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4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ebf2.png]]
5[[caption-width-right:350:Now, onto the next area!]]
6
7[[VideoGame/EpicBattleFantasy Main page.]]
8
9The second game continues the fight-only tradition (with an actual plot this time), but now there are save points and a minigame you can play to earn more money for the shops; said minigame stars the SeriesMascot, a blue, limbless CuteKitten named [=NoLegs=], who defected to the heroes after being a boss in the first game.
10
11You can play ''Epic Battle Fantasy 2'' on Website/{{Newgrounds}} [[http://www.newgrounds.com/portal/view/508777 here]] or Website/{{Kongregate}} [[https://www.kongregate.com/games/kupo707/epic-battle-fantasy-2 here]], or the Kupogames site, [[http://kupogames.com/web-games/epic-battle-fantasy-2/ here]].
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13!!Tropes:
14* AchievementMockery: There are medals for letting a Nuclear Bomb explode (which heavily damages the party) or getting killed with a summon.
15* AntiFrustrationFeatures: If Natz is hit with the Seal status effect, she can still use Purify to un-Seal herself.
16* AntidoteEffect: Averted; antidotes cure all three status ailments (Poison, Stun, and Seal), and if Natz is sealed, it's usually better to toss an Antidote her way instead of wasting her turn casting Purify.
17* BloodierAndGorier: Played to some extent in the second game, which has a "blood" option.
18* BreakoutMookCharacter: In the first game, [=NoLegs=] was simply an early miniboss amongst many enemy cats, only to become an ally, and slaughterer of his own kind, in the second.
19* TheCameo: ''WebAnimation/NCHProductions''' mascot, Meow Meow, appears as one of Natalie's {{summon|magic}}s. He attacks by swinging an [[{{BFS}} absolutely]] ''[[{{BFS}} colossal]]'' [[{{BFS}} blade]] onto the battlefield for heavy {{non elemental}} damage. The sword has a 1/3 chance to break, inflicting additional damage, but injuring both Matt and Natalie.
20* CounterAttack: Matt and Natalie gain the ability to counterattack with the correct Skill Bonus - "Counter" gives Matt a 50% chance to counter physical attacks with his normal attack (which is increased to 100% if he gets "Counter x2"), whilst "Magic Counter" gives Natalie a 60% chance to counter magical attacks with Lucky Star[[note]][[EarlyInstallmentWeirdness Unlike later games]], the counter will still drain MP[[/note]].
21* DefeatMeansFriendship: Defeat also means less [[ThoseWackyNazis Swastikas]] and reduced desire to conquer the world, in the case of Lance.
22* DiminishingReturnsForBalance: The second game makes you pick out stat upgrades and skill bonuses with each area you clear. The stat bonuses start out at +10 points per stat, and the number diminishes each time you upgrade the same stat on either player.
23* DownerEnding: [[spoiler:Nearly occurs in the second game when Matt and Natz are graphically poisoned to death due to eating the sand worm they just killed. Luckily for them, an [[DeusExMachina aptly named angel]] comes along to save the day.]]
24* DualBoss: The Zombie Hydra in ''[=EBF2=]''. Both heads have a OneHitKill attack (most annoying and lethally accurate on Epic), and can ''revive each other'' if not both defeated on the same turn.
25* EasierThanEasy: Zero difficulty in the ''Epic Battle Fantasy Collection'' version.
26* FakeDifficulty: The second game's Hydra boss can be a particularly bad offender. The boss has two parts, both of which have an [[OneHitKO instakill move]]. It is entirely possible for both heads to use this move on their first turns, forcing the player to restart an already annoying chapter. Fortunately, the move isn't guaranteed to work every time, and Matt can obtain a skill which gives him a chance to survive ''any'' blow — including the aforementioned insta-kill move — with [[LastChanceHitPoint exactly one Hit Point left.]] (Cue LimitBreak.) Natalie has one that randomly gives her auto-life. (Again, cue LimitBreak.)
27* GameBreakingBug: Killing the last Zombie Hydra with Legend may cause the game to freeze.
28* GameOver: The second game gives you a tip for each area/boss depending on where you died, and the picture is of the heroes, all crying, with ClothingDamage and destroyed weapons. Checkpoints exist this time... a grand total of ''two'' of which are save points.
29* HailfirePeaks: The second game's Giga Golem stage background is a frozen tundra with a volcano visible in the distance.
30* HarderThanHard: Epic mode, where the enemies deal 40% more damage and have other bonuses. An update to the ''Epic Battle Fantasy Collection'' version also adds three Masochist settings: Epic+ (60% more damage from enemies), [[SerialEscalation Epic++]] (80% more enemy damage), and Epic+++ (100% more enemy damage).
31* HintSystem: As mentioned, you'll get a hint for the current area upon getting a {{game over}}. A full list (alongside the enemy being referenced) is provided:
32-->'''Waves 1-4''' ([[TheGoomba Kittens]]): "[[TakeThatAudience You got slaughtered by kittens? You suck!]]"
33-->'''Wave 5''' ([[WarmUpBoss Kitten Kart]]): "Knock over the fort with [[KillItWithFire fire]] and [[UniversalPoison black death]]."
34-->'''Waves 6-7''' ([[FragileSpeedster Red Bees/Spikey Moths]]): "Might wanna use high accuracy attacks, or just stun them."
35-->'''Wave 8''' ([[WakeUpCallBoss Guardian]]): "Try and seal or stun Guardian to stop his {{healing|boss}}."
36-->'''Waves 9-10''' (Red/Blue Jellies): "[[KillItWithIce Jellies are weak against ice btw.]]"
37-->'''Waves 11-12''' ([[MightyGlacier Glacier/Rock Eaters]]): "Better kill turtles quick before they buff their defence."
38-->'''Wave 13''' ([[BarrierChangeBoss Giga Golem]]): "Watch out for when the golem [[BarrierChangeBoss changes his weakness]]."
39-->'''Waves 14-15''' ([[MightyGlacier Rock Eaters]]): "Turtles have really low evade, so spam [[KillItWithIce IceBerg]] or [[PowerfulButInaccurate Soul Eater's Unleash]]."
40-->'''Wave 16''' ([[PoisonousPerson Sandworm]]): "Brace for mass {{status effects}}! Sandworm is one of the few bosses that can be poisoned."
41-->'''Waves 17-18''' ([[RevivingEnemy Spirits]]): "Might want to use [[StatusBuffDispel Anarchy's Unleash]] to [[StatusBuffDispel debuff]] these guys."
42-->'''Wave 19''' ([[DualBoss Zombie Hydra]]): "Make sure to kill the other head before it revives the first! Also, blinding them may help!"
43-->'''Waves 20-21''' ([[EliteMooks Flybots]]): "[[DeathFromAbove Airstrike]] should help clear out these guys."
44-->'''Waves 22-23''' ([[FinalBoss Valkyrie]]): "The lower the tank's health the faster the turrets respawn!"
45* LifeMeter: The enemies and the players' are at the bottom of the screen.
46* MythologyGag: The first shopkeeper, a Red Mage from ''VideoGame/FinalFantasyI'', is referred to as a "former rival", as a nod to his appearance in ''VideoGame/BrawlRoyale''.
47* PlotArmor: [[spoiler: Matt and Natalie both die from food poisoning in the second game, but are revived by an angel shortly after]]. This is even [[LampshadeHanging lampshaded]] verbatim in the art gallery!
48* SequelHook: The second game tells you [[spoiler:that you get a new party member]] at the ''very'' end of the game.
49* SaveGameLimits: There's 6 slots to save in.
50* TankGoodness: The final boss is the ''Valkyrie,'' a tank with hull-mounted machine guns, and modular turrets
51* ThoseWackyNazis: Wacky *Neo*-Nazis, actually. The primary antagonist is a guy named "Lance," who has a private army of MechaMooks and a hakenkruz flag.

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