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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/final_logo.png]]
2[[caption-width-right:350:Who says Franchise/{{Kirby}} games have to be ''easy?'']]
3
4-> ''"This is the most advanced rom hack I've ever seen."''
5-->-- Website/YouTube user '''[=WantedAsylum=]''' in [[https://www.youtube.com/watch?v=ebfKQztYWrI this video]]
6
7''Kirby: Revenge of Dream Land'' is an ambitious [[GameMod hack]] of ''VideoGame/KirbysReturnToDreamLand'' created by Shay that seeks to reimagine the pink puffball's return to form in an [[SurpriseDifficulty unexpectedly]] [[NintendoHard brutal]] new way.
8
9The hack features the return of [[TheBusCameBack old enemies]], revamped [[BossBattle boss fights]], more complex puzzles, and the addition of a [[TimeCrash dangerous time loop]] with brand-new [[BrutalBonusLevel Brutal Bonus Levels]] inside -- all the while keeping the plot of the original.
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11Development of ''Kirby: Revenge of Dream Land'' began in 2018 as "Kirby's Return to Dream Land: Hard Mode" before evolving into a more elaborate project. Version 1.0 was released on October 31, 2021, and while the mod is currently in hiatus, future updates will include [[NewGamePlus Extra Mode]] and other new content exclusive to it.
12----
13!!Tropes include:
14
15* TwoAndAHalfD: [[DownplayedTrope Downplayed]], but [[AnimatedArmor Kibble Blade]] and [[KillerGorilla Bonkers]] can now fly between the foreground and background during their [[SpinAttack Spin Attacks]], just like they did in ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]'', ''[[VideoGame/KirbyTripleDeluxe Triple Deluxe]]'' and the ''[[VideoGame/TeamKirbyClashDeluxe Kirby]]'' ''[[VideoGame/SuperKirbyClash Clash]]'' titles.
16* ActionBomb: Flamers, on top of being [[LightningBruiser extremely fast and deadly]], can self-destruct in a small explosion.
17* AdaptationalBadass: Every boss in ''Revenge'' has been given this treatment, but what's especially notable from the trailers is that even a lowly {{Mook|s}} can now take away 25% of Kirby's health bar with ''just one attack!''
18* AdaptationalSkill: Many of the bosses have received all-new attacks for the sake of difficulty:
19** Purple Sphere Doomers can now [[VillainTeleportation teleport]], and when they reach half health, they can fire a SpreadShot of seven bullets.
20** Red Sphere Doomers now have a fiery variation of the white Sphere Doomers' icy burst attack. They can also send out huge streams of fire from their wings, sort of like [[VideoGame/Kirby64TheCrystalShards Miracle Matter]].
21** Green Sphere Doomers can now project bolts of lightning from their bodies, striking above or below them whenever they finish trying to swoop at Kirby. They also have a new attack reminiscent of [[VideoGame/KirbySqueakSquad Dark Nebula]], where they form a rectangle made out of lightning bolts around the arena.
22** [[spoiler:White Sphere Doomers can fire an energy ball with RecursiveAmmo that works like [[VideoGame/KirbySuperStar Marx]]'s ice bombs. During their second phase, they also gain a dangerous FreezeRay.]]
23** Gigant Edge gains an [[FasterThanTheyLook unexpectedly fast]], invincible ShieldBash attack. Once he reaches half health, he starts using his jumping SwordPlant attack from the ''[[VideoGame/TeamKirbyClashDeluxe Kirby]]'' ''[[VideoGame/SuperKirbyClash Clash]]'' games as well.
24** Bonkers can now use his TwoAndAHalfD attack and his flaming hammer twirl attack from ''VideoGame/KirbyTripleDeluxe'', as well as a midair spin attack and a charged-up hammer strike that sends a wave of energy along the ground... but only once he TurnsRed.
25** When King Doo TurnsRed, he gains four new attacks: jumping and firing his beam whip in midair, pirouetting while using the beam whip, shooting two Wave Beams in an arc, and even using the [[TimeStandsStill Time Beam]] from the ''[[VideoGame/TeamKirbyClashDeluxe Kirby]]'' ''[[VideoGame/SuperKirbyClash Clash]]'' games!
26** Kibble Blade's second phase reintroduces the TwoAndAHalfD SpinAttack that he has used ever since ''VideoGame/KirbyPlanetRobobot''. He can also use the Final Cutter attack, [[BeatThemAtTheirOwnGame which only Kirby has been able to do]] before this game.
27** While Moundo's attack pattern is mostly unchanged, he has one new move inspired by ''VideoGame/DillonsRollingWestern'': first, the RockMonster's eyes start to [[GlowingEyesOfDoom glow]] as he spins along the floor, firing bolts of lightning into the air. Then, he literally TurnsRed and [[{{Sizeshifter}} grows bigger]] before charging back across the screen.
28** Dubior gains the ability to ''[[VillainTeleportation teleport]]'', which it uses with [[TeleportSpam increasing frequency]] as it loses health in order to fake out the player. It also has better control over the [[FlunkyBoss smaller Dubiors]] it summons, and they can now be commanded to call down lightning strikes in their own right. Its last and most unexpected attack is a DeadlyForceField the size of a [[ShockAndAwe green Sphere Doomer]]'s electric blasts.
29** Whispy Woods now has access to the root attacks he used in Extra Mode, his [[ThrowDownTheBomblet Burst Fruits]] from ''VideoGame/KirbyStarAllies'', and even [[spoiler:his [[ChromeChampion "Sky-High Whispy Woods"]] form from ''VideoGame/KirbyAndTheRainbowCurse''!]]
30** Mr. Dooter's second phase adds [[spoiler:a whole slew of new [[ShockAndAwe electrical attacks]], including calling down lightning bolts, a ShockwaveStomp, [[HomingProjectile homing energy balls]], and sending out a KamehameHadouken.]]
31** Goriath has learned how to throw huge SizableSnowflakes like ninja stars and add an [[ElementalPunch icy burst]] to his punches. [[spoiler:When he TurnsRed, he stops ripping off ''Manga/DragonBall'' and goes for ''[[Manga/JoJosBizarreAdventure JoJo]]'' instead, with two [[RapidFireFisticuffs new]] [[TimeStandsStill attacks]] straight out of Dio Brando's playbook.]]
32** Grand Doomer adds [[ShockAndAwe lightning bolts]] to its [[CastingAShadow already]] [[PlayingWithFire formidable]] [[BulletHell arsenal]], but what really takes the cake is [[spoiler:its brand-new third phase, where it [[AsteroidsMonster splits into two Grand Doomers]] and becomes a fast-moving PuzzleBoss.]]
33** [[spoiler:Metal General's entire boss battle has been retooled into something more similar to a [[RecurringBossTemplate Meta Knight fight]], with the robot now able to fire off deadly [[SwordBeam sword beams]] and [[DefendCommand block attacks]] with his cyber-katana. Its RocketRide attack now deliberately aims at Kirby using a [[CrosshairAware targeting reticle]], and during its [[TurnsRed second phase]], it can even fire off [[WaveMotionGun laser beams]] with almost no warning. Perhaps worst of all, [[LastDitchMove when]] [[DeadMansSwitch it's]] [[DefeatEqualsExplosion finally]] [[KaizoTrap defeated]]...]]
34** [[spoiler:[[ItCanThink Landia]] seems extra-determined to [[TheAnticipator cover all of its bases]] this time, since it starts [[CounterAttack countering]] the common ways Kirby dodged its attacks in the original game. It'll GroundPound the floor if Kirby tries to camp underneath it, shoot fireballs from its tail as a surprise attack, send surprise bolts of lightning across the floor to force Kirby to float, and even conjure up huge pillars of fire to hinder Kirby's movement during its Formation Pass attack.]]
35* TheAnticipator: [[spoiler:Landia, as always, shoots the [[CoolShip Lor Starcutter]] down as soon as Kirby and friends come too close. But what really establishes it as this trope is its boss fight, where most of its attacks now hinge on subverting the player's expectations from the original ''VideoGame/KirbysReturnToDreamLand''.]]
36* AscendedMeme: In response to both people asking for "Super Spark" in spite of the [[DummiedOut lack of assets to work with]] and coding required, as well as one persistent {{troll}} who pestered Shay to show footage of Flappy being eaten, they released [[https://www.youtube.com/watch?v=SrMJtOlKHlc this "trailer"]] on AprilFoolsDay. [[spoiler:While Kirby ''does'' manage to inhale Flappy at the end, swallowing the little dragon causes the video footage to freeze completely.]]
37** [[spoiler:During the final battle, Magolor's second form can use an all-new attack that fills the screen with lightning bolts, as a reference to the Super Spark ability.]]
38* AsteroidsMonster: [[spoiler:Grand Doomer]] splits into two smaller copies when it gets low enough on health, something it couldn't do in its [[VideoGame/KirbysReturnToDreamLand original appearance]].
39* AttackItsWeakPoint:
40** [[spoiler:When Whispy Woods assumes his [[ChromeChampion Sky-High form]], he can only be damaged by attacking his thorns, not his trunk.]]
41** [[spoiler:When Grand Doomer [[AsteroidsMonster splits in two]], only the Doomer holding [[MacGuffin the Lor Starcutter's mast]] will take any damage.]]
42* BadMoonRising: [[spoiler:The background of [[EternalEngine Egg Engines]] is now dominated by an ominous moon that bathes the entire area in red light, making it look even more [[SceneryGorn rusty and disused]].]]
43* BattleBoomerang: [[SuperMode Vorpal Cutter]], a once-dummied out Super Ability that works like a gigantic version of Kirby's usual Cutter ability.
44* BeatThemAtTheirOwnGame: Some of the [[MiniBoss Mini-Bosses]] are now capable of using Kirby's Copy Ability movesets when you fight them. For example, [[AnimatedArmor Kibble Blade]] can now use Kirby's famous [[BladeSpam Final Cutter]] attack.
45* BoringButPractical: Fatty Puffer's boss fight, unlike the flashier [[MiniBoss mid-bosses]] and bosses, is relatively unchanged from his EX battle in [[VideoGame/KirbysReturnToDreamLand the original game]]. However, thanks to the new limits placed on Kirby's VideoGameFlight, the reduced MercyInvincibility, and [[MalevolentArchitecture the spikes on the ceiling]], his attacks have become far harder to dodge.
46* BossRush: The Arena, which is unlocked after beating the game. The True Arena will be added in an update along with Extra Mode.
47* BossSubtitles: They're not in the game proper, but the thumbnails for boss battle trailers give the featured boss a [[VideoGame/KirbyStarAllies Star Allies-style]] splash screen:
48** Supercharged Striker, Dubior
49** [[ShoutOut Platinum]] Pugilist, Goriath
50** Extradimensional Tyrant, Grand Doomer
51* BrokenArmorBossBattle: [[spoiler:When Whispy Woods turns into his [[ChromeChampion Sky-High]] form, he's completely invincible until Kirby can deal with the [[AttackItsWeakPoint thorns]] protecting him. Interestingly, the thorns count as part of Whispy's health bar, not a separate enemy.]]
52* BrutalBonusLevel: In future updates to the game, there will be dimensional rifts hidden within the Lor Starcutter's ability rooms. Jump into one, and Kirby will access a completely original stage [[AnotherDimension inside the rift]] with a {{Superboss}} at the end.
53* BulletHell: The Sphere Doomers, the Grand Doomer, and [[spoiler:the Lor Starcutter]] can all spray barrages of bullets at Kirby and friends.
54* TheBusCameBack: Several enemies that weren't in the original game make their appearances in ''Revenge'', such as [[VideoGame/KirbySuperStar Bio Spark]] and [[VideoGame/KirbyAirRide Flappy]].
55* CallForward:
56** The Jambastion was a major location of plot importance in ''VideoGame/KirbyStarAllies'', yet has a background cameo in Level 1.
57** [[spoiler:Whispy Woods's silver-plated form is fought here, but this originated in ''VideoGame/KirbyAndTheRainbowCurse''.]]
58* ChromeChampion: [[spoiler:During the second phase of his boss fight, Whispy Woods can transform into his silver-plated form from ''VideoGame/KirbyAndTheRainbowCurse''. He even dons the [[SmugSmiler arrogant smirk]] he wore in that game!]]
59* CompositeCharacter: [[spoiler:The boss fight against [[WhenTreesAttack Whispy Woods]] takes cues from his incarnations in multiple games, including ''VideoGame/KirbyStarAllies'' and ''VideoGame/KirbyAndTheRainbowCurse''.]]
60* CrosshairAware: [[spoiler:When Metal General [[RocketRide rides one of its missiles]], it can now send it hurtling at Kirby at breakneck speed when it returns to the foreground. This will cause a crosshair to aim at where the rocket will land, usually right where Kirby is standing.]]
61* DeadlyForceField: [[FlyingSaucer Dubior]] can cover itself with an electric force field while it [[RammingAlwaysWorks charges]] at Kirby, just like always. In ''Revenge'', it can fire that same force field as a huge projectile!
62* DualBoss:
63** All the mini-bosses in Stage 5-5 tend to fight in groups of two, though this also applies to the later Sphere Doomer fights.
64** Landia turns into a ''quadruple'' boss, as per usual. But the dragon isn't the only example of this trope in ''Revenge'', as some of the earliest footage shows a fight against two Sphere Doomers as early as [[GreenHillZone Cookie Country]].
65** [[spoiler:This trope even extends to the other bosses, as the Grand Doomer [[AsteroidsMonster splits into two smaller versions of itself]] when it reaches one-third of its health]].
66* EasyLevelsHardBosses: {{Averted|Trope}} in one of the early trailers, which shows off a [[{{Mooks}} Blade Knight]] that can shave off a quarter of Kirby's health bar with one oversized slash.
67* FasterThanTheyLook: [[WarmUpBoss Gigant Edge]], of all people, becomes this trope in ''Revenge of Dream Land'', which gives him a scarily fast new ShieldBash attack. [[spoiler:Magolor's second form is also much faster, making it far more brutal than the original.]]
68* FlunkyBoss: Just like usual, [[FlyingSaucer Dubior]] can summon Dubior Jr. enemies to aid it. They have a bit more utility in ''Revenge'', hindering the player's movements with [[ShockAndAwe lightning bolts]] from above.
69* GameBreakingBug: The first release of the game made HundredPercentCompletion impossible thanks to one door in Stage 2 of [[SlippySlideyIceWorld White Wafers]], which skipped most of the stage — including two of its Energy Spheres. This has since been patched.
70* HitboxDissonance: Many of the new attacks used by bosses suffer from deceptive hitboxes, presumably as a result of them being modded into the game. It's most noticeable with the Fire Sphere Doomers, whose flame pillar attack is much larger than it looks.
71* LastDitchMove: [[spoiler:Metal General [[DefeatEqualsExplosion blows itself up]] when its health bar is emptied, just like the Security Force mid-bosses from ''VideoGame/KirbyPlanetRobobot''.]]
72* MalevolentArchitecture: The boss fight against Fatty Puffer adds [[SpikesOfDoom spikes]] to parts of the ceiling, preventing the player from camping in the corner when the boss uses his rolling attacks.
73* MeaningfulBackgroundEvent: As part of the TimeCrash affecting Dream Land, the [[VideoGame/KirbyStarAllies Jambastion]] now appears in the distant background of [[GreenHillZone Cookie Country]] and the early sections of [[LevelInTheClouds Nutty Noon]].
74* MeaningfulName: According to the "Flash from the Abyss" trailer, [[SuperMode Vorpal Cutter]] is so named:
75--> ''"Vorpal (adj.): Sharp, deadly, can slice through anything."''
76* MercyInvincibility: It's been reduced somewhat, compared with the original.
77* {{Nerf}}: Some of the more overpowered Copy Abilities have been weakened in this mod to prevent players from using them to breeze through the game. It's most noticeable with Hammer (whose Hammer Flip has been considerably weakened), Spark (which now takes longer to charge), and Leaf (whose Leaf Guard has been completely removed in favor of a regular guard).
78* PaletteSwap: Kirby now changes color when he gains certain abilities, just like in ''VideoGame/KirbySuperStar''. Only Player 1 can do this, however.
79* PuzzleBoss: A few bosses have been reworked so that Kirby needs to hit them in some sort of [[AttackItsWeakPoint weak spot]], including [[spoiler:Whispy Woods and Grand Doomer]].
80* RapidFireFisticuffs: [[spoiler:Goriath can pull this off in the second phase of his boss fight. Given the TimeStandsStill attack he also uses in this phase, it might be a ShoutOut to ''Manga/JoJosBizarreAdventure''.]]
81* RedSkyTakeWarning: [[spoiler:The final background, used for Magolor's boss fight, features a pinkish-red sky instead of the usual dark-blue.]]
82* RemixedLevel: A few of the stages have been edited for more difficult platforming and harder puzzles.
83* RevengeOfTheSequel: Naturally.
84* ShieldBash: Gigant Edge gains this as an attack, and he [[FasterThanTheyLook rockets across the screen at breakneck speeds]] to do so.
85* SizableSnowflakes: Goriath can now fling giant snowflakes as projectiles during his BossBattle.
86* ShockAndAwe:
87** In the first trailer for the game, [[JackassGenie Mr. Dooter]] is shown with a BattleAura made of lightning. [[spoiler:Once he TurnsRed, he gains a few new electrical attacks that he never used in [[VideoGame/KirbysReturnToDreamLand the original]], and some of his existing attacks become electrified too.]]
88** A new attack used by [[RockMonster Moundo]] has him firing lightning bolts out of his mountain-shaped head.
89* SmugSmiler: [[spoiler:Whispy Woods, [[WarmUpBoss surprisingly enough]], smirks smugly when he enters his ChromeChampion form from ''VideoGame/KirbyAndTheRainbowCurse''.]]
90* StealthSequel: ''Kirby: Revenge of Dream Land'' takes place after ''VideoGame/KirbyStarAllies''' (specifically Heroes in Another Dimension) and involves a time loop that was created from the energies of the Jambastion Fortress's collision with Planet Popstar and the residue energies of the destroyed Master Crown. The combined energies caused a dimensional flux in time, trapping Kirby and his friends in an altered version of events seen in ''VideoGame/KirbysReturnToDreamLand''.
91* SpectacularSpinning: King Doo's new [[FrickinLaserBeams beam attacks]] have him pirouetting around like a ballerina and spinning around in midair.
92* TeleportSpam: The erratic MiniBoss [[FlyingSaucer Dubior]] really gets into this trope [[TurnsRed once it reaches half of its health]].
93* TimeCrash: According to the second trailer, ''Revenge'' features a "mysterious time loop" that threatens all of Dream Land. [[spoiler:This has lasting effects on the landscape as early as ''the first level of the game'', which shows a [[VideoGame/KirbyStarAllies Jambastion]] in the distant background.]]
94* TimeStandsStill:
95** When King Doo TurnsRed, he can fire a special, blue [[EnergyBall Wave Beam]] that looks like an Energy Sphere. This is based off of the Time Beam from the ''[[VideoGame/TeamKirbyClashDeluxe Kirby]]'' ''[[VideoGame/SuperKirbyClash Clash]]'' games, and if Kirby is hit with it, he'll freeze in place for an extremely long time.
96** [[spoiler:Later on, Goriath shows a similar ability, releasing a shockwave that freezes Kirby in place in what can only be a reference to [[Manga/JoJosBizarreAdventure Dio's]] "ZA WARUDO".]]
97* TrailersAlwaysSpoil: Did we ''really'' need to know that [[spoiler:Grand Doomer is an AsteroidsMonster]] before the game released?
98* TurnsRed: All of the bosses in the base game were known for doing this at least once, but a few bosses, such as [[spoiler:the Grand Doomer]], have new phases added to their respective fights to keep the player on their toes.
99* YellowLightningBlueLightning: [[spoiler:Once Mr. Dooter reaches half of his health and starts using [[ShockAndAwe all-new electrical attacks]], his vest and the feather and his turban turn light blue - the exact same color as the lightning he starts throwing out with almost every attack.]]
100* YourSizeMayVary: [[spoiler:Normally, the Sphere Doomers are only a little bit bigger than Kirby and friends. When they appear during Another Dimension's shooting section, however, they're almost twice the size of Landia.]]

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