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''Through the Looking Glass'', also known as ''Alice'' and ''[=AliceX=]'', is the earliest known game developed for the UsefulNotes/{{Macintosh}} computer. [[TheGameOfTheBook Inspired by]] [[Literature/AliceInWonderland the books]] of Creator/LewisCarroll, it pits Alice against a full set of pieces in a fast-action HumanChess match.
to:
''Through the Looking Glass'', also known as ''Alice'' and ''[=AliceX=]'', is the earliest known game developed for the UsefulNotes/{{Macintosh}} Platform/{{Macintosh}} computer. [[TheGameOfTheBook Inspired by]] [[Literature/AliceInWonderland the books]] of Creator/LewisCarroll, it pits Alice against a full set of pieces in a fast-action HumanChess match.
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* ThemedCursor: A three-dimensional "X" that matches the board's perspective. At the suggestion of [[UsefulNotes/AppleII Steve Wozniak]], it gets smaller when moved into the distance.
to:
* ThemedCursor: A three-dimensional "X" that matches the board's perspective. At the suggestion of [[UsefulNotes/AppleII [[Platform/AppleII Steve Wozniak]], it gets smaller when moved into the distance.
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Changed dashes to colons for consistency with the rest of the wiki.
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* ArtImitatesArt -- The cover and title screen are based on a 1474 woodcut (with the addition of a hidden Music/DeadKennedys logo).
* BookSafe -- The packaging.
* CanonIllustrations -- Alice appears just as Sir John Tenniel drew her.
* BookSafe -- The packaging.
* CanonIllustrations -- Alice appears just as Sir John Tenniel drew her.
to:
* ArtImitatesArt -- ArtImitatesArt: The cover and title screen are based on a 1474 woodcut (with the addition of a hidden Music/DeadKennedys logo).
*BookSafe -- BookSafe: The packaging.
*CanonIllustrations -- CanonIllustrations: Alice appears just as Sir John Tenniel drew her.
*
*
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* FlawlessVictory -- The game challenges you to achieve a perfect score of 999, which means letting every pawn become a queen while never being captured yourself.
* GameMod -- The sprites are kept in [=MacPaint=] files, which are easily edited--and include a message encouraging you to do just that.
* GravityScrew -- One of the {{Easter Egg}}s turns the world upside down.
* NintendoHard -- Capps repeatedly increased the difficulty at the request of an addicted co-worker, but never dialed it back for publication.
* GameMod -- The sprites are kept in [=MacPaint=] files, which are easily edited--and include a message encouraging you to do just that.
* GravityScrew -- One of the {{Easter Egg}}s turns the world upside down.
* NintendoHard -- Capps repeatedly increased the difficulty at the request of an addicted co-worker, but never dialed it back for publication.
to:
* FlawlessVictory -- FlawlessVictory: The game challenges you to achieve a perfect score of 999, which means letting every pawn become a queen while never being captured yourself.
*GameMod -- GameMod: The sprites are kept in [=MacPaint=] files, which are easily edited--and include a message encouraging you to do just that.
*GravityScrew -- GravityScrew: One of the {{Easter Egg}}s turns the world upside down.
*NintendoHard -- NintendoHard: Capps repeatedly increased the difficulty at the request of an addicted co-worker, but never dialed it back for publication.
*
*
*
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* ReadingsAreOffTheScale -- By invoking an easter egg that makes the chess pieces [[InvoluntaryShapeshifter randomly shapeshift]], you can reach scores above 999--but only the last three digits are visible on the [[ScoringPoints scoreboard]].
* SillinessSwitch -- The iPhone port lets you transform the chess set into a hip hop group or the UsefulNotes/GeorgeWBush administration (with Alice replaced by UsefulNotes/BarackObama).
* TemporaryPlatform -- [[PortableHole A rabbit hole randomly wanders the empty squares]]; it can't be jumped over but can be jumped into. Chess pieces will be swallowed up, but Alice will be safely deposited on a board where [[RealTimeWithPause all her opponents are frozen until she moves again]].
* ThemedCursor -- A three-dimensional "X" that matches the board's perspective. At the suggestion of [[UsefulNotes/AppleII Steve Wozniak]], it gets smaller when moved into the distance.
* SillinessSwitch -- The iPhone port lets you transform the chess set into a hip hop group or the UsefulNotes/GeorgeWBush administration (with Alice replaced by UsefulNotes/BarackObama).
* TemporaryPlatform -- [[PortableHole A rabbit hole randomly wanders the empty squares]]; it can't be jumped over but can be jumped into. Chess pieces will be swallowed up, but Alice will be safely deposited on a board where [[RealTimeWithPause all her opponents are frozen until she moves again]].
* ThemedCursor -- A three-dimensional "X" that matches the board's perspective. At the suggestion of [[UsefulNotes/AppleII Steve Wozniak]], it gets smaller when moved into the distance.
to:
* ReadingsAreOffTheScale -- ReadingsAreOffTheScale: By invoking an easter egg that makes the chess pieces [[InvoluntaryShapeshifter randomly shapeshift]], you can reach scores above 999--but only the last three digits are visible on the [[ScoringPoints scoreboard]].
*SillinessSwitch -- SillinessSwitch: The iPhone port lets you transform the chess set into a hip hop group or the UsefulNotes/GeorgeWBush administration (with Alice replaced by UsefulNotes/BarackObama).
*TemporaryPlatform -- TemporaryPlatform: [[PortableHole A rabbit hole randomly wanders the empty squares]]; it can't be jumped over but can be jumped into. Chess pieces will be swallowed up, but Alice will be safely deposited on a board where [[RealTimeWithPause all her opponents are frozen until she moves again]].
*ThemedCursor -- ThemedCursor: A three-dimensional "X" that matches the board's perspective. At the suggestion of [[UsefulNotes/AppleII Steve Wozniak]], it gets smaller when moved into the distance.
*
*
*
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* CartoonCheese -- The game's icon has the traditional wedge of Swiss on one side of a maze, and a mouse on the other.
* JustOneMoreLevel -- Bill Gates himself claimed to have [[http://www.folklore.org/images/Macintosh/gates_letter.jpg "wasted a lot of time solving mazes"]].
* PipeMaze -- On the highest difficulty setting, the pipes are so densely layered that you often can't see where you are or where you can move.
* TrailOfBreadCrumbs -- Rather than guiding an avatar through the maze, you draw out a line from one end to the other (and trace back along it if necessary).
* JustOneMoreLevel -- Bill Gates himself claimed to have [[http://www.folklore.org/images/Macintosh/gates_letter.jpg "wasted a lot of time solving mazes"]].
* PipeMaze -- On the highest difficulty setting, the pipes are so densely layered that you often can't see where you are or where you can move.
* TrailOfBreadCrumbs -- Rather than guiding an avatar through the maze, you draw out a line from one end to the other (and trace back along it if necessary).
to:
* CartoonCheese -- CartoonCheese: The game's icon has the traditional wedge of Swiss on one side of a maze, and a mouse on the other.
*JustOneMoreLevel -- JustOneMoreLevel: Bill Gates himself claimed to have [[http://www.folklore.org/images/Macintosh/gates_letter.jpg "wasted a lot of time solving mazes"]].
*PipeMaze -- PipeMaze: On the highest difficulty setting, the pipes are so densely layered that you often can't see where you are or where you can move.
*TrailOfBreadCrumbs -- TrailOfBreadCrumbs: Rather than guiding an avatar through the maze, you draw out a line from one end to the other (and trace back along it if necessary).
*
*
*
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* ArtImitatesArt -- The program's icon is a [[Art/ThePersistenceOfMemory pocketwatch melting its way off a shelf]].
* {{Cap}} -- Due to an overflow bug, the date function returns gibberish starting on September 18, 1993.
* InspirationForTheWork -- Capps credits the 1974 computer-animated short, ''[[https://www.youtube.com/watch?v=vwU3UARE6yc La Faim (Hunger)]]''.
* SpiritualSuccessor -- Jamie Zawinski's [[http://www.jwz.org/xdaliclock/ Dali Clock]].
* {{Cap}} -- Due to an overflow bug, the date function returns gibberish starting on September 18, 1993.
* InspirationForTheWork -- Capps credits the 1974 computer-animated short, ''[[https://www.youtube.com/watch?v=vwU3UARE6yc La Faim (Hunger)]]''.
* SpiritualSuccessor -- Jamie Zawinski's [[http://www.jwz.org/xdaliclock/ Dali Clock]].
to:
* ArtImitatesArt -- ArtImitatesArt: The program's icon is a [[Art/ThePersistenceOfMemory pocketwatch melting its way off a shelf]].
*{{Cap}} -- {{Cap}}: Due to an overflow bug, the date function returns gibberish starting on September 18, 1993.
*InspirationForTheWork -- InspirationForTheWork: Capps credits the 1974 computer-animated short, ''[[https://www.youtube.com/watch?v=vwU3UARE6yc La Faim (Hunger)]]''.
*SpiritualSuccessor -- SpiritualSuccessor: Jamie Zawinski's [[http://www.jwz.org/xdaliclock/ Dali Clock]].
*
*
*
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Defunct...and quote looks like misplaced trivia
Deleted line(s) 25 (click to see context) :
--> I was going to have the Queen in the Bush set be Laura Bush but [[AcceptablePoliticalTargets Cheney is way better]].
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Everything's Better With Penguins is no longer a trope
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* EverythingsBetterWithPenguins -- The victory screen is a penguin blowing a trumpet.
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* ArtImitatesArt -- The program's icon is a [[Creator/SalvadorDali pocketwatch melting its way off a shelf]].
to:
* ArtImitatesArt -- The program's icon is a [[Creator/SalvadorDali [[Art/ThePersistenceOfMemory pocketwatch melting its way off a shelf]].
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* DisneyOwnsThisTrope -- The WorkingTitle ''Alice'' had to be dropped as it already belonged to a database product. (It still appears in much larger print than the title, as the first word of the instructions.)
to:
* DisneyOwnsThisTrope -- DisneyOwnsThisTrope:
** The WorkingTitle ''Alice'' had to be dropped as it already belonged to a database product. (It still appears in much larger print than the title, as the first word of the instructions.)
** The WorkingTitle ''Alice'' had to be dropped as it already belonged to a database product. (It still appears in much larger print than the title, as the first word of the instructions.)
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None
Changed line(s) 4,5 (click to see context) from:
''Through the Looking Glass'', also known as ''Alice'' and ''[=AliceX=]'', is the earliest known game developed for the {{Macintosh}} computer. [[TheGameOfTheBook Inspired by]] [[Literature/AliceInWonderland the books]] of Creator/LewisCarroll, it pits Alice against a full set of pieces in a fast-action HumanChess match.
to:
''Through the Looking Glass'', also known as ''Alice'' and ''[=AliceX=]'', is the earliest known game developed for the {{Macintosh}} UsefulNotes/{{Macintosh}} computer. [[TheGameOfTheBook Inspired by]] [[Literature/AliceInWonderland the books]] of Creator/LewisCarroll, it pits Alice against a full set of pieces in a fast-action HumanChess match.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26,27 (click to see context) from:
* ThemedCursor -- A three-dimensional "X" that matches the board's perspective. At the suggestion of [[AppleII Steve Wozniak]], it gets smaller when moved into the distance.
to:
* ThemedCursor -- A three-dimensional "X" that matches the board's perspective. At the suggestion of [[AppleII [[UsefulNotes/AppleII Steve Wozniak]], it gets smaller when moved into the distance.
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None
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/throughthelookingglassapple_5000.jpg]]
[[caption-width-right:350:Apple spared no expense in packaging its first-party launch title. Then they delayed and buried its release, [[HilariousInHindsight terrified that the Mac would be mistaken for a gaming console.]]]]
''Through the Looking Glass'', also known as ''Alice'' and ''[=AliceX=]'', is the earliest known game developed for the {{Macintosh}} computer. [[TheGameOfTheBook Inspired by]] [[Literature/AliceInWonderland the books]] of Creator/LewisCarroll, it pits Alice against a full set of pieces in a fast-action HumanChess match.
Apple's Steve Capps created the game in 1982, when the Mac was still over a year from shipping. Despite interest from Trip Hawkins, who'd left the company to found Creator/ElectronicArts, Creator/SteveJobs was determined that Apple publish it in-house. Jobs promised Capps a first-rate package design, which he got, and marketing to match, which he didn't. (Apple was fighting corporate perception that [[ItWillNeverCatchOn the whimsical Mac interface of a "mouse" that pointed at "icons" was a toy unfit for offices]], and had withdrawn support from game developers--in this case, even itself.) ''Through the Looking Glass'' was released silently, some months after the computer made its debut.
The disk included two of Capps' other programs as [[BSide B-Sides]]: a MazeGame called ''Amazing'', and a ''Clock'' screensaver with morphing digits.
!! Tropes in ''Through the Looking Glass''
* ArtImitatesArt -- The cover and title screen are based on a 1474 woodcut (with the addition of a hidden Music/DeadKennedys logo).
* BookSafe -- The packaging.
* CanonIllustrations -- Alice appears just as Sir John Tenniel drew her.
* DisneyOwnsThisTrope -- The WorkingTitle ''Alice'' had to be dropped as it already belonged to a database product. (It still appears in much larger print than the title, as the first word of the instructions.)
** Apple itself oddly denied Capps the title ''Alice'' for his iPhone port, so he settled for ''[=AliceX=]''.
* FlawlessVictory -- The game challenges you to achieve a perfect score of 999, which means letting every pawn become a queen while never being captured yourself.
* GameMod -- The sprites are kept in [=MacPaint=] files, which are easily edited--and include a message encouraging you to do just that.
* GravityScrew -- One of the {{Easter Egg}}s turns the world upside down.
* NintendoHard -- Capps repeatedly increased the difficulty at the request of an addicted co-worker, but never dialed it back for publication.
--> Making the original Alice insanely hard to play wasn't too great for sales.
* ReadingsAreOffTheScale -- By invoking an easter egg that makes the chess pieces [[InvoluntaryShapeshifter randomly shapeshift]], you can reach scores above 999--but only the last three digits are visible on the [[ScoringPoints scoreboard]].
* SillinessSwitch -- The iPhone port lets you transform the chess set into a hip hop group or the UsefulNotes/GeorgeWBush administration (with Alice replaced by UsefulNotes/BarackObama).
--> I was going to have the Queen in the Bush set be Laura Bush but [[AcceptablePoliticalTargets Cheney is way better]].
* TemporaryPlatform -- [[PortableHole A rabbit hole randomly wanders the empty squares]]; it can't be jumped over but can be jumped into. Chess pieces will be swallowed up, but Alice will be safely deposited on a board where [[RealTimeWithPause all her opponents are frozen until she moves again]].
* ThemedCursor -- A three-dimensional "X" that matches the board's perspective. At the suggestion of [[AppleII Steve Wozniak]], it gets smaller when moved into the distance.
!! Tropes in ''Amazing''
* CartoonCheese -- The game's icon has the traditional wedge of Swiss on one side of a maze, and a mouse on the other.
* EverythingsBetterWithPenguins -- The victory screen is a penguin blowing a trumpet.
* JustOneMoreLevel -- Bill Gates himself claimed to have [[http://www.folklore.org/images/Macintosh/gates_letter.jpg "wasted a lot of time solving mazes"]].
* PipeMaze -- On the highest difficulty setting, the pipes are so densely layered that you often can't see where you are or where you can move.
* TrailOfBreadCrumbs -- Rather than guiding an avatar through the maze, you draw out a line from one end to the other (and trace back along it if necessary).
!! Tropes in ''Clock''
* ArtImitatesArt -- The program's icon is a [[Creator/SalvadorDali pocketwatch melting its way off a shelf]].
* {{Cap}} -- Due to an overflow bug, the date function returns gibberish starting on September 18, 1993.
* InspirationForTheWork -- Capps credits the 1974 computer-animated short, ''[[http://www.youtube.com/watch?v=vwU3UARE6yc La Faim (Hunger)]]''.
* SpiritualSuccessor -- Jamie Zawinski's [[http://www.jwz.org/xdaliclock/ Dali Clock]].
----
[[caption-width-right:350:Apple spared no expense in packaging its first-party launch title. Then they delayed and buried its release, [[HilariousInHindsight terrified that the Mac would be mistaken for a gaming console.]]]]
''Through the Looking Glass'', also known as ''Alice'' and ''[=AliceX=]'', is the earliest known game developed for the {{Macintosh}} computer. [[TheGameOfTheBook Inspired by]] [[Literature/AliceInWonderland the books]] of Creator/LewisCarroll, it pits Alice against a full set of pieces in a fast-action HumanChess match.
Apple's Steve Capps created the game in 1982, when the Mac was still over a year from shipping. Despite interest from Trip Hawkins, who'd left the company to found Creator/ElectronicArts, Creator/SteveJobs was determined that Apple publish it in-house. Jobs promised Capps a first-rate package design, which he got, and marketing to match, which he didn't. (Apple was fighting corporate perception that [[ItWillNeverCatchOn the whimsical Mac interface of a "mouse" that pointed at "icons" was a toy unfit for offices]], and had withdrawn support from game developers--in this case, even itself.) ''Through the Looking Glass'' was released silently, some months after the computer made its debut.
The disk included two of Capps' other programs as [[BSide B-Sides]]: a MazeGame called ''Amazing'', and a ''Clock'' screensaver with morphing digits.
!! Tropes in ''Through the Looking Glass''
* ArtImitatesArt -- The cover and title screen are based on a 1474 woodcut (with the addition of a hidden Music/DeadKennedys logo).
* BookSafe -- The packaging.
* CanonIllustrations -- Alice appears just as Sir John Tenniel drew her.
* DisneyOwnsThisTrope -- The WorkingTitle ''Alice'' had to be dropped as it already belonged to a database product. (It still appears in much larger print than the title, as the first word of the instructions.)
** Apple itself oddly denied Capps the title ''Alice'' for his iPhone port, so he settled for ''[=AliceX=]''.
* FlawlessVictory -- The game challenges you to achieve a perfect score of 999, which means letting every pawn become a queen while never being captured yourself.
* GameMod -- The sprites are kept in [=MacPaint=] files, which are easily edited--and include a message encouraging you to do just that.
* GravityScrew -- One of the {{Easter Egg}}s turns the world upside down.
* NintendoHard -- Capps repeatedly increased the difficulty at the request of an addicted co-worker, but never dialed it back for publication.
--> Making the original Alice insanely hard to play wasn't too great for sales.
* ReadingsAreOffTheScale -- By invoking an easter egg that makes the chess pieces [[InvoluntaryShapeshifter randomly shapeshift]], you can reach scores above 999--but only the last three digits are visible on the [[ScoringPoints scoreboard]].
* SillinessSwitch -- The iPhone port lets you transform the chess set into a hip hop group or the UsefulNotes/GeorgeWBush administration (with Alice replaced by UsefulNotes/BarackObama).
--> I was going to have the Queen in the Bush set be Laura Bush but [[AcceptablePoliticalTargets Cheney is way better]].
* TemporaryPlatform -- [[PortableHole A rabbit hole randomly wanders the empty squares]]; it can't be jumped over but can be jumped into. Chess pieces will be swallowed up, but Alice will be safely deposited on a board where [[RealTimeWithPause all her opponents are frozen until she moves again]].
* ThemedCursor -- A three-dimensional "X" that matches the board's perspective. At the suggestion of [[AppleII Steve Wozniak]], it gets smaller when moved into the distance.
!! Tropes in ''Amazing''
* CartoonCheese -- The game's icon has the traditional wedge of Swiss on one side of a maze, and a mouse on the other.
* EverythingsBetterWithPenguins -- The victory screen is a penguin blowing a trumpet.
* JustOneMoreLevel -- Bill Gates himself claimed to have [[http://www.folklore.org/images/Macintosh/gates_letter.jpg "wasted a lot of time solving mazes"]].
* PipeMaze -- On the highest difficulty setting, the pipes are so densely layered that you often can't see where you are or where you can move.
* TrailOfBreadCrumbs -- Rather than guiding an avatar through the maze, you draw out a line from one end to the other (and trace back along it if necessary).
!! Tropes in ''Clock''
* ArtImitatesArt -- The program's icon is a [[Creator/SalvadorDali pocketwatch melting its way off a shelf]].
* {{Cap}} -- Due to an overflow bug, the date function returns gibberish starting on September 18, 1993.
* InspirationForTheWork -- Capps credits the 1974 computer-animated short, ''[[http://www.youtube.com/watch?v=vwU3UARE6yc La Faim (Hunger)]]''.
* SpiritualSuccessor -- Jamie Zawinski's [[http://www.jwz.org/xdaliclock/ Dali Clock]].
----