1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/throughthelookingglassapple_5000.jpg]] |
2 | [[caption-width-right:350:Apple spared no expense in packaging its first-party launch title. Then they delayed and buried its release, [[HilariousInHindsight terrified that the Mac would be mistaken for a gaming console.]]]] |
3 | |
4 | ''Through the Looking Glass'', also known as ''Alice'' and ''[=AliceX=]'', is the earliest known game developed for the Platform/{{Macintosh}} computer. [[TheGameOfTheBook Inspired by]] [[Literature/AliceInWonderland the books]] of Creator/LewisCarroll, it pits Alice against a full set of pieces in a fast-action HumanChess match. |
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6 | Apple's Steve Capps created the game in 1982, when the Mac was still over a year from shipping. Despite interest from Trip Hawkins, who'd left the company to found Creator/ElectronicArts, Creator/SteveJobs was determined that Apple publish it in-house. Jobs promised Capps a first-rate package design, which he got, and marketing to match, which he didn't. (Apple was fighting corporate perception that [[ItWillNeverCatchOn the whimsical Mac interface of a "mouse" that pointed at "icons" was a toy unfit for offices]], and had withdrawn support from game developers--in this case, even itself.) ''Through the Looking Glass'' was released silently, some months after the computer made its debut. |
7 | |
8 | The disk included two of Capps' other programs as [[BSide B-Sides]]: a MazeGame called ''Amazing'', and a ''Clock'' screensaver with morphing digits. |
9 | |
10 | !! Tropes in ''Through the Looking Glass'' |
11 | |
12 | * ArtImitatesArt: The cover and title screen are based on a 1474 woodcut (with the addition of a hidden Music/DeadKennedys logo). |
13 | * BookSafe: The packaging. |
14 | * CanonIllustrations: Alice appears just as Sir John Tenniel drew her. |
15 | * DisneyOwnsThisTrope: |
16 | ** The WorkingTitle ''Alice'' had to be dropped as it already belonged to a database product. (It still appears in much larger print than the title, as the first word of the instructions.) |
17 | ** Apple itself oddly denied Capps the title ''Alice'' for his iPhone port, so he settled for ''[=AliceX=]''. |
18 | * FlawlessVictory: The game challenges you to achieve a perfect score of 999, which means letting every pawn become a queen while never being captured yourself. |
19 | * GameMod: The sprites are kept in [=MacPaint=] files, which are easily edited--and include a message encouraging you to do just that. |
20 | * GravityScrew: One of the {{Easter Egg}}s turns the world upside down. |
21 | * NintendoHard: Capps repeatedly increased the difficulty at the request of an addicted co-worker, but never dialed it back for publication. |
22 | --> Making the original Alice insanely hard to play wasn't too great for sales. |
23 | * ReadingsAreOffTheScale: By invoking an easter egg that makes the chess pieces [[InvoluntaryShapeshifter randomly shapeshift]], you can reach scores above 999--but only the last three digits are visible on the [[ScoringPoints scoreboard]]. |
24 | * SillinessSwitch: The iPhone port lets you transform the chess set into a hip hop group or the UsefulNotes/GeorgeWBush administration (with Alice replaced by UsefulNotes/BarackObama). |
25 | * TemporaryPlatform: [[PortableHole A rabbit hole randomly wanders the empty squares]]; it can't be jumped over but can be jumped into. Chess pieces will be swallowed up, but Alice will be safely deposited on a board where [[RealTimeWithPause all her opponents are frozen until she moves again]]. |
26 | * ThemedCursor: A three-dimensional "X" that matches the board's perspective. At the suggestion of [[Platform/AppleII Steve Wozniak]], it gets smaller when moved into the distance. |
27 | |
28 | !! Tropes in ''Amazing'' |
29 | |
30 | * CartoonCheese: The game's icon has the traditional wedge of Swiss on one side of a maze, and a mouse on the other. |
31 | * JustOneMoreLevel: Bill Gates himself claimed to have [[http://www.folklore.org/images/Macintosh/gates_letter.jpg "wasted a lot of time solving mazes"]]. |
32 | * PipeMaze: On the highest difficulty setting, the pipes are so densely layered that you often can't see where you are or where you can move. |
33 | * TrailOfBreadCrumbs: Rather than guiding an avatar through the maze, you draw out a line from one end to the other (and trace back along it if necessary). |
34 | |
35 | !! Tropes in ''Clock'' |
36 | |
37 | * ArtImitatesArt: The program's icon is a [[Art/ThePersistenceOfMemory pocketwatch melting its way off a shelf]]. |
38 | * {{Cap}}: Due to an overflow bug, the date function returns gibberish starting on September 18, 1993. |
39 | * InspirationForTheWork: Capps credits the 1974 computer-animated short, ''[[https://www.youtube.com/watch?v=vwU3UARE6yc La Faim (Hunger)]]''. |
40 | * SpiritualSuccessor: Jamie Zawinski's [[http://www.jwz.org/xdaliclock/ Dali Clock]]. |
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FollowingContext VideoGame / ThroughTheLookingGlass
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