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The first game was released for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] in 1990, though [[NoExportForYou it never received an overseas release]], until May 16th, 2019, when it was officially released as part of the ''[[CompilationRerelease Castlevania Anniversary Collection]]'' for the first time in English. The second game was released for the UsefulNotes/GameBoy in Japan and the west in 1993 and, despite being treated as a sequel, is basically a remixed port of the first game.

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The first game was released for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom]] in 1990, though [[NoExportForYou it never received an overseas release]], until May 16th, 2019, when it was officially released as part of the ''[[CompilationRerelease Castlevania Anniversary Collection]]'' for the first time in English. The second game was released for the UsefulNotes/GameBoy Platform/GameBoy in Japan and the west in 1993 and, despite being treated as a sequel, is basically a remixed port of the first game.



* InconsistentSpelling: Ever since ''VideoGame/CastlevaniaSymphonyOfTheNight'', Galamoth has been spelled with an L in English. Despite the fact that it was released in the west in 2019, well after ''SOTN'' corrected this, it's still spelled Ga'''r'''amoth in the Anniversary Collection.



* SpellMyNameWithAnS: Ever since ''VideoGame/CastlevaniaSymphonyOfTheNight'', Galamoth has been spelled with an L in English. Despite the fact that it was released in the west in 2019, well after ''SOTN'' corrected this, it's still spelled Ga'''r'''amoth in the Anniversary Collection.
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* FrozenFoePlatform: Frozen enemies can be jumped on.

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* CorridorCubbyholeRun: Stage 8 has a segment where WaveMotionGun periodically fills a corridor with a beam, forcing Kid to duck in small alcoves.



* PostDefeatExplosionChain: When Stage 8 boss is defeated, it is accompanied by multiple explosions.



* SolidClouds: Clouds with black outline in stage 2 are solid and can be stepped on. Clouds with faces move when stood on.

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* SolidClouds: Clouds with black outline in stage Stage 2 and 8 are solid and can be stepped on. Clouds with faces move when stood on.


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* TinCanRobot: Robot enemies in this game have a retro style.

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* AllDesertsHaveCacti: Stage 6 is in a desert that has both pyramids and cacti.
* AntlionMonster: One of the enemies in Stage 6 is an antlion.



* CartoonBomb: Seals in Stage 4 juggle cartoony bombs.



* CollisionDamage: Colliding with enemies hurts Kid.



* DemBones: Stage 6 has animated skeletons that throw their heads.
* DescendingCeiling: At the end of Stage 6, the ceiling starts to descent and Kid has to outrun it.



* FlyingSaucer: Flying saucers appear in Stage 5 enemies. They are SuperDeformed, smaller than Kid's head.



* IndyEscape: In Stage 6, Kid has to outrun a large boulder at one point.



* SegmentedSerpent: Stage 3 boss is a flying serpent with many segments.



* ShiftingSandLand: Stage 6 takes place in a desert-themed world.



* SlippySlideyIceWorld: Stage 4 takes place in icy level.



* SmashingHallwayTrapsOfDoom: The first stage has a few spiky crushers.

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* SmashingHallwayTrapsOfDoom: The first and sixth stage has a few spiky crushers.



* SpikesOfDoom: Rather dull spikes act as a stage hazards. They're still as damaging as any other obstacle.

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* SpikesOfDoom: Rather dull spikes Spikes act as a stage hazards.hazards. Some spikes are rather dull while others take form of icicles. They're still as damaging as any other obstacle.


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* WaterfrontBossBattle: Stage 4 boss fight takes place above freezing water and the platforms above it crumble as the dragon flies through them.

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more tropes


* BottomlessPits: Falling off the screen is not recommended.



* ChargedAttack: Kid Dracula's basic attack is simple, but the attacks he earns require him to charge up first.
* CheckpointStarvation: During stages 7 and 9.

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* ChargedAttack: Kid Dracula's basic attack is simple, but the attacks he earns require him to charge up first.
first. This goes to his other attacks as well.
* CheckpointStarvation: During stages 7 and 9.9 there are very few checkpoints.


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* DefeatEqualsExplosion: Enemies explode when defeated.


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* {{Fireballs}}: Kid throws balls of fire. Living balls of fire can also be found moving along underwater surfaces.


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* {{Knockback}}: Getting hit causes Kid to be knocked back with a temporary stun.


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* SeaMine: Sea mines can be found in Stage 3. Destroying these makes it shoot out spikes.


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* SmashingHallwayTrapsOfDoom: The first stage has a few spiky crushers.
* SolidClouds: Clouds with black outline in stage 2 are solid and can be stepped on. Clouds with faces move when stood on.


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* SpikesOfDoom: Rather dull spikes act as a stage hazards. They're still as damaging as any other obstacle.


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* SuperNotDrowningSkills: Kid can be under water as long as he likes.


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* WalkDontSwim: Kid Dracula can't swim underwater. He walks instead.
* WeaponizedOffspring: Chicken boss in stage 2 attacks with chicks.
* WrittenSoundEffect: Enemies explode with "PON!" text.

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Removed an example that did not at all fit the trope it was being linked to. Corrected a poorly-written sentence. Removed a completely unnecessary spoiler tag.


* FeedItABomb: The only way to hurt [[spoiler:King Garamoth in the Famicom game's finale]] is to shoot him in his open mouth when he spits a fireball.

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* FeedItABomb: The only way to hurt [[spoiler:King King Garamoth in the Famicom game's finale]] finale is to shoot him in his open mouth when he spits a fireball.



* LighterAndSofter: The chibi versions of characters are just cute, that you may forget that they are based on demonic entities.
* LookBehindYou: The Famicom game's credits try to pull this on the player.
--> "But be careful. A man with a whip might come to fight you..."

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* LighterAndSofter: The chibi versions of characters are just cute, so cute that you may forget that they are they're based on demonic entities.
* LookBehindYou: The Famicom game's credits try to pull this on the player.
--> "But be careful. A man with a whip might come to fight you..."
entities.
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* HeartContainer: Health upgrades show up as a square with a heart on the, and increase Kid's health by one heart (up to 5). Collecting one when he has all 5 just refills his health.

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* HeartContainer: Health upgrades show up as a square with a heart on the, them, and increase Kid's health by one heart (up to 5). Collecting one when he has all 5 just refills his health.



* RollercoasterMine: A variation - [[SubvertedTrope rather than an actual roller coaster]], it's a platform that appears to be a very tiny bullet train. [[DoubleSubversion Except it still has loop-the-loops.]]

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* RollercoasterMine: A variation - [[SubvertedTrope rather than an actual roller coaster]], it's a platform that appears to be a very tiny bullet train. [[DoubleSubversion Except it still has loop-the-loops.]]



** In the Famicom game, a mook who bares a resemblance to [[{{ComicBook/SpiderMan}} Spider-Man]] on Stage 5: New York.

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** In the Famicom game, a mook who bares a resemblance to [[{{ComicBook/SpiderMan}} [[ComicBook/SpiderMan Spider-Man]] on Stage 5: New York.



* VillainProtagonist: Sort of? Due to the ambiguous canon and LighterAndSofter feel of the game. [[EvilVersusEvil Kid Dracula is against Garamoth so he can re-gather his dark army after Garamoth pulled them over to his side]], afterwards, he would probably set his sights against those miserable little pile of secrets known as humanity. However, [[spoiler:TheStinger does say that [[HeroAntagonist someone with a whip]] will probably face off Kid Dracula to defend mankind.]]

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* VillainProtagonist: Sort of? Due to the ambiguous canon and LighterAndSofter feel of the game. [[EvilVersusEvil Kid Dracula is against Garamoth so he can re-gather his dark army after Garamoth pulled them over to his side]], side]]; afterwards, he would probably set his sights against those that miserable little pile of secrets known as humanity. However, [[spoiler:TheStinger does say that [[HeroAntagonist someone with a whip]] will probably face off Kid Dracula to defend mankind.]]mankind]].
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* VillainProtagonist: Sort of? Due to the ambiguous canon and LighterAndSofter feel of the game. [[EvilVersusEvil Kid Dracula is against Garamoth so he can re-gather his dark army after Garamoth pulled them over to his side]], afterwards, he would probably set his sights against those miserable little pile of secrets known as humanity. However, [[spoiler:TheStinger does say that [[HeroAntagonist someone with a whip]] will probably face off Kid Dracula to defend mankind.]]
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''Kid Dracula'' is a LighterAndSofter two-game GaidenGame spin-off of the ''Franchise/{{Castlevania}}'' series, better known as ''Akumajou Special: Boku Dracula-Kun!'' in Japan, where ''Castlevania'' is known as ''Akumajou Dracula''.

The first game was released for the Nintendo {{UsefulNotes/Famicom}} in 1990, though [[NoExportForYou it never received an overseas release]], until May 16th, 2019 when it was released as part of the [[CompilationRerelease Castlevania Anniversary Collection]] for the first time in English. The second game was released for the UsefulNotes/GameBoy in Japan and the US in 1993 and, despite being treated as a sequel, basically is a PolishedPort of the first game.

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''Kid Dracula'' is a LighterAndSofter two-game GaidenGame spin-off of the ''Franchise/{{Castlevania}}'' series, better known as ''Akumajou Special: ''Akumajō Special Boku Dracula-Kun!'' Dracula-kun'' in Japan, where ''Castlevania'' is known as ''Akumajou ''Akumajō Dracula''.

The first game was released for the Nintendo {{UsefulNotes/Famicom}} [[UsefulNotes/NintendoEntertainmentSystem Famicom]] in 1990, though [[NoExportForYou it never received an overseas release]], until May 16th, 2019 2019, when it was officially released as part of the [[CompilationRerelease ''[[CompilationRerelease Castlevania Anniversary Collection]] Collection]]'' for the first time in English. The second game was released for the UsefulNotes/GameBoy in Japan and the US west in 1993 and, despite being treated as a sequel, is basically is a PolishedPort remixed port of the first game.



* ActuallyADoombot: Garamoth's first fight in the Game Boy version.
* AlienInvasion: Seen in the city levels, and the late levels become more and more futuristic. It's also stated in the Game Boy version that Garamoth is the "ruler of space".

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* ActuallyADoombot: Garamoth's first fight in the Game Boy version.
game.
* AlienInvasion: Seen in the city levels, and the late levels become more and more futuristic. It's also stated in the Game Boy version game that Garamoth is the "ruler of space".



* FeedItABomb: The only way to hurt [[spoiler:King Garamoth in the NES game's finale]] is to shoot him in his open mouth when he spits a fireball.

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* FeedItABomb: The only way to hurt [[spoiler:King Garamoth in the NES Famicom game's finale]] is to shoot him in his open mouth when he spits a fireball.



* GhostLegLottery: Used to determine the minigame in the Famicom version. The word "amidakuji" even appears in the official English translation.

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* GhostLegLottery: Used to determine the minigame in the Famicom version.original. The word "amidakuji" even appears in the official English translation.



* LaserBlade: Garamoth opts to use one of these in the Game Boy version, as opposed to his standard sword on the Famicom.

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* LaserBlade: Garamoth opts to use one of these in the Game Boy version, game, as opposed to his standard sword on the Famicom.



* NoSwastikas: The first bosses of the game resemble TheKlan with swastikas on their hoods, but are actually ghosts with Manji symbols on their heads. The US version naturally removes them, hopefully making them resemble ghosts.
* ParasolOfPain: One of Kid Dracula's weapons in the Game Boy version is his father's umbrella, which he uses as a shield.

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* NoSwastikas: The first bosses of the game resemble TheKlan with swastikas on their hoods, but are actually ghosts with Manji symbols on their heads. The US western version naturally removes them, hopefully making them resemble ghosts.
* ParasolOfPain: One of Kid Dracula's weapons in the Game Boy version game is his father's umbrella, which he uses as a shield.



** On the NES version, a mook who bares a resemblance to [[{{ComicBook/SpiderMan}} Spider-Man]] on Stage 5: New York.
** The final stage of the Game Boy version contains [[Franchise/{{Alien}} xenomorphs]] as enemies. The Famicom game has expies of [[Franchise/FridayThe13th Jason]] and Film/KingKong (who attacks by throwing airplanes) in the city stage.
** In the Game Boy version, [[Franchise/FridayThe13th Jason]] or [[VideoGame/{{Splatterhouse}} Rick Taylor]] appears.

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** On In the NES version, Famicom game, a mook who bares a resemblance to [[{{ComicBook/SpiderMan}} Spider-Man]] on Stage 5: New York.
** The final stage of the Game Boy version game contains [[Franchise/{{Alien}} xenomorphs]] as enemies. The Famicom game has expies of [[Franchise/FridayThe13th Jason]] and Film/KingKong (who attacks by throwing airplanes) in the city stage.
** In the Game Boy version, game, [[Franchise/FridayThe13th Jason]] or [[VideoGame/{{Splatterhouse}} Rick Taylor]] appears.
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** On the NES version, a mook who bares a resemblance to [[{{ComicBook/SpiderMan}} Spider-Man]] on Stage 5: New York.

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