synthesized sound effects, similar to the theme song for ''My Life as a Teenage Robot''.
286* MythologyGag: The game has enough references to the original Nicktoons for [[MythologyGag/NickelodeonAllStarBrawl its own page]].
287* NoPlotNoProblem: In the first game, there is no setup or ExcusePlot for multiple Nickelodeon characters to fight each other, even in the arcade mode. The second game, however, averts this with a full campaign mode.
288* NostalgiaLevel: While the second game gives a number of returning stages new or overhauled layouts, some of them also have their old designs from the first game thanks to the alternate version tabs.
289** “Irken Armada Invasion”, via the three platform layout.
290** “Jellyfish Fields”, via the single moving platform layout.
291** “Harmonic Convergence”, via the flat stage layout.
292** “Rooftop Rumble”, via the flat stage layout. For this one, the extra wooden platform is added.
293* OneHitKill: In the first game, if Critical [=KOs=] are enabled and a character gets hit by a strong attack after already taking a lot of damage, they'll get [=KOed=] on the spot instead of being launched away.
294* PowerAtAPrice: An entire category of power-ups in ''2'' are classified as "Pros & Cons", and power your character up while hampering them in some way such as damage or a debuff.
295* PowerCreepPowerSeep: For just two examples, Danny Phantom (a superhero) and Lincoln Loud (a normal grade-school kid) are both playable characters. As expected from their source material, Danny is seen using his ghost powers like an ectoplasmic blast, while Lincoln carries around an ordinary yo-yo among his toolset. They can duke it out with each other nonetheless. The campaign mode in ''2'' explains this as the slime giving all of the characters powers that they didn't have before (or enhancing the powers of those that do), putting them on a more even playing field and allowing even normally non-powered characters such as April, Gerald, Nigel, and the Beavers to be able to stand a fighting chance against the bosses.
296* PutOnABus: While most of the cut veterans from the first game do appear as NPC's in the second game, Toph, [=CatDog=], and Oblina are completely absent without explanation.
297* QuicksandSucks:
298** The sand in the "Showdown at Teeter Totter Gulch" stage, despite literally being a children's sandbox, acts as a deathtrap that will pull in any fighters who fall off the playground equipment. Bottles, bouncing balls, and [[CompanionCube Cynthia]] even swirl around in sand cyclones!
299** The cereal bowl in the "Powdered Toast Trouble" stage has milk that acts like quicksand, so naturally it can pull in anyone that falls into it.
300** The slime in "Double Dare" also plays a very similar role.
301* {{Retraux}}: The ''TMNT'' stages feature synthesized electronic music that sounds straight out of the original show, or even the UsefulNotes/SegaGenesis, on which the series had [[VideoGame/TeenageMutantNinjaTurtlesTournamentFighters its own fighting game]].
302* {{Roguelike}}: Campaign Mode in 2 wherein the playable characters must save the Nickelodeon multiverse which includes fights with brainwashed playable characters, mooks and power-ups that can be bought.
303* ShiftingSandLand: "Showdown at Teeter-Totter Gulch" is a children's sandbox and playground area that has been transformed into a Wild Western desert town by the babies' imaginations and even features a sinking quicksand hazard that can KO players.
304* ShownTheirWork: The devs did a lot of research to properly represent each show, and it shows in everything from the character models to the reference-heavy movesets to the detailed, accurate stages.
305* ShoutOut:
306** Shredder's dash attack is [[Franchise/StreetFighter M. Bison's Psycho Crusher]] in all but name. One of Hugh Neutron's attacks is a reference to [[Franchise/StreetFighter Chun-Li's Houyokusen]].
307** April's moveset breakdown for ''2'' shows off her Super Move, which essentially has her throw a [[Franchise/DragonBall Spirit Bomb]] at her foes, down to the animation.
308** Being [[AssistCharacter Assist Characters]] to one another, the Angry Beavers naturally reference two of the most infamous assists in fighting game history; Daggett can perform [[VideoGame/MarvelVsCapcom3 Doctor Doom's Hidden Missiles]] with logs, while Norbert recreates [[VideoGame/DragonBallFighterZ Vegeta's Consecutive Energy Blast]] with mashed potatoes.
309* SidelinedProtagonistCrossover: Some of the shows represented in the series have secondary characters as the playable reps while the main protagonists are completely absent:
310** ''WesternAnimation/{{Rugrats}}'': Reptar, the star of the series' ShowWithinAShow, is playable while none of the titular babies are. Tommy, however, does appear to cheer him on in his entrance and victory animations.
311** ''WesternAnimation/AaahhRealMonsters'': Oblina is a playable character, but Ickis is completely absent.
312** ''WesternAnimation/TheWildThornberrys'': Nigel Thornberry is playable, but his daughter Eliza is nowhere to be found.
313** ''WesternAnimation/HeyArnold'': Helga is playable in the first game, but not the titular Arnold. Likewise, Grandma Gertie and Gerald appear in the second game with Arnold nowhere to be seen.
314** ''WesternAnimation/TeenageMutantNinjaTurtles1987'': ZigZagged: Leonardo and Michelangelo are playable, but Raphael and Donatello are absent in favor of secondary protagonist April O'Neil, which was later followed-up on by primary antagonist Shredder as post-launch DLC. The second game keeps April and adds Raphael and Donatello, but cuts Leonardo and Michelangelo (Shredder was also removed, and Rocksteady is planned to be added as DLC). This is unusual, as all other ''[=TMNT=]'' material features all four turtles equally.
315** ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'': Hugh appeared in the series ahead of Jimmy himself. Averted in the second game which only has Jimmy playable.
316** ''WesternAnimation/TheLoudHouse'': Averted in the first game with Lincoln and Lucy being playable, but played straight in the second with Lucy returning but Lincoln being reduced to a cameo.
317** Subverted with the following:
318*** ''WesternAnimation/TheRenAndStimpyShow'': Powdered Toast Man was revealed in the initial game announcement without Ren and Stimpy in sight, but Ren and Stimpy were revealed at a later date regardless. Averted in the second game where Ren and Stimpy are playable but Powdered Toast Man is reduced to an [=NPC=].
319*** ''WesternAnimation/SpongeBobSquarePants'': Sandy and Patrick were revealed before [=SpongeBob=] himself as well, but [=SpongeBob=] was revealed a bit later in the same trailer as them anyway.
320* SinglePlayerGauntlet: Both games feature an Arcade Mode. The first game has a simple string of random fights, alternating between mandatory ones and choosing between two. The second game mostly keeps the same format, but also adds some elements similar to [[VideoGame/SuperSmashBrosMelee its inspiration]] such as predefined teams and a giant opponent, as well as culminating in a boss battle which the previous game lacked.
321* SpotlightStealingCrossover: The game has a noticeable emphasis on ''WesternAnimation/SpongeBobSquarePants'' and ''WesternAnimation/TeenageMutantNinjaTurtles1987'' content, with both series having three characters in the first game at launch (with the latter getting a fourth character in [[BigBad Shredder]] later on) with all the associated content each one gets (particularly {{Home Stage}}s, extras and profile pictures) compared to every other series having only one or two characters instead. The ''Avatar'' universe also toes the line, as it has two characters from ''[[WesternAnimation/AvatarTheLastAirbender The Last Airbender]]'' and one character from its [[WesternAnimation/TheLegendOfKorra sequel series]], meaning the franchise as a whole gets a lot of representation as well. Not helping this perception is that all three of these series have DLC characters announced for the second game, with ''Avatar'' getting TWO fighters in the same wave.
322* StockScream: "The Dump" stage's music track samples the Howie Long Scream in some spots, referencing the theme song for ''Aaahh!!! Real Monsters'' using the same sample.
323* TacticalRockPaperScissors: Strong Attacks have this in the first game, where the directions of the attacks colliding cause one of three effects: down beats mid and briefly stuns the latter fighter, mid beats up and causes the latter fighter to involuntarily turn around, and up beats down and causes the latter player to spin out. The sequel abandons this.
324* TauntButton: In the first game, every character has their own unique taunt. In addition, by pressing the taunt button in the air, your character will be sent into a tumbling state with a squeaky sound effect. The Rocko update added additional taunts that can be performed by taunting while holding the strafe button, though not every character has an alternate taunt[[note]]Those who do are Lincoln, Lucy, Zim, [=CatDog=], Nigel, Helga, Danny, Jenny, Hugh, and Rocko.[[/note]] In the second game, every character has multiple taunts based on which direction is held, similar to how taunts work when playing with a Wii Remote or single Joy-Con in the ''Smash'' series.
325* TennisBoss: Projectiles can be reflected by every Strong Attack, becoming stronger every time they're redirected. Naturally, this leads to a sequence where the two players in the demonstration volley one of [=SpongeBob=]'s bubbles back and forth until it finally hits one of them.
326* TruerToTheText: In an interesting decision, the Turtles featured as playable characters are designed closer to [[WesternAnimation/TeenageMutantNinjaTurtles1987 their 1987 counterparts]]. This contrasts with previous Nicktoons crossover games primarily using [[WesternAnimation/TeenageMutantNinjaTurtles2012 the 2012 series]], or ''[[WesternAnimation/RiseOfTheTeenageMutantNinjaTurtles Rise]]'' on the rare occasion, as they're more directly Nick-produced adaptations. According to Ludosity, this decision was made at their request, as Nick originally proposed the use of the 2012 designs.
327* VariableMix: The music for Tremorton Joyride varies depending on which phase the stage is in, with each of the five phases having its own unique variant of the same song.
328----
329->'''''[[AWinnerIsYou OUTSTANDING!!]]'''''

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