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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_6681_9.jpeg]]
2[[caption-width-right:350:''This cover is already an innuendo, [[WhatDoYouMeanItsForKids how was this rated kids to adults]]?!'']]
3
4''Wild Woody'' is a PlatformGame that was released by Creator/{{Sega}} of America for the Platform/SegaCD in 1995.
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6A man brings a totem pole home with him, which turns out to have the power to destroy the universe, but only if many extremely specific conditions are met: it has to be the third Wednesday of July, there has to be a full moon, and there must be snow falling. By coincidence, all of these things end up happening at once (a nearby snowglobe being enough to satisfy the "snowfall" condition), causing the entire universe beyond the room to disappear and the totems to come to life. Each head enters a different picture within the room and turns it into their own personal universe, with the exception of Lowman, the lowermost head on the pole and the token good guy of the totem's heads. To retrieve his evil brothers to prevent them from causing too much trouble, Lowman brings a pencil of all things to life. The pencil, named Woody... ''WIIIIIIIIILD'' Woody.. complies with the order he is given, and sets off to find the totem heads.
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8In the game, the player must go through levels that are divided into three parts - two actual level parts and a boss battle part. The player can also make Woody draw necessary items into the level from a notebook; for example, in one level, the player can make Woody draw a paper airplane and use it to fly around the level.
9----
10!!''Wild Woody'' contains examples of:
11* AlliterativeName: The name "Wild Woody" repeats the letter "W".
12* AnimateInanimateObject: Wild Woody is a sentient pencil.
13* ArtInitiatesLife: The game's main gimmick is the ability to draw things that become real. This comes at the cost of Woody becoming smaller with each drawing.
14* AssKicksYou: Wild Woody, as a pencil, has this as his main form of attacking, using his butt as an eraser to attack enemies.
15* BondJamesBond: Woody says his name this way multiple times. "I'm Woody. WIIIIIIIIIIIIIIIIILD Woody!"
16* BunnyEarsLawyer: Woody may be a hammy, boisterous [[CloudCuckoolander wacko]], but the cutscenes and progress you've made in the game goes to show how [[{{Determinator}} determined]] and competent Woody was for being TheHero in the story with rescuing Lowman's totem pole brethren.
17* {{Cloudcuckoolander}}: The titular Wild Woody himself being quite.. uninhibited and pretty crazed from some expressions he makes in the cutscenes during his hammy performance [[NoFlowInCGI because of the cgi]] and his acts of [[NoIndoorVoice shouting]]. Woody can sometimes spout out nonsense when beating up the totem heads in many energized ways like a maniac before putting them back on Lowman is a prime example of his oddball behavior and appearance.
18** His in-game character may seem like a conventional side-scrolling platformer, but some of his special attacks are.. plain weird like his eraser [[AssKicksYou being his butt as an ability to erase enemies]], and some of his other abilities can seem [[AwesomeButImpractical cool as well given that Woody can draw things to help himself out, but are hard to use.]]
19* {{Cephalothorax}}: Lowman himself and his totem pole brethren.
20* ConspicuousElectricObstacle: A few stages have electric gates with electricity flowing through them.
21* ContemplateOurNavels: Woody briefly meditates on his existence after being born, saying "Golly... I know my name, but it seems that's ''all'' I know."
22* EasterEgg: Collecting five power-ups in a specific order in the second level will allow Woody to draw a topless mermaid with visible nipples.
23* EvenEvilHasStandards: Tombstone is so cruel and monstrous, even the other evil totem pole heads regard him with fear and horror.
24* FetchQuest: [[OnlySaneMan Lowman]] in the cutscenes have [[BunnyEarsLawyer Woody]] going into many worlds to retrieve his totem pole brethren back while the levels have a sidescroller style to each stage before defeating many bosses in order to do so.
25* GameOverMan: Besides the game over cutscenes which show the universe blowing up, this appeared in the game's ending which showed Woody putting the last head back onto the totem pole, which says he "shall not be defeated". Woody's response? "Sorry, pal, but it's game over!"
26* GangplankGalleon: The first world is a parallel universe created from a pirate book. The first level is set on a pirate ship, and the second is a cave full of treasure.
27* GettingCrapPastTheRadar: There is a [[https://www.youtube.com/watch?v=75X1qqYv044 convoluted]] EasterEgg that has [[https://makeagif.com/gif/wild-woody-sega-cd-naughty-mermaid-easter-eggglitch-results-w1J4R_ a naked, breast-hanging mermaid]] ({{NSFW}} link!). ''Wild Woody'' is rated [[https://www.esrb.org/ratings-guide/ K-A, the equivalent to today's E]]; we're guessing the only reason it wasn't rated higher is that nobody at the ESRB managed to find that particular secret.
28* GiantSpaceFleaFromNowhere: The final boss is a levitating green monkey skeleton who wields a paddle and wears a roman helmet with a red ball on it. It has to be lured into flushing a toilet that contains the final totem piece. The only thing that remotely makes sense about this is the boss being skeletal.
29* HighAltitudeBattle: The second boss battle, "Gadzeuse", takes place in the sky.
30* LargeHam: Subtlety is a foreign concept to Woody because the guy is an over the top spaz who has tons of enthusiasm and [[{{Cloudcuckoolander}} crazed]] behavior in personality, [[IncomingHam most memorably in the opening cutscene.]]
31* MakeAWish: Lowman rewards Woody with anything he wants. [[spoiler: Woody wishes for a sexy paintbrush girlfriend.]]
32* MascotWithAttitude: Wild Woody is this down to a T.
33* MeaningfulName: The titular character, ''[[{{Cloudcuckoolander}} Wild]]'' Woody.
34** [[FantasticCasteSystem Lowman counts because of being the lowest totem head]].
35* MookMaker: The "Alien Love Nest" boss produces alien babies (which are just disembodied mouths with wings) to attack the player.
36* NoFlowInCGI: Since the CGI from the Sega CD in the cutscenes was poorly done, in which it would also show how stiff, slightly rendered, jerky, and buggy the character movement is whenever [[LargeHam Woody,]] [[OnlySaneMan Lowman]] or the totem poles talk for example as it gives off this feeling of jumpy animation entirely, along with the camera moving in a way that isn't smooth gives off this vibe.
37* NoIndoorVoice: [[ZigZaggedTrope Zig-Zagged]] with [[BunnyEarsLawyer Wild Woody]], because of his [[LargeHam hammy persona]], he either shifts back and forth in the cutscenes where he either talks calmly with enthusiasm or shouts enthusiastically in the next.
38* TheNineties: Other than the game being set in '95, the cutscenes in this game would also present the language of how other characters would communicate with each other by slang/etc (e.g [[MascotWithAttitude Woody himself]] to Lowman), having some themes with the nineties' games like space levels for example and featuring some 90s themes from time to time.
39* SequelHook: Lampshaded. The developers knew that the game was unlikely to receive a sequel due to the circumstances surrounding the Sega CD at the time, so when Lowman tells Woody that he'll be back the next time the world needs saving, Woody replies with "Yeah, [[BreakingTheFourthWall only if we sell a zillion units]]!"
40* StationaryBoss: All of the bosses stay completely stationary [[spoiler: except the final boss]]. The player has to jump up to the boss's weak spot and attack it from there.
41* StockObjectColors: Woody is a pencil and so his body is yellow.
42* UndergroundLevel: The second part of the first level takes place in a cave.

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