Follow TV Tropes

Following

Context VideoGame / KidDracula

Go To

1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nes_kiddracula_front.png]]
2
3''Kid Dracula'' is a LighterAndSofter two-game GaidenGame spin-off of the ''Franchise/{{Castlevania}}'' series, better known as ''Akumajō Special Boku Dracula-kun'' in Japan, where ''Castlevania'' is known as ''Akumajō Dracula''.
4
5The first game was released for the [[Platform/NintendoEntertainmentSystem Famicom]] in 1990, though [[NoExportForYou it never received an overseas release]], until May 16th, 2019, when it was officially released as part of the ''[[CompilationRerelease Castlevania Anniversary Collection]]'' for the first time in English. The second game was released for the Platform/GameBoy in Japan and the west in 1993 and, despite being treated as a sequel, is basically a remixed port of the first game.
6
7The plot revolves around the 10,009-year-old son of {{Dracula}} (Alucard? [[EpilepticTrees Maybe]]) who awakens from a nap to discover that a powerful demon lord named Garamoth has brainwashed all of his demonic minions. The youth borrows his dad's cape and sets out to reclaim what rightfully belongs to his family, growing more powerful along the way.
8
9Yes, ''[[ThatOneBoss that]]'' [[VideoGame/CastlevaniaSymphonyOfTheNight Galamoth]]. [[JapaneseRanguage With an "R", because of a translator's confusion.]]
10
11Oh, and about [[VideoGame/CastlevaniaJudgment that ten thousand year thing]]...
12
13----
14!!This series contains examples of:
15
16* ActuallyADoombot: Garamoth's first fight in the Game Boy game.
17* AlienInvasion: Seen in the city levels, and the late levels become more and more futuristic. It's also stated in the Game Boy game that Garamoth is the "ruler of space".
18* AllDesertsHaveCacti: Stage 6 is in a desert that has both pyramids and cacti.
19* AntlionMonster: One of the enemies in Stage 6 is an antlion.
20* BagOfSpilling: At the beginning of the Game Boy game, Kid Dracula tells Death that he forgot all of his moves from the first game.
21* BonusLevel: After every level, you can spend coins on minigames to get extra lives.
22* BottomlessPits: Falling off the screen is not recommended.
23* TheCameo: Kid Dracula was a playable character in ''Gokujou VideoGame/{{Parodius}}!''.
24** Also in Jikkyo Oshaberi Parodius: Forever With Me as an unlockable character... two to be exact.
25** And very heavily implied that he can appear in the Castlevania Stage of ''VideoGame/SuperSmashBrosUltimate'', while also serving as an equippable Spirit.
26* CartoonBomb: Seals in Stage 4 juggle cartoony bombs.
27* ChargedAttack: Kid Dracula's basic attack is simple, but the attacks he earns require him to charge up first. This goes to his other attacks as well.
28* CheckpointStarvation: During stages 7 and 9 there are very few checkpoints.
29* CollisionDamage: Colliding with enemies hurts Kid.
30* ContinuingIsPainful: Because you'll lose the HP upgrades.
31* CorridorCubbyholeRun: Stage 8 has a segment where WaveMotionGun periodically fills a corridor with a beam, forcing Kid to duck in small alcoves.
32* DefeatEqualsExplosion: Enemies explode when defeated.
33* DemBones: Stage 6 has animated skeletons that throw their heads.
34* DescendingCeiling: At the end of Stage 6, the ceiling starts to descent and Kid has to outrun it.
35* FeedItABomb: The only way to hurt King Garamoth in the Famicom game's finale is to shoot him in his open mouth when he spits a fireball.
36* {{Fireballs}}: Kid throws balls of fire. Living balls of fire can also be found moving along underwater surfaces.
37* FlashOfPain: Both Kid and boss monsters will flash when hurt.
38* FlyingSaucer: Flying saucers appear in Stage 5 enemies. They are SuperDeformed, smaller than Kid's head.
39* FriendlyNeighborHoodVampire: Kid Dracula.
40* FrozenFoePlatform: Frozen enemies can be jumped on.
41* GhostLegLottery: Used to determine the minigame in the Famicom original. The word "amidakuji" even appears in the official English translation.
42* HeartContainer: Health upgrades show up as a square with a heart on them, and increase Kid's health by one heart (up to 5). Collecting one when he has all 5 just refills his health.
43* HeartsAreHealth: This at least makes sense, given you're playing as a vampire. Regular red hearts fill one heart, while glowing hearts fill the whole meter.
44* HumongousMecha: Two boss examples, one of which is the height of the level and is reached via elevator ride.
45* InconsistentSpelling: Ever since ''VideoGame/CastlevaniaSymphonyOfTheNight'', Galamoth has been spelled with an L in English. Despite the fact that it was released in the west in 2019, well after ''SOTN'' corrected this, it's still spelled Ga'''r'''amoth in the Anniversary Collection.
46* IndyEscape: In Stage 6, Kid has to outrun a large boulder at one point.
47* KillItWithIce: The Kirin can only be harmed by the ice attack; anything else will just bounce off.
48* {{Knockback}}: Getting hit causes Kid to be knocked back with a temporary stun.
49* KonamiCode:
50** If used on the title screen of the first game, the game will just laugh at you and say that it does nothing.
51** Referenced in the cutscene where Kid gets the [=UpDown=] spell, with the words "Up Up Down Down!" appearing during the demonstration.
52* LaserBlade: Garamoth opts to use one of these in the Game Boy game, as opposed to his standard sword on the Famicom.
53* LighterAndSofter: The chibi versions of characters are so cute that you may forget they're based on demonic entities.
54* NoSwastikas: The first bosses of the game resemble TheKlan with swastikas on their hoods, but are actually ghosts with Manji symbols on their heads. The western version naturally removes them, hopefully making them resemble ghosts.
55* ParasolOfPain: One of Kid Dracula's weapons in the Game Boy game is his father's umbrella, which he uses as a shield.
56* PopQuiz: The Famicom game has a boss fight against the Statue of Liberty that turns into one of these, since she can't move.
57* PostDefeatExplosionChain: When Stage 8 boss is defeated, it is accompanied by multiple explosions.
58* RollercoasterMine: A variation — [[SubvertedTrope rather than an actual roller coaster]], it's a platform that appears to be a very tiny bullet train. [[DoubleSubversion Except it still has loop-the-loops.]]
59* SeaMine: Sea mines can be found in Stage 3. Destroying these makes it shoot out spikes.
60* SegmentedSerpent: Stage 3 boss is a flying serpent with many segments.
61* ServileSnarker: Death serves as Kid Dracula's guardian in the Game Boy game, but not all of his words are supportive.
62* ShiftingSandLand: Stage 6 takes place in a desert-themed world.
63* ShoutOut:
64** The first stage theme is a remix of "Beginning" from ''VideoGame/CastlevaniaIIIDraculasCurse'', but is sufficiently bouncy and upbeat that it's hard to tell. In addition, the stage itself is a traditional ''Castlevania'' stage, except beginning in the throne room. Naturally. Though it still somehow ends at the bottom of the staircase leading up to where the throne room usually is.
65** In the Famicom game, a mook who bares a resemblance to [[ComicBook/SpiderMan Spider-Man]] on Stage 5: New York.
66** The final stage of the Game Boy game contains [[Franchise/{{Alien}} xenomorphs]] as enemies. The Famicom game has expies of [[Franchise/FridayThe13th Jason]] and Film/KingKong (who attacks by throwing airplanes) in the city stage.
67** In the Game Boy game, [[Franchise/FridayThe13th Jason]] or [[VideoGame/{{Splatterhouse}} Rick Taylor]] appears.
68** One of the Statue of Liberty's questions in the ''Castlevania Collection'''s translation is which island is the furthest south: Hawaii, Guam, or [[VideoGame/MetalGearSolid Shadow Moses]].
69* SlippySlideyIceWorld: Stage 4 takes place in icy level.
70* SlouchOfVillainy: Kid Dracula at the ending.
71* SmashingHallwayTrapsOfDoom: The first and sixth stage has a few spiky crushers.
72* SolidClouds: Clouds with black outline in Stage 2 and 8 are solid and can be stepped on. Clouds with faces move when stood on.
73* SoundOfNoDamage: Invulnerable targets will resound with a metallic "ping" when shot.
74* SpikesOfDoom: Spikes act as a stage hazards. Some spikes are rather dull while others take form of icicles. They're still as damaging as any other obstacle.
75* SpinoffBabies: The cast are mostly kids, obviously. Though Dracula's son isn't directly named here, just "Kid Dracula".
76* SuddenlyVoiced: Inverted. Garamoth makes a number of villainous threats in this game, but has never received dialogue in any of his ''Castlevania'' appearances.
77* SuperDeformed: Characters are drawn in a cartoonish manner, like chibis.
78* SuperNotDrowningSkills: Kid can be under water as long as he likes.
79* ThisLooksLikeAJobForAquaman: One of Kid Dracula's weapons is an Ice Ball, the only purpose of which is to temporarily freeze enemies and turn them into platforms...at least until you reach the flaming unicorn boss in the last level [[KillItWithIce that can only be harmed with it]].
80* TinCanRobot: Robot enemies in this game have a retro style.
81* VillainProtagonist: Sort of? Due to the ambiguous canon and LighterAndSofter feel of the game. [[EvilVersusEvil Kid Dracula is against Garamoth so he can re-gather his dark army after Garamoth pulled them over to his side]]; afterwards, he would probably set his sights against that miserable little pile of secrets known as humanity. However, [[spoiler:TheStinger does say that [[HeroAntagonist someone with a whip]] will probably face off Kid Dracula to defend mankind]].
82* WalkDontSwim: Kid Dracula can't swim underwater. He walks instead.
83* WaterfrontBossBattle: Stage 4 boss fight takes place above freezing water and the platforms above it crumble as the dragon flies through them.
84* WeaponizedOffspring: Chicken boss in stage 2 attacks with chicks.
85* WrittenSoundEffect: Enemies explode with "PON!" text.
86* YourVampiresSuck: The American manual takes a gratuitous swipe at, "those pasty faced phonies, you see flaunting their fake fangs, in the flicks."

Top